Jump to content

Taylor Hebert

From Worm Wiki
Revision as of 11:47, September 8, 2017 by PigeonGuru (talk | contribs) (Gold Morning)

<infobox>

<title source="name"><default>

Taylor Hebert

</default></title> <image source="Image"></image> <image source="image"></image> <group> <header>Basic information</header> <label>Civilian name</label> <label>Alias(es)</label> <label>Gender</label> <label>Worm start</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> </group> <group> <header>Personal Status</header> <label>Status</label> <label>General location</label> <label>Family</label> <label>Relationships</label> <label>Occupation</label> </group> <group> <header>Parahuman Status</header> <label>Legal status</label> <label>Team(s)</label> <label>Previous team(s)</label> <label>Power</label> <label>Known classifications</label> </group> <group> <header>Media</header> <label>First appearance</label> </group> </infobox>

Error creating thumbnail: File missing
Skitter, as seen in her first uniform.

Taylor Anne Hebert,<ref name="14.8">Prey 14.8</ref> also known as Skitter, is the main character of Worm. Her surname is pronounced "Hee-bert".<ref>Comment on spacebattles by Wildbow</ref>

Appearance

Civilian Identity

Taylor was a tall, rail-thin, pale, young woman with long, curly black hair<ref name="9.6">Sentinel 9.6</ref><ref name="19.z">Interlude 19.z</ref> and glasses. She had a thin-lipped, wide, expressive mouth she inherited from her mother, and her large eyes and gawky figure made her look a lot like her dad.<ref name="1.1">Gestation 1.1</ref><ref name="I22">Interlude 22</ref> She was approximately 5'6" at the story's outset<ref>https://forums.spacebattles.com/posts/14723063</ref> Taylor didn't wear clothes that showed skin, or bright colors. Emma presumed this was an unconscious effort to blend in or hide.<ref name="19.ze1">Taylor kneeled in the middle of a massive puddle of juices and sodas, some of it still fizzing around her. She was drenched, head to toe, trickles still running off of the lengths of her hair. Her style of dress had changed over the past little while, in ways Taylor probably wasn’t fully aware of. She wore darker clothes now, cloaked herself in sweatshirts and loose fitting jeans. Her long hair was a shield, a barrier around her face. All measures to hide, signals and gestures of defeat.

More than that, she’d changed in behavior, had stopped fighting back. She’d stopped reacting, for the most part. Her expression was impassive. It took some of the fun out of it. It was almost disappointing. - Excerpt from Interlude 19.z</ref> At various times, she wore a brown hooded sweatshirt over a green t-shirt.<ref name="1.1"/>

As time went on and under the influence of Lisa Wilbourn she began to vary her wardrobe more. Learning to vary her appearance to blend into situations. She also grew taller and gained some muscle from her training regime and activities as a parahuman.<ref name="19.ze2">The casual display of emotion was startling. It was equally startling when, in the moment Emma’s dad slowed the car down, Taylor’s head turned, her eyes falling on them, her head and upper body turning to follow them as they passed.

She didn’t even resemble the person Emma had known way back then, not the girl who’d approached her house after coming back from camp, and not the girl who’d been drenched in juice. The lines of her cheekbones and chin were more defined, her skin baked to a light tan by the sun, her long black curls grown a touch wild by long exposure to wind. Light muscles stood out on her arms as she held a box, her dad standing back to direct.

Even her clothes. She wasn’t hiding under a hood and long sleeves. A trace of her stomach was exposed between the bottom of her yellow tank top and the top of her jeans. The frayed cuffs were rolled up at the bottom, around new running shoes, and neither Taylor nor her dad seemed to be paying any attention to the knife that was sheathed at her back. - Excerpt from Interlude 19.z</ref>

Parahuman Identity

<tabber>As Skitter= As Skitter, Taylor wore various costumes made of spider silk.

Initially, she wears a black-and-grey spider silk bodysuit with armor panels made out of insect shells and exoskeletons augmented with more spider silk. The costume's prototype had fabric that was a dirty yellow-gray color, and the armor was colored dark mottled brown-gray<ref name="1.2">Gestation 1.2</ref>. She later dyes it black with grey paneling before she goes out<ref name="1.3">Gestation 1.3</ref>. The lenses of her mask are durable, high-end swim goggles tinted to help filter out bright lights, with lenses from an old pair of her glasses sealed inside with silicon.<ref name="8.5"/> Her mask leaves the back of her head uncovered and her hair free to fly behind her.<ref name="5.10">Hive 5.10</ref>

She kept her costume clean by having bugs eat and clean any waste and wiping it down with a cloth.<ref name="6.6c1">Comment by Wildbow on Tangle 6.6</ref>

The spider-silk fabric is too tough to cut with an x-acto knife, although it can be slowly cut through using wire cutters.<ref name="1.2"/> It was mostly waterproof.<ref name="6.6c1"/> The costume lacks the full extent of the armor paneling she planned, including protection for the back of her head, but the armor covers her face, chest, spine, stomach and major joints.<ref name="1.3"/> Eventually it included shoulder pads, elbow pads, wrist guards, a chest guard and kneepads, possibly more. Each had "layers" resembling a pillbug.<ref>Comment by Wildbow on Tangle 6.6</ref> The mask design features dull yellow lenses and sections of armor designed to imitate a bug’s mandibles.<ref name="1.4"/>

Later, after a redesign, she incorporated clawed fingertips into her costume.<ref name="27.4">Extinction 27.4</ref>

Taylor has a utility compartment for storing necessary items, weapons, and insects in the shape of a spade-shaped armor panel that covers her back.<ref name="1.4">Gestation 1.4</ref>, Taylor's backpack contains "a set of EpiPens, a pen and notepad, a tube of pepper spray meant to hang off a key chain and a zippered pouch of chalk dust."<ref name="1.4"/>

In Queen 18.3, Miss Militia takes a look at the contents and sees: A handgun (Trickster's spare), a length of spider silk fashioned into a long cord, pepper spray, a change purse, containing cotton swabs (to muffle the noise), needles, smelling salts, and change, a collapsible baton, and a combat knife (sturdy enough to be used as a crowbar if needed)

|-|As Weaver= As Weaver, Taylor uses a flight pack developed and maintained by Defiant. She first wears a generic version of her costume created by Dragon, which lacks the armor of her earlier costume simply being a light grey bodysuit with cleaner, slim dark grey armor panels. The mantle around her shoulders and the cloth hanging from her belt are marked in electric blue with her personal gang emblem (a beetle facing downwards) in miniature at each corner, flipped upside down so that it faces upward. <ref name="22.6">Cell 22.6</ref>

When she deployed against Behemoth in New Delhi Defiant spray-painted her last Skitter costume white to match her new colors, but allow her additional protection.

After The Timeskip Weaver was properly outfitted with a silk body suit and her usual armor. Her later costume had extra armor, with a coil of silk hidden beneath an armor panel at the back of the hand.<ref name="27.4">Extinction 27.4</ref> Wildbow had her down in his notes as 5’8″ (175 cm), 125 lbs (56 kg) during her stay in prison<ref>Comment by Wildbow on Drone 23.1</ref>. According to her Wards physical, she was five feet and nine inches tall<ref name="25.1">Scarab 25.1</ref>. She later described herself as a hundred and thirty pounds and 5'10"<ref name="26.2">Sting 26.2</ref>

During the oil-rig battle, she wore a black bodysuit with white armor panels and lenses. She carried primarily symbolic weapons - a handgun, taser, and pepper spray - and wore her flight pack.<ref name="27.4"/> Afterward, she wore a similar costume, including flight pack.<ref name="28.3">Cockroaches 28.3</ref><ref name="29.3">Venom 29.3</ref> She carried the same tube of pepper spray, rescued from the remains of her previous costume.<ref name="28.3"/> She carried a knife in a holster, and supplemented it with a nano-thorn knife created by Defiant.<ref name="29.3">Venom 29.3</ref>

|-|As Khepri = As Khepri, Taylor wears a black bodysuit with white armor panels and lenses.<ref name="27.4"/> She is missing an arm, and appears to not be able to control her body very well. Throughout the fight with Scion, she usually had Doormaker and Clairvoyant attached to her, though when Doormaker ran out of energy for his power, she left him behind.

After the Timeskip, she wears a spider-silk version of her Weaver costume. After it's partially destroyed during the oil-rig battle, she wears a costume that combines elements of several provisional costumes she had created in different color schemes.

The name of Khepri was first seen when Contessa refers to Taylor as such. <ref name="30.7" >Speck 30.7</ref>

</tabber>

Personality

Background

Taylor is initially a shy and awkward teenage girl with a keen interest in capes. She looked forward to the part of her World Issues class where they discussed capes "since the start of the semester".<ref name="1.1" /> She had seemingly never heard of Trigger Events, but this may have been a mistake by the author.<ref>Comment by Wildbow, archived on Spacebattles</ref>

She was "'surviving', for lack of a better word," from the point her mother died, and then surviving from the point she started getting bullied -- she just wanted to get by. She responded to stress with silence and withdrawal.<ref>WoG archived on spacebattles</ref><ref name="I22" /> She suspected that she would hurt herself before she hurt the Trio.<ref name="1.2" /> However, Wildbow has stated that if she hadn't triggered, Taylor would likely have simply stopped going to school.<ref>Reddit - "What would've happened to Taylor if she'd never triggered?"</ref>

She was afraid of illegal drugs, saying she "had this sense" that they were like "an unstoppable black hole". Just the idea of being around someone that was high made her mildly anxious.<ref name="5.8">Hive 5.8</ref>

Story Start

She has shown some insecurity in her femininity, describing her long, dark curly hair as her "only feminine feature".<ref name="1.1" /> She would always stress over choosing her clothes.<ref name="6.2">Tangle 6.2</ref>

Taylor considered joining the Wards, but felt that "the notion of escaping the stresses of high school by flinging myself into a mess of teenage drama, adult oversight and schedules seemed self-defeating".<ref name="1.6">Gestation 1.6</ref> She had no trust in organized institutions, and felt happier having some independence and control.<ref name="1.6c1">Comment by Wildbow on Gestation 1.6</ref>

She had increasing difficulty attending school.<ref>Kicking myself even as I did it, I turned away and walked back down the hall towards the front doors of the school. I knew it would be that much harder to go back tomorrow. For one and three-quarter school years, I had been putting up with this shit. I'd been going against the current for a long time, and even though I was aware of the consequences I'd face if I kept missing school like this, it was so much easier to stop pushing so hard against the current and just step in the other direction. - Agitation 3.1]</ref> Sometimes she would make deals with herself to attend for part of the day, then convince herself to attend for more.<ref>I stared out the window of the bus, watching the people and the cars. On days like this, after being publicly humiliated, getting myself to the point where I was willing to walk through the door was about making deals with myself and trying to look past the school day. I told myself that I would go to Mrs. Knott's computer class. None of the Trio would be there, it was usually pretty easygoing, and I could take the time to browse the web. From there, it was just a matter of convincing myself to walk down the hall to Mr. Gladly's class.
If I just made myself do that, I promised myself, I would give myself a treat. - Agitation 3.1]</ref>

Post-Leviathan

She suffered from nightmares.<ref name="11.1c1">Commment by Wildbow on Infestation 11.1</ref>

She also started to take the lead more in engagements the undersiders participated in. Eventually taking the lead when dealing with Dragon.

Post-Timeskip

She is an exceptionally accomplished martial artist; her bug-swarm-enhanced senses enable her to react to events faster than a normal human should be able to. She can easily defeat even other experienced parahumans in hand-to-hand combat. The boost to her senses and coordination due to her swarm also allows her exceptional accuracy with firearms. Personality-wise, she is noted to be cold, distant, exceptionally driven, and even ruthless by many characters.[citation needed]

She became concerned that her passenger was influencing her behaviour.<ref name="27.3e1" /><ref name="26.2e1" /><ref name="24.4e1">Had I? Not wholly consciously. I'd set up the string, but how much of that was intentional? Was it habit, now, to have a measure on hand when dealing with any weapon?
I focused on the swarm, focused on the cords and threads that traced the room. One in the doorway, one at each of Phir Sē's feet, just waiting for me to finish the deal and bind him. Others extended between us, spiders poised to cut the threads or tie them, as the situation demanded.
The passenger, or was it me, being wary?
"I guess I did," I said. I made the spiders cut the threads between us. [...] My heart was still pounding, my mouth dry, and it wasn't just the Phir Sē thing, or the teleporter. The passenger. - Crushed 24.4</ref> She even blamed ordinary emotions on her passenger.<ref name="27.3e2">"It's been a bad day, in case you haven't noticed. You're allowed to feel bad. It's kind of normal."
Normal.
I'd been thinking of my feelings as being off-kilter, out of control, unreasonable and irrational.
Were they just regular feelings? Emotions that weren't being reined in by my discipline and bottling everything up, by distraction and disconnection?
Somewhere along the line, I'd stopped thinking about my feelings as being mixed up or fucked up and stopped concerning myself with them altogether. On a level, I'd blamed my passenger.
But I wasn't sure I could justify that with what I was experiencing now. Why would the passenger take away, gain ground in subsuming my identity and then give it back, all like this?
Was it just me?-Extinction 27.3</ref> She tried hypnosis and bartering with it to control it, to no avail. Eventually she made a kind of peace with it.<ref name="26.4">Sting 26.4</ref>

Gold Morning

Taylor's sanity begins to rapidly fracture after her shard was 're-tuned' by Panacea. Panacea's alterations reduce the range but dramatically increase the power of Taylor's control, at the cost of the 'limiter' on Queen Administrator that prevents Taylor's powers from harming her. The consequences of the loss of the 'limiter are fundamental. She immediately loses the ability to speak, read, or write and continues to degrade over the course of Gold Morning, eventually losing the ability to understand spoken dialogue.<ref>Speck 30.7 </ref>

Shards have a pre-programmed drive to cause conflict. The loss of the limiters on Taylor's Queen Administrator shard cause this quality of her power to excessively bleed into her personality. She loses the ability to understand basic human emotional cues and bodily language, ultimately interpreting nearly any and all forms of human interaction as fighting or conflict. Driven into near-total insanity by her powers, she resolves to take over the disparate Earths in order to finally have peace, but is convinced to peacefully retreat into a self-imposed exile by several heroes, including Narwhal, Rachel, Imp, Tattletale, and Glastig Ulaine.<ref>Speck 30.7 </ref>

By the end of Gold Morning, the boundaries between Taylor and the Queen Administrator shard have worn thin. Queen Administrator is able to speak and communicate through Taylor, using Taylor's own voice. <ref>“I don’t-” I started.  What had I been saying?

Not me.  The passenger.  I had to relax.  Allow myself to speak.

- Speck 30.7 </ref> Contessa compares her to other parahumans who have lost control of themselves due to the personality bleed-over from an unleashed shard. Echidna, Glastig Ulaine, and the Ash Beast are Contessa's examples of parahumans that Taylor now resembles. Taylor has by this point so degraded that she can only communicate through the assistance of powers, and needs to exert effort in order to be able to communicate as herself, instead of allowing her shard to speak for her.

Taylor ultimately expresses regret for the long chain of decisions she's made, starting from her first meeting with Armsmaster, and culminating in Scion's defeat. At a certain point the losses of friends and the moral compromises became too much, though not even she knows when or where the balance was tipped. Taylor says, in the end, that if she had a way to do it all over again, she would find a way to be a hero differently, a way to do it all better and not pay the prices she was forced to pay.<ref>Speck 30.7 </ref>

Afterwards, Taylor, now unpowered, sneaked into an isolated reality along with her father. She met her mother there. <ref>Teneral e.x</ref>

Relationships 

Civilians

Taylor had a strained relationship with the students of Winslow High. Because she was bullied extensively by "other girls and a small handful of boys" with the "trio" - Madison Clements, Sophia Hess, and Emma Barnes<ref name="1.1" /> acting as the ringleaders, she was reluctant to make friends and believed that boys didn't like her.<ref name="1.1" /> She speculates that the few boys that bullied her sought approval from three of the prettier and more popular girls.<ref name="1.1" />

As Weaver, Taylor visits Ms. Yamada for therapy. The public start to see Weaver as a hero following the New Delhi battle.[citation needed]

Teachers

Taylor disliked Mr. Gladly viewing him as one of the ‘popular kids' who had become a teacher.<ref name="1.1" />

Mrs. Knott, who taught Computer sciences, was Taylor's favourite teacher.<ref>Computer class was one of the few parts of the school day I didn't usually dread. For one thing, it was the one class in which I was doing well. [...] Mrs. Knott was an alright teacher, if not the most hands on; she was usually content to give us advanced students an in-class assignment and then focus on the more rambunctious majority for the rest of the class.</ref><ref>I looked at my teachers. At Mrs. Knott, who I'd even say was my favorite teacher, "Don't you see how fucked up this is? He's blackmailing us right in front of you, and you can't understand that this manipulation has been going on from the beginning?"
Mrs. Knott frowned, "I don't like the sound of it, but we can only comment and act on what happens in school." - Hive 5.4</ref>

Taylor's Bullies

Madison Clements, Sophia Hess, and Emma Barnes - The Trio of students responsible for bullying Taylor. Emma was Taylor's best friend from first grade to middle school, the two girls stayed at each other's houses every weekend.<ref name="1.2" /> Upon entering high school, Emma suddenly abandoned her for Sophia and Madison. The three then tormented her - Sophia physically, Madison superficially and Emma emotionally. Because Emma knew some of Taylor's psychological weaknesses, such as the death of Mrs. Hebert, she was the only one really able to hurt Taylor.

Taylor resisted attacking the trio with her powers, no matter how much she wanted to.<ref name="1.1" /> She considered the thought of her father's disappointment on seeing that she had attacked the Trio "daunting" but less than her anger and frustration with them. Emma Barnes' parents blame Taylor for their daughter's eventual death.

Danny Hebert

They develop a somewhat strained relationship after she becomes Skitter. but repair it over the time she acted as Weaver. She always saw his teachings as a source of strength.

Other Parahumans

Taylor was, in her younger days, a big fan of Alexandria and Armsmaster. As a member of the Undersiders she becomes close friends with Tattletale, Grue, and Rachel (Hellhound/Bitch). She has a somewhat more distant relationship with Regent, due to being somewhat unsettled by him.

Taylor and Grue become romantically involved after the events of the Slaughterhouse Nine arc, but the relationship is short-lived and fizzles due to dramatically different levels of potential investment in the relationship. Where Grue was unwilling to make it a 'serious' relationship, Taylor very much was.

Taylor and Clockblocker share a vaguely respectful mutual relationship despite being enemies, a connection forged by fighting with or against one another several times. This connection becomes obvious to the point that civilian rumors begin to circulate of a romantic relationship between the two. Taylor is also close to Golem, serving as something of a mentor figure. She also spends a large amount of her time with Chicago wards but is considered not to be as close with them as she is with the Undersiders. As Weaver, Taylor visits Ms. Yamada for therapy. The civilian public begfins to see Weaver as a hero following the Behemoth battle and Glenn Chamber's unauthorized release of her POV video of the battle.

After the time-skip, she is close to Golem, serving as something of a mentor figure. She also spends a large amount of her time with Chicago wards but is considered not to be as close with them as she is with the Undersiders. After recovering from her injuries during the oil-rig battle, Taylor collects a team of parahumans with a semi-rotating membership from capes she had known in the past. This group includes Lung, Tattletale, Shadow Stalker, Cuff, Tecton, and Canary at different points.

Armsmaster

He was the first real Cape that Taylor worked with. She loses her respect for him after he betrays her, and they later become brutal enemies. After gaining perspective, Armsmaster apologizes to her (which catches her off guard.) Afterwards they're able to have a civil (if not friendly) relationship.

Alexandria

Alexandria was Taylor's favourite heroine when she was a kid.<ref>Without taking the box, I tilted my head to get a better look at the front, "Alexandria.  She was my favorite member of the Protectorate when I was a kid.  Is the lunchbox collectable?"- Insinuation 2.6</ref> When she was nine, she went through a phase where wore an Alexandria t-shirt and had her mom help her look up pictures of Alexandria online; the only time she had ever been a fan of a particular hero.<ref>I didn't follow that stuff, didn't buy into the hero worship.  I'd always found the capes interesting, I'd followed the non-gossipy news about them, but with the exception of a phase around the time I was nine where I'd had an Alexandria t-shirt and had my mom help me find pictures of her online, I had never really got giddy over any particular hero. - Tangle 6.7</ref>

Lisa Wilbourn "Tattletale"

Lisa is one of the first to trust Taylor from their first meeting and eventually becomes her closest friend.

Brian Laborn "Grue"

Taylor develops a crush on him and the two date for awhile. After the timeskip, though they have long since separated, she is still surprised to see that he had moved on with someone else.

Rachel Lindt "Bitch"

The two initially have a rocky relationship, but by the end of Worm, Taylor is one of the few Rachel could call a friend.

Alec "Regent"

Taylor is wary of Regent. She knows that he's a sociopath and considers his membership on the Undersiders a necessary evil.[citation needed]

Aisha Laborn "Imp"

Taylor thinks she's annoying, but tolerates her out of respect for her brother. They develop a close personal relationship later on.

Defiant

Despite his earlier betrayal, Defiant becomes something of a friend to Taylor, or at least a respected colleague. He and Dragon work to create her equipment and ferry her from place to place, at least partly as an apology.

Abilities and Powers

Taylor posesses a form of telepathy<ref name="8.4c1">Comment by Wildbow on Extermination 8.4</ref> that grants her total control over most arthropods.<ref name="12.1c1">Comment by Wildbow on Plague 12.1</ref>

Control

She can make her subjects do things that they would not normally do,<ref>Comment by Wildbow on Spacebattles</ref> such as walk into fire[citation needed], produce so much web silk that they physically couldn't produce any more<ref name="14.4c1">Comment by Wildbow on Prey 14.4</ref> or stinging while injecting little<ref name="15.9">Colony 15.9</ref> to no venom.<ref name="6.7">Tangle 6.7</ref> She doesn't require "organized" insects. Once she stops controlling them, her bugs revert to their normal behavior patterns.<ref name="12.1c1">Comment by Wildbow on Plague 12.1</ref>

Multitasking

Taylor has an almost limitless ability to focus on multiple insects at once, or to focus on other things while also using her insects.<ref name="15.9">Colony 15.9</ref><ref name="11.2c1">Comment by Wildbow on Infestation 11.2</ref> She can give general instructions, in which case she is only vaguely aware of their movements, or guide individual insects through complex tasks, in which case she is more precisely aware of their movements and environment.<ref name="4.3c1">Comment by Wildbow on Shell 4.3</ref> However, she could be distracted by the difficulty of focusing on her insects' senses,<ref name="14.4c2">Comment by Wildbow on Prey 14.4</ref> and by Panacea's modified insects providing contradictory signals.<ref name="11.2c1" /><ref name="3.12">Agitation 3.12</ref> As of Colony 15.7, she was only capable of holding one conversation at a time, even while controlling multiple clones.

Her power would sometimes perform actions by habit,<ref name="24.4e1" /> when she was incapacitated,<ref>Hey, passenger, I thought. Do me a favor. If I get taken out of action and you step up to fight, work on taking out Jack, alright? - </ref> or when she was in an altered mental state,<ref name="26.2e1">Passenger, I thought. Been a while, trying to figure out how to make peace with the fact that you're there, that you're affecting me somehow, taking control whenever I'm not in my own mind. I think we've made strides. I've sort of accepted that you're going to do what you're going to do, whether that helps me or hurts me. -Sting 26.2</ref> without her conscious instruction.

Emotions

Taylor would sometimes use her bugs to "channel" her emotions, lending her an "aura of indomitable calm".<ref name="27.3e1">I was using my bugs to channel my feelings, even with my concerns about my passenger and how it might be merging with me. I was wearing that aura of indomitable calm, even though I wasn't sure I liked the Taylor of this past year and a half, who had been doing just that as a matter of both habit and necessity. - Extinction 27.3</ref> This can be seen with Alexandria's interrogation in Cell 22.4 , when Taylor was able to attack Alexandria and the latter was not prepared as Taylor had offloaded all of her emotional cues into her bugs and thus appeared calmer than she truly was.<ref>Wildbow - Had taylor broken, raged out, in the sense of chapter one, they would have had a scapegoat for everything that happened in Brockton Bay. She could have tapped Cauldron resources and been on the alert. But Taylor offloaded all cues to her shard. She appeared far calmer and more subdued than she was, Alexandria calibrated her approach with this in mind, and things tilted off differently. Wildbow - Taylor was absolutely not a killer at that stage, unless she had a reasonable target, and Alexandria presented herself as that target. Alexandria looked at Taylor, talked to her, and saw someone different. All of the profiling and information worked -against- her. - WoG from [1] </ref>

Senses

The sensory input from her bugs is "fuzzy" and difficult for humans to interpret.<ref name="4.3c1" /><ref name="6.1c1">Comment by Wildbow on Tangle 6.1</ref> She can sporadically hear and see clearly, but the "signal quality" is unreliable.<ref name="6.1c1" />

Practicing doesn't seem to produce results.<ref name="14.4c2" /> However, over time, Taylor does learn to more reliably hear through her bugs.[citation needed] As of Cell 22.4, she was unable to understand a phone message heard with her bugs, but was able to identify it was a recording. She was only able to discern tone of voice at "rare moments".<ref name="22.4">Cell 22.4</ref>

Based on the combined sensory input of large numbers of insects, Taylor can gain a very clear mental picture of whatever they're interacting with.<ref name="4.3c1" /> She can also sense the biology and location<ref name="8.4c1" /> of every bug she can control.<ref>Comment by Wildbow on Cell 9.1</ref> This gives her enhanced aim<ref name="26.6">Sting 26.6</ref> and the ability to dodge attacks with supernatural reaction times.<ref>I didn’t hear the rest.  Behind my back, Assault moved to kick one of the desks.  It went flying into the air in the same instant I threw myself to the ground.  I could feel the rush of wind as it passed over me, hurtling into a cubicle.  I scrambled for cover. “Prescience.  Interesting,” the Director called out, as I ducked low and used the cubicles to hide.  “We assigned you a thinker-one classification, but perhaps we fell short.” Excerpt from Monarch 16.2 </ref> However, in environments where bugs are scarce, or when dealing with materials that they don't interact with well, her image of the area can become less reliable.[citation needed]

Taylor also receives some knowledge of her bugs' biology from her power,<ref name="14.6">Prey 14.6</ref> giving her an understanding of their limits, capabilities and the effects of adaptions such as any venom they have.<ref name="2.6">“Yeah,” Lisa raised an eyebrow, “You do know which bugs you had biting him, right? Black Widow, Brown Recluse, Browntail Moth, Mildei, Fire Ants-”

“Yeah,” I cut her off, “I don’t know the official names, but I know exactly what bit him, what stung him and what the venoms do.”
--Excerpt from Insinuation 2.6</ref>

Limits

Taylor has a limited range. During periods of stress, it would increase, once reaching over six and a half blocks.<ref name="20.5">Chrysalis 20.5</ref> The increases aren't permanent.<ref>Comment by Wildbow on Infestation 11.3</ref> Nevertheless, her base range did slowly increase over time, from two blocks as when fighting the ABB to three blocks when she began to claim territory.<ref name="1.2e1">I wasn’t just grabbing every creepy crawly in a two block radius, though.  I was being selective, and I was gathering quite a few.

It would take time for all of them to arrive.  Bugs could move faster than you thought when they moved with purpose in a straight line, but even so, two blocks was a lot of ground for something so small to cover. - Excerpt from Gestation 1.2</ref><ref name="5.5e1">I generally measured things in city blocks – I’ve never been good at eyeballing distance – and I would say my range usually sat at around two blocks. - Excerpt from Hive 5.5</ref><ref name="11.2e1">Generally speaking, there were two routes I tended to go. The first put me in one spot, drawing my bugs from the area. A three block radius made for a good number of bugs.

[...]

Today wasn’t one of the days my power was working double time, with double the range. I’d wanted to make sure to reach as many as I could, so I’d started drawing the arrows and words with the bugs early. -

Excerpt from Infestation 11.2</ref>

Her power doesn't work on creatures below a certain size.<ref name="15.1c1">It’s been stated in the comments, but Taylor’s power doesn’t let her control bugs below a certain size. It’s why she can’t sense skin mites. - Comment by Wildbow on Colony 15.1</ref> At different times, she speculated that she could control anything with an exoskeleton or shell -- which wouldn't explain how she could control earthworms -- and that it was the subject having a non-complex nervous system.<ref name="3.1">“I used to think I could control anything with an exoskeleton or shell. But I can control earthworms too, among other things, and they don’t have shells. I think all it takes is that they have to have very simple brains.” -excerpt from Agitation 3.1</ref> Her power does not affect squid. It's possible that she could control bug-like Case 53s, depending on their brain makeup & chemistry.<ref name="I5c1">Um the Muse:
Hmm, I wonder if Skitter could affect the various bugmen? I know that she said that it had to do with the size of the brain involved, but how certain is that?

wildbow:
Probably would depend on their brain makeup & chemistry.

But I think the real concern wouldn’t be so much ‘Is it possible’ as the ethics involved. - Comment by Wildbow on Interlude 5</ref> At one point, Taylor attempted to distract a foe underwater by forming simulated bodies out of sea creatures.<ref>Simple lifeforms.  If there were none above the water’s surface, I’d use the ones below.  A glance above me showed one of the flying heroes above the water’s surface, watching.  Good.  We’d be able to coordinate an attack.

We were too far from the ocean floor for me to find crabs or lobsters, but there were others.

Krill.  Two inches in length, at best.  But they were alive, and I could move them.  I could use them.  Another swarm decoy, another combination attack.  Something that- Excerpt from Extinction 27.5</ref>

Skills

Taylor has come up with a multitude of creative uses of her power. For example, she can produce and manipulate large quantities of spider silk, coat her insects in petroleum jelly and capsaicin to use them like pepper spray, deploy groups of bugs to create humanoid figures,<ref name="11.3">Infestation 11.3</ref> mask her movements, and clear out rat infestations. She was able to catch containment foam on glass carried by her bugs and stick it to her attackers.<ref name="10.5">Parasite 10.5</ref> She can disguise or project her voice by having her insects buzz and chirp together.<ref name="9.6c1">Comment by Wildbow on Sentinel 9.6</ref>

She even had some tricks she wasn't consciously aware of learning. For example, she would occasionally use her bugs to cover her while she moved without noticing, making her difficult to track.<ref>All around me, PRT employees were howling in pain, their cries silenced by the lack of an audio feed.  Either the camera hadn’t picked it up, or Glenn had muted it.  They thrashed.  One reached for me, for the me on the screen, and I could see how I moved out of the way without even glancing at him.  The swarm concealed me at the same time, briefly obscuring the Skitter in the video from both the man on the ground and the security camera.  When it parted, she had shifted two or three feet to the left.  A simple step to one side in the half-second she couldn’t be seen, but it misled the eyes. And I couldn’t remember doing it.  I’d never consciously added the trick to my repertoire. -Excerpt from Drone 23.3 </ref>

Taylor had an unusually high pain tolerance, which she blamed on her exposure to a pain-bomb of Bakuda's.<ref name="29.9">Venom 29.9</ref>

Classification

Taylor was rated by PRT analysts as a Master 5,<ref name="8.5">Extermination 8.5</ref> which was later upgraded to an 8.<ref name="22.1">Cell 22.1]</ref> A rating of Thinker 1 was officially added when Emily Piggot deduced she could see through her bugs in a limited fashion.<ref name="22.1" /><ref name="18.3">Queen 18.3</ref> Piggot suggested that this should be upgraded when Taylor admitted she came up with the plan to raid the PRT to stop Dragon and demonstrated the ability to anticipate incoming attacks through her bugs,<ref name="16.2">Monarch 16.2</ref> but she was still classified as a thinker-one after Piggot had left office.<ref name=":0">"Arthropodokinesis, arthropodovoyance," the Deputy Director said.  "She's on record as a master eight, thinker one.  The thinker classification is key here: ex-Director Piggot noted Skitter can see through her bugs' eyes." [...] Director Tagg nodded slowly, then rubbed his chin again.  The movement of his wrist against his armrest nearly killed the bug I had in between his dress shirt and jacket.  "Agreed.  I already informed each of my officers to treat her as though she had a two point classification in every category, or two points higher in cases where she's already received scores.  Brute two, mover two… all the way down the list.  It won't do to underestimate her." - Cell 22.1  </ref>

Later Director Tagg ordered her to be treated as a Master 10, Thinker 3 with an additional rating of 2 in every other category; in order to make sure his soldiers didn't underestimate her<ref name=":0">"Arthropodokinesis, arthropodovoyance," the Deputy Director said.  "She's on record as a master eight, thinker one.  The thinker classification is key here: ex-Director Piggot noted Skitter can see through her bugs' eyes." [...] Director Tagg nodded slowly, then rubbed his chin again.  The movement of his wrist against his armrest nearly killed the bug I had in between his dress shirt and jacket.  "Agreed.  I already informed each of my officers to treat her as though she had a two point classification in every category, or two points higher in cases where she's already received scores.  Brute two, mover two… all the way down the list.  It won't do to underestimate her." - Cell 22.1  </ref> and to authorize additional means of containing her.<ref name="SB56">Tagg slaps a '2 of everything' on Taylor because it gives full authorization for all special measures, and it's a constant reminder to his people that she's a threat in every department... Comment by Wildbow on spacebattles</ref>

Taylor's trigger event, which involved both an environmental stressor and a thinker stressor, led her primarily Master power to have Thinker and Shaker overtones.<ref><TFS> Is the fact that Taylor was trapped a reason why her Master powers act the same way as Shaker powers do?
<soulpelt|> do tell
<Wildbow> Yeah, there's overlap.
[...]
<soulpelt|> Taylor is needing help from being trapped in a sucky environment.
<Wildbow> Environmental stressor, thinker stressor, more thinkery shakery master power. - Wildbow on IRC, archived on SpaceBattles</ref>

Quotes

  • (To Lung): "Don't underestimate me."
  • (To Triumph): "Sorry. I didn't want this to go this far."
  • (To Doctor Mother): "I know what that's like, I've walked down that road. Maybe not so ugly a road, but I've gone that route. All the way along, I told myself it sucked, but I wouldn't do it differently. I did everything I did for a reason. Except now, having reached the point I was working towards, I finally do regret it all. The last two years, the way I treated my teammates, leaving the Undersiders... I'd change it all in a heartbeat."<ref>https://parahumans.wordpress.com/2013/08/17/extinction-27-2/</ref>
  • (To Tecton): “Being good or bad was never a thing for me.  Not really.  It was all about the actions I was taking and why."
  • "I didn’t follow that stuff, didn’t buy into the hero worship. I’d always found the capes interesting, I’d followed the non-gossipy news about them, but with the exception of a phase around the time I was nine where I’d had an Alexandria t-shirt and had my mom help me find pictures of her online, I had never really got giddy over any particular hero." - Tangle 6.7

Trivia

  • Taylor likely triggered Monday the third of January 2011 as it was described as the first day of school in the new year.
  • "Khepri" is a god in ancient Egyptian religion connected with the scarab beetle, because the scarab rolls balls of dung across the ground, an act that the Egyptians saw as a symbol of the forces that move the sun across the sky.
  • Glaistig Uaine calls Taylor "Queen Administrator"<ref name="25.5">Scarab 25.5</ref>, queen being one of the regal titles that Glaistig Uaine uses for those with powerful and fully developed shards<ref name="27.4">Extinction 27.4</ref>, which became a popular fan nickname for the power.

Fanart Gallery

<tabber>Civilian=

|-|Skitter=

|-|Weaver=

|-|Khepri=

</tabber>

References

<references/>

Navigation

Template:Undersiders Template:PRT Dep04 Chica