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Bamet

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Revision as of 20:38, May 14, 2019 by FossilLord (talk | contribs)

<infobox> <title source="name"><default>Bamet</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
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<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> The man known as Bamet to outsiders, is a high ranking member of the Mathers clan.

Personality

As a Master he likely triggered from some form of isolated event.<ref>I wrote a paper a while back about how Masters tend to have loneliness as part of their trigger events, and how maybe that was why Masters tend to be villains.  Because you need support and social pressure to be more of a good guy.  My professor then, the guy who I work for now, Dr. Wysocki, he tore me to pieces.  Too many other parahumans have it as part of their history.  Isolation.  It wasn’t enough to suggest a correlation. - except from Interlude 18.y</ref>

Relationships

His Beasts

His relationship with his creations is unknown but he was willing for them to be turned into pieces of costume.<ref name="4.cii"/>

Appearance

Wore all white,<ref name="6.2 e1"/> with a pale leather mask.<ref>The color coding of Fallen came to mind- two were in white, with Mama Mathers being one, held up by two people at the treeline. Another wore white and hung even further back, peering through the woods while wearing a pale leather animal mask.
[...]
I’d wondered how the barnyard cape had blended in with the Fallen aesthetic. I wasn’t wondering anymore.- Excerpt from Pitch 6.4</ref>

Abilities and Powers

Had the ability to imbue animals with human traits, at the expense of stealing them from human subjects with a touch. These changes are permanent.<ref name="6.2 e1">

Loose color scheme: white is leader/important Mathers

“Valefor and Mama Mathers,” I said.

Rain nodded, then typed.

Bamet mutates with a touch. Permanent physical mental change. Uses stolen features to alter animals and make them smarter. Would be near stables.

“He wears white?” I asked.

Rain nodded. - Excerpt from Pitch 6.2</ref> The mutated creatures have some measure of sapience and sophoncy, thus they can be used to relay information,<ref>Erin said. “One of Bamet’s animals came to relay information. R was attacked.
[...]
And in that instant, she didn’t sound like the confident girl I’d talked to. She was shaken. “It- bad. Bamet’s animals, they barely speak English. But his situation is bad.”
[...]
I frowned.

“If you find them, don’t kill the animals?” Erin asked.

“The animals?”

“There’s something human in there.” - Excerpt from Pitch 6.4</ref> and carry out a multitude of other tasks.<ref name="6.4 e3"/>

How much they change is based on the animal used and the amount that Bamet has worked on them.<ref name="6.4 e3">I spotted the first of the animals. A man with a hunched back and the head of a pig, his body heavy with muscle that didn’t match an ordinary person’s. There was a horse, too, but its normal long face had been replaced with a human’s, folding around at the sides in a way that distorted the mouth and made the eyes bug out. Mama Mathers was draped over the back of the horse.

My pulse pounded as I approached. I turned sideways to appear less threatening and held my good hand up for the animals, trying to get them to ease up. My only experience with horses had been at Dean’s family’s place.

The pigman made noises, and I winced. It sounds like a stuck pig. An animal in pain.

I’d wondered how the barnyard cape had blended in with the Fallen aesthetic. I wasn’t wondering anymore.

“Is she alive?” I asked.

“Uuuuuhrh,” the horse moaned, in a halfway sound between a moan and a whinny. - Excerpt from Pitch 6.4</ref>

Equipment

Thanks to his power, the Fallen have a good source of leather goods to sell and outfit themselves with.<ref name="4.cii">In the living room, six of the senior Fallen were seated. Drinks sat on side tables, assorted snacks sat on a platter on the coffee table. The domestic scene was made eerie by the masks they wore. Demonic faces, many homemade. Several had been farm animals, the flesh altered with the power of a man Rain didn’t see present, so the pigs and sheep would have half-human, distorted faces before they were killed and skinned. - Excerpt from Interlude 4.c II</ref>

History

Background

Created beasts for his family to use.

Early-Ward

Attempted to help defend the Fallen compound from invaders. His animals relayed information between the groups and even retrieved the stricken Fallen matriarch.

Though he hung back in the fighting he was still incapacitated.<ref>Pitch 6.7</ref>

Post-Fallen fall

Was presumably imprisoned alongside the other captured Fallen.<ref>I saw three or four of the Fallen capes in the mix. Complicated. They were some of the ones who had been in the background during the raid on the camp, periodically using their powers. If they were here, they were diehard enough to be deemed irredeemable. Most of the others had either expressed genuine remorse or they’d feigned it well enough to convince a judge.

If they were here, they were the kind of Fallen who were unquestionable problems. - Excerpt from Beacon 8.3</ref>

Trivia

  • While there is no name in classical demonology that directly relates to Bamet it may be a syncope of Baphomet, a demon created for propaganda, or possibly Bahamut, a biblical creature theologically linked to Behemoth and Leviathan.

References

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