Mog
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<infobox> <title source="name"><default>Mog</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Mog is the secret financer of the Anchorage faction of Tuurngait.
Abilities and Powers
Mog has the ability to absorb vibrations, utilizing the energy to induce physical changes including new features, armor and weaponry. Powers are giving them a form of progressive neural degradation similar to Parkinson's disease. Mog compensated for this by shifting in redundancies to their nervous system, but this is a delaying tactic.
History
Abilites allowed them to create several legitimate identities and business ventures.
With the Elite coming to town, Mog was getting scared.
References
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