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The Fallen

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<infobox>

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   <default>The Fallen</default>
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<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Alignment</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> The Fallen are a supervillain group, notorious worldwide for their worship of the Endbringers.<ref name="R2.2">From the PRT Case Files...

◈ The Fallen are a criminal group that exists primarily in the Southeastern United States, but possess reach and influence well beyond these locations. The group has openly committed virtually every crime on the book, with an emphasis toward kidnapping, property damage, assault and murder. The group achieved international notoriety with its apparent worship and adulation of the Endbringers, high media visibility, cult-like tactics and periodic kidnapping of notable figures. The Fallen remain in the top five of the PRT’s priority targets and in the top fifteen targets for organized superhero groups worldwide. It is estimated as fourth largest parahuman organization in North America.

The Fallen are organized into a loose family structure, with three primary branches. Each branch devolves into sub-families and extended families, and due to a combination of parahuman powers, a very loose cell structure and diehard loyalty, tracing down and eliminating the core leadership has proved fruitless. Splinter groups and offshoots are common, and when recruitment doesn’t prioritize the young and impressionable (see kidnapping, below), it favors the ultraviolent, anti-establishment, and unhinged.

[...]

◈ Currently [As of timeskip] the Fallen maintain three family branches, hereafter referred to as the McVeay, Crowley, and the Mathers families. Each of the families (very) loosely affiliates themselves with one of the three Endbringers, likely with their meetings, rituals, or inter-family language playing into this and reinforcing it.

Valefor's family branch, the Mathers (led by his mom), is the sort to use master powers to control others. They're the 'Simurgh' branch. - Wildbow on Reddit</ref>

Modus operandi

Many of the rank-and-file focus on petty larceny and similar, it's only the higher up members that engage in actual felonies like murder.<ref name="Cast2" /> Unpredictable members are known to do things like hijack radio broadcasts to praise the Endbringers for killing unbelievers.<ref name="R1"/> Kidnapping and forced marriage is also common, especially for the Mathers branch.<ref name="II2.1 e2" /><ref name="R1" /><ref name="WDLincoln">WD Lincoln Part 1.5</ref>

The Fallen are allegedly incestuous, supposedly to increase the possibility of having powered children,<ref name="Cast2"/><ref name="FfF e1" /> regardless they have several very powerful members in their group.<ref name="R1" /> Members are frequently swapped around to provide greater manpower for physically weaker factions.<ref name="R2.4"/> Similarly, arranged marriages are also common among the various family units that make up the Fallen.<ref name="FfF e1" />

Fallen members reportedly performed raids on evacuees during Gold Morning, kidnapping and stealing needed supplies.<ref name="I4aII e7">“I heard that the Fallen attacked Victoria’s hometown. What if they hurt someone she cared about? What if she says she’ll only help the team if I’m not on it?”

“Do you think she would? I’m not so sure.”

“What if?” Rain asked, stressing the question. “They attacked people who were evacuating. There were groups that kidnapped people on the absolute worst day in history, raided them. What if it turns out they hurt people Kenzie cares about? Sveta- do you know what they say about people like Sveta? What I’ve said about people like Sveta?”

“I know what they’ve said about people like me,” Tristan said, setting his jaw. “What you’ve probably said about people like me.” - Excerpt from Interlude 4a II</ref>

Beliefs

The Fallen's beliefs vary quite widely, but like other cults they have an us vs. them mentality against outsiders.<ref name="II4.7 e9">Rain said. He looked back to Chris, since he was really answering his question. “Because a large part of me had only ever known the family, the lifestyle. All of the language – outsiders were… less. It was okay to hurt ten of them if you helped one of the family’s.” - Excerpt from Shade 4.7</ref> Homophobia,<ref name="I4aII e7"/> wide spectrum racism and prejudice against Case 53s<ref name="4.7II e8"/><ref name="II5.6 e1"/> are all present to varying degrees in the different branches.<ref name="II4.7 e7">“They’re a big group,” Rain said. “It’s hard to get into just how varied the branches are, the different beliefs, how they add up, some of the leaders that have come and gone. It’s hard to just point at them and say they hate this or they hate that.”

“Most of them hate black people,” Kenzie said.

“…Yeah.”
[...]
“Blacks, Hispanics, Asians, First Nations, Middle Easterners, then gay, trans,” Tristan rattled off. - Excerpt from Shade 4.7</ref> As for their namesake belief, whether they actually believe in Endbringer worship and what that means to them varies between each branch, each group or family unit and the individual members.<ref name="R2.3">Powers are more diverse than that for a family unit. Lots of intermarriage and cross-budding.

See the Fallen of Wichita here - a background information document for a Weaverdice player who was playing a recently triggered member of the family. Gives a sense of who they are, how they operate, lots of inter-family politics, etc. Some of the stuff there is based on stuff they shared about personality (reaction to Rosier), other stuff written with the fact that the character is a teenager in mind (focus on girls).

Heavy undercurrent of energy manipulation for this subset of the McVeays, but there's some emotion manipulation, teleportation, master stuff, and other stuff in the midst of it.

This particular family, who has thus far just been a bunch of dealers and heavy-hitting troublemakers on the periphery of Wichita, is undergoing a shift in leadership and consequently, a shift in methodology. What he's seeing going on in the background is a lot of the old deals re: marriage being invalidated, and shuffled around. Brother being proposed for marriage with sister (Gressil and Rosier, for example) - and if the families don't like that... they can step up and kidnap prospective husbands and wives for the kids. Sights thus fall on the local junior heroes as the family starts to talk themselves into this.

Not sharing Valefor's mom's power, as she's interesting enough I want to keep her in my back pocket. - Wildbow on Reddit</ref><ref name="FfF e1">Formerly led by Kimaris, this particular group of the Fallen is more along the lines of a redneck cult, as contrasted with other groups that may play up the ‘worships Endbringers’ element without actually believing in it. Mingling Christian beliefs and Endbringer-worship into a singular set of ideas, they espouse the idea that mankind is being purged and only the worthy, the powered, will be spared. With this in mind, even within the family, the unpowered have generally been treated as disposable, particularly those who’ve reached a certain age and are much less likely to trigger.

As a result, idiosyncrasies develop in individual family units, as they strive to be more worthy by largely invisible metrics. Lots of obscure interpretation of bible tracts. Behaviors of the families with strong lines of powers running through them are taken to extremes. Those who have powers have no shortage of the unpowered (particularly powered men and unpowered women) throwing themselves at them, as the only real way to obtain worth in ‘the family’ without powers is to bear powered children. Marriages between the powered are often arranged, to sire better children. Relations and marriage between cousins is not unheard of, though this group is slightly less incestuous than some, and tries to draw on the other branches of Fallen for wives. - The Fallen, for Fallen Son</ref> Roughly half of them truly believe in Fallen ideology; the rest simply useing it as an excuse.<ref name="R1"/>

Ideas that a true-believing Fallen member might believe included "humanity deserves to be wiped out", "so-and-so deserved to die at the hands of Behemoth", or "the world would be a paradise if the Simurgh were to achieve full influence, if we only let it". They might also celebrate specific Endbringer attacks for their casualties, although the Fallen were - perhaps tellingly - never known to actually interfere to help their 'gods'.<ref name="R1"/>

The Fallen of Wichita are an example of the particularly religious. They mingled obscure interpretation of Bible tracts and Endbringer-worship, along with a belief that only the powerful were "worthy" and would be spared.<ref name="FfF e1"/> This was seen with other fallen groups as well.<ref name="I4aII e6">“We’re gonna be okay,” he said, his eyes narrowing. “I memorized a passage. This king Sihon would not allow Israel to pass through his territory. Sihon gathered all his people together and went out against Israel in the wilderness, and he came to Jahaz and fought against Israel. Then Israel defeated him with the edge of the sword, and took possession of his land.”

He pulled his hand away from the edge of the altar and struck it with his hand.

“You know what that says to me? It says you get in our way, you pick a fight with us? You’d best be prepared for the edge of our fucking swords. You’d best be prepared for us to take possession of your land. Do not get in our way, am I right!?”

There was a vocal response.

He raised his voice to be heard as he preached, “Cover your kids ears if you’re raising pussies, parents, but I’m going to say things that gotta be said, and if your kids haven’t heard this yet, you’re doing something wrong. This is the credo we live by. There are fuckers and there are the fucked, and we are fuckers of the highest order!”
[...]
“None of that pussy skipping of the impolite parts. We go Old Testament on the asses of our enemies! Slaves, war, and disaster! We’ll go full Revelations with a rod of iron, and dash nations to pieces! Anyone who’s read that far knows, the end ain’t gonna be pretty, it ain’t going to be kind!” - Excerpt from Interlude 4a II</ref>

Following End of the World, some Fallen members claimed to have predicted it and attempted to warn humanity through their antics.<ref name="II2.1 e2"/> While the group had found out about the end of the world<ref name="WDFall River"/> this was just a retroactive justification.

Structure

The Fallen are an interrelated group of families<ref name="R1">-The Fallen ( A gang of Endbringer cultists. I love the idea of a cult in the Wormverse)-

Similar to the Herren Clan, they're a group of families with some members having powers, based around the southern states. They figured out that people with powers tend to have kids with powers, and are making the most of it. This leads to families with strong threads of a particular power type running through them.
Coin toss as to whether a given member believes what the cult is saying or not, that humanity deserves to be wiped out, so-and-so deserved to die at the hands of Behemoth, or the world would be a paradise if the Simurgh were to achieve full influence, if we only let it. It's telling, perhaps, that they don't actively interfere when the Endbringers come rolling around, though they might celebrate from the sidelines and try to get media attention.
They're loosely based on the Westboro Baptist Church - they want attention and the Endbringers are a sore spot for the vast majority of people around the world, an easy target. Depending on the family and the area, the approach differs. One might commandeer a radio station and and spewing vitriol over the airwaves, praising the latest Endbringer attack for the casualties. Another might call in another family from another area, then raid a small town with two or so heroes (or bait out a hero) to kidnap the heroes and induct them into the family, so there's more powers running through the bloodline.
They're hard to stamp out, unpredictable, and tend to live on the fringes of society, where they're harder to track and heroes need to devote far more effort to squirreling them out. There's also a tendency to give more power to the lunatics and assholes, because it furthers their nebulous agenda. In a more abstract sense, shards love conflict, and the fallen are very good at feeding it, so the fallen get rewarded by the shards. Breadth and depth. - Comments by Wildbow on information regarding secondary characters</ref> powered and un-powered, based in the southern states<ref name="Cast2">The Fallen
Based in Southern states, the Fallen are a gang of alleged Endbringer-worshippers, though many surmise this is simply a way of garnering attention. Most members tend toward vandalism and petty theft, with only the more prominent, higher-up members actually committing murder or trying higher-end crimes. Allegedly commit incest to better their chances at giving birth to more capes. - Cast (in depth)</ref> that essentially function as terrorist cells, being multiple self-motivated groups with a unifying direction,<ref name="R2.1">Keep in mind, though, that many big cities will leech parahumans from surrounding areas. So the top 75 or so cities in the US have more parahumans. The smaller cities have less.'br>
Kansas City (#36 in the US) has a higher population, helped by the fact that it's drawing in more people. I wouldn't call it one of the 'smaller cities' for parahuman numbers, as a result. Only St. Louis and Wichita are sorta-kinda bringing in the random parahumans from nearby regions.

' would peg it as being around the same numbers as Brockton Bay pre-Leviathan fight. Maybe a few more. There's a population of Fallen nearby to blame for the 'few more' - primarily Valefor's mom & that family branch.

In my notes for Kansas City, the Fallen raided the city to pull off a distraction and then another contingent kidnapped a group of Wards, with intention of marrying them into the Fallen. International attention ensues. This could be a background event or event for the players to deal with. - Wildbow on Reddit</ref> their number made up of a mix of normal and parahuman members.

This independence extends to things like costume choices, some dressing up in elaborate superhero costumes<ref name="I20.y">The Fallen must not have been terribly far behind him, as they arrived less than a minute after he did. Valefor and Eligos.

Valefor wore a delicate-looking mask without eye-holes: a woman’s upper face with closed eyes. Beneath the mask, he had a sly, perpetual smirk with tattoos that colored his lips black and extended from the corners. The ink depicted fangs poking from thin lips that nearly reached his jaw, the points alternating up and down. His costume was almost effeminate, with white and silver feathers featuring heavily on flowing white clothes that clung to his narrow body, including a corset that drew his waist in.

The costume was meant to invoke images of the Simurgh, no doubt. Crass. Eligos’ costume wasn’t so fine, suited more for a brawl, but it, too, conjured up thoughts of an Endbringer: the Behemoth. Obsidian horns that swooped back over his head, heavy armor that resembled rhino hide in texture and claws built into his gloves. - Excerpt from Interlude 20.y</ref> while others largely keep to civilian clothes, only using intricate masks or elaborate tattoos to distinguish themselves as capes,<ref name="FfF e2">Notes on Appearance: don’t immediately go to Valefor & the appearance in Brockton Bay for inspiration. That’s one unit of the family, and this is a different branch. I would suggest something closer to standard clothing with each person making their own masks (think of the band Slipknot for direction) and bearing heavy tattoos with demonic, endbringer, or religious iconography, reference, and text. - The Fallen, for Fallen Son</ref> like other aspects costuming was diffrent with each fallen group.<ref name="R3">It should be stressed that some aspects (costumes) are going to be played up or played down depending on what they're trying to do and what family branch you're working with.

Valefor is a fancy lad and wanted to dress up as he aimed to establish his own independent identity and group, but shouldn't be taken as a representative for his larger group, aesthetically.

For the degree of crime & violation of the unwritten rules, definite evolution leading through the timeskip, with a couple of distinct groups living on the fringes and acting as the less-publicly-visible core/fallback/backup for the looser group. - The Evolution of the Fallen (Wildbow, Reddit.com, 2018-03-23)</ref>

The Fallen are divided between three main family branches, each roughly corresponding to the "worship" of a specific Endbringer.

McVeays

The McVeays focus loosely on Behemoth, and are known for being "ultra-religious" and particularly violent.<ref name="II2.1 e2"/> They often, but by no means exclusively, have dynakinetic powers.<ref name="R2.3"/> They were unable to recover as a branch after Gold Morning.<ref name="6.2 II">Valefor was out of action, but Mama was in play, Bamet the animal herder was out there, Coronzon the monstrous changer was there, and then there were the Crowley brothers.

As far as I knew, they were the only Fallen left. The Mcveay’s were kaput, the Behemoth-worshipers with the strong religious bent hadn’t survived the apocalypse.

The Crowley brothers weren’t really water manipulators, by and large. They and their immediate family members tended to riff on the duplication theme, often duplicating things that weren’t themselves. - excerpt from Pitch 6.2</ref>

Crowleys

The Crowleys emulate Leviathan, and are known for being little more than jackasses and trouble makers. Some later claimed that this was an attempt to spread the word of their message of the approaching End of the World.<ref name="II2.1 e2"/> This branch had a history of prejudice against Case 53s.<ref name="4.7II e8">“This isn’t an inquisition,” Erin said. “Rain isn’t responsible for everything the Fallen have done.”

Sveta ignored Erin for the moment. “Other Fallen groups have taken us for freak shows. The embodiments of the end times. Tom and Jake Crowley. I know that’s not on you, Rain, but you have to realize they aren’t good people.” - Excerpt from Shade 4.7</ref> This group is the type to have connections with Biker gangs and other fringe groups.<ref name="II5.8" /> Main branch family members generally have non-self targeted duplication powers,<ref name="6.2 II"/><ref name="FalenforFallen"/> just as their totem has his water echo.

The eldest Crowley brother was exiled for going too far and committing murder in 2011. He made a brief return as leader of the branch in late 2012 or early 2013, and then killed two of his own family members.<ref name="II2.1 e3"/>

The middle brother and sister were known for networking with the other clans, trading some of their members for McVeays who needed to escape the attention of the law and brainwashed Mathers victims.<ref name="II2.1 e3"/>

Jake Crowley,<ref name="4.7II e8"/> the youngest brother, was a "party animal" with four wives all half his age.<ref name="II2.1 e4">“The little brother,” the guy with the tattoos said.

“The party animal,” I said.

“That’s what we’re about!” were the shouts. There was more of a raucous response from the other reinforcements. Cries and shouts of ‘party’. People throughout the crowd were looking.

“He’ll try to steal your girlfriend before he makes you welcome!” I had to raise my voice to be heard. The people who were pushing forward made it harder for me to see the couple. “It’s not worth it. You can look him up at a library. Jake Crowley! Four wives, all half his age!” - Excerpt from Flare 2.1</ref>

Mathers

The Mathers branch pattern themselves after Simurgh, and are known for controlling people and abduction.<ref name="II2.1 e2"/> Over a seven year period they kidnapped and abducted thirteen Wards and independent capes with the intention of marrying them into the family.<ref name="II5.6 e1">“The Fallen aren’t to be messed with. They were a minor nuisance for years, with some bad stuff going on in the background, with kidnappings, murders, mutilations of minorities, case fifty-threes included, and a lot of low-level terrorist or attention-grabbing stunts. The group we’re focusing on now, I believe, are the Mathers. Each of the major branches took an Endbringer as a theme, and the Mathers took the Simurgh.”

“The kidnappings were their thing,” Weld said. “Back in Bet, they would go after isolated capes, ages sixteen to twenty-five. These capes would be married into the family. Thirteen incidents over seven years. Three of the kidnapping victims stayed. Three died. The rest escaped, were released, or were freed by PRT intervention. The PRT tried to go after them, but they moved frequently and they had anti-thinker measures in place.”

“It stands to reason they still have them,” I said. Because Rain had been hiding among them.

“Stands to reason,” Tristan said. “Looksee, that means you keep cameras off of the Fallen, unless we give the all clear. We don’t know if it goes through cameras, and your cameras are weird enough it might be more dangerous.” - Excerpt from Shadow 5.6</ref>Three capes died, three stayed, and the remaining seven were able to escape in one way or another.

Valefor was a member of this branch. His mother was the leader of the Mathers,<ref name="R2.2"/> based near Kansas City.<ref name="R2.1"/> Her power made it dangerous for PRT Thinkers to focus on the Fallen.<ref name="R2.4"/> A common custom for the branch was for young members to keep their hair long, as a reminder that they could be 'soldiers', fighting for the family, or 'sluts' only able to give the family more children.<ref name="I4cII e66">Her fingers traced his shoulder-length hair. “I told you to grow your hair long, back then.”

“Yes, mama,” he said.

“Do you remember why? Any boy of mine that does anything to catch my eye, good or bad, I have them do it.”

Rain nodded. No words would have come out if he’d said anything, so he didn’t try.

“The girls know it, but the boys sometimes need to learn it. I’m content to let either be my soldiers, but that requires zeal. Not everyone has it. Not everyone cleaves to their role and position. Everyone has responsibilities, and it takes a soldier to obey.”

Rain nodded again.

Her voice took on a different tone. No less ethereal, but haunting-ethereal, now. “The hair is to remind you that if you won’t be a soldier for the families, we’ll have you be a slut. We’ll get children out of you. If you fail at that, if they’re sickly or disobedient, we’ll geld you like we would any of the farm animals.” - Excerpt from Interlude 4c II</ref> This branch often swapped members to other branches in exchange for muscle; Eligos being an example of someone they acquired this way.<ref name="R2.4"/>

Other branches

A fourth branch was in the midst of coalescing, focused on some of the newer Endbringers, but were eclipsed when Gold Morning rolled around.<ref name="II2.1 e2">“McVeay, Crowley, or Mathers?” I asked.

The guy shot me an annoyed look. “What?”

“Which family branch were or are you?” I asked. I turned to the couple. “Three branches, each loosely themed after one of the Endbringers. There was a nascent fourth in twenty-thirteen that was based on one or all of the other three, but I missed the memo on that.”

“Crowley,” the guy said. “We were the jackasses.”

“McVeays were the ultra-religious, more violent ones, loosely themed after Behemoth,” I said. “Mathers were the ones themed after the Simurgh. They’re still around too, they did a lot of the kidnappings of kids and capes, with intent to force marriages. Then you have the Crowleys, who were a little bit more than jackasses. Stirring panic, scaring people, violence.”

“To draw attention to the imminent end of the world,” the guy with the tattoos said. “Do you want us to apologize for trying to get people’s attention and failing? Or should we not have tried? We were right.” - Excerpt from Flare 2.1</ref><ref name="5y e4">Betrayal.

“Why!?” Snag roared.

“Someone’s gotta represent the fourth,” Secondhand’s voice could be heard from the crowd. Everything was dissolving into chaos.

The fourth.

The fourth Endbringer. Khonsu. A time manipulator and teleporter.

They were Fallen? Had they been all along? - Excerpt from Interlude 5y II</ref> Splinter groups and offshoots from the three main branches are common,<ref name="R2.2" /> as were a fall back population outside the public eye that lent support to more visible branches.<ref name="R3" /> Just like any successful insurgency.

Allied Organizations

Post Gold Morning, and presumably before it, The Fallen associated with groups similar to their own.<ref name="II5.6 e2">“You’re right about this. We knew something was stirring, but we didn’t have the impression it was this bad. I’ve been keeping updated on the Fallen, I can’t promise it’s accurate, but you should know the families interact. There may be one or more of the Crowley sub-branches present. They also associate with various biker gangs, the various racist factions, and other religious villain groups and ideologues. Be prepared for any of them.” - Excerpt from Shadow 5.6</ref> Usually violent people on the margins of society, such as motorcycle hooligans, other racist and religious villain groups. Their association with the Fallen meant that they would be targeted once victims and authorities fail to reach the Fallen directly.<ref name="II5.8" /> It is unknown what, if any, contact the Fallen have with The Clans.

PRT Response

While the group has been specifically targeted by the PRT,<ref name="R2.2" /> the organizations response depends on how active and dangerous each individual group is. While action against the Fallen is usually met with approval they have not been removed yet thanks to the villain group being a flexible decentralized organization.<ref name="R2.4">At this stage, PRT assets are tied up following the ramifications and ripple effects of the Echidna incident. Chicago is dealing with the loss of Myrddin, so can't really send people.

More like the PRT puts out the call, heroes volunteer, and heroes that are 'floating' (that is, not assigned to a department or office due to juggling of rosters) might well volunteer for the task.

That's the good news. Bad news? This kind of incident has happened before - so something like it could still happen in your campaign. Even with the PRT devoting resources & tons of public pressure, it was an uphill battle to find the kids. The Fallen are slippery, and the reason they haven't been wiped off the map is that they utilize a cell structure and have some cover from parahuman abilities. Valefor's mom in particular. A thinker doesn't want to go scanning tracts of rural/unpopulated area for missing kids if it means a chance of seeing her looking back at them. Because if they do, then they'll likely end up in a brief coma followed by a year and a half of something like being convinced the walls are bleeding spiders. She has kids with buds from the same shard and farms them out to other branches of the family in exchange for some muscle (Eligos being some of that). Not that same degree of punishment or screening, but stuff in that general vein.

If you set things earlier, then Myrddin still has stuff to deal with, and but it's liable to be a more organized team with more inherent teamwork, and higher expectations they'll be able to find the kids, before realizing it's tricky & there are traps in wait. As a GM, it would be left more up to the PCs as the larger groups run into stumbling blocks. - Wildbow on Reddit</ref> Lower tiered members who concentrate on misdemeanors and similar are not treated with the same attention as others.<ref name="WDFall River"/>

With the Amnesty the response has shifted to a more hands off approach.<ref>The unwritten rules that govern the fights and outright wars between ‘capes’ have been amended: everyone gets their second chance. It’s an uneasy thing to come to terms with when notorious supervillains and even monsters are playing at being hero. - Ward synopsis</ref><ref name="P.3e1" />

Known Members

Name Description
Mama Mathers Leader of the Mathers branch. Anti-Thinker power that causes terrifying hallucinations for anyone who experiences her attentions.
Jake Crowley Leader of the Caanan settlement. Polygamous "party animal".
Unnamed Man Hangs out around a Bet-Gimel portal with various children, teleports in Fallen recruiters.
Valefor Hypnotises anyone he looks at, unknown sensory power. Simurgh-themed costume which includes a blindfold. Captured by the Undersiders, mutilated. Preacher in Rain's local Fallen church.
Eligos Shoots blades of air. Behemoth-themed costume, had an alternate plain costume. Captured by the Undersiders, mutilated.
Seir Blasts out shadow duplicates, can teleport to the shadow duplicates.
Kimaris<ref name="FalenforFallen"/> Created flames that pass through nonliving matter. Behemoth-themed costume with removable horns, Behemoth-themed tattoos. Ex-leader of the Wichita group.
Cassiel<ref name="FalenforFallen"/> Duplicated objects and people. Metal mask, affected Leviathan-esque slouch, serpent tattoos.
Caspiel<ref name="FalenforFallen"/> Same powers as Cassiel, appearance and costume as his twin brother.
Batibat<ref name="FalenforFallen"/> Teleporter. Married Kimaris, divorced him, continued to bear his children.
Murmur Aerokinetic of unknown versatility
Scratch<ref name="FalenforFallen">The Fallen, for Fallen Son</ref> Red hair. Married to Aeblis.
Aeblis European citizen who married into the Fallen. Noteably attractive.
Phobos Fires superheated projectiles. Scratch and Aeblis's son.
Deimos Creates smoke-based illusions, can use them to teleport & briefly transform. Scratch and Aeblis's son.
Mania Fire-hands & enhanced agility. Red hair. Scratch and Aeblis's daughter.
Deness Smoke that disintegrates material. Costume made from her own hair, clothing tattoos. Scratch and Aeblis's daughter.
Phobos Generates anti-flames that absorb light. Scratch and Aeblis's son.
Dagon<ref name="FalenforFallen"/> Hydrokinetic with no Manton limit. Ocean-themed tattoos, realistic plastic fish-mask.
Luvart Claims to be possessed by her dead husband. Gressil and Rosier's mother.
Gressil Can cause spontaneous combustion and illusions of spontaneous combustion.
Rosier Puts out lights, generates creatures that can only exist in shadow & generate emotions in victims.
Lionheart<ref name="WDLincoln" /> Son of Mama Mathers and the McVeay head. Pyrokinetic, emotion manipulator and healer. Gains influence over anyone he uses his powers on. Can 'brand' a subject to control them long term. A leader of Lodestar, exposed, killed.
Lachlan Kidnapped and brainwashed

History

Background

Around the end of 1992 a new threat emerged, one that even the vaunted heroes couldn't deal with.<ref name="15.z">December 13th, 1992

[...]

Hero,” Legend spoke with the smallest tremor in his voice, “Call for help, as much as you can get.” - Excerpt from Interlude 15.z</ref> This gave groups of various disaffected people dedicating themselves to this new threat, and its later siblings.

They provided an outlet for those mad at the system, the crazy, and the ones who just wanted to crack some skulls.<ref name="R2.2"/><ref name="Sv1">It's worth stating that one of the underling ideas driving the formation of groups and ideological factions in the Wormverse is the notion that some people get a voice where they otherwise wouldn't. Give an immense amount of power to a (relatively) random section of the population and you'll see certain shifts in the overlying sentiments.

All the more so when you think that a parahuman with aspirations might latch on to an idea, concept, or group to get reputation, resources, and contacts. - Comment by Wildbow on Sufficient Velocity</ref> In time the Fallen would have children who they could then raise in the environment and indoctrinate them into their way of thinking. Those children would develop powers as well.<ref name="I18">“I… I don’t really know. It’s supposed to be ten times easier to get powers if you’re second generation. But we don’t have research on third generations yet. It’s only pretty recently that we had the first third-generation cape on record. The baby in Toronto.”

“Didn’t hear about that,” Kayden said. She frowned. “A baby?”

Peter’s eyes fell on Aster. “Oh. Wow. Is she third generation too?”

“Pay attention,” Justin said.

“The… yeah. Each successive generation seems to produce younger capes, by lowering the barrier to entry, the severity of the requisite trigger event.” - Excerpt from Interlude 18.y</ref>

The Fallen became drivers of chaos and conflict, this allowed them to develop many and varied powers among the combined families.<ref name="R1"/>

Story Start

No Fallen member is on record as having actually tried to break the Unwritten Rules by attacking during an Endbringer attack, such as to assist the Endbringer in their goal, they have not attended any endbringer fights either.<ref name="R1" /> However they have not followed other unwritten rules either and several high profile members have engaged in terrorist activity and similar actions.<ref name="II5.8">Bikers, except these guys didn’t have bikes with them. They’d be part of the Fallen’s network. While Prancer’s side of Hollow Point seemed to be willing to play by the rules of the game, the Fallen hadn’t been so inclined, even before Gold Morning. They hadn’t felt the social pressures because they hadn’t been part of society, living on the fringes and putting a wall between themselves and others. They’d had allies of necessity for certain events and causes, and the bikers had been some of those allies.

When people hadn’t been able to go after the Fallen, the pressures and responses for the Fallen’s actions had come to rest on the heads of the bikers and other allies. People had been less willing to deal with them, more force had been used against them, and the message had been driven home.

The problem with the cycle was that being on the outs made them more likely to bend or break the rules. The wedge between them and everyone else had also made them more inclined to simply fold into the Fallen, especially after Gold Morning.

The amnesty was a thing, crimes had been pardoned, but feelings were still feelings. The bikers had backed up some of the shittiest people around, and that was hard to let go of. - Excerpt from Shadow 5.8</ref>

Members of the Mathers branch,<ref name="II2.1 e3" /> kidnapped a group of Wards with the intention of marrying them off to members of the Fallen. This incident received international attention.<ref name="R2.1" />

Post-Echidna

Two members of the Fallen split off to come to Brockton Bay, newly under the regency of The Undersiders.<ref>“Let’s talk business,” Skitter said. “Whether you like it or not, the Undersiders have prior claim on this city.”

“A matter of a week and a half,” Valefor said.

“Prior claim,” Skitter repeated herself. “We have rules, and if you bend or break these rules, we’ll be forced to act.” - Excerpt from Interlude 20.y</ref>

They failed, badly.<ref name="21.3">Imago 21.3</ref>

The Timeskip

Went through a large expansion in 2012, transforming from a irritating media nuisance<ref name="II2.1 e3">“Eldest brother was a murderer, got ousted from the family for that, back in twenty-eleven, when the Fallen were still minor. But around the time their numbers swelled in twenty-twelve, early twenty-thirteen, he got accepted back, head of the Crowley branch. He killed two of his own family members after that. I think that matters a lot, since if he’s in charge, you can’t really call yourselves mere jackasses.”

“Not him.”

[...]

“Okay,” I said. “Middle brother and the sister were pretty skeevy too. They didn’t kidnap anyone directly, but they networked with the other families, gave shelter to some McVeays who needed to duck the attention of the law, and they traded a few of their family members for some of the kidnapped minors and capes the Mathers family had. I’d be concerned about going to that camp.”

“The little brother,” the guy with the tattoos said. - Excerpt from Flare 2.1</ref> to one of the largest and dangerous<ref name="R3" /> groups in North America.<ref name="P.3e1"/><ref name="R2.2"/>

Mama Mathers and other family heads sent out several groups throughout the united states after they found out about the End of the World prophecy. These groups tried to gather in places with 'fall' in their name and any other religious sounding destination.<ref name="WDFall River">The end is coming. The godless don’t get it. The rumors are out that the world ends in a matter of months - one of the family elders even brought an ex-Ward into the fold, and she says they believe it too. They might be faithless, but they know their shit.

Mama Mathers is a little off in some ways. Smart as shit, but off. When she wanted to send members of the family to every place with ‘fall’ in the name and a lot of places with religious names, it was an excuse for some milder parts of the family to congregate. Fall River was one. Massachusetts is a little ways beyond where the Fallen usually meet and gather, but there aren’t many who are complaining.

So there’s some things going on. There’s some expectation that the Fall River branch stay active, and especially with Mama Mathers being the one in charge of this particular branch, there’s a little more emphasis on shit-stirring, getting into the news and offending the public. That’s one thing. People aren’t happy with us. - WD Fall River</ref>

Gold Morning

Were purportedly reavers during the event pillaging and raiding and kidnapping people.<ref name="I4aII e7"/> This was possibly to collect slaves.<ref name="I4aII e6"/> Presumably their powered members were snatched up when Khepri was collecting para humans to fight Scion.

Post-Gold Morning

The group survived the events of Gold Morning and started expanding their forces, abusing amnesty terms and continue with more covert activity.<ref name="P.3e1">Article: Fallen: What You Need To Know & Forum Thread
The Fallen operate as a cult and they’re one of the largest cape groups around. The article doesn’t talk about it directly, but the forum thread has some great posts on the subject (see page 3 and 12). Their recruitment numbers are swelling and I (and others!) think it’s the amnesty that’s letting them get away with it. There’s a lot of talk of Lachlan Hund [article linked] elsewhere and there might be a court case revolving around what others are saying was a powers-assisted abduction. Totally Fallen M.O. for years prior, family says Lachlan never showed any pro-Fallen sentiment before this. - Excerpt from Glow-worm P.3</ref> According to Victoria Dallon, the McVeays were extinct by this point.<ref name="6.2 II"/>

They lost members during the first winter on Gimel, either because of exposure or sickness.<ref name="I4aII e4">“We’ve had some hard days,” he said. “Less jobs, the strikes, the talk of war, it’s getting colder out, and I think that reminds us all of winter. Last winter sucked.”

There were more murmured responses.

“It was cold, there wasn’t enough shelter, there wasn’t enough food. Not everyone made it. We did better than some, but we lost six. We remember them. Jack, Josh, Georgia, Kiara, Christian and Rhys. We remember them, and we remember the cold, hunger, and sickness that took them from us.”

The responses were more animated.

“May they be with the Lord.” - Excerpt from Interlude 4a II</ref> They were recruiting new members<ref name="II2.1 e1"/> and had survivors from groups around Bet make their way toward the main camps,<ref name="II5.9 e1">“I’m not going to fucking disappear on you, Enoch. I’m a believer. I’ve put up with Tony, for fuck’s sake, from the end of the world to the hereafter. Four months, I dragged him and two kids around until I found you all again. Why would I leave now?” - Excerpt from Shadow 5.9</ref> thus growing faster then any other settlements made without prior help.<ref name="6.2 II">Rain hissed, “If I can contribute anything at all, let it be me telling you that you can’t let these guys have a chance to regroup.”

“Multiple buildings are damaged, Prancer’s group set fire to a number of them. They’re in disarray,” Narwhal said.

“They revel in disarray,” Rain said. “W- they were the fastest growing settlement to start from scratch. They’re good at kicking ass when they have nothing going for them.” - excerpt from Pitch 6.2</ref>

Early-Ward

The Crowley branch situated itself around a settlement named Canaan a few bus trips and a long car ride outside The City.<ref name="II2.1 e1">“If you want another option, we’ve got a settlement at Canaan. Small city, even. Or a big town. We’ve got extra rooms, food, and dangerously strong alcohol. We’re still trying to figure that out.”

I heard the rustle of papers.

“Canaan?” I asked.

“Yes. Have you been?”

“I’ve heard stories,” I said. I turned to the couple, “I’m ninety percent sure the Canaan area is Fallen territory. Outskirts of the megalopolis.”

“We’re not really holding fast to all of that anymore,” the guy with the tattoos said. “We said the world would end, we tried to draw attention to it, the world ended, we were right. Now we make the best of things.”

“That seems like a pretty skewed take,” I said.

He rolled his eyes as he looked away from me. He turned back to the couple. “You have the directions. Easy to catch a bus to New Haven, catch another bus to the Hartford Stretch. Go to the address, we almost always have someone with a ride waiting there for the buses, to drive you into Canaan. The hard work has been done, it’s easier, it’s more fun, and there’s actual community. It’s one of the things that’s strangely missing from most parts in this city. You’ll notice that.” - Excerpt from Flare 2.1</ref> Their recruiters were sometimes found at a Bet-Gimel portal, pitching the Canaan settlement to refugees.<ref name="II2.1">Flare 2.1</ref> This group were allegedly led by Jake Crowley.<ref name="II2.1 e4"/>

Both 'Mama Mathers' and the 'Crowley Brothers' were mentioned as one of main villainous influencers.<ref name="3.5 e1">“What about the ones who are hooked into bigger groups?” I asked.

“That gets more complicated, and it’s less about the places to watch and more about the names to keep an ear out for,” my dad said. “Marquis, Goddess, Lord of Loss, Mama Mathers, the Crowley brothers, Deader and Goner, Barrow.”

I knew the names and I knew where they were situated. No big surprises there. I nodded to myself. Marquis. So casually mentioned. - Excerpt from Glare 3.5</ref> When confronted by the occupiers of Hollow Point, these two Fallen factions went off the deep end.<ref name="II5.8 e2">The Fallen in particular had gone off the deep end. They’d abandoned their last vestiges of responsibility as capes and as human beings. - Excerpt from Shadow 5.8</ref>

Trivia

  • The group is somewhat based on the Westboro Baptist church, thriving on the hate that others feel for them.<ref name="R1"/> They were another example of a group created in an early draft.<ref name="20.1">The Fallen were the subject of an early draft of my superhero writing (centered around a character that happened to be named Imp). They came up while I was discussing other groups in the setting with Gavin Williams, I was thinking of who to inject here, and decided to go with one I’d already fleshed out some. - Comment by Wildbow on Chrysalis 20.1</ref>

Gallery

References

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