User:Graylies
<infobox> <title source="name"><default>Graylies</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>
Abilities and Powers
Memory Partition & Enhanced Cognition
Raphael's primary ability is Memory Partition, which allows him to divide his consciousness into multiple independent cognitive processes that operate in parallel. These partitions work together to greatly improve his problem-solving skills, enabling him to break down complex situations — such as combat tactics, predictive enemy modelling or data decryption — with the efficiency of a machine while retaining the creativity of a human. This partitioned consciousness gives him a perfect photographic memory, enabling him to catalogue and cross-reference every sensory input he receives. Combined with his near-instant reaction times, these cognitive processes bypass typical human neural latency, enabling him to make split-second decisions that surpass even augmented reflexes.
Heightened Senses & Environmental Analysis
Raphael’s senses are amplified to superhuman levels, acting as a force multiplier for his cognitive abilities. His vision can detect microscopic details, such as tracking 'invisible' footprints via air displacement, while his hearing can pinpoint whispers from miles away and estimate physical traits, such as weight from footsteps. His olfactory sense can isolate individual scents in chaotic environments. When this sensory data is fed into his Memory Partitions, it enables postcognition (reconstructing past events) and pseudo-precognition (simulating future outcomes). By analysing environmental patterns such as dust movement, sound reverberations or scent decay, he can predict enemy movements or hazards, mimicking true precognition. His reaction time is further accelerated as his mind processes threats before they fully manifest; however, these predictions remain rooted in hyper-logical deduction rather than supernatural foresight.
Intuitive Precognition & Accelerated Learning
Raphael has an instinctive sixth sense that helps him identify the 'optimal personal course of action' in any scenario. This intuition operates independently of logic, interfacing directly with his subconscious to override sensory interference (e.g. fighting while blindfolded) and adapt dynamically to counteract opposing precognitive abilities. Combined with his cognitive and sensory abilities, this "gut feeling" accelerates his learning process, enabling him to quickly master new skills (e.g. replicating martial arts techniques) or reverse-engineer Tinkertech through intuitive experimentation. His reaction time borders on the precognitive, as his intuition preemptively guides his body to act milliseconds before he is aware of it. Crucially, his intuition generates false data paths — probabilistic simulations of actions he might take — to corrupt shard-based predictions. This creates Thinker blind spots, rendering Raphael immune to temporal manipulation or parahuman interference (e.g. Coil’s timelines or the Simurgh's scream).