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Barker

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Revision as of 21:13, September 1, 2017 by FossilLord (talk | contribs)

<infobox> <title source="name"><default>Barker</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
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<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Barker is a supervillain.

Personality

Barker has a highly abrasive personality, possibly to the point of oppositional defiant disorder <ref name="playtest">Barker
Most capes find a place, or a group with the right ideology. Barker hasn’t, and a volatile power and rough personality mean this mad dog of a henchman likely won’t. - Playtest Capes</ref> Though he can make an adequate claim to fearlessness having come to Brockton Bayto face and Endbringer,<ref name="10.6">Parasite 10.6</ref> this does not serve him well when it comes to challenging Bitch's authority,<ref name="15.1"/> which could end, arguably, far more painfully.

Appearance

Barker is described as being short,<ref name="Cast2">Barker – Bitch’s underling, has powers. Short of stature, Barker creates a smoky material when he makes vocal noise, and can alter this material into various forms, typically a concussive explosion with size relative to the amount of substance. - Cast (In Depth)</ref> roughly five and a half feet tall with his hair and beard cut short enough that showed his brown skin more then his dark hair, he had tattooing around his mouth that depicted a mess of sharp teeth penetrating the skin of his cheeks and lips<ref name="10.6"/>. His eyes seem overly large for his face, with heavy lids and folds around them that made him look older. His 'costume' consisted of a black sleeveless t-shirt, and jeans with the tattoos adding to the effect.<ref name="15.1">Barker was an inch or two shorter than me, his hair and beard cut short enough that there was more skin than hair showing. His eyes seemed overly large for his face, with heavy lids and folds around them that made him look older than he probably was. His ‘costume’ consisted of a black sleeveless t-shirt, jeans and tattooing around his mouth. I’d seen him in something more conventional when Coil had introduced him to us, but now the only sign of his parahuman nature was the faint smoke that curled out of his mouth. Just going by his lack of bulk and short stature, I thought I might be able to take him in a no-powers fist fight. - [1] from Colony 15.1</ref>

Abilities and Powers

Barker generates a gas with each sound he makes. Which is not linked to what he says at the time nearly the vocal noise he makes, utterance.<ref name="Cast1">Barker – A shorter, narrow cape who converts any sound he creates into a gas, which he can in turn convert into concussive explosions, temperature, lack of temperature and so on. - Cast (spoiler free)</ref> This gas can be converted into a veriaty of effects, including but not limited concussive force (most commonly used), heat and cold, as well as others.<ref name="list">Barker Converts utterances to an energy that can then be converted into a variety of effects, including concussive force and flame. Undersiders/Bitch - Parahuman List, bolded edit by Wildbow</ref>

In his battle against a Dragon suit, Barker used his power to create a concussive force that caused it to stumble. He did this multiple times but it made his throat sore.

He is resistant<ref name="playtest"/> to effects generated by his own powers, but not immune as repeated uses caused Barker's throught to get sore. Though this may have been due to shouting and screaming so much.


History

Background

Barker is Biter's partner, they showed up in Brockton Bay to fight the Endbringer that appeared there.<ref> The Armband spoke. Losses are as follows: Debaser, Ascendant, Gallant, Zigzag, Prince of Blades, Vitiator, Humble, Halo, Whirlygig, Night, Crusader, Uglymug, Victor, Furrow, Barker, Elegance, Quark, Pelter, Snowflake, Ballistic, Mama Bear, Mister Eminent, Flashbang, Biter…--Excerpt from Extermination 8.3</ref>

Barker was hired by Coil to assist Bitch, he grated under her leadership. He also ended up on the wrong side of Skitter when demonstrated his power at her request her.<ref name="15.1"/>

Post-Slaughterhouse Nine

He acquitted himself admirably against the Dragon suits. The nascent Sons of Bitch would effect a strategic retreat form the conflict.

Post-Timeskip

While Barker went to Earth Gimel with the Sons of Bitch, he did not stay long, he may have had issues with living off of the local fauna. The super-villain would go on to find sporadic employment as a henchman and lieutenant for various low-level villains for a time. Still being an abrasive asshole and doing himself no favors in the process.

Gold Morning

During Gold Morning, he was briefly a pawn used by a Higher power against an even greater power. Against all odds and reason he survived, though he chose not to wear the yellow armband as many did.<ref name="R1">Didn't stick around team Rachel for the timeskip/living off of Buffalo in an unoccupied Earth. Went on to find less-than-steady employment as a henchman and lieutenant for various low-level villains before Gold Morning, being an abrasive asshole and doing himself no favors in the process. Gold Morning happened, and he was briefly a body on the side of the humanity, against his will. Survived and chose not to wear the icon on his sleeve. - Comment by Wildbow on Reddit</ref>

References

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