Weld
<infobox> <title source="name"><default>Weld</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Weld is a Case 53 and member of the Boston Wards. He was brought in to lead the Brockton Bay Wards after Leviathan's attack and later moved on to lead the Irregulars after the Noelle Incident.
Personality
Weld is respectful, honest, and kind to just about everyone barring Cauldron, the Slaughterhouse 9, and the rest of the "true" villains. Weld speaks with a noticeable Boston<ref name="27.3">Extinction 27.3</ref> accent<ref name="10.2">Parasite 10.2</ref>.
While his size and strength lend many to view him as a simple front line combatant. he has a keen intelligence with analytical and tactical insight[citation needed]. However he struggles with the changes his body has gone through having lost much of his ability to taste, feel pressure, and smell. It is unknown to the full extent that his senses have been affected<ref name="outside source">What constitutes a "Sense"</ref>. He is highly reliant on music as a coping mechanism as a result<ref name="9.1"/>.
He does not strictly need to eat and functions on less sleep then normal for humans. His emotional range is also affected. He states that he does not have adrenaline or really feel fear because his body does not produce the chemicals for it[citation needed].
Relationships
Director Armstrong
The two are never seen interacting together in story. However Weld explicitly references Armstrong as a father figure when defending him to Director Piggot, who was saying that Armstrong prioritized research over trying to integrate capes and deviants into society, Weld elaborates he will be visiting Armstrong over the summer. Armstrong is also one of the only PRT Directors who was not overtly hostile to Weaver after the Bettle of New Dehli.
Taylor Hebert
Weld was genial to Skitter at their first meeting though neither of them had been introduced at the time and were about to face an Endbringer under the Truce. While professional in his obligation to place her in custody as a PRT sponsored hero, Weld was willing to listen to Taylor when the situation called for it.
Weld is described by Taylor as being "one of the only decent ones out there..."<ref name="29.3">Venom 29.3</ref>. Weld admitted to Taylor that he did not see himself as a hero and was worried about being isolated without any music.
PRT
Weld was promoted to head of the Brockton Bay to be the ‘face’ for the more "deviant" members of the Protectorate. Hopefully with his success leading the Brockton Bay Wards team he will eventually go on to lead a city’s Protectorate team<ref name="9.1"/>.
Irregulars
Wards
Despite initial difficulties Weld was able to become a competent leader of the wards
Appearance
Weld's body is "from skin to hair to bone, was all metal and alloys of varying types"<ref name="9.1">Sentinel 9.1</ref>. He is described as being mostly a dusky dark grey though weather this is his natural or "default" coloring or because he absorbed a large amount of such metal is unknown, but with silver tracing his musculature and silver eyes. After creating the Irregulars he is described as having reformatted his overall appearance, forming scales and small horns throughout his body.
Abilities and Powers
Weld, as a Case 53, possesses a completely metallic physiology. Due to his unique physiology, he is stronger and more durable than others - in his words, 'practically untouchable in a fight'. It also gives him another advantage as it falls into a middle ground between organic and inorganic which renders him immune to select powers.
Weld can rearrange the metals that form his body, separate them into their composite elements, and push the impurities out of his skin - allowing him to handle things metallic objects with his hands and teeth if he needs to. He can also force parts of himself to melt and drop off, leaving a part of himself behind which makes him distinctly uncomfortable until he replaces the tissue he's lost. This assimilation effect is largely how he repairs damage to his body.
His entire body is metallic down to his inner organs. In addition to having silver eyes his equivalent of inner organs are made of copper and gold.<ref name="14.5">Prey 14.5</ref>. His malleable physiology allows him to survive what would be grievous if not fatal injuries to a baseline Human being.
History
Background
He woke up amnesic in a scrapyard where he spent an inordinate amount of time separating himself from the metal that had been fused to his body.<ref>Comment by Wildbow</ref> It is unknown if this was in Boston but he would eventually be recruited to the Boston Wards team by Director Armstrong, who would became something of a father figure to Weld.
Coming to Brockton Bay
Weld was deployed to Brockton Bay as part of the response to the Endbringer incursion. With the aftermath of the attack he would be transferred to the city as the new team leader.
Post-Slaughterhouse Nine
Weld did not intervene when dragon suits were deployed against the undersiders
Post-Echidna
Weld would form The Irregulars
Post-Timeskip
Golden Morning
Weld was torn apart more fiercely then ever before yet still survived.
References
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