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The Shepherds

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[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of completion]]

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   <default>The Shepherds</default>
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<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Alignment</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> The Shepherds<ref name=":0">Shepherd’s Crook and Thread Link (not many posts)
Team started up and fell apart.  Reason why?  One ex-nemesis and lover of the team leader was invited to the team.  They went full yoko.  Shepherds no more. - Excerpt from Glow-worm P.3</ref><ref>The group is the shepherds.  Shepherd's crook is a pun. - Wildbow on Reddit</ref> are several heroic teams of consequence.

Goals and Methods

First Iteration

Much like The Attendant, the group were cautious and politically conservative, although they differed on the details.<ref name="II1.8">Daybreak 1.8</ref><ref name="II2.1">Flare 2.1</ref> The Shepherds attracted the largest volume of religion-focused capes, as well as a couple of ex-members of Empire Eighty-Eight.<ref name="II2.1e1">They’re pretty conservative. In a lot of respects. A lot of the religious capes went to the Shepherds and will be part of the Attendant.
“Yeah,” I said. “One or two of the sketchy people from Empire Eighty-Eight, too.” - excerpt from Flare 2.2</ref>

Second Iteration

Basically The Attendant

Structure

Second Iteration

After The Attendant absorbed the Shepherds and then rebranded with their name they split into three teams with a shared approach, name and symbol.<ref name="2.1 e1">With the teams merging, we’re taking on a lot of others. We’ll be breaking up into three sub-teams later, but all with the same name and brand. - excerpt from Flare 2.1</ref> Much like the Protectorate of yesteryear.

Members

History

Background

Eden foresaw a possible future where the Shepherds were the enemies of the Wardens, who believed they had created powerful "superweapons". In reality, Eden herself was influencing them both to prevent peace. However, this future never came to pass and Eden was slain.<ref>“And you believe it is the Shepherds who are responsible?”

The entity shook its head. “I can’t know. You’ve seen for yourself, the powerful blocks they’ve put in place against powers. But enough clues point to the Shepherds.” - Excerpt from Interlude 29</ref>

Post-Gold Morning

The Shepherds were established, but fell apart relatively quickly. This was blamed on the decision to invite the "ex-nemesis and lover" of the team's leader onto the team.<ref name=":0" /> This was discussed as an example of the failure of the Amnesty on Parahumans Online.<ref>Glow-worm P.3</ref>

Early-Ward

Most of the remaining membership of the group was folded into the Attendant.<ref name="II1.8">Daybreak 1.8</ref><ref name="II2.1">Flare 2.1</ref> The Attendant changed their name to The Shepherds.

References

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