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Foresight

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Revision as of 13:34, January 5, 2018 by Imnoneo (talk | contribs) (Added appearance and focus sections)


<infobox>

 <title source="name">
   <default>Foresight</default>
 </title>

<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Alignment</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> Foresight were a hero team active after Gold Morning.

Structure

The team seems to have a big proportion of thinkers.

Members

Appearance

Foresight has a strong aesthetic running through their costumes including: a mask or helmet design where each of the members of the team lacks eyeholes, paneled body armor and loose fabric elsewhere, iconography worked into the panels.

Described as "... ninjas from movies, with the mix of lightweight costumes and armor, but without the Eastern style."

Their team symbol is a stylized eye, sans pupil, with an exaggerated ‘4’ struck out in bold lines that extends well past the curved lines of the eye.

Team Focus

Foresight strives to move forward by assisting the 'little guys', tackling special issues, and by taking action in a calculated way.

They do this by providing support to the megalopolis ad police in way of patrols and events. They make strategic strikes on priority targets weekly.

History

Background

Formed from progressive members

Early Ward

The Wardens aimed to use Foresight to oversee political processes of Gimel.US<ref>Interlude 2 II</ref>

References

<references/>