Foresight
<infobox>
<title source="name"> <default>Foresight</default> </title>
<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Alignment</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> Foresight were a hero team active after Gold Morning.
Modus operandi
Foresight strives to move forward by assisting the 'little guys', tackling special issues, and by taking action in a calculated way.
They do this by providing support to the megalopolis ad police in way of patrols and events. They make strategic strikes on priority targets weekly.<ref>More news articles. Some capes were taking on roles as icons and iconoclasts for the various movements in the civilian sectors. Four hero teams led the ‘icon’ groups. Advance Guard, Foresight, the Shepherds and the Attendant. - Excerpt from Daybreak 1.8</ref><ref name="II2.1 e2">“I know you want to move forward, you’re interested in helping the little guys, tackling the right issues, and take decisive, needed action in a calculated, smart way.” - Excerpt from Flare 2.1</ref><ref name="II2.1 e1">Foresight had a strong aesthetic running through their costumes. Primary among those things was a mask or helmet design where each of the members of the team lacked eyeholes. Helmets with opaque visors, masks without eyes. The aesthetic involved lots of paneled body armor and loose fabric elsewhere, with iconography worked into the panels. It made me think of ninjas from movies, with the mix of lightweight costumes and armor, but without the Eastern style.
Their team symbol was a stylized eye, sans pupil, with a wildly exaggerated ‘4’ struck out in bold lines that extended well past the curved lines of the eye. - Excerpt from Flare 2.1</ref><ref>I looked over my shoulder. The two at the side of the room were Effervescent and Relay.
Effervescent was an emotion manipulator with an emphasis on stunning people. Relay was capable of some complex moves with teleportation I wasn’t sure I had a grasp on, most of which seemed to amount to them teleporting to where others were, shunting that person to a random position elsewhere, and he also had some ability to communicate without words, both sending and receiving.
“Can I ask?” I asked.
“Ask?” Countenance asked me.
I indicated the pair. “I get the impression they’re communicating something to you, and you sound like you’re winding up to tell me no. Both took some shifts at the portals, watching the refugees as they came in to make sure there was no trouble, which makes me think they’re thinkers, they read people, and they’re reading me.” - Flare 2.1</ref>
Structure
The team seems to have a big proportion of thinkers.
Members
Appearance
Foresight has a strong aesthetic running through their costumes including: a mask or helmet design where each of the members of the team lacks eyeholes, paneled body armor and loose fabric elsewhere, iconography worked into the panels.
Described as "... ninjas from movies, with the mix of lightweight costumes and armor, but without the Eastern style."
Their team symbol is a stylized eye, sans pupil, with an exaggerated ‘4’ struck out in bold lines that extends well past the curved lines of the eye.
History
Background
Formed from progressive members
Early Ward
The Wardens aimed to use Foresight to oversee political processes of Gimel.US<ref>Interlude 2 II</ref>
References
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