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Biter

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<infobox> <title source="name"><default>Biter</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>

Biter is a parahuman that worked under Bitch.

Personality

despite the appearance described below Biter is well spoken and intelligent<ref name="15.1">Colony 15.1</ref>, and able to keep Barker focused and reasonable.

Appearance & Equipment

BiterDgives off a brutish vide<ref name="Cast2">Cast (in depth)</ref>. Being a muscular over six feet tall<ref name="15.1"/> man going around shirtless with a bear-trap jaw plate over his severe underjet and spike-studded gear such as a collar and a number of leather straps and belts he alternatively wears over his clothes. His teeth are filed into points<ref name="15.1"/>. His costume combined casual wear with the already mentioned elements, fitting in with temperature and similar.

When operating as a cape Biter uses the before mentioned rusty bear-trap jaw plate and spiked knuckle-dusters. Sometimes he will rusty, old fashioned looking mechanical rigging The frame seemed set up to hold metal claws around his fingertips while allowing his hands the full range of motion.<ref name="10.6">Parasite 10.6</ref>. He would later upgrade the jaw-plate with a cleaner more stylized version, along with more spikes.<ref name="Te.4">Teneral e.4</ref>

Relationships

Barker

Biter relationship with Barker is an inverse of George and Lennie's<ref>Hope you read of mice and men already, otherwise prepare to cry</ref> relationship. The larger of the two Biter is more reasonable and diplomatic then Barker. An is willing to do the menial tasks that Rachel demands.

Rachel

Bunk Buddies<ref name="Te.4"/>.

Abilities and Powers:

Biter has the ability to distort parts of his body to increase their size<ref name="list">Wildbow's Parahuman List</ref>. This includes materials that he wears that give him additional offensive ability. This distortion has an upward limit before hi incurs permanent damage, which leads to stretch marks, scarring, and chronic pain.

History

Background

Biter is Barker's partner, they showed up in Brockton Bay to fight the Endbringer that appeared there<ref name="10.6"/>. They were hired by Coil to work underneath Bitch. They have worked with her since she grabbed territory, but were not used during the fights with the Slaughterhouse Nine.

Post-Slaughterhouse Nine

Biter would help against the Dragon Suits that were deployed against The Undersiders. The nascent Sons of Bitch would effect a strategic retreat form the conflict. Barker would later adapt to Bitch's leadership <ref name="21.6">Imago 21.6</ref>

Post-Echidna

Biter and Barker would move to Earth Gimel with the rest of of the Sons of Bitch. Barker would later leave however and Biter would stay in Gimal with Bitch who he started a casual relationship with. The Sons of Bitch would stay in Gimel, sans Endbringer conflicts, for over two years before the Golden Morning came.

Golden Morning

Barker served in the Golden Morning and wore the yellow Icon on his sleeve afterwards. He joined Rachel in retrieving a kidnapped child for Earth Bet<ref name="Te.4"/>.