Shamrock
<infobox> <title source="name"><default>Shamrock</default></title>
<image source="Image"></image> <header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Age</label><default>Unknown</default> <label>Relations</label> <label>Family</label> <header>Professional Status</header> <label>Occupation</label><default>Mercenary</default> <label>Occupation</label> <label>Alignment</label><default>Villain</default> <label>Classification</label> <label>Status</label> <label>Location</label> <label>Teams</label><default>Faultline’s Crew</default> <label>Previous Team</label> <label>Base of Operations</label> <header>First Appearence</header> <label>Web Serial</label><default>Unknown</default> </infobox> Shamrock is a member of Faultline’s Crew
Personality
Shamrock is close to Gregor the Snail.
Appearance
Shamrock wears black yoga pants, a green sleeveless t-shirt with a clover-leaf symbol on the front in black, and a mask. <ref>"Worm" Web Serial, Scourge 19.7 </ref>
Abilities and Powers:
Just as there are no true healing powers in worm, but powers that can be used to heal. Shamrock does not have true 'luck' powers. Specifically Shamrock's ability uses a mixture of low-strength telekinesis and precognition to make her exceptionally lucky. Bullets that hit exactly where they need to, being untouchable to attacks, all are possible to her.
As a Cauldron cape it is highly likely that this power was specifically constructed to be such.
History
Background
Shamrock was kidnapped from another dimension by Cauldron, where she was subject number 777. She is the only person to have escaped from Cauldron's custody. Faultline recruited her in spring of 2011.
Shamrock's memory was not erased by the Slug. She remembers that she comes from an earth that has a lot more monarchies than Earth Bet.
References
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