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Shaker

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Shaker is one of the twelve power classifications created by the PRT still in modern day use.<ref>PRT Master Reference - Classifications</ref> Shakers are parahumans that can affect a broader area, asserting some degree of control over the battlefield.<ref name=":0">Can affect

a broader area, asserting some degree of control over the battlefield. 

 May include gas, explosions, forcefields, and ambient or radiated effects. - PRT Master Reference - Classifications - Shaker</ref>

Methodology

Shakers use their abilities to control the battlefield.<ref name=":0" /> They use several methods to accomplish this, including, but not limited to:

  • The creation and manipulation of forcefields in a variety of shapes and sizes.<ref name=":0" />
  • Blasts with area of effect, combining Shaker powers with Blaster rating, similar to the old Nuker classification.<ref>Detail Generator - Vials, document by wildbow.</ref>
  • The manipulation of terrain, hampering the mobility of enemy forces.<ref>Detail Generator - LIST</ref>
  • The use of auras, either aiding allies or deliberating enemies.<ref>Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have

classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies.

Answer by wildbow: Shaker, not stranger. - Spacebattles post by wildbow. </ref>

Trigger events

Trigger events producing Shakers often involve some sort of environmental or ambient danger, often non-human or only abstractly human.<ref>Shaker (Wide area effects) - Environmental danger, ambient danger, often nonhuman or only abstractly human. - Weaver Dice: Rulebook (Old Version)</ref>

Combinations with other ratings

[Coming soon]

PRT countermeasures

The PRT's general response is to spread out, minimizing the Shaker’s ability to affect multiple individuals at once.<ref name=":1">Can affect a broader area, asserting some degree of control over the battlefield.  May include gas, explosions, forcefields, and ambient or radiated effects.

General response is to spread out, minimizing the shaker’s ability to affect multiple individuals at once.  

Threat level 2+:  Communicate shaker nature.  Where possible, move or stagger fight locations with some regularity, to slow their ability to seize total command over a battlefield.  Shaker-class threats take high priority, and can or should be baited out and taken out of action.

Threat level 5+:  All individuals should remain as mobile as possible, operating alone or in pairs.  Evacuate the area, and personnel are warned not to rely too much on cover, environmental advantages, or situational advantages.  Stagger confrontations, leaving an area when identified.

Threat level 9+:  Evacuation takes utmost priority. - PRT Master Reference - Classifications - Shaker </ref>

Threat level Additional measures
2+
  • The team is notified of a Shaker classification.<ref name=":1" />
  • Where possible, the fight's location should be changed with some regularity, to slow the enemy's ability to control the a battlefield.<ref name=":1" />
  • The Shaker should be considered a high priority threat, and should be baited out and taken out of action.<ref name=":1" />
5+
  • All individuals should remain as mobile as possible, operating alone or in pairs.<ref name=":1" />
  • The area should be evacuated, personnel are warned not to rely too much on cover, environmental advantages, or situational advantages.<ref name=":1" />
  • Confrontations should be drawn out, leaving an area when identified.<ref name=":1" />
9+
  • Evacuation takes utmost priority.<ref name=":1" />

Known Shakers

Note: This list describes the Thinker ratings of different capes. For a full overview of their abilities, please check their individual pages.

Name Known ratings Power description
Annex Shaker ?, Breaker ? "Enters" surfaces and permanently distorts them
Arbiter Thinker, Blaster, Shaker
Bambina Mover/Shaker 6<ref name="23.2">Drone 23.2</ref> Ricochets off hard surfaces at will, creating explosions at each point of contact. Can protect teammates from her own power.
Barrow Shaker <ref name="21.7">Imago 21.7</ref> Similar to Labyrinth, but cannot leave effected area.
Damsel of Distress Shaker ?, Mover ?<ref name="16.x"/> Creates poorly controlled storms of unevenly altered gravity, time and space
Golem Shaker, Striker[citation needed] Inserts appendages into surfaces of a given material, corresponding replicas emerge from other surfaces of the same material with their speed of emergence inversely proportional to chosen size.
Labyrinth Shaker 12<ref name="19.7"> Scourge 19.7</ref><ref name="9.1">Sentinel 9.1</ref> Can exchange her surroundings for alternate dimensions
Lady Photon Blaster 4, Mover 3, Shaker 3<ref name="WoG1"/> Forcefield bubble and shaped forcefields
Laserdream Blaster, Mover, Shaker<ref name="WoG1"/> As Lady Photon, weaker forcefields
Marquis Shaker, Changer<ref name="cast">Cast Page</ref> Reshapes bone very rapidly
Mockshow Master/Shaker 6<ref name="9.1">Sentinel 9.1</ref> Animates inanimate objects into rhino-like constructs under her control.
Romp Master/Shaker 6<ref name="9.1">Sentinel 9.1</ref> Animates inanimate objects into rhino-like constructs under her control.
Shatterbird Shaker? Large scale manipulation of silicon, allowing her to telekinetically control every piece of glass in a city.
Shielder Blaster 3,<ref name="WoG1"/> Mover, Shaker As Lady Photon, stronger forcefields
Starlet Blaster/Shaker 4<ref name="23.2"/> "Darts" of light which explode, then implode.
Skidmark Shaker 2<ref name="9.1">Sentinel 9.1</ref> Creates a layer of effect on flat surfaces that create a push towards one direction and corresponding resistance towards the other. Can be stacked repeatedly on the same spot(s) for increased intensity/magnitude of effect.
Tecton Tinker ? (Shaker ?)<ref name="24.1"/><ref name="18.5"/>, Thinker ?<ref name="18.5">Queen 18.5</ref> Architecture Tinker<ref name="18.5"/>.
Topsy Shaker Alters the direction but not magnitude of gravitational pull over a wide area
Vista Shaker 9<ref name="9.1">Sentinel 9.1</ref> Can bend, stretch, or compress space
Wanton Shaker<ref name="18.5"/><ref name="24.1"/>, Breaker,<ref name="24.1"/> Stranger<ref name="18.5"/> Transforms into a telekinetic whirlwind
Winter Shaker Wide area effect that sapped heat from the environment, kinetic energy from moving objects and volition from biological life forms
Unnamed Shaker<ref name="30.2">30.2</ref> telekinetic with an emphasis on small objects
Unnamed Shaker <ref name="30.2">30.2</ref> created superheated "lasers" between two objects

Speculated Shakers

Note: This list describes the Shaker ratings of different capes. For a full overview of their abilities, please check their individual pages.

Note: This list deals with speculation. If you have a relevant and reliable citation, please add that cape to the 'Known Shakers' list. Please add capes to this list conservatively: It's meant to list capes that are generally agreed upon to be Shakers, but we lack proper citations for.

Name Known ratings Power description

References

<references/>

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