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All-or-Nothing

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Revision as of 00:47, December 24, 2018 by FossilLord (talk | contribs) (blah close enough, I'm probably missing a few)
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'All-or-Nothings' is a PRT term for unique capes <ref name=II11.1>“Birdbrain is the big threat. The muscle is second to that.”

“I’m flattered,” I heard Birdbrain’s ethereal voice.

“She’s halfway to being an all-or-nothing threat. Like Swansong with her blasts, but with aim.”

I saw Bluestocking turn her head, asking a question. Birdbrain answered, no doubt passing on what we were saying.

“You’re using that term wrong!” Bluestocking called out. “All-or-nothing isn’t right!”

Bitter Pill said something, annoyed. Too far away to be heard.

“If she aims she’s guaranteed a hit if her gun’s at the right point horizontally. Vertically, doesn’t matter. All-or-nothings are PRT terminology for anyone who’s strong enough that you can’t defend against their attack unless you defend against anything, can’t dodge unless you can dodge everything. She’s halfway there and that makes her a good enough shot we can’t afford to get in an engagement. Headshot every time.” - Excerpt from Blinding 11.1</ref> who can alleviate injuries in others. As no two powers are the same, baring special circumstances, no two heal the same way.

Examples

  • Clockblocker<ref name=R1/>
  • Flechette<ref name=R1/>
  • The Siberian<ref name=R1/>
  • Hookline<ref>“He’s in the company of Hookline. Minor mover, has a hundred-foot long cable he telekinetically controls. It can’t be broken or damaged, short of some very select powers, and it will shake off or slip free of a lot of things that would snag or impede another weapon. Frost, hands that try to grab it. So don’t try. It moves faster and acts like a whip, so be super careful if a fight happens. There’s a hook on the end, and he’s most dangerous if you’re at or just inside that hundred foot limit of his range where the hook is flying around. Which brings me to my next point.” - Excerpt from Shade 4.5</ref>
  • Contessa<ref name=R1>
How fast can Path to Victory react to unforeseen changes?

All changes are foreseen, as a rule. Can't cite anything, but there's a line that sorta appears in the story, where you run into the perfects (perfect defense, perfect offense) and stuff gets fucky - and the rule of thumb is that 'unless your ability beats -everything-, it doesn't beat this'. For processing power Contessa's ability would be on this level (as with Flechette's Sting, Clockblocker's inviolability, Siberian's invulnerability). - Wildbow on Reddit</ref>

  • Eidolon<ref name="24.4e2">Phir Sē’s portal opened beneath Behemoth’s feet, aimed upward, and a plume of light speared into the sky, consuming Behemoth, covering him.

    Eidolon’s power held. He’d had the situation explained, had been given time to let his power build up to full strength, and his passenger had supplied something with a durability on par with Clockblocker’s ability. Inviolable.

    “That’ll do,” Imp said, quiet. The light continued to flow upward, a narrow column no more than fifty feet across, billowing out only slightly as it reached the top of Eidolon’s barrier, parting smoke and clouds in a circular ring, revealing the intensely blue sky above. The entire sky seemed to brighten as the light dissipated beyond our atmosphere.
    Phir Sē’s light faded, and the barrier collapsed.
    Dust continued to fill the area, plumes of it.
    Behemoth lurched forward.

    Not quite Behemoth, but a skeleton, something like a skeleton. Emaciated, a black-red frame dripping with ichor, it had all of the key features, the basic underlying structure with the horns and the gaping mouth, the claws and the way the shoulders were broad enough to host his bulky frame, but a good eighty percent of him had been torn away, shredded. A skeleton covered in a veneer of meat. - Excerpt from Crushed 24.4</ref> (Depending on the powers he has at a given moment)
  • Ashley Stillons
  • Scrub

Details

All-or-nothing are capes whose abilities that are at the top of their respective heaps.

History

Background

The only reason Humanity has a chance was because this came at the right time.

Story Start

Was used multible times against the undersiders.

Their use was showcased against Leviathan

Post-Leviathan

The limitations were shown against members of the Slaughterhouse Nine.

Post-Slaughterhouse Nine

Clothsline operation was important in taking down both Echidna and Ignis Fatuus.

Post-Echidna

Was used to great effect against Behemoth

Post-Timeskip

Siberian and Clockblocker canceled eachother out.

Gold Morning

Was intrinisc in ending the event once the enemies will to fight was broken.

Early-Ward

Post-Fallen fall

Post-Goddess' Takeover

Bluestocking clerified that Bridgeport<ref name=II11.1/>

Trivia

  • A point of contention in the fandom is which capes actually fit in this catogory.

References

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