Bamet
<infobox> <title source="name"><default>Bamet</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> A high ranking member of the Mathers clan.
Appearance
Wore all white, with a pale leather mask.<ref>The color coding of Fallen came to mind- two were in white, with Mama Mathers being one, held up by two people at the treeline. Another wore white and hung even further back, peering through the woods while wearing a pale leather animal mask.
- Excerpt from Pitch 6.4</ref>
Abilities and Powers
Had the ability to imbue animals with human traits, at the expense of stealing them from human subjects. These changes are permanent.<ref> amet mutates with a touch. Permanent physical mental change. Uses stolen features to alter animals and make them smarter. Would be near stables. from Pitch 6.2</ref>
History
Early-Ward
Attempted to help defend the Fallen compound from invaders.
Post-Fallen fall
Was presumably imprisoned alongside the other captured Fallen.
References
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