Feint
<infobox>
<title source="name"><default>Feint</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Q.J. Irvine is a member of the Anchorage Wards.
Personality
Q.J. as been diagnosed with ODD, oppositional defiant disorder. He has displayed a high resistance to authority and discipline, an entitled attitude, rudeness well past usual bounds, and is exceedingly confrontational. <ref>► Psych Report: Feint
The bad news is that I can confirm the ODD diagnosis after a thorough discussion with Feint. The good news is that despite the ‘disorder’ appellation, ODD is generally something that can be managed. Strict attention and adherence to the general rules of ODD will see him become manageable. A good way to consider the issue might be a feral child - someone raised by animals or with no human contact. They’ll never regain what they lost -in Feint’s case this would be a sense of discipline and social order- but they can be retrained with care and extensive patience. - Department Sixty Four, PRT Quest thread ii p32</ref>
Appearance
Q.J. is described as an undersized young man with a shaved head. As Feint, he wears a royal purple and white costume and a helmet designed to look like two masks with each mask facing a different direction.
Abilities and Powers
Q.J. can generate 'hard light' shells around objects and individuals, then mobilize them for a duration before they expire. These images can be made to follow a set path, turn corners, and move in whatever manner Q.J. sees fit. The images break after five to ten seconds or when subjected to an impact or obstacle that would block their continued movement.
He has also shown that he can create images in vast quantities in order to obscure vision.
History
Background
Q.J. set out as an independent cape for a time, selling his services to heroes and villains both, until his parents discovered the activity. His parents applied for his acceptance to any available team, before the Anchorage team became a reality. When the program was finalized, the PRT reached out to the parents to confirm his acceptance.
References
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