Marquis
<infobox> <title source="name"><default>Marquis</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>
Marquis is a supervillian.
Personality
For better or worse the Marquis is a true gentleman. Marquis is very cultured and polite even in the middle of a fight or asking for help as he slowly bleeds to death.<ref name="I15">Interlude 15</ref> He never killed women or children and Jack Slash mentions that he did everything possible to help people during the last time the Nine were in Brockton Bay. He mentions casually that he preferred, rather than instilling fear in his subordinates through brute force, to simply make those that failed him disappear, leaving the survivors to remember what happened. Brandish described him as sticking to his rules without fail<ref name="I15">Interlude 15</ref>.
Marquis claimed to "have a lot of respect for people who keep to a particular code, whatever that code might be, and very little for traitors and wafflers."<ref name="22.y">Interlude 22.y</ref> He admitted that he didn't consider himself a good man for following his code.<ref name="16.z"> Interlude 16.z</ref>
Appearance
When the Brockton Bay Brigade attacked him in his home, he was wearing a black silk bathrobe. He had long hair. When Brandish saw him in the Birdcage, he had lines on his face. His hair and eyes closely resembled Panacea's, although their nose and brow were different.<ref name="I15">Interlude 15</ref> Like all prisoners in the Birdcage, he wore gray cotton clothing.<ref name="16.z"> Interlude 16.z</ref>
Abilities and Powers
Marquis' powers involve the manipulation of bone - his own and, if it became exposed enough for him to see, that of his enemies. If it was his own, he could make it grow or shrink, reshape it and multiply it, although it grew harder the longer it was separated from him. His abilities with the bones of others were limited to simple reshaping<ref name="I15"/>.
Every time the bones connected to him break, he feels the appropriate level of unspeakable agony, but he trained himself not to show even the slightest sign of it. This skill carried over to emotional reactions giving him an edge in conversations and other such negotiations<ref name="16.z"> Interlude 16.z</ref>.
He was fully capable of taking on a squadron of Empire Eighty-Eight members and walking away. He was also able to take on most of the Brockton Bay Brigade, who would become New Wave, at the same time; although he allowed himself to be injured to protect his daughter.
Marquis was an exceptionally skilled fighter, whose personality and power made him exceptional in turning one advantage into another. In melee, he was able to ensure that every strike he made against Manpower would instead hit one of his weaker teammates if not blocked<ref name="I15"/>.
He was remarkably versatile and inventive in his use of bone. He could turn broken-off shards of bone into caltrops with "ultrafine needle points" that would penetrate shoes. He could use his power to burrow underground or through floors and attack from beneath the ground. He could sent bone through the ground or ceiling to spring out and trap his enemies with a "cylinder" or cage. He could create a giant scythe from his wrist, or a "ripple of bone" that knocked opponents off their feet<ref name="I15"/>.
Marquis had some kind of ability that caused his cuts to seal shut when his bones retracted, even ones he had made by means other than his osteokinesis.<ref name="I10.5>Interlude 10.5</ref> However, it seemingly had no effect on on the burns caused by Brandish's power<ref name="I15"/>.
History
Background
Marquis was an independent villain, who fought Empire Eighty-Eight and the Slaughterhouse Nine as well as several teams of heroes. Carol Dallon had a special hatred for him, because he reminded her of the kidnapper who treated her well but was still willing to kill her.
At some point, he had a daughter with an unknown mother, who gave her to him when she was dying of cancer. He raised her for a year finding the parenting experience enjoyable, and his shard budded, giving her the capacity to trigger<ref name="I15"/>. He was eventually captured but, because he was unwilling to abandon her to the civilian authorities, he led the Brockton Bay Brigade to the cupboard where his daughter was sequestered so that one of them would adopt her. He would later acknowledge he could have left Brockton Bay with his daughter, but he was to enraptured by his role as a super-villain there<ref name="16.z"/>. Amy would be adopted by Carol Dallon, and she did not remember him.
Life in Prison
He would eventually become the leader of Cell Block C at the birdcage. He would later welcome his daughter there.
Golden Morning
He was finally let out of prison for the battles of Golden Morning.
Trivia
- For clarity his name is pronounced 'Mar-kees' like marquee or the marquis De Lafayette, and not 'Markwis'as the Worm Audio book sometimes puts it<ref>https://forums.spacebattles.com/threads/worm-quotes-and-wog-repository.294448/page-4#post-15216514</ref>.
- While his daughter is named Amelia Lavere this does not confirm the Marquis shares her surname. Amelia spent her first five years with her mother before being sent to live with her father and may share her mothers name.
References
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