Brute
This page is work in progress. This page still needs to be reworded and properly cited.
Brute is one of the twelve power classifications created by the PRT still in modern day use.<ref>PRT Master Reference - Classifications</ref> A Brute classification typically indicates enhanced strength or durability, often both. There are no known Brutes without at least some form of self-protection.
Methodology
Brute powers might manifest themselves in variety of ways. Most Brutes are either some combination of big, strong, and tough or possess some other method of self-protection. Examples of Brute powers include, but are not limited to:
- Increased mass and muscle, often utilizing biokinesis or some form of Changer effect.
- Different forms of armor, offering external protection.
- Some form of personal shielding.
- Some method to control objects in close range, using these to block attacks.
- Different transformations, assuming more durable forms.
- Different forms of regeneration, sometimes coupled with adaption or growth.
In some rare cases, parahumans with enhanced senses fall under the Brute rather than the Thinker classification.<ref name="RPG1">Wildbow on Rpg.net</ref>
Trigger events
For Brutes, trigger events involve some form of physical harm, where the source and severity of the damage, combined with contextual factors, inform the resulting ability.
In particular, the nature of the harm effects the powers in the following ways:
- Harm from a physical source (crushing, smashing, dismemberment, broken bones, etc.) results in powers emphasizing raw strength, biological alterations, armor, shields, and size.
- Damage from environmental hazards (extremes in temperature, radiation, electrocution, vacuums, etc.) results in more energy-based powers: Examples including personal telekinesis, forcefields and energy manipulation.
- Forms of harm outside of these two categories (chemicals, poison, disease, etc.) lead to powers relating to growth, phasing, constructs, and more esoteric manifestations of time, space, or reality warping.
Brute powers are also influenced by the degree and nature of the damage, expressed in the following ways:
- Surface damage tends to create surface level protection, often along the lines of personal forcefields or exterior armor.
- Deeper tissue damage will involve more thorough changes and restructuring. Brutes along these lines may more closely resemble Breakers, drawing from endless fountains of muscle mass or energy to repel or stand firm against attacks.
- Internal harm without clear outside source will often express itself by giving powers that relate to absorption or expression of forces. This might be kinetic energy, light, electromagnetism, or something more abstract like time or inertia.
- Gradual damage will often provide regeneration in some capacity, or biokinesis of a more intentional sort than might be seen in deeper tissue damage.
Combinations with other ratings
[Coming soon]
Role in the Cycle
Brute powers are a very low level power, easy for the entities to explore, as they continually refine their ability to persevere. Very select brute powers and brute powers that perform exceptionally are actually attempts on the entities’ parts to devise a form of immortality, both for perpetuating the cycle and for their end goals.
PRT countermeasures
Brutes are most dangerous in a melee and are typically very difficult to put down. As such, the PRT's general response involves focused fire, limiting movements, and maintaining a safe distance, depending on the exact Brute rating.
| Threat level | Additional measures |
|---|---|
| 2+ |
|
| 5+ |
|
| 9+ |
|
Known Brutes
Note: This list describes the Brute ratings of different capes. For a full overview of their abilities, please check their individual pages.
| Name | Speculated classification | Power description |
|---|---|---|
| Aegis | Brute ?, Mover ? | Redundant body and has a never ending supply of adrenaline |
| Alexandria | Brute ?, Mover ?, Thinker 6<ref name="14.y">14.y - Interlude: Alexandria</ref> | Super strength and invulnerability |
| Blasto | Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2) | Botany/cloning tinker |
| Crawler | Brute<ref name="I12">Interlude 12</ref> | Extremely rapid regeneration; adapts to any injury with permanent physical changes that render him increasingly resistant and increasingly monstrous |
| Echidna | Master/Striker 10, Brute 8, Changer 2,<ref name="18.4">Queen 18.4</ref> Thinker<ref name="18.5">Queen 18.5</ref> | Strength, healing factor at near-Endbringer levels. Near-normal durability. |
| Glory Girl | Brute ?, Mover ? | Super strong with a forcefield constantly surrounding her |
| Hatchet Face | Brute, Trump | Superhuman strength and durability |
| Hookwolf | Changer 4, Brute 7 | Surrounds himself with shifting armor of metal blades |
| King | Brute, Striker ? | Superhuman strength, automatically transfers all damage received to everyone he has touched in the previous 24 hours |
| Lung | Brute 4-9, Blaster 2-6 | Regeneration. Becomes progressively bigger, stronger and faster-healing as the fight goes on |
| Weld | Brute, Changer | Made of metal |
Speculated Brutes
Note: This list describes the Brute ratings of different capes. For a full overview of their abilities, please check their individual pages.
Note: This list deals with speculation. If you have a relevant and reliable citation, please add that cape to the 'Known Brutes' list. Please add capes to this list conservatively: It's meant to list capes that are generally agreed upon to be Brutes, but we lack proper citations for.
References
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