Miss Militia
[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of cleanup]]<infobox>
<title source="name"><default>Miss Militia</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Hannah, also known by Hana or her superhero identity Miss Militia, was a member of the Brockton Bay Protectorate.
Personality
Hannah remained a very steady, rational character throughout Worm, contrary to most other parahumans.
She suspected that her power had taken the angriest parts of her, the most childish parts, the parts of her that dreamed, and those that forgot, and given them concrete form in her power.<ref name="7.x"/>
Skitter observed that she seemed like a person who followed the letter of the law rather than risk her job.<ref name="22.1">Cell 22.1</ref> Triumph noted that she was the leader of the Protectorate because of her unwavering loyalty and willingness to not only abide by the rules but to fight for them.<ref name="I15">15.x (Interlude; Rory Christner)</ref> She didn't see any reason to complain about arbitrary difficulties, like having to spell her name a different way, compared to the hardships of her village. She genuinely loved the United States of America, although she recognized it had flaws, like anything touched by human hands.<ref name="7.x"/>
Miss Militia said that she preferred not to have to be the one to make difficult decisions, preferring to reserve her strength. She didn't want to be forced to take on a leadership role with its extra responsibilities.<ref name="22.6">Cell 22.6</ref>
She remembered what she saw during her vision , but believed she was the only one, having observed that other people would forget even if they briefly realized. She believed what she had seen was God, or possibly an angel, granting her her powers. She had resolved not to mention it to anyone, but she briefly suspected Alexandria or Dragon might remember.<ref name="7.x"/>
Miss Militia is one of the few capes that can get away with using guns.<ref>For a cape like Miss Militia, who has a power that allows her to produce any of a variety of guns at will, the path to a trusted reputation was likely met with initial resistance (ie. initially negative) but her strict allegiance to the Wards (and later the Protectorate) and her consistent use of nonlethal ammunition and shots aimed with the intent of being nonlethal earned her a trusted and positive reputation overall. - WD Rulebook: Gameplay Rules, document by Wildbow</ref>
Relationships
She was friends with Armsmaster and Chevalier.<ref name="7.x"/> She and Chevalier briefly dated.<ref name="I24">Interlude 24</ref>
She considered Skitter intelligent and resourceful.<ref>Excerpt from Cell 22.4</ref><ref name="22.1">Excerpt from Cell 22.1</ref>
Appearance
Dark haired and olive skinned, Miss Militia wears a scarf and sash around her waist patterned after the American flag, and stylized, fitted army fatigues<ref name="Cast1">Miss Militia – A prominent member of Brockton Bay’s Protectorate branch, wears army fatigues with an American-flag scarf and sash, possesses a semisentient energy that can alter itself to take the form of various weapons. - Cast (spoiler free)</ref> that accentuated her curves.<ref name="I3">Interlude 3</ref><ref name="Cast2"/> She has perfectly shaped white teeth, courtesy of American dentistry.<ref name="7.x"/>
As a Ward, she wore an urban camouflage tank top and a blue scarf, emblazoned with a shield emblem.<ref name="I24"/>
Abilities and Powers
Hannah's power is a green and black,<ref name="21.5">Excerpt from Imago 21.5</ref><ref name="7.x"/> semi-sentient<ref name="Cast1"/> blur of energy that can form into ordinary-looking weapons. She can re-summon the weapon at will, collapsing it back into energy.<ref name="21.5">[1] from Imago 21.5]]</ref><ref name="6.6">Tangle 6.6</ref>
She can re-summon a weapon if it runs out of ammo, reloading it,<ref name="19.1">Excerpt from Scourge 19.1</ref><ref name="14.6">Excerpt from Prey 14.6</ref> or if it jammed.<ref name="list">Hannah Miss Militia Can call forth conventional weaponry, or modify the summoned weaponry at will. Protectorate - Parahuman List; bolded edit by Wildbow</ref> This made it easier to use nonlethal ammunition, such as rubber bullets.<ref name="9.6"/>
The weapons she creates vibrate slightly, as if alive.<ref name="21.5"/>
Her power influences her ability to use the weapons, enhancing her draw time and aim, and subtly adjusting their balance.<ref name="SB1"/> She was able to accurately shoot a target's head and neck.<ref name="19.5"/> She claimed that she could re-summon her weapon from someone's hands and shoot the wielder before they could react.<ref name="21.5"/>
A side benefit of her power is that she doesn't need to sleep,<ref name="Cast2"/><ref name="29.1"> Venom 29.1</ref><ref name="7.x"/>, making her a Noctis cape<ref name="29.1"/> although she could if she wanted. Even then, she didn't dream, but instead replayed past events over and over in perfect detail. She rarely did so because of her traumatic past.<ref name="7.x"/>
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The weapons Miss Militia has created include:
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History
Background
Hana was one of seven children who were the only survivors of a small Kurdish<ref>Another comment by Wildbow on Reddit</ref><ref name="Reddit1">Yes, Miss Militia is Kurdish around the time (loosely; alt history pushed things around a smidge) the separatist Kurdistan Worker's Party (PKK) were involved in a guerilla war with Turkey.
Keep in mind that she was a child, for one thing, and that
the cold war took a slightly different direction thanks to scion, shifting alliances and geopolitical climate, which means it isn't so cut and dry. - Comment by Wildbow on Reddit</ref><ref name="Cast2">Miss Militia – Current leader of Brockton Bay’s Protectorate. Accompanied by a semi-sentient energy that can transform into modern military armaments, including guns, grenades and melee weapons. A side benefit of her power is that she does not need to sleep. Is actually a Kurdish refugee who triggered at a young age when Turkish forces attacked her village and abducted the children to use as bait for landmines and traps. Dark haired and olive skinned, Miss Militia wears a scarf and sash patterned after the American flag, with stylized, fitted army fatigues. - Cast Page (In-Depth)</ref> village attacked in 1985 by Turkish soldiers. She had her trigger event while she was being used as a human minesweeper by said soldiers. Most of the survivors were evacuated to the U.K., but when her power caused problems with the metal detector she ended up being rescued by an American and brought to the United States, where she was fostered and given a place in the Inaugural Wards Team, and her name was anglicized from Hana to Hannah.<ref name="7.x">Excerpt Buzz 7.x</ref><ref name="I24">Interlude 24</ref>
She formed lasting friendships with many of her teammates. A few years into her time with the wards, Hannah had a short relationship with Chevalier. Beyond a few dates, however, they drifted apart, both being too busy with where their lives were heading.<ref name="I24"/>
At some point, she worked directly under Alexandria.
Story Start
When the Undersiders attacked the gallery, Hannah was able to capture Regent but was unable to keep him contained. The Undersiders were able to escape.
Weeks later, Hannah had woken up from her annual sleep, and was reflecting on her trigger event when she talked with Dragon and Armsmaster, learning she would be placed in command of the team and that Brockton Bay was about to be hit by an Endbringer.
Gold Morning
Tried to look after the young Wards.
Allegedly shot her phone because she did not need encouragement.
Post-Gold Morning
Dealt with a Broken Trigger and with the help of Vista talked with Bitch.
Early Ward
Two years after Gold Morning Hannah was considered one of the Wardens key members, and has her own statue in the HQs lobby.<ref name="II3.6">Inside the building, statues of key members stood off to either side of the lobby. Chevalier, Narwhal, Valkyrie, Legend, Cinereal, Stonewall, Topflight and Miss Militia.
[...]
“Is Weld getting a statue?” Tristan asked.
“Not for a while,” Sveta said. “That’s more for people who’ve put in the years, and he only just got in. He’s got a preliminary thing in the gift shop.” - Excerpt from Glare 3.6</ref>
Trivia
- She is the only known parahuman to naturally remember the vision she had during her trigger event.
- An alternate version of Hannah appeared in Eden's vision of the future, wielding "a great cannon that constantly changes, expanding and contracting like a living thing".<ref name= "29.9">Venom 29.9</ref>
Fanart Gallery
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Image by YunYunHakusho on Reddit -
Image by babylonsheep on SpaceBattles.
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Image by babylonsheep on SpaceBattles.
References
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