Jump to content

Template:KnownRatingList

From Worm Wiki
Revision as of 22:12, October 14, 2016 by RainDance299 (talk | contribs)
{{#switch:{{{class}}}|All|Thinker= {{#switch:{{{class}}}|All|Breaker|Changer|Blaster|Striker|Mover= {{#switch:{{{class}}}|All|Brute|Thinker= {{#switch:{{{class}}}|All|Brute|Mover|Thinker= {{#switch:{{{class}}}|All|Blaster = {{#switch:{{{class}}}|All|Breaker|Shaker= {{#switch:{{{class}}}|All|Thinker= {{#switch:{{{class}}}|All|Thinker|Blaster|Shaker= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Breaker= {{#switch:{{{class}}}|All|Striker= {{#switch:{{{class}}}|All|Master|Stranger= {{#switch:{{{class}}}|All|Brute|Shaker|Striker|Mover= {{#switch:{{{class}}}|All|Tinker = {{#switch:{{{class}}}|All|Mover|Shaker= {{#switch:{{{class}}}|All|Shaker= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Brute= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Master= {{#switch:{{{class}}}|All|Changer= {{#switch:{{{class}}}|All|Mover|Striker= {{#switch:{{{class}}}|All|Tinker|Master|Blaster|Changer|Brute= {{#switch:{{{class}}}|All|Master|Stranger= {{#switch:{{{class}}}|All|Changer|Brute= {{#switch:{{{class}}}|All|Tinker|Trump= {{#switch:{{{class}}}|All|Striker|Changer= {{#switch:{{{class}}}|All|Shaker= {{#switch:{{{class}}}|All|Shaker= {{#switch:{{{class}}}|All|Master= {{#switch:{{{class}}}|All|Tinker|Blaster|Brute|Master|Trump= {{#switch:{{{class}}}|All|Tinker|Mover= {{#switch:{{{class}}}|All|Thinker= {{#switch:{{{class}}}|All|Tinker|Brute|Mover= {{#switch:{{{class}}}|All|Stranger= {{#switch:{{{class}}}|All|Trump = {{#switch:{{{class}}}|All|Shaker|Tinker|Striker= {{#switch:{{{class}}}|All|Striker= {{#switch:{{{class}}}|All|Blaster|Thinker= {{#switch:{{{class}}}|All |Thinker= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Brute= {{#switch:{{{class}}}|All|Shaker= {{#switch:{{{class}}}|All|Master= {{#switch:{{{class}}}|All|Mover|Shaker= {{#switch:{{{class}}}|All|Striker|Trump= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Thinker|Tinker|Trump= {{#switch:{{{class}}}|All|Thinker= {{#switch:{{{class}}}|All|Master|Striker|Brute|Changer|Thinker= {{#switch:{{{class}}}|All|Master= {{#switch:{{{class}}}|All|Thinker= {{#switch:{{{class}}}|All|Master|Shaker= {{#switch:{{{class}}}|All|Master|Blaster= {{#switch:{{{class}}}|All|Breaker= {{#switch:{{{class}}}|All|Blaster= {{#switch:{{{class}}}|All|Striker|Blaster= {{#switch:{{{class}}}|All|Shaker= {{#switch:{{{class}}}|All|Breaker|Shaker|Stranger= {{#switch:{{{class}}}|All|Striker|Blaster= {{#switch:{{{class}}}|All|Blaster|Shaker= {{#switch:{{{class}}}|All|Trump = {{#switch:{{{class}}}|All|Breaker|Stranger= {{#switch:{{{class}}}|All|Changer= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Master= {{#switch:{{{class}}}|All|Brute|Breaker|Mover|Shaker= {{#switch:{{{class}}}|All|Trump|Master= {{#switch:{{{class}}}|All|Striker= {{#switch:{{{class}}}|All|Shaker|Trump= {{#switch:{{{class}}}|All|Mover|Brute|Blaster= {{#switch:{{{class}}}|All|Brute= {{#switch:{{{class}}}|All|Thinker= {{#switch:{{{class}}}|All|Brute= {{#switch:{{{class}}}|All|Master= {{#switch:{{{class}}}|All|Master= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Master= {{#switch:{{{class}}}|All|Changer|Brute= {{#switch:{{{class}}}|All|Thinker|Striker= {{#switch:{{{class}}}|All|Thinker= {{#switch:{{{class}}}|All|Stranger= {{#switch:{{{class}}}|All|Thinker= {{#switch:{{{class}}}|All|Blaster= {{#switch:{{{class}}}|All|Blaster|Striker|Trump= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Thinker= {{#switch:{{{class}}}|All|Brute= {{#switch:{{{class}}}|All|Brute= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Shaker= {{#switch:{{{class}}}|All|Blaster|Mover|Shaker= {{#switch:{{{class}}}|All|Blaster|Mover|Shaker= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Breaker|Blaster= {{#switch:{{{class}}}|All|Thinker|Stranger|Mover= {{#switch:{{{class}}}|All|Blaster|Shaker= {{#switch:{{{class}}}|All|Blaster = {{#switch:{{{class}}}|All|Striker= {{#switch:{{{class}}}|All|Brute|Blaster= {{#switch:{{{class}}}|All|Striker= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Breaker|Brute= {{#switch:{{{class}}}|All|Shaker|Changer= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Breaker= {{#switch:{{{class}}}|All|Stranger= {{#switch:{{{class}}}|All|Master|Shaker= {{#switch:{{{class}}}|All|Blaster|Shaker= {{#switch:{{{class}}}|All|Master|Trump= {{#switch:{{{class}}}|All|Master= {{#switch:{{{class}}}|All|Changer= {{#switch:{{{class}}}|All|Shaker= {{#switch:{{{class}}}|All|Changer|Stranger= {{#switch:{{{class}}}|All|Breaker= {{#switch:{{{class}}}|All|Master= {{#switch:{{{class}}}|All|Thinker= {{#switch:{{{class}}}|All|Shaker|Tinker= {{#switch:{{{class}}}|All |Thinker= {{#switch:{{{class}}}|All|Trump|Striker= {{#switch:{{{class}}}|All|Stranger = {{#switch:{{{class}}}|All|Master= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Stranger|Master= {{#switch:{{{class}}}|All|Blaster|Mover= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Mover|Blaster= {{#switch:{{{class}}}|All|Master= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Master|Shaker= {{#switch:{{{class}}}|All |Thinker= {{#switch:{{{class}}}|All|Shaker= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Breaker= {{#switch:{{{class}}}|All|Blaster= {{#switch:{{{class}}}|All|Breaker|Stranger|Mover= {{#switch:{{{class}}}|All|Shaker= {{#switch:{{{class}}}|All|Shaker= {{#switch:{{{class}}}|All|Blaster|Mover|Shaker= {{#switch:{{{class}}}|All|Master= {{#switch:{{{class}}}|All|Shaker= {{#switch:{{{class}}}|All|Changer= {{#switch:{{{class}}}|All|Master|Thinker= {{#switch:{{{class}}}|All|Shaker|Mover= {{#switch:{{{class}}}|All|Blaster|Brute= {{#switch:{{{class}}}|All|Shaker|Blaster|Brute|Mover|Stranger= {{#switch:{{{class}}}|All|Tinker|Mover|Thinker= {{#switch:{{{class}}}|All|Blaster|Shaker= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Shaker= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All|Thinker= {{#switch:{{{class}}}|All|Tinker|Shaker|Thinker= {{#switch:{{{class}}}|All|Shaker= {{#switch:{{{class}}}|All |Master= {{#switch:{{{class}}}|All|Tinker= {{#switch:{{{class}}}|All||Shaker|Mover= {{#switch:{{{class}}}|All|Blaster|Shaker= {{#switch:{{{class}}}|All |Master= {{#switch:{{{class}}}|All|Thinker= {{#switch:{{{class}}}|All|Master|Trump= {{#switch:{{{class}}}|All|Trump= {{#switch:{{{class}}}|All |Trump= {{#switch:{{{class}}}|All|Master= {{#switch:{{{class}}}|All|Stranger= {{#switch:{{{class}}}|All|Breaker|Striker|Brute|Mover= {{#switch:{{{class}}}|All|Breaker= {{#switch:{{{class}}}|All|Thinker= {{#switch:{{{class}}}|All|Mover|Shaker|Brute= {{#switch:{{{class}}}|All|Shaker= {{#switch:{{{class}}}|All|Shaker|Breaker|Stranger= {{#switch:{{{class}}}|All|Master|Thinker= {{#switch:{{{class}}}|All|Brute|Changer= {{#switch:{{{class}}}|All|Shaker=
Name Known ratings Power description
Accord Thinker<ref name="Accord1">Accord was a thinker, and the running theory on his power was that he got naturally smarter as the problems he was addressing got more complex. It gave him an intuitive understanding of groupthink, politics, and convoluted designs. - Migration 17.8</ref> }}
Acidbath Breaker<ref>Black Kaze alternated attacks with Acidbath, very proper, measured in her movements, compared to Acidbath’s flailing, reckless, hurried scramble to keep out of Scion’s line of sight. Acidbath moved with surprising quickness, faster than a typical car might. A peculiarity of his breaker power. - Speck 30.2</ref>/Changer (Blaster, Striker, Mover)<ref name="Acidbath1">Acidbath

Could turn into, sling blasts of, & move as tidal wave of acid
Independent
Breaker/Changer (Blaster, Striker & Mover Sub powers) - parahumanList, bolded edit by wildbow.</ref>

}}
Alabaster Brute<ref>Alabaster

Not a brute in the conventional sense, white supremacist Alabaster proves to be one to his victims. Flawless in appearance, his S.O.P. makes for much ugliness. - Playtest Capes, document by wildbow.</ref>, Thinker<ref name="Alabaster1">Power: Maintenance. Thinker power makes him more effective at maintaining and fixing gear. He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - Playtest Capes, document by wildbow.</ref>

All|Brute=Restores himself to pristine condition every 4.3 seconds.<ref>Alabaster – A white skinned (literally) young man who

restores himself to pristine condition at set intervals (every 4.3 seconds). Initially seen as a member of Empire Eighty-Eight. - Cast</ref>
|}} {{#switch:{{{class}}}|All|Thinker=More effective at maintaining and fixing gear.<ref name=" Alabaster1"/>|}}|}}

Alexandria Brute, Mover, Thinker<ref name="Alexandria1">Alexandria had originally named herself after the Library of Alexandria, though she’d ceased mentioning that, choosing to leave enemies in the dark instead. As strong as she was on a physical level, her mind was equally formidable. She never forgot a detail, absorbed information quickly, reading two pages of a book with a glance, and she learned quickly, retaining everything she picked up. She knew most commonly spoken languages, no less than ten styles of martial arts and she could match some of the best non-tinkers in the world hen it came to computers. Not only was she rated well in the brute classification, but she held high scores in the mover and thinker categories. - 14.y (Bonus Interlude)</ref> All|Brute=Has enhanced strength and a virtually invincible body.<ref name="Alexandria2">Alexandria – Second in command of the Protectorate. Flies and has enhanced strength, a virtually invincible body, eidetic memory, and senses emotions. The triad of flight, strength and invincibility recurs often enough, in enough variations, that it’s often referred to as ‘the Alexandria package’. Runs the team based in Los Angeles. Member of the now-disbanded Triumvirate. - Cast (In Depth)</ref>
|}}

{{#switch:{{{class}}}|All|Mover=Capable of flight.<ref name="Alexandria2">Alexandria – Second in command of the Protectorate. Flies and has enhanced strength, a virtually invincible body, eidetic memory, and senses emotions. The triad of flight, strength and invincibility recurs often enough, in enough variations, that it’s often referred to as ‘the Alexandria package’. Runs the team based in Los Angeles. Member of the now-disbanded Triumvirate. - Cast (In Depth)</ref>
|}} {{#switch:{{{class}}}|All|Thinker=Perfect memory, faster learning, perfect information retention, and heightened cognitive speed.<ref name=" Alexandria1" />|}}|}}

Allfather Blaster<ref name="Allfather1">Allfather Created mid-air portals from which to launch volleys of weapons E88 Blaster – parahumanList, Bolded edit by wildbow.</ref> }}
Annex Breaker, Shaker<ref name="Annex1">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.”

“Warp it how?” I asked.
“Reshape it,” he said. He was still half-walking, half-jogging, but he stretched a white-gloved hand out four feet, touching a sign. His hand smeared against it as though it were more liquid than solid, coloring it the same white as his glove. The sign oozed back into the wall, virtually disappearing, and Annex removed his hand, slowly reeling in the extended flesh. The sign remained where it was, compressed against the wall, the surface flat. - Crushed 24.1</ref>

}}
Appraiser Thinker<ref name="Thinker1">“And you won’t have another,” Miss Militia cut in. She’d stepped out of the Director’s office next door and into the doorway. “We’re not here to socialize. We got in touch with some thinkers. Eleventh Hour says he gets an ‘eight’. Appraiser’s read says we’re ‘purple’. Rule for any pre-situ call is we get three points of reference, going by thinkers alone, that means a third thinker. The first they were able to get in touch with was Hunch. Your old teammate, Weld.” - Queen 18.4</ref> }}
Arbiter Thinker, Blaster, Shaker<ref name="Arbiter1">Rime explained. “She’s a social thinker, in addition to her minor blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Drone 23.2</ref> All|Thinker=Mild danger sense, but it makes her aware of associated individuals and the threat they pose.<ref name="Arbiter1" />
|}}

{{#switch:{{{class}}}|All|Blaster=Can create sonic blasts.<ref>She leaped down, holding August Prince’s hand, and Arbiter took action. The heroine directed a sonic blast at Bambina with one hand, but Bambina kicked the wall, changing the direction she was moving. Arbiter blocked her with a forcefield, then raised a hand to shoot again- - Drone 23.2</ref>
|}} {{#switch:{{{class}}}|All|Shaker=Can create forcefields.<ref>Six more capes made their way down the line. Arbiter used her forcefield to block some more agitated capes from making their way down before it was time. She spoke in one of the local languages to the group. - Crushed 24.3</ref>|}}|}}

Armsmaster Tinker<ref name="Tinker1">Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. - Spacebattles comment by wildbow.</ref> }}
Ash Beast Breaker<ref name="Ash_Beast1">I identified a young man, at the center of it all, and I could now think of the Ash Beast as a ‘he’ instead of an ‘it’. He was surprisingly healthy, but he had a power that kept him in good physical condition, a natural breaker-class adaptation that came with his power. Energy to matter and matter to energy. - Speck 30.5</ref> }}
Assault Striker 7<ref>The Doctor typed something onto the keyboard, paused, and then typed something else. “Madcap. Well, the good news is that he isn’t one of ours, so there’s no conflict of interest. The bad news is that the PRT rated him as a striker seven.” - Interlude 12½ (Donation Bonus)</ref> }}
August Prince Master/Stranger 3<ref name="Terror_Tykes1">“Focus,” Prefab said. “We know who these three are. We’ve got a

Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Drone 23.2</ref><ref name="Terror_Tykes2">If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Drone 23.2</ref>

}}
Auroch Brute 2, Shaker 3, Striker 2, Mover 2<ref>◈ AUROCH; Charley nCothra

Classification: Brute 2, Shaker 3, Striker 2, Mover 2.
Inertial alteration effect in an area, somewhat selective, inverse effect for self. Disrupts energy. - PRT Quest (Anchorage)</ref>

}}
Bakuda Tinker 6<ref name="Bakuda1">“Prisoner 600, codename Bakuda. PRT powers designation Tinker 6 with bomb speciality. Recommended protocols were not properly carried out.” The formal tone of the voice dropped away as she muttered, “I hate to get someone fired, but I’m going to have to report this. Supposed to be in an S-class containment truck and placed no less than six feet from other prisoners… well, at least nothing came of it.” – Interlude 6</ref> }}
Bambina Mover/Shaker 6<ref name="Terror_Tykes1">“Focus,” Prefab said. “We know who these three are. We’ve got a

Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Drone 23.2</ref><ref name="Terror_Tykes2">If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Drone 23.2 </ref>

}}
Barrow Shaker<ref name="Barrow1">I put the folder away carefully, picked out another. Lost Garden. High threat level, low crime rate, low engagement level and moderate activity level. Leader, Barrow. A powerful shaker, similar to Labyrinth, only rather more single-minded in what he did. He couldn’t leave the altered area he created around him, only extending it slowly to an area while letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood. Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - Imago 21.7</ref> }}
Bauble Tinker<ref name="Toybox1">“The Slaughterhouse Nine attacked them at the end of June,” Miss Militia said. “In doing so, they appropriated all of the tinker technology and all of the tinkers that were staying with the group. See page thirty-six and on.”

Mr. Calle paged forward until the images showed up.
Pyrotechnical. A tinker focusing on flame manipulation, special effects, guns.
Cranial. A tinker specializing in neurology. Brain scans, draining thoughts, recording thoughts.
Big Rig. A tinker who built drones that built things in turn, particularly buildings.
Bauble. A girl who specialized in glassworking and glassworking tools, including tools that could turn inorganic matter into glass.
Dodge. A boy, twelve, who made access devices for pocket dimensions.

Toy Soldier.  A powersuit user with a suit the size of a small building.

Glace. A tinker specializing in cryogenics and stasis. - Cell 22.2</ref>

}}
Behemoth Brute 10<ref>Behemoth/Hadhayosh is a ten. - Scourge 19.5, Comment by wildbow.</ref> }}
Big Rig Tinker<ref name="Toybox1"/> }}
Bitch Master<ref name="Undersiders1">“You’re making it sound more complicated than it is,” Assault said. “I’m talking a quick, hard hitting strike against one of their territories. One of the master-classifications would be a good bet. I’d suggest Regent, but Shatterbird is too big a complication. Better to take out Hellhound or Skitter. Doing either would cut their tactical options down by a third, and it could gain us a hostage to leverage against the others.” - Interlude 15</ref> }}
Biter Changer<ref>Someone who could alter their appearance to look like another person/alter their human features vs. someone who could physically take on another form.

Biter would have likely been a shifter vs. a changer.

- reddit comment by wildbow.</ref>
Can distort the size of individual body parts.<ref>Biter

Distorts the size of individual body parts - parahumanList, Bolded edit by wildbow.</ref>|}}

Black Kaze Mover/Striker<ref name="Black_Kaze1">Black Kaze

Teleported, with momentary existence in all spaces between departure and arrival, allowing katana strikes at intervening foes Independent Mover/Striker - parahumanList, Bolded edit by wildbow.</ref>

}}
Blasto Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref>Blasto, Real Name Unknown

Classification: Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants.
Disposition: Villain (B)
Last Known Location: Boston (Allston area, east). - Interlude 19 (Donation Bonus #1)</ref>

}}
Blister Master/Stranger<ref name="Blister1">Classification: Master/Stranger

Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing duplicates of Blister. - WD Helena, document by wildbow. </ref>

}}
The Blue Bomber Changer/Brute<ref name="Blue_Bomber1">Classification: Changer/Brute

Rating subject to change. Seen in three forms: Tall and rubbery; thin and metallic; and muscular and brutish. - WD Helena, document by wildbow. </ref>

}}
Bonesaw Tinker<ref name="Bonesaw1">Bonesaw – If Jack Slash is the leader, the child Bonesaw is the figurehead of the group. A medical tinker, her power allows her to work with biology and the physical form, creating hybrid capes, performing plastic surgery in minutes, reviving the recently dead, transplanting limbs and creating virulent plagues and diseases. She has outfitted much of the group with safeguards and protection, including sheaths to protect vital organs, a ‘pain switch’ to allow them to ignore pain and more. Bonesaw is a cheerful young girl (no older than fourteen) with tight blonde curls, wearing no regular costume but a durable apron filled with surgical implements and pre-prepared vials. - Cast (In Depth)</ref>, Trump<ref>She has a trump rating. - reddit comment by wildbow.</ref> }}
Brandish Striker 5, Changer 1<ref name="Brandish1">Edit by Wildbow</ref> All|Striker=Has the ability to create weapons and martial shields out of 'hard light', or light augmented by concussive or kinetic force.<ref name="Brandish1" />
|}}

{{#switch:{{{class}}}|All|Changer=Can become an immobile, nigh-invulnerable sphere.<ref>Ranked 1 powers mentioned thus far include Shadow Stalker and Brandish (Mover 1 and Shifter 1, respectively). For Shadow Stalker, that’s the ability to float or jump a good distance (12-15 feet from a standing position). Somewhat more versatile than an olympic athlete might be able to maintain. For Brandish, it’s the ability to become an immobile, nigh-invulnerable sphere. – Scourge 19.5, comment by wildbow.</ref>|}}|}}

Burnscar Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>
A pyrokinetic with the side effect that makes her more emotionally detached as she uses her power.<ref>Burnscar (Deceased) – A pyrokinetic

with the ability to teleport through flames. A onetime acquaintance of Labyrinth from Faultline’s crew, Burnscar has a mental side effect with her powers that make her more emotionally detached as she uses her power

more.  A young woman with a penchant for wearing red, she had cigarette
burns dotting her cheeks and dark hair.  Slain while fighting in

Brockton Bay. - Cast (In Depth)</ref>|}}

Cadence Shaker<ref name="Cadence1">➥ CADENCE; Real name unknown

Disposition: Villain (B)
Last known location: Anchorage
Cadence is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include robbery and assault. Cadence is a Shaker capable of utilizing vibrations to deliver debilitating and horrifying hallucinations to individuals in an area. Cannot render allies immune, and is typically found separate from the remainder of his team, barring team leader Mog. Assume Master precautions despite Shaker nature. - PRT Quest (Anchorage)</ref>

}}
Canary Master 8<ref name="Canary1">“Prisoner 601, codename Canary. PRT powers designation Master 8.

Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position. Hi Canary.” - Interlude 6</ref>

Her singing renders listeners suggestible to her commands.<ref>Canary, Paige Mcabee – A ‘rogue’, or a
cape without affiliation to either the heroes or villains, Canary

worked as a singer, steadily growing in popularity. Her abilities made her particularly good at singing and rendered listeners suggestible. Following an accidental use of her power, Canary was charged with aggravated sexual assault with a parahuman ability and sentenced to a life imprisonment in the Birdcage. - Cast (In Depth)</ref>|}}

Cask Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”)

Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) Medicine and performance enhancing admixtures. - PRT Quest (Anchorage) </ref>

Produces and consumes chemical batches that enhance the drinker for a short while.<ref>Powers:

Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus. Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth. One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given. Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage)</ref>|}}

Chariot Tinker/Mover<ref>“Right. This potential recruit is tentatively marked down as a Tinker/Mover. It isn’t unusual for powers to emerge in the wake of an event as serious as this. For this reason, we keep careful track of things to see if we cannot detect any new parahumans. This young man has been observed in the south end, moving at over a hundred miles an hour with the assistance of a mechanical suit. His inclusion on a local team would help fill gaps left by the death of Velocity, a local Protectorate member, and Armsmaster’s retirement.” – Sentinel 9.1</ref> }}
Chevalier Thinker<ref name="Chevalier1">It was a piece of the puzzle, but that puzzle was still far from

complete. Until they had more to work with, it was merely data. Glimmers of memories and dreams, the conclusion had been, after long discussions with Eidolon and the parahuman researchers. An effect of the thinker power required to manage his own ability, tied to trigger events in some fashion. - Interlude 24</ref>

Senses properties of objects, sees phantom images surrounding parahumans.<ref name="Chevalier1" /><ref>He started to turn his head, but the image changed. The effect ran over
the girl’s skin, as though she were standing right in front of a

glacier, the light refracting off of it.

No, the black hands on the older woman… a result of fire? Magma.
...
And the images, the glimmers, they showed the mouse-ears girl laughing.

For her companions, there was a strange writing system patterned on one
boy’s skin, and the other boy swirled with a smoke that wasn’t there.


The images weren’t an unfamiliar thing, but this was the first time he’d

been confronted with so many in one place.  It was distracting,

unnerving.

What were they supposed to be, the glimmers? - Interlude 24</ref>|}}

Chopshop Tinker ?, Brute 6/Mover 2<ref name="Chopshop1">➥ CHOPSHOP; Real name unknown

Disposition: Villain (B) Classifcation: Tinker ?, Brute 6/Mover 2
Last known location: Anchorage
Chopshop is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder.
Chopshop is a gargantuan brute of a size matching a small building. Supports his team in a ‘meat shield’ (to use the parlance) capacity. Capable of lifting a train car, shrugs off wounds with little bleeding, apparent immunity or resistance to pain on mechanical parts. One Shaker local to Anchorage was observed to counter him somewhat effectively, through a thinker ability to see futures. Speculation points to Chopshop being a body mod tinker. - PRT Quest (Anchorage) </ref>

}}
Circus Stranger<ref>Question by pendia: What would Circus's hammer space be classified as?

Stranger - wildbow reddit comment. </ref>

Has access to an extra-dimensional storage space.<ref>The ones I knew about were some minor pyrokinesis, the ability to

deposit items into thin air, to retrieve those items just as easily, and

greatly enhanced coordination and balance to round off the package. - Tangle 6.7</ref>|}}
Citrine Trump<ref>“No dust or glass being disturbed, none of that. I might think his

‘friend’ is invisible and intangible, but then what’s the point? Accord

tends to have people with good powers.  Citrine, only bits I could figure out were that she’s got an offensive power, something with substance, and her focus was in a strange place.  She was more focused on places
in the room where the strongest powers were clustered, and her focus

was fairly indiscriminate beyond that. Either her power wasn’t anything

that anyone here would have been able to defend against, like

Flechette’s arrows or a controlled version of Scrub’s blasts, or she’s a

trump classification.” - Imago 21.1</ref>
Can attune areas to particular functions and can use this to cut off powers.<ref>“I wouldn’t normally share, but Accord told me I should disclose any

information you request. I attune areas to particular functions.”

“To what ends?” Grue asked.

“More gravity, less gravity, more intense temperature variation, less

intense temperature variation.  Friction, light intensity, the

progression of time… More possibilities than I can count, many so minor you wouldn’t notice. But if someone powered is in the area, and I find the right attunement, as though I were searching a radio station, I can cut off their powers. If I’m exact enough, which never takes more than twenty or thirty seconds to narrow down, I can use my power to cancel out the filters that keep someone’s powers in

their control.  I can also remove the filters that keep their power

from affecting them.” - Imago 21.4 </ref>|}}

Clay Shaker 4, Tinker 1*, Striker 1<ref>◈ CLAY; Jess Greiss

Classification: Shaker 4, Tinker 1*, Striker 1
Semiliquid forcefield constructions are projected out to layer surfaces, quickly setting into a rigid state. Can mold constructions into simple objects and contraptions. - PRT Quest (Anchorage) </ref>

Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.<ref>

Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges. Further spray can layer the field for additional strength. - PRT Quest (Anchorage)</ref>|}}

Clockblocker Striker 7<ref name="Wards1"> “Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.”

“Geez louise. The others?”
“Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Sentinel 9.1</ref>

}}
Codex Blaster/Thinker<ref name="Codex1">Codex was a blaster-thinker hybrid. Tattletale had speculated that the woman caused permanent brain damage and memory loss , briefly augmenting
her own processing power in exchange. - Imago 21.6</ref>
}}
Contessa Thinker<ref>“What’s her classification?”

“Thinker. Don’t worry about the number. Just run.” - Drone 23.2 </ref>

Can instantly determine the exact steps needed to accomplish any task and perform them accurately.<ref>She could see each individual step, looking forward to see what it

entailed. She could see it evolve as time passed, accounting for her starting it later. - Interlude 29</ref>|}}

Cranial Tinker<ref name="Toybox1"/> }}
Crawler Brute<ref>Crawler was one of the two group members who had yet to rejoin the

group. He was engaged with a young man with a glow that suffused his hair and emanated from his eyes and mouth. White flashes appeared with little accuracy and devastating effect, carving spherical chunks out of the brute. - Interlude 12</ref>

Heals with incredible speed and adapts natural defenses or augmentations in response to any healing.<ref>Crawler – Member of the Slaughterhouse Nine, Crawler is a

monstrous figure who heals with incredible speed and adapts natural defenses or augmentations in response to any healing. - Cast</ref>|}}

Cricket Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>
Can generate and hear subsonic noises. Can use these noises to disorient and induce vertigo in her foes.<ref>Cricket
– Like Stormtiger, she was a onetime combatant in the underground fighting tournaments.  Cricket is a young woman with vastly accelerated reflexes and the ability to generate and hear subsonic noises.  She can use these noises to disorient and induce vertigo in her foes or use staccato blasts as a form of radar.  She favors kama as a weapon – short scythes that can each be held in one hand.  Covered in small scars, she wears a metal cage over her face and keeps her hair short. - Cast (In Depth)</ref>|}}
Crusader Master 6<ref name="The_Pure1">“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?”

“Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.”
“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref>

Can create ghostly replicas of himself that can float and pass through body armor and walls.<ref>Crusader, Justin – Can create ghostly replicas of

himself that can float and can pass through body armor and walls. These

replicas can lift him into the air, giving him a limited form of

flight. - Cast (In Depth)</ref>|}}

Damsel of Distress Mover, Shaker<ref name="Dod_Edict_Licit">“Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated striker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Interlude 16 (Donation Bonus #2)</ref> }}
Dauntless Striker/Trump<ref>Dauntless is a striker/trump. The two aspects are irrevocably linked,

thus the slash. In briefer terms, he'd simply be a trump - he gives himself powers, in an indirect fashion. If his shard had manifested differently, he wouldn't have the need for 'totems' - objects linked to the manifestation of his power. He'd simply grant himself the power. - Private message by wildbow, posted on Spacebattles.</ref>

Can slowly ‘charge’ objects with different powers.<ref>Dauntless (Deceased) – Armsmaster’s unwitting rival.
Had the ability to empower items with a gradual, cumulative degree of

power. Bore a spear with devastating arcs of electricity, a shield that

generated forcefields and boots that let him fly, with other abilities

not outlined in the story. - Cast (In Depth)</ref>|}}

Defiant See: Armsmaster.<ref>Defiant, Colin – Dragon’s partner, Defiant is Armsmaster. - Cast (In Depth)</ref>|}}
Dodge Tinker<ref name="Toybox1"/> }}
Dragon Thinker<ref name="Dragon1">Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - wildbow reddit comment</ref>, Tinker<ref name="Tinker2 ">TL;DR is that tinkers can't pass on tips to humanity. Even Masamune, even Dragon. - wildbow reddit comment.</ref>, Trump<ref>I can say that it matches up with the trend that people who trigger in circumstances where powered individuals are present or involved get

powers that often relate to powers; trump powers - reddit wildbow comment</ref>

}}
Dredge Thinker 5<ref>➥ DREDGE; Real name unknown

Disposition: Villain (B)

Classification: Thinker 5

Last known location: Vancouver (Captured)

Dredge is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include Robbery
Dredge supports the team as safecracker, as well as other tertiary roles. Largely a noncombatant, he proves more vulnerable than a non-parahuman due to a lack of awareness regarding his surroundings. In interview, suspicions came up that Dredge has a pattern and history of murder in cold blood, though evidence has yet to corroborate. Dredge is now in custody. - PRT Quest (Anchorage) </ref>

}}
Echidna Master/Striker 10, Brute 8, Changer 2<ref>“Tentative ratings, based on what we know, we have her down as a brute eight, a changer two and a combination of striker and master with a rating of ten.” - Queen 18.4</ref>, Thinker<ref>“Chevalier, take your team, follow after my Wards. If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need to assume that any isolated groups are at risk. Undersiders? Take Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t intercepted. The rest of us will track down Noelle. Any indications about her location from the video?” - Queen 18.5</ref> All|Master|Striker=Produces copies of people she touches.<ref>“I’ll be just as bad as the Simurgh. In a different way. I touch someone, and then I spit out copies. Uglier, stronger… meaner. I can’t control them. If I got my hands on one of the major heroes? Someone like that Myrddin guy?” - Migration 17.8</ref>
|}}{{#switch:{{{class}}}|All|Brute=Superstrength, durability and regeneration.<ref>“What does she do?” Grue asked.
Ballistic sighed. “Besides the ridiculous super strength, durability and the regeneration?”
“Besides that,” Grue said. - Queen 18.2</ref>
|}}{{#switch:{{{class}}}|All|Changer=Grows larger and stronger and gains more limbs by feeding.<ref>“Don’t know. Haven’t had cause to believe it. In terms of raw material, raw mass? Yeah. She eats, she grows. But here’s the thing. If she absorbs something alive, she clones it. More clones if she’s angrier, we think. We don’t have a large sample size of incidents.” – Queen 18.2</ref>
|}}{{#switch:{{{class}}}|All|Thinker=Can 'smell' parahumans.<ref>“The gun woman. Who else is there?”
“Other local heroes,” Miss Militia replied.
“Oh. There aren’t more? The Undersiders didn’t get in touch with you?” Noelle sounded funny. Her voice was hollow, almost disappointed.
“It’s just us right now.”
“Because I smell more,” Noelle said. “Which makes it hard to believe you. But you can lie if you have to.”
“You can smell us.”
“Not you. But it doesn’t matter,” Noelle’s voice broke. She stopped. - Queen 18.4</ref>|}}|}}
Edict Master<ref name="Dod_Edict_Licit">“Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated striker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Interlude 16 (Donation Bonus #2)</ref> Can give one-word orders, that if disobeyed, cause her target to suffer random mental consequences ranging from a few hours of hiccups to death.<ref>Edict, who has a personality and an unreliable master power that, together, don't lend themselves well to gangbusting and patrols. She

can give one-word orders and if those orders are disobeyed, her target suffers random mental consequences ranging from a few hours of hiccups to (in specific circumstances) death. She tried her hand at a proper career as a hero and after killing someone, decided it wasn't worth it - even though she knows how to avoid the consequence, it left its mark on her. She's since rebranded, with a new costume and name, she's a single mom and coordinates with the staff member to visit schools, travel to neighboring cities/regions now and again, and if a specific crisis lends itself well to her power, if a situation calls for all hands on deck, or if a PRT director wants to throw something new into the mix to throw some villains off their game, she'll join in. - reddit comment by wildbow.</ref>|}}

Eleventh Hour Thinker<ref name=" Thinker1" /> }}
Feint Master/Shaker 2<ref>◈ FEINT; Q.J. Irvine

Classification: Master/Shaker 2
Projects moving-object illusions based on nearby objects or persons. - PRT Quest (Anchorage)</ref>

}}
Felix Swoop Master/Blaster<ref name="Felix_Swoop1">“Felix Swoop, tier three member of the group,” Jouster said.

“Master-blaster hybrid. Controls birds, but not as much control as you seem to have. Thing is, he applies fire immunity and pyrokinesis to the

birds, programs them with movements.  You said he’s distracted?” - Drone 23.1</ref>
}}
Fenja Breaker<ref name="Fenja1">Menja was classified as a breaker, the spatial-warping effect that surrounded her made incoming attacks smaller even as she simultaneously made herself bigger. - Sentinel .6</ref><ref name="Fenja2">Kaiser came through the door with a girl on each arm, blondes with measurements like Playboy models. Kaiser wore armor head to toe, elaborately worked and topped with a crown of blades. The leader of Empire Eighty Eight. The twins went by the names Fenja and Menja, and were decked out in Valkyrie-style armor featuring countless little steel wings, along with closed-face helms. Had to admit, Kaiser liked his heavy hitters. These two could grow to be three stories tall, and they were a hundred times more durable when they were. - Hive 5.1</ref> }}
Flashbang Blaster<ref name="Flashbang1">Edit by wildbow.</ref> }}
Flechette Striker, Blaster<ref>Flechette wasn’t a breaker, though her power came close. Technically,

she was a striker, a cape with the ability to apply some effect by touch

or at point-blank range.  The striker classification could include

certain breaker effects as they were applied to things other than the cape themselves, but not always. Other strikers included those

who used energy weapons, those who had certain kinds of superstrength

that weren’t accompanied by durability and those with pyrokinesis or such that didn’t extend more than a foot around them. The way she used her ability, coupled with the intuitive understanding of angles, trajectories and timing she got from her secondary powers, gave her a low rating as a ‘blaster’. A cape with a ranged attack. - Sentinel 9.2</ref>

Can imbue objects so they can penetrate anything.<ref>She could do other things, but the primary benefit, the easiest thing to
do, was making her ammunition punch through anything.  It would glue

itself in place on impact, if she had the effect wear off at the right time, and she was very good at timing things. She could charge the metal of her cleats so they bit into any surface, and though it was too slow to be used defensively unless her foe telegraphed their attacks, she could make her costume frictionless. - Sentinel 9.2</ref>|}}

Fleur Shaker<ref>Edit by wildbow.</ref> }}
Fog Breaker 9<ref name="The_Pure1">“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?”

“Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.”
“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref> (Shaker, Stranger)<ref>Fog is (like many breakers) a sub-class shaker, in that his breaker power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief mention of these breaker sub-classes, I think. - Queen 18.5, wildbow comment.</ref>

}}
Foil See: Flechette.|}}
Fume Blaster/Shaker 4<ref>◈ FUME; Livia Noche

Classification: Blaster/Shaker 4
Projectiles explode into noxious gas. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>

Casts out baseball-sized bullets that move with enough force to break bones. The bullets produce a cloud of sulphurous gas on striking a surface.<ref>Fume
casts out large, baseball sized bullets that move with enough force to

break bones, one from each hand per two or three seconds. These bullets, on striking a surface, produce a cloud of sulphurous gas. The gas has a smell comparable to rotten eggs or skunk, and produces an immediate, albeit mild burning sensation, particularly around the mucus glands. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>|}}

Galvanate Trump<ref name="Trump1">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?'

In short, what was the relationship to powers at the time of the trigger event? - reddit comment by wildbow. (Lists Galvanate, Grue, Othala and Usher) </ref>

}}
Gasconade Breaker/Stranger 3<ref name="Gasconade1">Classification: Breaker/Stranger 3

Unable to affect the world long-term, or be affected long-term. - PRT: Department Sixty Four, thread II [Worm Quest - Page 47]</ref>

}}
Genoscythe Changer<ref name="Genoscythe1">Genoscythe

Changer, created scythe blades out of hands - parahumanList, Bolded edit by wildbow.</ref>

}}
Glace Tinker<ref name="Toybox1"/> }}
Glaistig Uaine Master<ref>“No. I got it. Chronologically, you’re older, and by those measures, your youth is only a mask you wear. By other measures, you’re still a child. You triggered at a very young age, you
were no doubt isolated, as masters tend to be.  No doubt surviving

purely by your own methods. Somewhere along the way, something happened. You stole the wrong power, you fought someone and lost, or you found yourself in a bad situation. In the course of that event or in the wake of it, you unlocked stronger powers, and they eclipsed you as a person. Am I too far off track, here?” - Teneral e.1</ref>

Can draw in the essence of recently dead parahumans and store it within herself. Can have three of them active as spectres.<ref>Glaistig Uaine – A cape that seems much younger than

she is, Glaistig Uaine styles herself as a Faerie Queen, and claims that

she collects the lesser faerie that grant other parahumans their

powers. Whatever the true nature of her abilities, she can draw in the essence of recently dead parahumans she has come in contact with – or kill wounded or dying parahumans – and store it within herself. At any one time, she can have two or three of the parahumans she has ‘claimed’ manifest as ghostly spectres, complete with the ability to physically affect the world and use their powers. - Cast (In Depth)</ref>|}}

Glory Girl Brute, Breaker, Mover<ref>Worm Wiki edit by wildbow.</ref>, Shaker<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.

Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow.

</ref>

All|Brute|Breaker=Has a forcefield<ref>“She’s not really invincible. That’s just an idea she likes to put in people’s heads. She has a forcefield around her entire body, but it shorts out whenever she takes a good hit, comes back online a few seconds later. I knew when I saw she had dust on her costume. Dust that her forcefield would keep off her. Fuck, this hurts.” - Agitation 3.12</ref> providing invulnerability and is capable of lifting over a ton.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref>
|}}

{{#switch:{{{class}}}|All|Mover=Capable of flight.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref>
|}} {{#switch:{{{class}}}|All|Shaker=Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref>|}}|}}

Goddess Trump<ref name="Goddess1">An attack from two directions. She wasn’t immune, only resistant. I felt myself assert control. I understood her power, even if I didn’t understand a thing about her.
A personal, point-blank trump power, allowing her to tune abilities and
defenses much like Scion did.  A powerful long-ranged telekinesis, a

compulsion power like Canary’s, presence-based rather than voice based, and a personal power battery that let her be stronger, for limited times. - Speck 30.4</ref>, Master<ref name="Goddess1" /><ref name="Canary1">“Prisoner 601, codename Canary. PRT powers designation Master 8. Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position. Hi Canary.” - Interlude 6</ref>

All|Trump=Able to tune abilities and defenses.<ref name="Goddess1" />
|}}

{{#switch:{{{class}}}|All|Master=Has a presence-based compulsion power.<ref name="Goddess1" />|}}|}}

Grace Striker<ref name="Grace1">“Grace is a martial artist. She’s got a power spread. Faster perception of time, enhanced agility, and a striker-class enhancement for select body parts at a time; invulnerability to both powers and general harm, as well as increased effect on contact.“ – Queen 18.5</ref> }}
Grue Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>, Trump<ref name="Trump1">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?'

In short, what was the relationship to powers at the time of the trigger event? - reddit comment by wildbow. (Lists Galvanate, Grue, Othala and Usher) </ref>

}}
Grumman Mover 6, Brute 8 or Mover -1, Blaster 9<ref name="Grumman1">◈ GRUMMAN; Eric Stodt

Classification: Mover 6, Brute 8 or Mover -1, Blaster 9
Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. - PRT Quest (Anchorage)</ref>

}}
Hadhayosh See: Behemoth.<ref name="Behemoth1"/>|}}
Harbringer See: Number Man.|}}
Hatchet Face Brute<ref name="Hatchet_Face1">Hatchet Face was a brute. His claim to fame was attacking a news

station where a superhero was being interviewed and brutally cutting the

hero down, stripping them of powers and then butchering them with

swings of his namesake axe. The segment never made it onto the airwaves, but the audacity of the deed sparked attention. By lowering his enemies to a baseline level and then going after them with his still-enhanced strength and toughness, he gave every cape cause for worry. Triggering when he was injured by capes in a careless attack, he

started out as a brutal vigilante, but quickly left that mission behind
in favor of a simpler, brutal agenda of taking what he wanted and

cutting down the biggest boys and girls around. - Reddit comment by wildbow.</ref>

}}
Heartbreaker Master<ref name="Master1">‘Mover’, therefore, covers anyone that can cross great distances at a time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to

create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification. Bitch is kind of an outlying case in this category because she doesn’t have absolute control or loyalty from those she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. – Extermination 8.5, wildbow comment.</ref>

Has the ability to manipulate emotions of anyone within his range. The effects are long term or permanent.<ref>Heartbreaker was what you got when someone had a power like Gallant, the
ability to manipulate emotions, and absolutely no compunctions about

using it selfishly. Unlike Gallant, Heartbreaker didn’t need to shoot you with any blasts of energy to affect you. He just needed to be near you, and the effects were long term or permanent. - Buzz 7.1</ref>|}}

Hellhound See: Bitch.<ref name="Bitch1"/>|}}
Hero Tinker<ref name="Hero1" >“He was the first real tinker, you know.”

“Before we knew tinkers have specializations,” Kid Win added.
“I’ve thought about it. The disintegration gun, the jetpack, the sonic weapons, the power sources and explosives that were surprisingly effective for their size. I suspect his specialty tied into manipulating and enhancing wavelengths and frequencies.” – Interlude 14.5 (Bonus Interlude)</ref>

}}
Hijack See: Regent.|}}
Hookwolf Changer 4, Brute 7<ref>“And it looks like he’s a Shaper 4, Brute 7, with the longest list of

homicides or suspected homicides I’ve seen on someone who wasn’t already

in prison.  Thick file, I take it he has lots of followers?” - Sentinel 9.1</ref>
Can replace parts of his body with metal shapes comprised of blades, hooks and needle points, all violently shuffling next to each other.<ref>Hookwolf – A onetime contestant in underground

Parahuman fighting tournaments, he found his way into Empire Eighty Eight after murdering a stadium manager, then formed a splinter group after Kaiser’s death. His journey has led him to the Slaughterhouse Nine. A ‘caniform metalstorm’, Hookwolf is a powerful shapeshifter with the ability to replace parts of his body with shapes comprised of blades, hooks and needle points, all violently shuffling amongst one another. His favored form is a quadruped ‘wolf’, thus his name. - Cast (In Depth)</ref>|}}

Horizon Thinker 3, Striker 1-12*<ref name="Horizon1">HORIZON; Maria Whitworth

Classification: Thinker 3; Striker 1-12*

Maintains one of three types of enhanced perception at any given point in time. Has an explosive touch linked to perception. - PRT Quest (Anchorage) - Horizon</ref>

All|Thinker=Has three types of enhanced perception. Can use only one at a time.<ref name=" Horizon1" />
|}}

{{#switch:{{{class}}}|All|Striker=Has an explosive touch linked to her enhanced perception.<ref name=" Horizon1" />|}}|}}

Hunch Thinker<ref name=" Thinker1" /> }}
Imp Stranger 5<ref>He nodded. “Well enough. There’s no risk in letting them near Saint.

Imp is a stranger-five, Canary is a master eight, but I would be very, very surprised if she had taken control of anyone here for the purposes of misleading us or breaking Saint out.” - Cockroaches 28.2</ref>

}}
Jack Slash Thinker<ref>Jack seemed so pleased with himself.

Jack has a thinker ability.

What? Not precognition.

“Or is it about doing something significant? Does killing Scion count?” - Interlude 26b </ref>

Enhanced intuition concerning parahumans.<ref>Question: We
do see that Imp's power rendered her undetectable to almost every

single one of the Nine (excepting Cherish and maybe Hatchet Face, if she

got too near him). Would Jack still have gotten around her by somehow

always ducking or standing in the wrong place or even slashing out at apparently empty air?

Answers by wildbow: A combination of what Jaki said (Imp gets nudged away by her shard, she gets a bad feeling as she prepares to attack, and if and when

she does attack her attack is off-target, or she hesitates, creating a

window), intuition on Jack's part (suspicion, a hyperawareness of odd details, the movement of air in the room, 'it's too quiet', etc., happening to move to another location just as Imp strikes out), and leverage of the broadcast... Crawler wakes to initial commotion, he uses

his full senses with his shard happening to kick into full gear (a la

Skitter and her varying range) and/or moves across room, forcing Imp to back up from Jack, Shatterbird lashes out in a blind attack that happens

to connect.

Posted on Sufficient Velocity </ref>|}}

Jamestown Blaster<ref name="Jamestown1">Jamestown Radiation blaster, could focus effects to turn individuals into docile (to him) mutants, driven largely by cannibalistic hunger and fear of being irradiated further. - parahumanList, bolded edit by wildbow.</ref> }}
Jouster Blaster/Striker<ref name="Jouster1">Jouster’s blaster-striker hybrid power involved his lance, a power that

conducted along the usual channels, only the form it took varied. He speared through the computer, then swung the blunted side of the weapon at the couch. The woman rolled out of the way, and energy rippled away from the lance, freezing and shredding cushions.

He could choose the effect, making it fairly versatile. Concussive blasts, fire, ice, lightning, suction and disintegration, among other things. Trick was that he had to hit to deliver the effect. - Drone 23.1 </ref>, Trump<ref><Bruticus> He's got a set, he can't just create more, right?
<Wildbow> That's not quite how it works, Brut
<Wildbow> TRUMP touches on trump powers and the type of trump trigger that gives the type of trump power (not a hard rule, mind you)
<Wildbow> In Jouster's case, he's a one-four.
<Bruticus> Ah
<Wildbow> The fact that it's an 'augment weapon' striker power is set in stone, and the elemental variable is chosen by him. - IRC chat archived Spacebattles</ref>

}}
Kid Win Tinker 4<ref name="Wards1"> “Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.”

“Geez louise. The others?”
“Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Sentinel 9.1</ref>

Specializes in alternate settings or uses, but struggles to build more focused devices.<ref>Kid Win

Tinker specializing in alternate settings or uses. Struggles to build more focused devices.parahumanList, Bolded edit by wildbow.</ref>|}}

Kismet Thinker<ref name="Kismet1">“Kismet, balance thinker,” the Caucasian said. He wore a white robe

with a hard, faceless mask that had only slits for the eyes. - Crushed 24.3</ref>

}}
Koschei Brute<ref name="Koschei1">“Koschei is a Brute. He dies, he disappears, only to emerge from a nearby location, bigger, uglier, tougher, stronger, and a little stupider. He’s gnarled and enough deaths may well see him rendered immobile by the side effects. He appears to be leading this group. Expect him to have guns. He’s strong enough to carry a small arsenal.” - PRT: Department Sixty Four, thread II [Worm Quest - Page 32]</ref> }}
Krieg Brute<ref name="Krieg1">Krieg Wide range kinetic manipulation, more powerful closer to him, resulting in brute classification. - parahumanList, Bolded edit by wildbow.</ref> }}
Lab Rat Tinker<ref name="Lab_Rat1" >Lab Rat Specializes in tinker drugs that turn subjects into monsters while storing their original state for when the transformation ends.parahumanList, Bolded edit by wildbow.</ref> }}
Labyrinth Shaker 12<ref>“Faultline’s Crew. Mercenaries, low rating, mediocre rating, low rating… A Shaker 12? Seriously?”

“The girl has cognitive deficiencies that reduce the effective threat she poses, but yes. Again, that group is not an imminent threat. Inthe current situation, I might suggest you leave them be if you cross paths, conserve your group’s strength for the priority opponents. The Merchants and Hookwolf’s group.” - Sentinel 9.1</ref>

}}
Lady Photon Blaster 4, Mover 3, Shaker 3<ref name="Lady_Photon_Laserdream1">Edit by wildbow</ref> All|Blaster=Can project lasers from her hands.<ref name=" Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream

and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their

fight with Purity was something of a light show. - Buzz 7.9</ref>
|}}

{{#switch:{{{class}}}|All|Mover=Capable of flight.<ref name=" Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their

fight with Purity was something of a light show. - Buzz 7.9</ref>
|}}

{{#switch:{{{class}}}|All|Shaker=Can raise forcefield bubbles around herself.<ref name="Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their

fight with Purity was something of a light show. - Buzz 7.9</ref>|}}|}}
Laserdream Blaster, Mover, Shaker<ref name="Lady_Photon_Laserdream2" /><ref name="Lady_Photon_Laserdream1" /> All|Blaster=Can fire laser blasts, stronger than Lady Photon's.<ref name="Laserdream1">Laserdream – Eldest child of Lady Photon and Manpower.
Has the same powers as her mother, with less facility with forcefields

and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref>
|}} {{#switch:{{{class}}}|All|Mover=Capable of flight, stronger than Lady Photon’s.<ref name="Laserdream1">Laserdream – Eldest child of Lady Photon and Manpower.

Has the same powers as her mother, with less facility with forcefields

and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref>
|}} {{#switch:{{{class}}}|All|Shaker=Can create forcefields, with less aptitude than Lady Photon.<ref name="Laserdream1">Laserdream – Eldest child of Lady Photon and Manpower.

Has the same powers as her mother, with less facility with forcefields

and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref>|}}|}}

Leet Tinker<ref name="Leet">Leet Tinker with no limits, except that creations have chance to misfire respective to how much he's worked on the idea/in the field. - parahumanList, Bolded edit by wildbow.</ref> }}
Legend Breaker<ref>Legend’s flight powers let him accelerate to a speed that exceeded sound and continue accelerating, to no hard limit. The soft limit was that he had breaker powers that kept the acceleration from tearing him to shreds, altering his body into something else entirely as he gained speed. The drawback to this was that his brain also shut down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - Interlude 14.5 (Bonus Interlude)</ref>, Blaster<ref>Legend A flying laser-blaster with a toolbox of possible types of laser and laser effects. - parahumanList, Bolded edit by wildbow.</ref> All|Breaker=Can instinctively transitioned into an energy form in which he absorbs energy of various kinds.<ref>If an opponent attacked and struck him, he instinctively transitioned into his energy form for a split second. In that state, he absorbed energy of a variety of kinds, including the kinetic energy that was transferred with a punch or with a bullet. His opponents were forced to whittle him down, each attack only a fraction as effective as it might otherwise be. Even then, a share of that small amount of damage was healed a second later as he used the absorbed energy to mend his body. Conversely, his enemies could try to hit him with enough speed and force that even a hundredth of a second of contact was sufficient to take him out of the fight. Leviathan and Behemoth had managed to land blows of that magnitude. - Interlude 14.5 (Bonus Interlude)</ref>
|}}

{{#switch:{{{class}}}|All|Blaster=Can emanate lasers with unsurpassed versatility and power from his body.<ref>Legend – Leader of the Protectorate. Runs the team based in New York. Is one of the best, if not the best ‘flying artillery’ capes, with flight and unsurpassed versatility and power from the lasers he can emanate from his body. Among other things, his lasers can turn corners, fork into multiple lasers, pass through walls and freeze or ignite his targets. He has recently left the Protectorate’s Triumvirate. – Cast (In Depth)</ref>|}}|}}

Leonid Mover, Thinker, Stranger<ref name="Leonid1">Secondary powers of sound detection and sound manipulation, adjusting select things to be up to twice as loud or absolutely silent. It gave him a stranger classification, a thinker classification.His third power was a mover power. - Venom 29.6</ref> All|Mover=Can teleport by phasing into sound.<ref>Leonid screamed, double volume, and it was an eerie, echoing scream that bounced through the area, each echo lower in pitch than the last. Not that he needed it to reach that far. Each echo of the scream coincided with a fraction of him fading out of existence. Simultaneously phasing those parts of him in behind our group. Canary had started to sing, nervous, but Leonid faded in behind her. Two seconds to teleport. – Venom 29.6</ref>
|}}

{{#switch:{{{class}}}|All|Thinker|Stranger=Secondary powers of sound detection and sound manipulation.<ref name=" Leonid1" />|}}|}}

Lightslinger Blaster/Shaker 8<ref name="Lightslinger1">◈ LIGHTSLINGER; Camden Ito

Classification: Blaster/Shaker 8 Turns nearby light sources into weapon emplacements. - PRT Quest (Anchorage)</ref>

}}
Lightstar Blaster<ref name="Lightstar1">Edit by wildbow.</ref> }}
Licit Striker<ref name="Dod_Edict_Licit">“Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated striker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Interlude 16 (Donation Bonus #2)</ref> Note: This might be a mistake. Licit’s powers indicate a Shaker rating. }}
Lung Brute 4-9*, Blaster 2-6*<ref>“Prisoner 599, codename Lung. PRT powers designation Brute 4-9

asterisk, Blaster 2-6 asterisk, fire and heat only. Individuals reading

or viewing this log are directed to see page three and four of

prisoner’s file for particulars on powers. Recommended protocols were properly carried out with sprinkler system and added restraints. Chance

of escape following interment in the Baumann Parahuman Containment

Center rests at a fairly steady .000041% with no gross deviations in any

likely scenarios.  Within acceptable limits.  Will be processed to cell
block W.” - Interlude 6</ref>
Gradually transforms over the course of a conflict, gaining armor plating, enhanced strength, enhanced pyrokinesis, regeneration, and other benefits.<ref>Lung – A half-Chinese, half-Japanese individual, he was
sent to prison in the East and eventually escaped, making his way to

America, where he defeated and absorbed a number of sub-gangs, retaining

all the Asian members.  Tall and bearing tattoos of dragons up his

arms, back and neck, he has a power that lets him gradually transform over the course of a conflict, gaining armor plating, enhanced strength,

regeneration, claws, enhanced pyrokinesis, and other benefits.  At the

most extreme end of his transformation, he is capable of trading blows with an Endbringer, though he has only participated in one such fight. - Cast (In Depth)</ref>|}}

Madcap See: Assault.<ref name="Assault1" />|}}
Mannequin Tinker<ref name="Mannequin1 "> Mannequin

Tinker specializing in closed systems, typically augmentations for a multi-piece suit containing his own body. - parahumanList, Bolded edit by wildbow.</ref>

}}
Manpower Breaker, Brute<ref>Worm Wiki edit by wildbow.</ref> }}
Marquis Shaker, Changer<ref name="Marquis1">Marquis – Amy Dallon’s father, an osteokinetic, capable of manipulating bones, including his and any exposed bone of his enemy. A powerful Shaker and Shifter, once leader of a villain group in Brockton Bay’s ‘bad old days’, Marquis heads a cell block in the men’s wing. - Cast (In Depth)</ref> }}
Masamune Tinker<ref name="Tinker2 ">TL;DR is that tinkers can't pass on tips to humanity. Even Masamune, even Dragon. - wildbow reddit comment.</ref> }}
Menja See: Fenja.<ref name="Fenja2" />|}}
Miasma Stranger<ref name="Miasma1">Miasma was a stranger, invisible and undetectable but for an odorless gas he gave off that wore away at other’s minds, causing headaches, ringing in the ears, watery eyes and eventual blindness, memory loss and coma. - Sting 26.5</ref> }}
Mockshow Master/Shaker 6<ref>“Be advised,” I reported, my hand to my ear, “They’re attempting retreat
in vehicles.  Original plan may hit a snag.  Topsy’s got a newbie

supervillain working for him. Mockshow. If I’m remembering right, she’s a master-slash-shaker six.” - Scarab 25.3</ref>

Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.<ref>I noted Mock, but I couldn’t see much of what she was doing. Her power,
though, put her in the same general category as Rachel.  She empowered

minions. They even fit into the same general weight class as Rachel’s dogs. The difference, though, was that they were inanimate. Loose, telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino. Charge things, hit them hard, repeat. - Scarab 25.3</ref>|}}

Mokosh Blaster/Shaker<ref name="Mokosh1">“The
only other one we can identify by name is Mokosh.  She’s a

Blaster-Shaker hybrid. She ‘blasts’ something very much like razor wire, spearing it into surfaces or people. Each shot is connected to the previous shot, and once she’s landed a hit on someone, she can sever

limbs, heads, or deliver deep gouges with the follow-up fire.  A series
of shots can riddle an area with nearly invisible wires that are sharp

enough to slice into flesh. We’re reasonably confident that she’s done this to trap hostages within the buildings. Move carefully.” - PRT: Department Sixty Four, thread II [Worm Quest - Page 32]</ref>

}}
Monokeros Master/Trump<ref>◈ UNICORN IV / MONOKEROS; Kathlee Rosenthal

Classification: Master/Trump

Power connects to single target, applies immunity, psychometry, clairvoyance and domination. - WD Helena, document by wildbow. </ref>

}}
Moord Nag Master<ref name="Moord_Nag1">Moord Nag Master pet 'scavenger' gains permanent increase in size and power by consuming the dead - parahumanList, bolded edit by wildbow</ref> }}
Mush Changer 4<ref name="Merchants1">Weld took the folders and opened the one for the Wards, glanced through it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Sentinel 9.1</ref> }}
Narwhal Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>
An unparalleled wielder of forcefields.<ref>Narwhal – Leader of both ‘The Guild’ and of the

Protectorate station in Toronto, Ontario. Narwhal is an unparalleled wielder of forcefields. - Cast (In Depth)</ref>|}}

Night Changer 8, Stranger 3<ref name="The_Pure1">“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?”

“Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.”
“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref>

Can transform into an inhuman creature, but only when unobserved by conventional sight.<ref>Can transform into an inhuman creature with enhanced speed and strength

and a nigh-invincible exterior, but only when unobserved by conventional

sight. - Cast (In Depth)</ref>|}}
Night Hag Breaker<ref name="Night_Hag1">Night Hag transmuted her environment into a special material by 'infecting' it. The longer she stayed still, the more the infection spread. The affected area would slowly regenerate after the fact. If she was destroyed or killed, she could reform herself from any lingering infected ground. A breaker who decided never to go back to her usual form, she formed a strong rapport with her passenger. With her secondary benefits of not needing sleep or food, she could hunt prey for days or weeks as they tried to flee. More often, she would control the area, cut off retreat and then slowly break and maim her foe, starting from the extremities and moving towards the vital functions last. - reddit comment by Wildbow.</ref> }}
Nilbog Master<ref name="Master1">‘Mover’, therefore, covers anyone that can cross great distances at a time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to

create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification. Bitch is kind of an outlying case in this category because she doesn’t have absolute control or loyalty from those she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. – Extermination 8.5, wildbow comment.</ref>

Has the power to create life, collecting raw biological material and using it to fashion minions.<ref>Nilbog – A crazed lunatic, Nilbog gained the power to

create life, collecting raw biological material and using it to fashion minions. With this power, he has settled in a small town and depopulated it to repopulate it with his own creations. - Cast (In Depth)</ref>|}}

Number Man Thinker<ref>Because she fits in the same category as Eidolon, I thought. Too dangerous to allow her to make contact with the man.

I wasn’t even that comfortable with them helping here,

but there weren’t a lot of excellent options for thinker capes who

could simply cut right through the layers of deceptions the enemy had been using. - Sting 26.5 </ref>

Understanding the world through numbers.<ref>Child’s play, all of it. The money, with its imaginary value, it was something he breathed.
 Setting up the tools to manipulate it had taken a little time, but

that was it. Numbers were the fundament of the universe, as much a fabrication as money in some ways, more real than anything else in others.

He understood numbers, and through them, he understood everything. - Interlude 21 (Donation Bonus #1)</ref>|}}

Ogun Shaker/Tinker<ref name="Ogun1">◈ OGUN; Mulatu Desalegn

Classification: Tinker-Shaker
Tinker produces devices by passively altering surroundings, without active tinkering. - WD Helena, document by wildbow. </ref>

}}
One Thinker<ref name="One1">One Brainwashing-capable thinker - parahumanList, Bolded edit by wildbow.</ref> }}
Othala Trump<ref name="Trump1">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?'

In short, what was the relationship to powers at the time of the trigger event? - reddit comment by wildbow. (Lists Galvanate, Grue, Othala and Usher) </ref>, Striker<ref>Othala's power grants powers. It does so by means of a striker venue (touch) and it's a positive relationship. - reddit comment by wildbow.</ref>

Can grant powers with a touch, drawing them from a limited set.<ref>Othala
– Can grant powers with a touch, drawing them from a limited, rather

basic subset, including enhanced speed, strength, invincibility and flight. Othala wears a red bodysuit with a rune at the chest. - Cast (In Depth)</ref>|}}

Othello Stranger<ref>“Othello’s a stranger,” Tattletale said. “I’d think he has an imaginary
friend who can mess around with us, but I didn’t see any sign of anyone
invisible walking around.” - Imago 21.1</ref>
Has a mirror-self that travels in a parallel dimension yet retains the ability to perceive and act upon this one.<ref>“He has a mirror self,” she said. “Who walks in a world very similar to
this one.  This self has a limited ability to affect our world, and

can’t be affected by us. Othello can push himself into that other world

to bring his other self into ours, and vice versa.  One leaves, the

other enters. It looks very much like teleportation or invisibility. It isn’t.” - 21.4</ref>|}}

Parian Master 6<ref>“Parian,” Kid Win replied. “A parian doll was a kind of doll about a
hundred and fifty years ago.  Though Parian’s costume is actually

closer to a more classical Victorian style porcelain doll, from the same

era.”

“Oh.” That was random. What kind of guy knew that much about dolls?

He went on, “She’s a rogue. Fashion student with the costume and stuffed animals as a gimmick to help her build for a professional reputation and stand out. Tentative rating of Master-6, but we haven’t really seen her fight, outside of the Leviathan encounter.” - Sentinel 9.2 </ref>

Has fine manipulation of smaller and lighter objects, and can ‘fill’ larger vessels to render them effectively heavy, dense and heavy-hitting.<ref>Parian, Sabah
– Controls the northern end of the city.  Not an official member of the
group, but tied to their alliance.  Once a ‘rogue’, Parian saw many of

her friends, family and classmates die when the Slaughterhouse Nine attacked the territory she was protecting. In the hopes of protecting and supporting others, and perhaps giving the Undersiders a more moral voice, she has joined their alliance and taken control of a territory of

her own.  Parian’s powers allow her fine manipulation of smaller and

lighter objects, and can ‘fill’ larger vessels to render them effectively heavy, dense and heavy-hitting. She has used this to fashion cloth dolls she animates. Wears a frock as a costume, with a porcelain doll’s face for a mask, and a wig of golden curls. - Cast (In Depth)</ref>|}}

Particulate Tinker<ref name="Particulate1">“Displaces people or things to another dimension, filled with water, brings them back. Particulate’s a dust tinker.” - Crushed 24.3</ref> Called a 'Dust Tinker' by Kismet.<ref name="Particulate1"/>|}}
Psychosoma Stranger 4, Master 7<ref>“Psychosoma,” I reported. “Stranger four, master seven. First squad,

get guns trained on him, everyone else, scan the area. Master protocols. Confirm everything.” - Sting 26.5</ref>

Can twist people into monstrous shapes. Dealing enough damage will break the effect, and return the victims to human form, unharmed.<ref>Golem was panting as he rested on the ground. Psychosoma’s monsters

emerged from the smoke, one using the same ledges he’d created to descend, the other crawling on the outside of the building. Homeless, to look at them, twisted into monstrous shapes. False shapes. He could

deal enough damage and break the effect, and they’d be human again,

unhurt. - Interlude 26a</ref>|}}

Purity Blaster 8, Mover 4<ref name="The_Pure1">“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?”

“Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.”
“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Sentinel 9.1</ref>

All|Blaster=Can generate devastating light blasts.<ref name=”Purity1”>Purity, Kayden Anders – Leader of the Pure, was Kaiser’s enforcer and right hand man. She is also Kaiser’s ex-wife, single mother to Aster, the child she had with Kaiser, and is in the process of adopting Theo, Kaiser’s son by another woman. Purity falls into the category of ‘flying artillery’, with the ability to create kinetically charged light to move through the air at high speeds while generating light blasts that can level buildings. Formed and took command of the Pure. A mousy woman in her civilian persona, Purity wears a white bodysuit that glows softly with light when her powers are in effect, and has hair and eyes that glow to a blinding degree, giving her a great deal of presence. - Cast (In Depth)</ref>
|}}

{{#switch:{{{class}}}|All|Mover=Has the ability to create kinetically charged light to move through the air at high speeds.<ref name=”Purity1”>Purity, Kayden Anders – Leader of the Pure, was Kaiser’s enforcer and right hand man. She is also Kaiser’s ex-wife, single mother to Aster, the child she had with Kaiser, and is in the process of adopting Theo, Kaiser’s son by another woman. Purity falls into the category of ‘flying artillery’, with the ability to create kinetically charged light to move through the air at high speeds while generating light blasts that can level buildings. Formed and took command of the Pure. A mousy woman in her civilian persona, Purity wears a white bodysuit that glows softly with light when her powers are in effect, and has hair and eyes that glow to a blinding degree, giving her a great deal of presence. - Cast (In Depth)</ref>|}}|}}

Pyrotechnical Tinker<ref name="Toybox1"/> }}
Rail Mover/Blaster 2<ref>◈ RAIL; Sadie J. Austin

Classification: Mover/Blaster 2 Grants temporary invulnerability while moving touched targets or self a set distance. - PRT Quest (Anchorage)</ref>

}}
Regent Master<ref name="Undersiders1">“You’re making it sound more complicated than it is,” Assault said. “I’m talking a quick, hard hitting strike against one of their territories. One of the master-classifications would be a good bet. I’d suggest Regent, but Shatterbird is too big a complication. Better to take out Hellhound or Skitter. Doing either would cut their tactical options down by a third, and it could gain us a hostage to leverage against the others.” - Interlude 15</ref> }}
Andrew Richter Tinker<ref name="Richter1">Her creator was named Andrew Richter. He was a tinker with no codename, but he did good things. From his apartment in a town called Deer Lake he’d created programs and set them loose. His programs gathered information and disrupted computers to interfere with criminals of all types. They helped with research and complex programs. They emptied the bank accounts of criminal organizations and donated those funds to charities, through proxies that made every donation appear legitimate. – Interlude 10.5 (Bonus)</ref> }}
Romp See: Mockshow.|}}
Roulette Thinker 4<ref>◈ ROULETTE; Desdemona Shelley (“Dez”)

Classification: Thinker 4

False Precognition, “Shotgun precognition”. - PRT Quest (Anchorage) - Roulette </ref>

}}
Rune Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>
Can touch an object to attune to it, after which point she can manipulate it using telekinesis.<ref>Rune
–  The youngest member of Empire Eighty-Eight at present, a teenage

girl, Rune can touch an object to attune to it, after which point she has the ability to telekinetically manipulate it. These objects can weigh several tons each. Rune wears a robe in black and red. - Cast (In Depth)</ref>|}}

Saint Tinker 0<ref name="Saint1 "> Saint Tinker 0, maintained understanding of Dragon's tech via. Teacher - parahumanList, Bolded edit by wildbow.</ref> Maintains understanding of Dragon’s technology by the way of Teacher.<ref name="Saint1"/>|}}
Scion Breaker<ref>Capes with the ‘breaker’ classification were generally those who had some ability to ‘break’ the natural laws of the universe as far as those laws applied to them. Shadow Stalker was one. Scion was apparently another. - Sentinel 9.2</ref> }}
Scrub Blaster 8-10<ref name="Scrub1">“Uncontrolled matter-annihilation bursts in his immediate vicinity,” I said. “Ex-member of the Merchants, a local gang of dealers and users.”

“Blaster-eight, easy, if not a straight ten, despite his relatively short range,” Tattletale supplied, “But I’m not sure he does what Skitter thinks he does, and that’s why I want to talk to him.” - Queen 18.5 </ref>

}}
Shadow Stalker Breaker 3 (Stranger 2, Mover 1)<ref name="Wards1"> “Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.”

“Geez louise. The others?”
“Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Sentinel 9.1</ref>

}}
Shatterbird Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>
}}
Shén Yù Thinker<ref name=" Shen_Yu1">Shen yu Thinker, maintained expert tactical abilities and understanding of movements and maneuvers, giving a pseudo-clairvoyance regarding battlefields - parahumanList, Bolded edit by wildbow.</ref> }}
Shielder Blaster <=3, Mover <=2, Shaker >=4<ref>Edit by wildbow</ref> All|Blaster=Can fire laser blasts weaker than Lady Photon's.<ref name=Shielder1>Shielder (Deceased) – Youngest childof Lady Photon and Manpower. The inverse of his sister, was a verystrong forcefield user, with little to no flight and weak laser blasts. Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref>
|}}

{{#switch:{{{class}}}|All|Mover=Capable of flight, slower than Lady Photon’s.<ref name=Shielder1>Shielder (Deceased) – Youngest childof Lady Photon and Manpower. The inverse of his sister, was a verystrong forcefield user, with little to no flight and weak laser blasts. Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref>
|}} {{#switch:{{{class}}}|All|Shaker=Can create forcefields stronger than Lady Photon’s.<ref name=Shielder1>Shielder (Deceased) – Youngest childof Lady Photon and Manpower. The inverse of his sister, was a verystrong forcefield user, with little to no flight and weak laser blasts.

Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref>|}}|}}
The Siberian Master<ref name="Siberian1">“I’ll explain for those of you who lack access to the PRT records or the time to peruse them. Siberian is not a brute-class cape. Siberian is a ‘master’, and the striped woman is a projection. I caught a glimpse of the man who is creating the projection before they retreated.” - Interlude 14.5 (Bonus Interlude)</ref> }}
Skidmark Shaker 2<ref name="Merchants1">Weld took the folders and opened the one for the Wards, glanced through it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Sentinel 9.1</ref> Capable of creating an effect that coats an area and pushes things in one direction.<ref>Skidmark (Deceased) – Leader of the

Merchants, Skidmark was a meth addict in a serious state of physical decline and ill health. Capable of creating an effect that coated an area and pushed things in one direction. Killed by the Nine. - Cast (In Depth)</ref>|}}

Skinslip Changer<ref name="Skinslip1">Skinslip was a minor regenerator with a changer ability, allowing him to manipulate his own skin. I could see him using it to scale a surface. He extended that ability by flaying people and crudely stitching or stapling their skin to his own. The regeneration connected the tissues and extended his power’s breadth and reach, but it didn’t prevent all rejection or decay, forcing him to replenish it from time to time. He was a newer member, but they’d still cloned him. - Sting 26.5</ref> }}
Skitter Master 5<ref>“She’s a villain,” the PRT uniform cut me off, touching his way through

some blackberry device with his free hand. “Designation Master-5, specifically arthropodovoyance, arthropodokinesis. No super strength.” - Extermination 8.5</ref>, Thinker 1<ref>“Prescience. Interesting,” the Director called out, as I ducked low and

used the cubicles to hide.  “We assigned you a thinker-one

classification, but perhaps we fell short.” - Monarch 16.2</ref> (later: Master 8, Thinker 1<ref>“Arthropodokinesis, arthropodovoyance,” the Deputy Director said. “She’s on record as a master eight, thinker one. The thinker classification is key here: ex-Director Piggot noted Skitter can see through her bugs’ eyes.” - Cell 22.1</ref>)

All|Master=Can control arthropods and other simple lifeforms, with a wide range and the power to individually control each insect.<ref>Taylor Hebert, Skitter– A 16 year old native of

Brockton Bay, Taylor gained the power to control arthropods and other simple lifeforms, sensing what they sense to varying degrees. With a wide range (spanning nine to fifteen hundred feet around her) and the power to individually control each insect, she relies on versatility and strategic thinking to seize the advantage in battle.Her powers manifested in January 2011, triggered by a bullying campaign by her former best friend and two other girls. She found a measure of escape with her dream of becoming a superhero, but things didn’t quite work out that way. She’s now one of the controlling powers in Brockton Bay, a villain warlord in charge of the Boardwalk, with a small contingent of followers working under her, and leader of the Undersiders. - Cast (In Depth)</ref>
|}} {{#switch:{{{class}}}|All|Thinker=Receives sensory input from the bugs she controls.<ref>Long story short, Taylor’s sensory input from the bugs is vastly different depending on whether she’s giving them a general ‘find your way to me’ impulse or whether she’s focused enough on them individually to have them navigating their way into somebody’s underpants. In the former case, she’s drawn her bugs in while really stressed (such as when Bitch attacked her) without really noticing she was doing it. Things are that thin, that easy to block out. - wildbow comment for Shell 4.3</ref>|}}|}}

Snaptrap Shaker 7, Mover 1<ref name="Snaptrap1">◈ SNAPTRAP; Ryan Murray

Classification: Shaker 7, Mover 1
Gravity traps with optional cutting edges and crushing offensive applications. - PRT Quest (Anchorage)</ref>

}}
Snubnose Blaster 3 (Brute 5)<ref name="Snubnose1">'◈ SNUBNOSE; Zoe Shane'


Classification: Blaster 3 (Brute 5)
Short range bursts of sparks, applying a forceful pushing effect. Power is used in perpetuity in costume, to keep a heavy armored suit mobile. - PRT: Department Sixty Four, thread II [Worm Quest]</ref>

All|Blaster=Releases short range bursts of sparks, applying a forceful pushing effect.<ref name=" Snubnose1"/>
|}}

{{#switch:{{{class}}}|All|Brute=Wears a heavy armored suit, using her power to keep it mobile.<ref name="Snubnose1" />|}}|}}

Sploosh Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name="Sploosh1">➥ SPLOOSH; Real name unknown

Disposition: Villain (B)
Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2
Last known location: Anchorage
Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder.
Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage) </ref>

}}
Squealer Tinker 2/Mover 3<ref name="Merchants1">Weld took the folders and opened the one for the Wards, glanced through it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Sentinel 9.1</ref>, Thinker<ref name=" Squealer 1">Power: Driven - Squealer’s thinker power gives her 5 in Drive. She can take a -1 penalty to her skill ranks to operate it at full capacity while still maintaining some physical contact with the controls, and take a full-round of actions while controlling the vehicle (ie. shooting a full round with a machinegun while steering). - Playtest Capes, document by wildbow.

</ref>

All|Tinker|Mover=Specializes in large scale vehicles.<ref>Power: Mad Maxine - Squealer is a large scale vehicle tinker, her build list follows at the end of this entry. She can reduce the time of builds by 20%, skip a higher quality required component, or allow another augmentation (to a maximum of double standard) by adding the ‘make it bigger’ option on the list. ‘Make it bigger’ and added augmentations still require raw materials. – Playtest Capes, document by wildbow.</ref>
|}}

{{#switch:{{{class}}}|All|Thinker=More capable at operating vehicles.<ref name=" Squealer 1" />|}}|}}

Starlet Blaster/Shaker 4<ref name="Terror_Tykes1">“Focus,” Prefab said. “We know who these three are. We’ve got a

Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Drone 23.2</ref><ref name="Terror_Tykes2">If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Drone 23.2 </ref>

}}
Stinger Tinker<ref name="Tinker1">Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. - Spacebattles comment by wildbow.</ref> }}
Stormtiger Shaker<ref name="Shaker1">Shaker.
All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions).
Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by wildbow.</ref>
}}
String Theory Tinker<ref name="String_Theory1">String Theory Tinker favoring macro-scale doomsday devices, created objects had timers built in from start of creation process, with catastrophic misfires if interrupted. - parahumanList, Bolded edit by wildbow.</ref> }}
Tattletale Thinker 7<ref>“The one that is speaking is Tattletale, member of the Undersiders,” Armsmaster spoke, his voice a hair away from being a growl, “A master manipulator, penchant for head games, likes to pretend she’s psychic but she isn’t. We don’t know her power, possibly clairvoyance, psychometry, or some combination thereof, but we’ve got her pegged as aThinker 7.”

“Seven? I’m flattered,” Tattletale replied, grinning. - Extermination 8.7</ref>

}}
Tecton Tinker (Shaker)<ref>The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. - Crushed 24.1</ref>, Thinker<ref name="Tecton1" >“Tinker and thinker both. Architecture and geology sense. Armor lets me ‘ground’ kinetic energy like you might do with electricity. These are piledriver gauntlets,” he patted one gauntlet, “For creating fissures, generating localized earthquakes and other controlled

demolition.” - Queen 18.5</ref>

All|Tinker|Shaker=Has a specialization in architecture and seismic technology.<ref name="Tinker1">Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. - Spacebattles comment by wildbow.</ref>
|}}

{{#switch:{{{class}}}|All|Thinker=Possesses a geology sense.<ref name="Tecton1" />|}}|}}

Tōng Líng Tǎ See: Ziggurat.|}}
Tongue-Tie See: Edict.<ref>After a brief career as ‘Tongue-Tie’, Edict decided she didn’t have it in her to be a committed heroine, especially with her unreliable master power. Now a Protectorate hero in a three-cape town, she keeps an eye on things, ready to deliver a warning word. - Playtest Capes, document by wildbow.</ref>|}}
Toy Soldier Tinker<ref name="Toybox1"/> }}
Trapper See: Snaptrap.<ref>Snaptrap may never qualify as a team leader, despite consistently good performance over a decade of experience. In his previous identity as WRD_TRAPPER, he established habits that may be hard to break. - PRT Quest (Anchorage)</ref>|}}
Tunguska Blaster 6 or 8/Shaker 6<ref>“Tunguska and Virago,” McKay reports.

“Tunguska, preliminary classification of Blaster Six, Shaker Six,” you report. “Virago, Mover 5, Shaker 4.” - PRT: Department Sixty Four [Worm Quest] - Page 37</ref><ref name="Tunguska1">➥ TUNGUSKA; Real name unknown
Disposition: Villain (A) Classification: Blaster 8/Shaker 6
Last known location: BC Protectorate Secure Custody
Second in command of the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has at least nine murders in his file. Tunguska produces large-scale energy blasts with a scope of forty to sixty feet in diameter, but a very low velocity of roughly fifteen miles per hour. One blast can level a building. Blasts have a minimum range, with Tunguska proving unable to form the blasts within four feet of himself. - PRT Quest (Anchorage)</ref>

}}
Jed Tylor Master<ref name="Tylor1">➥ Unknown; Jed Tylor

Disposition: Unknown
Last known location: Anchorage
A local politician reached out to the PRT about her son, a reclusive and socially anxious master class cape. Jed’s socially anxious nature has led to him cutting off negotiations with the PRT for the time being. Apparently able to create functioning humanoid minions from each person within an area, at those people’s locations. - PRT Quest (Anchorage) </ref>

}}
Über Thinker<ref name="Thinker2">He is. Über and Victor are both Thinkers. - wildbow comment on Cast (In Depth)</ref> Mastery of any one technique as long as he concentrates on it.<ref>Über and Leet (Missing) – A

thinker with the ability to be a master at anything he tries, and a tinker with the ability to build anything, the two only barely managed to be b-list supervillains with a video game theme. Disappeared after working with Coil. - Cast (In Depth)</ref>|}}

Unicorn IV See: Monokeros.|}}
Upperhand Trump<ref name="Upperhand1">Upperhand Trump.
 Could copy the general nature of powers with an output, and produced

his own output in form of powerful hypergravity, pulverizing targets. - parahumanList, Bolded edit by wildbow.</ref>

}}
Usher Trump<ref name="Trump1">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?'

In short, what was the relationship to powers at the time of the trigger event? - reddit comment by wildbow. (Lists Galvanate, Grue, Othala and Usher) </ref>

Can grant protection against powers to one individual.<ref>Usher - Consistent trump effect (one parahuman?), focused to the point

of applying to one person, (threat to one individual), ranged application (blaster-esque situation?), protective (harm involved?). The trump effect blocks powers, implying that the relationship to the power at the time of the trigger is direct and negative. I'm picturing Usher being lifted by TK and dragged toward some threat (building's edge? churning machinery?) with the telekinetic further back, advancing. It fulfills the trend for gaining powers to have ironic consequences if he inadvertently cancels the other parahuman's powers while being threatened and held over a large drop, and that the resulting power reshapes his life to fling him again and again into confrontations vs. parahumans like the one that nearly killed him. - reddit comment by wildbow.</ref>|}}

Valkyrie See: Glaistig Uaine.|}}
Valefor Stranger<ref>Valefor was a stranger, less in terms of his ability to hide, and more in his ability to engage in subterfuge. - Interlude 20</ref> Has the ability to render anyone he makes eye contact with eminently suggestible to his commands.<ref>Stranger-type capes were classified that way due to their capabilities in stealth and subterfuge. Valefor was more the latter. He wasn’t stealthy, exactly, but his ability to perpetrate subterfuge was devastating.

One look, and his target was stunned, rendered eminently suggestible. A hypnotic gaze, so to speak.
He’d played up the telepathy angle before people caught on, and the costume that echoed the Simurgh was a token to that. The fact that he could leave suggestions that only triggered under certain conditions was another part of it. ‘Attack so-and-so next week’. ‘Set fire to your workplace the next time your boss pisses you off’. - Imago 21.3</ref>|}}

Vellum Breaker 4/Striker 4/Brute 2/Mover 1<ref name="Vellum1">◈ VELLUM; Tanya Engalychev

Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification)
Nonlethal, albeit painful absorption of skin from touched subjects. Gains permanent increase to strength and durability as a result. Limited ability to alter skin patterns. - PRT Quest (Anchorage)</ref>

}}
Velocity Breaker<ref>Velocity is ex-military, was a callow youth who enlisted due to promises of ways to learn languages (Russian, Chinese) hoping to travel during/after the fact, and instead got stuck in the rank and file with no follow-through and longer terms than he expected.


Edit: As with many breakers, it was a confluence of factors that led to his trigger in the end - being caught in a bad situation in a bad place in a bad mental state. - Spacebattles post by Wildbow.</ref>

}}
Victor Thinker<ref name=" Thinker2" /> }}
Virago Mover 5, Shaker 4, Brute 1<ref name="Virago1">➥ VIRAGO; Real name unknown

Disposition: Villain (B) Classification: Mover 5, Shaker 4, Brute 1
Last known location: Anchorage
Subordinate within the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has three murders in her file.
Virago has short distance teleportation (roughly 30’) and produces disorienting shockwaves in a radius around herself, causing electromagnetic disturbance, shorting out or destroying electronics. Her shockwaves render her more or less immune to conventional ammunition. Is known to wear a cloak tipped with razor blades, utilized with her short distance teleports to slash at her surroundings. - PRT Quest (Anchorage)</ref>

All|Mover=Has short distance teleportation of roughly thirty feet.<ref name="Virago1" />
|}}

{{#switch:{{{class}}}|All|Shaker|Brute=Produces disorienting shockwaves in a radius around herself. Render her more or less immune to conventional ammunition.<ref name="Virago1" />|}}|}}

Vista Shaker 9<ref name="Wards1"> “Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.”

“Geez louise. The others?”
“Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Sentinel 9.1</ref>

}}
Wanton Shaker, Breaker, Stranger<ref name="Wanton1">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Queen 18.5</ref><ref>Wanton was a breaker, someone who altered themselves or their relation to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. - Crushed 24.1</ref> }}
Weaver See: Skitter.|}}
Weld Brute, Changer<ref>He was classified as a brute and changer, classifications meant for the unnaturally tough and strong and for those who could change their shape to some extent, respectively. He never liked the word brute being applied to him, even though he was aware that the labels had originally been intended for the PRT teams to identify and label villains, specifically. It was only later that they had been extended to identifying the heroes as well. - Sentinel 9.1</ref> }}
Ziggurat Shaker<ref name="Ziggurat1">Tong Ling Ta/Ziggurat Produced shaker waves that altered terrain within their scope, raising, restructuring, or leveling buildings. - parahumanList, Bolded edit by wildbow.</ref> }}