Scrub
[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of cleanup]]
<infobox> <title source="name"><default>Scrub</default></title>
<image source="Image"></image> <header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Age</label><default>Unknown</default> <label>Relations</label> <label>Family</label> <header>Professional Status</header> <label>Occupation</label><default>Mercenary</default> <label>Occupation</label> <label>Alignment</label><default>Villain</default> <label>Classification</label> <label>Status</label> <label>Location</label> <label>Teams</label><default>Faultline’s Crew</default> <label>Previous Team</label> <label>Base of Operations</label> <header>First Appearence</header> <label>Web Serial</label><default>Unknown</default> </infobox> Scrub is a member of the Merchants. Following the Slaughterhouse Nine's decimation of the Merchants, he joined Faultline's Crew.
Personality
He fell prey to the strength and protection that the Merchants offered.
Relationships
Seems to care more for people's actions than their intent, choosing to offer his Cauldron vial to Doug, who tried to pull him out of the melee, over Rick, who did not even try.
Appearance
Scrub has white hair that has traces of white smoke coming out of it. This smoke also billows from his eyes, ears, nose, and mouth, along with a glow that emanates from the same.<ref name="Cast1">Cast (spoiler free)</ref><ref name="11.6"/>
Abilities and Powers
Scrub's power creates essentially un-aimed spherical holes in his surroundings, cutting through anything they hit, although they seem to leave the ground untouched. Tattletale speculates that his power works via Portal Cuts — he chooses spherical volumes, and their contents are replaced with the contents of the corresponding sphere on an alternate Earth with similar geography, architecture, etc.<ref name="19.3">Scourge 19.3</ref><ref name="Cast2">Cast (in depth)</ref> The blasts created are due to differences in atmospheric pressures between the two worlds.<ref name="playtest">Playtest Capes</ref> This is a Shaker type power.<ref name="SB1"> [22:10] Lexicon Oh, wait, breaker makes sense for Scrub, too. I'd thought of that before, but I'd never connected the two lines of thought.
[22:14] ~Wildbow I had scrub down as a shaker, not a breaker. He's always on, so to speak - IRC comments by Wildbow, archived on Spacebattles</ref>
The amount of capes around him when Scrub triggers contributed to him manifesting a mild trump aspect to his power, able to e as destructive as he is.<ref name="R1"> https://www.reddit.com/r/Parahumans/comments/5lniwb/rules_on_triggering_next_to_a_cape/dbxlw14/?context=3</ref>
History
Post-Leviathan
Attended a party at the dilapidated mall and triggered in the midst of one of the gladiatorial combat orchestrated by Skidmark<ref name="11.6">Infestation 11.6</ref><ref name="Cast1"/>. He did not have control of his abilities after triggering and this was not helped by being suddenly attacked by Shamrock as part of Faultline's assault on the Merchants.
He survived the Merchant massacre and was able to wound Crawler<ref name="!12">Interlude 12</ref>, but he still had not gained control of his abilities.<ref>Wildblow's comment on Interlude 12</ref>
Post-Slaughterhouse Nine
After this, Scrub fell in with Ballistic's crew, indirectly serving Coil.
Tattletale had him work with Labyrinth to provide a solution to the Echidna Crisis.
Post-Echidna
Started opening several portals with Labyrinth as part of a duo<ref name="19.7">Scourge 19.7</ref>. His time with Faultline's crew seems to have been becoming a long-term enterprise <ref name="Cast2"/>.
Post-Timeskip
Joined Faultline's crew on a more permanent basis
Golden Morning
Was important in the final hours of the Golden Morning
References
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