Scrub
<infobox> <title source="name"><default>Scrub</default></title>
<image source="Image"></image> <header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Age</label><default>Unknown</default> <label>Relations</label> <label>Family</label> <header>Professional Status</header> <label>Occupation</label><default>Mercenary</default> <label>Occupation</label> <label>Alignment</label><default>Villain</default> <label>Classification</label> <label>Status</label> <label>Location</label> <label>Teams</label><default>Faultline’s Crew</default> <label>Previous Team</label> <label>Base of Operations</label> <header>First Appearence</header> <label>Web Serial</label><default>Unknown</default> </infobox> Scrub is a former recruit of the Merchants, eventually he settled with Faultline's Crew.
Personality
He fell prey to the strength and protection that the Merchants offered. Has issues with communication.{cite}
Relationships
Seems to care more for people's actions than their intent, choosing to offer his Cauldron vial to Doug, who tried to pull him out of the melee, over Rick, who did not even try.
Appearance
As a result of his trigger Scrub has white hair that has traces of white smoke coming out of it. This smoke also billows from his eyes, ears, nose, and mouth, along with a glow that emanates from the same.<ref name="Cast1">Cast (spoiler free)</ref><ref name="11.6"/>
Abilities and Powers
Scrub's power creates essentially un-aimed spherical holes in his surroundings, cutting through anything they hit, although they seem to leave the ground untouched. Tattletale speculates that his power works via Portal Cuts — he chooses spherical volumes, and their contents are replaced with the contents of the corresponding sphere on an alternate Earth with similar geography, architecture, etc.<ref name="19.3">Scourge 19.3</ref><ref name="Cast2">Cast (in depth)</ref> The blasts created are due to differences in atmospheric pressures between the two worlds.<ref name="playtest"/> He can kick his power up a notch increasing the frequency of his manifestations.<ref name="I12 e3">Crawler was one of the two group members who had yet to rejoin the group. He was engaged with a young man with a glow that suffused his hair and emanated from his eyes and mouth. White flashes appeared with little accuracy and devastating effect, carving spherical chunks out of the brute. This only encouraged the monster, and Crawler eagerly paced closer, his wounds closing together with a startling rapidity. So few things could hurt Crawler these days that Jack rarely got to see the regeneration in full effect. Crawler’s healing powers appeared to play out in fast-forward when compared to even the regenerators who could heal wounds in seconds. Hundreds of pounds of flesh were replaced in one or two heartbeats.
One eruption of light hit Crawler in the dead center of his chest. It made him pause, no doubt removing one of his hearts and some of his spinal cord. The boy with the glowing hair pushed his power into overdrive, calling forth a series of flashes that exploded in close succession. - Excerpt from Interlude 12</ref>
The amount of capes around him when Scrub triggers contributed to him manifesting a mild trump aspect to his power, able to negate many power-based defenses.<ref name="R4">Reddit Comment by Wildbow.</ref>
History
Post-Leviathan
Attended a party at the dilapidated mall and triggered in the midst of one of the gladiatorial combat orchestrated by Skidmark<ref name="11.6">Infestation 11.6</ref><ref name="Cast1"/>. He did not have control of his abilities after triggering and this was not helped by being suddenly attacked by Shamrock as part of Faultline's assault on the Merchants.
He survived the Slaughterhouse Nine's decimation of the Merchants and was able to temporarily disable Crawler<ref name="!12">Interlude 12</ref>, but he still had not gained control of his abilities.<ref name="I12C1">Also, reworded from ‘blasts’. It’s a word I’m using too much, and it misleads, as you suggest. He still doesn’t have consistent control/accuracy with his power. - Wildblow's comment on Interlude 12</ref>
Post-Slaughterhouse Nine
After this, Scrub fell in with Ballistic's crew, indirectly serving Coil. With the falling out between Ballistic's employer and the Undersiders, and the subsequent release of the Travelers fifth member things turned out badly, Scrub was captured by the PRT. Eventually during the crisis Tattletale convinced him to work with Labyrinth to provide a solution to the Echidna Crisis.
Post-Echidna
Started opening inter-dimensional portals with Labyrinth as part of a duo<ref name="19.7">Scourge 19.7</ref>. His time with Faultline's crew seems to have become a long-term enterprise.<ref name="Cast2"/>
Post-Timeskip
Joined Faultline's crew on a more permanent basis.
Gold Morning
Was important in the final hours of Gold Morning, replacing Doormaker whose power has run out.<ref>Speck 30.6</ref>
References
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