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Grab-Bag Cape

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Revision as of 00:00, November 30, 2016 by FossilLord (talk | contribs)

A Grab-Bag Cape is a cape that is created when 'multiple triggers' happen at the same time.

Overview

Though dealing with trigger events this is a separate article as it deals with some psycology and sociology. The term itself it rather straight forward, Capes termed 'grab-bag's display three or more powers that work together, rather than one or two predominant ones<ref name="9.3">Sentinel 9.3</ref>. This does not earn the Grab-bag a trump rating as they will always have the same powers(unless the trump power is part of the 'grab').<ref name="SB1">Discussion on Spacebattles</ref> Rather the powers are copied around individuals manifesting in a way that assists the expression of the main power.<ref name="R1">Comment on Reddit</ref>

Capes within multiple trigger groups tend to be hostile towards each other. For example it is implied that Flechette had a trigger event at the same time as a nemesis of her's named March.<ref>Wildbow, archived on Spacebattles</ref><ref name="9.3"/>

Known Grab-Bags

Comment by Wildbow on Reddit</ref>

  • Grace
  • Hoyden<ref name="R2"/>
  • Mouse Protector<ref name="26.3">She was a composite of two ‘kitchen sink’ capes. Mouse Protector and Ravager. Two primary powers that had blended into the one, a dozen other minor powers. Flexibility, a bizarre kind of enhanced strength, reflexes and agility that had peaks and valleys, and skin as tough as leather.--Excerpt from Sting 26.3</ref>
  • March
  • Ravager<ref name="26.3"/>
  • Watch

So a multiple trigger event has shards divide and coalesce combining into multiple powers and conform to things.<ref name="SB2">some more stuff on Spacebattles</ref>


References

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