Final Hour
<infobox> <title source="name"><default>Final Hour</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>
A guy who can waste time strategically.
Personality
Given his powers and his teams location it's likely he harbored special enmity towards Snubnose. As his EMP power could not seem to affect the obvious Tinker.[citation needed]
Appearance
Final Hour is more muscular than average. What sets him apart is his large brass arm, covered in vents billowing red smoke, with a blunt end resembling a hairdryer. The armored limb connects to brass armor that covers his head and half of his body.<ref name="4.3 e2">Final Hour was more muscular, with tech wrapped around one of his arms, ending in a blunt design that resembled a brass hairdryer, with red smoke pouring from the fans and vents along its length. Aside from the brass helmet he wore, which covered his entire head the armor covered only half of his body.
[...]
They all shook hands. Snag’s giant mechanical hand made for a peculiar image as it met Final Hour’s hair-dryer stub of a limb and the two shook. - Excerpt from Shade 4.3</ref>
Abilities and Powers
Targeted slowing effect that reduces the flow of time for a single target.<ref name="4.3 e1">“I’ll get to that momentarily. I’m doing these guys out of order. Final Hour, he has a targeted slow. One target at a time, if he’s aware of them, he can slow them, as an ongoing thing. He can swap it with a moment’s notice. Tinker gear applies other effects to slowed targets. Makes it so being slow also crushes you and makes it hard to breathe, or chills you. Makes it so he can target a friend and make it so they fall slow, and reduce the impact of their landings. He had a thing which screwed with-”
[...]
Where had I been? Final Hour, right. “He could attach an EMP thing to his slow that slightly hampered powers, made machinery grind to a halt. All through this oversized thing he wore that covered his arm and hand.”
“He’s wearing it now,” Sveta said.
“Okay, right, can’t see while I’ve got the phone to my ear. Foresight said they were using Final Hour to mask their business dealings. He was their heavy hitter and he might still be. I was thinking he might be using the EMP thing or something like it to keep people from looking in.”
“I hope they don’t use it,” Kenzie said.
“Probably wouldn’t work outdoors,” I said. - Excerpt from Shade 4.3</ref>
Can use the targeted slow to create time sinks where business can be conducted without outside observers watching or recording things.<ref name="3.6 e1">“They use Final Hour to cover other business. Even if you avoid being caught in the sweeps, you won’t be able to look or listen in if they’re conducting meetings in banked timestreams.”” - Excerpt from Glare 3.6</ref>
Equipment
The arm device he wears allows him to modify his "slow", creating different effects on those within the field.<ref name="4.3 e2"/>
History
Background
Worked in Seattle as a villain with the Speedrunners.
Gold Morning
Probably fought during the event, if not he was probably dragged into it as others were.
References
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