Myrddin
<infobox> <title source="name"><default>Myrddin</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Myrddin is the leader of the Chicago Protectorate team.
Personality
He is a self-professed wizard.
He vehemently opposed the D.D.I.D.<ref name="17.4"/>
Relationships
Chevalier
Myrddin had a long time friendship with the pseudo-knight. They often talked about the believer vs. the cynic.<ref name="I28x">Cockroaches 28.x (Interlude)</ref>
Alexandria
The heroine considered Myrddin a dear friend.<ref name="22.4">Cell 22.4</ref>
Appearance
Myrddin wears a brown burlap robe and cloak, and carries a gnarled wooden staff.<ref name="8.1">Extermination 8.1</ref><ref name="17.4"/> He has a metal visor that casts his face in shadow, and body armor with a raised metal collar beneath his robe. He has a thick, well-trimmed brown beard.<ref name="17.7"/>
Abilities and Powers
Carried around several pocket dimensions, which he could use for a selection of dimension-specific effects.<ref name="powerlist">Myrddin Carried several pocket dimensions, flinging them out and activating them for a selection of dimension-specific effects. - parahumanList, bolded edit by Wildbow.</ref><ref name="Cast1">Cast (spoiler free)</ref> He is aided by by making signs and words that seems to be how he categorizes and organizes his pocket dimensions. He applied his powers in versatile ways,<ref name="19.5"/> and was one of the most powerful heroes in the United States of America.<ref name="19.5"/><ref name="17.8">Migration 17.8</ref>
- He could fly, and remain unmoving in midair in the face of powerful vacuums.<ref name="17.7"/>
- He can temporarily "banish" people in a clap of thunder and a cloud of mist.<ref name="17.7">Migration 17.7</ref> He could seemingly only banish one person at a time.<ref>“Banish one?” the man with the spheres asked.
“Already banished their hostage.” - Excerpt from Migration 17.7</ref> This technique could banish even someone as massive as Echidna, although it seemed to require concentration to maintain.<ref name="19.5"/>
- He could summon multiple heroes with a wave of his staff.<ref name="19.5"/>
- He could draw a glowing symbol in the air, then detonate it, firing a blast of concussive force in the same shape as the symbol. This allowed him to target specific combatants while ignoring his teammates. Trickster speculated that this was opening a crack into a dimension filled with compressed air. He could use this power several times in rapid succession.<ref name="17.7"/><ref name="19.6">Scourge 19.6</ref> This blast could be powerful enough to push Echidna around.<ref name="19.5"/>
- Absorbed enormous amounts of matter into a sphere, which could then be launched as a hyperdense projectile.<ref>Myrddin, working with Eidolon. They stood in the center of the road, Eidolon turning the water into mist, while Myrddin gathered it. Myrddin's wooden stick was held aloft, and the mist was forming a sphere the size of a beachball at one end.
Ok, I could almost buy the wizard angle, seeing that.
Leviathan leaped from the roof of a nearby building, landing in the midst of one group that was still reeling from the wave, started tearing through them.
The armbands remained ominously silent, even as I watched the casualties.
Myrddin pointed his staff and launched that orb at Leviathan. It hit harder than anything yet, and the brute was sent flying into the interior of a nearby building.- Extermination 8.3</ref><ref name="19.5"/> The vacuum was powerful enough to pull nearby combatants toward him. He performed this trick by drawing a dark sign in midair.<ref name="19.5">Scourge 19.5</ref>
- He was able to collect the radioactive material from an area.<ref>"Myrddin caught up with me, collected all the radioactive stuff," Wanton said. - Excerpt from Scourge 19.3</ref>
- He could catch "glimpses" of how a parahuman's power functioned.<ref name="17.4"/>
- It was speculated he could rig some sort of countermeasure to keep prisoners from escaping long-term.<ref name="I12½"> Interlude 12½</ref>
His abilities didn't function properly on materials that had recently moved between dimensions, including his own pocket dimensions and Alternate Earths.<ref name="17.4"/> <ref>Wildbow on Sufficient Velocity</ref><ref name="17.4">Migration 17.4</ref> Tattletale speculated that, like Labyrinth, his power might create a dimensional rift in conjunction with Scrub's blasts.<ref name="19.4">Scourge 19.4</ref>
History
Myrddin was a long standing member of the Protectorate.
Migration
During the Simurgh's attack on Madison, Wisconsin, Myrddin met Francis Krouse and Noelle Meinhardt.<ref name="19.4">Scourge 19.4</ref>
Story Start
He took part of the battle against Leviathan, even going toe to toe with the monster<ref name="8.3">Extermination 8.3</ref>, but was eventually taken out by the creature.<ref name="8.5">Extermination 8.5</ref>
Post-Leviathan
Post-Slaughterhouse Nine
During the Battle against Echidna, Myrddin told Tattletale that trying to open a portal to Earth Aleph was too dangerous and that they didn't know if it would work. When Tattletale asked if he said that as the resident dimensional manipulator or because he was afraid it would lead to a revelation about Cauldron, he asked her what she was talking about. Miss Militia told them to stick to the matter at hand before saying that they would talk about it later to which Myrddin agreed.
When Tattletale refused to drop it, Myrddin asked if she was a clone. Skitter told him that she almost wished she was before saying it was the real her. When Chevalier asked about why Miss Militia had attacked Tattletale, she said that Tattletale could cause a catastrophic amount of damage with her information before asking them if they had read her file. Myrddin said that he had before Chevalier asked about the information Tattletale had.
Skitter told them that she could explain and Myrddin looked towards Miss Militia. When she nodded, he raised his voice and told everyone not immediately involved in their discussion to find something else to do. Gully refused to leave, even after being warned, and Myrddin told her that they were on the brink of another conflict with an S-class threat and that she and her teammates needed to clear out. She told him that she needed to know for others like her. Myrddin told her that it wasn't the time or place before the ground shook and he noted they were out of time.<ref name="19.4">Scourge 19.4</ref>
Myrddin cut Echidna off before waved his staff and releasing a group of heroes that then materialized around him. When Echidna charged them, he used his staff to write a sign in the air that then exploded outwards to strike Echidna in the face. He then worked with Chevalier against Echidna. He drew a dark sign and sucked the stream of bodies and gore that Echidna released. He then directed the matter he had sucked in as a condensed bullet at Echidna. When Echidna tried to go after Chevalier, Myrddin helped drive her back.
Later, Myrddin caught up with Echidna before hitting her with one of his 'spells'. He went very still and started to concentrate after Echidna vanished. Sometime during the battle between Echidna's clones and the heroes, his concentration was broken and Echidna was released.<ref name="19.5">Scourge 19.5</ref>
Myrddin recovered from holding Echidna at bay underneath Legend and Alexandria before taking to the air. He snuck up on Echidna and the Eidolon clone from behind, pointed his staff at the clone, and then made it disappear. He was sent flying off course when the air the clone had compressed was released before setting himself down on the ground. When the clone reappeared, Myrddin started fighting him again. The clone tried to trap him in a vacuum and hampered Myrddin's flight with headwinds and gusts, and sharp blasts of wind that Myrddin deflected or dodged. Myrddin attacked relentlessly, bombarding the clone with explosions of energy alternating with scattered releases of whatever he managed to suck in while close to the ground.
Later, Myrddin was shoved against a wall by the clone who then pummeled him with repeated blasts of wind. The clone then got close enough to trap Myrddin in his vacuum and Myrddin gave up fighting, focusing his attention on trying to escape. The clone caught him, knocked the staff from his hand, and choked him with the vacuum. Regent caused the clone to lose his grip on Myrddin's neck and air returned, thrusting Myrddin against the wall. He then fell to the ground where the clone approached him. Skitter and Regent attempted to stop the clone, but the clone managed to kill Myrddin by stabbing him in the throat.<ref name="19.6">Scourge 19.6</ref>
Trivia
References
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