Jump to content

Crystalclear

From Worm Wiki
Revision as of 05:13, January 5, 2018 by Lonsheep (talk | contribs)

<infobox> <title source="name"><default>Crystalclear</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>

Crystalclear was a member of a nascent team in Norfair.

Appearance

He had shards of what appeared to be glass or crystal jutting from his elbows, hands and face. Their appearance was somewhat beautiful. The chunks of crystal made up his entire upper face,<ref name="II1.2e1">There was a man in a deep purple tank top and skinny pants with glass jutting from his skin at the elbows and hands, his upper face only a craggy mass of glass or jewel-like shards sticking out of flesh, just beautiful enough to not be macabre. - excerpt from Daybreak 1.2</ref> replacing his nose, eyes, brow and scalp.<ref> I looked at the man with the glass chunks where his nose, eyes, brow and scalp should be. - excerpt from Daybreak 1.2</ref> The crystals were embedded deep enough that they should have penetrated his brain. He would sometimes pull the crystals out of his head.<ref>“They’ve got the eye thing, and the masks. One doesn’t have eyes at all,” he said. “He has these crystals. He pulled one out of the top of his head earlier, and it made a wet sound. It was in so deep it should’ve been inside his brain.” -

excerpt from Daybreak 1.3</ref> He can remove the crystals from his head, enough to reveal his blue eyes.<ref name="II1.6 e1">One of his eyes was exposed now, peering from between one chunk that grew from the bridge of his nose and one that grew from his temple, very blue. - excerpt from Daybreak 1.6</ref>

In "costume", he wore a deep purple tank-top.<ref name="II1.2e1" />

Abilities and Powers

He had a blaster power that travelled through terrain.<ref name="II1.3e1"/> He would throw chunks of crystal that passed seamlessly through walls and the ground, then exploded out in a small detonation of gas, debris and crystalline fragments. The crystals seemingly homed in on their targets; for example, a crystal thrown into the ground would re-emerge beneath the target.<ref>Crystalclear threw a chunk of crystal at the ground, and the chunk passed through without sound or apparent impact.

[...]

Crystalclear’s shot passed through walls. Tempera had let me know that. Apparently, it needed to pass through walls, or the ground in this case. He’d thrown it into the ground, and a moment after Fume had released her two shots, both landing, Crystalclear’s shot emerged from the ground, an explosion of vapor, glass splinters, and fragments of road.

[...]

Something exploded overhead.

I looked up.

Vapor, shards of crystal.

A moment later, there were two more small explosions, one after another, in a line. - excerpt from Daybreak 1.4</ref>

Crystalclear saw through solid objects as if they were made of glass or transparent crystal,<ref name="II1.3e1" /> with edges and corners catching the light.<ref>“It’s hard to explain because it’s not a sense anyone else has. Say I was looking at a wall. It looks like a chunk of clear glass and the light catches at the edges and corners and they’re highlighted.” - excerpt from Daybreak 1.3</ref> Unmoving objects looked white-edged, while moving objects (such as people) looked blurred and diffracted, their white-edged present selves surrounded by red images of their past and blue images of their future.<ref>“The edges of walls and floor are usually clear, crisp, and closer to white. Solid objects don’t change, so there’s no reason for that to change. It’s blurred. Blue tinted.”

“Future sight,” Tempera added. “Past-sight is red, future-sight is blue. Like the doppler.”

Crystalclear went on, “In the future, that wall vibrates. Similar effect with people, but they move around more. I see you all as streaks, shifting around, white-edged where you’re resting in present.” - excerpt from Daybreak 1.3</ref> Humans were also surrounded by distortions in the light that represented their focus and emotions, with dramatic changes in focus resembling fractures in the crystal.<ref>"There is refraction and some fractures around people’s heads, representing focus and kind of thinking."

“That gets blueshifted redshifted?” I asked. “It’s not displayed as color?”

Crystalclear nodded his head. It was a motion made more weighty by the heavy growth at the top of his head. Not as color. It’s… edges to the light around them, sharpness and softness, distortions like how you can look at a glass of water with a straw in it and the straw isn’t straight, or you see multiple straws. The worst breaks in focus look like grooves or outright breaks. A lot of people here are going to be distorted soon. Or were. They’re leaving and they’re clearing up.” - Excerpt from Daybreak 1.3</ref>


History

Early Ward

Joined a superhero team that had a bad first day.

After the team fell apart, he received an offer from Foresight, which he accepted.<ref name="II2.2">Flare 2.2</ref>

Fanart Gallery

References

<references/>