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Sundancer

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<infobox> <title source="name"><default>Sundancer</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Alive
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Marissa "Mars" Newland is a member of the Travelers.

Personality

Marissa is a friendly girl that is shown to be at odds with Trickster's way of thinking, despite following his orders. She would prefer not to be involved with the Travelers and Coil, but it was her only hope of saving Noelle and returning to Earth Aleph.

Appearance

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She is an attractive young blonde woman with delicate features and a long neck.<ref>Plague 12.3</ref> Her costume is a suit of black body armor emblazoned with red suns.

Abilities and Powers

Marissa's power allows her to create a miniature sun, hundreds or thousands of degrees in temperature, that she can manipulate at will<ref>https://parahumans.wordpress.com/cast-spoiler-free/cast/</ref>, even while the orb is out of sight.<ref>“Then tell me where to move it,” Sundancer’s eyes were closed. “I can’t see that far.”

“Out further, left, left, left,” the miniature sun slid twenty or so feet with every order I gave as I tracked the enemy’s position and the movements of the orb with the binoculars. “Short bit left and then out!” - Snare 13.6</ref>

She is able to create orbs the size of a skyscraper<ref>The sun was as broad across as a skyscraper was tall - Speck 30.5</ref>, but even small orbs are dangerous.<ref>Sundancer created her flaming ball – small, but still far too bright to look at – and sent it after Kid Win. The young hero scrambled for cover, dropping his gun in his hurry to get away from the superheated orb. - Sentinel 9.3</ref>

Can put out fire by flash burning oxygen and absorbing heat and flame into her sun.<ref>A few seconds later, Tattletale was back on the phone, “Genesis is already making a body that can withstand the fire. Sundancer thinks she

can clear away some of the blaze by flash-burning the oxygen from the 

area and drawing the heat and flame into her sun. If she can, it might give us some elbow room.” - Prey 14.5</ref>

Temperature completely normalizes close to her, preventing her from getting burned.<ref>“There’s other limitations or advantages that come with the powers. Sundancer over there can’t be burned. Temperature completely and one hundred percent normalizes within a certain range of her body." - Scourge 19.3</ref>

History

Background

Marissa was a member of a professional-level video game team on Earth Aleph.

Migration

When the Simurgh attacked Madison, WI on Earth Bet, she took several buildings from Earth Aleph - including the building Marissa was in - which left her stranded on Earth Bet with her friends. After Francis found a suitcase full of Cauldron superhero serum, they each took one except for Noelle and Oliver who only took half a dose.

Story Start

References:

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