Jump to content

Foresight

From Worm Wiki
Revision as of 07:33, March 18, 2019 by Ethicalhamjimmies (talk | contribs) (Members: Typhlosis is part of the PRTCJ)


<infobox>

 <title source="name">
   <default>Foresight</default>
 </title>

<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Alignment</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> Foresight is a hero team active after Gold Morning.

Modus operandi

Foresight strives to move forward by assisting the 'little guys', tackling special issues, and by taking action in a calculated way.

They do this by providing support to the megalopolis ad police in way of patrols and events. They make strategic strikes on priority targets weekly.<ref>More news articles. Some capes were taking on roles as icons and iconoclasts for the various movements in the civilian sectors. Four hero teams led the ‘icon’ groups. Advance Guard, Foresight, the Shepherds and the Attendant. - Excerpt from Daybreak 1.8</ref><ref name="II2.1 e2">“I know you want to move forward, you’re interested in helping the little guys, tackling the right issues, and take decisive, needed action in a calculated, smart way.” - Excerpt from Flare 2.1</ref><ref name="II2.1 e1"/><ref>I looked over my shoulder. The two at the side of the room were Effervescent and Relay.

Effervescent was an emotion manipulator with an emphasis on stunning people. Relay was capable of some complex moves with teleportation I wasn’t sure I had a grasp on, most of which seemed to amount to them teleporting to where others were, shunting that person to a random position elsewhere, and he also had some ability to communicate without words, both sending and receiving.

“Can I ask?” I asked.

“Ask?” Countenance asked me.

I indicated the pair. “I get the impression they’re communicating something to you, and you sound like you’re winding up to tell me no. Both took some shifts at the portals, watching the refugees as they came in to make sure there was no trouble, which makes me think they’re thinkers, they read people, and they’re reading me.” - Flare 2.1</ref>

Structure

The team seems to have a big proportion of thinkers. Including 'lie detection' types.<ref>Beacon 8.4</ref>

Warden Response

They are an affiliated team with Warden support, and are presumably working with the larger hero organization to deal with a long term problem.<ref name="I2 e5"> - Excerpt from Interlude 2 II</ref>

Foresight has a strong aesthetic running through their costumes including: a mask or helmet design where each of the members of the team lacks eyeholes, paneled body armor and loose fabric elsewhere, iconography worked into the panels.

Described as "... ninjas from movies, with the mix of lightweight costumes and armor, but without the Eastern style."

Their team symbol is a stylized eye, sans pupil, with an exaggerated ‘4’ struck out in bold lines that extends well past the curved lines of the eye.<ref name="II2.1 e1">Foresight had a strong aesthetic running through their costumes. Primary among those things was a mask or helmet design where each of the members of the team lacked eyeholes. Helmets with opaque visors, masks without eyes. The aesthetic involved lots of paneled body armor and loose fabric elsewhere, with iconography worked into the panels. It made me think of ninjas from movies, with the mix of lightweight costumes and armor, but without the Eastern style.

Their team symbol was a stylized eye, sans pupil, with a wildly exaggerated ‘4’ struck out in bold lines that extended well past the curved lines of the eye. - Excerpt from Flare 2.1</ref>

Members

History

Background

Formed from progressive members.

Early Ward

The Wardens aimed to use Foresight to oversee political processes of Gimel.US<ref name="I2II"> - Excerpt from Interlude 2 II</ref>

Cedar Point falls into appointed zone of responsibility of Foresight, but they were too preoccupied with other activities to act there. Victoria managed to broker a deal for her team to assist there. <ref name="II3.6">Glare 3.6</ref>

Post-Fallen fall

Continued cooperation with the newcomers.<ref name="II7.6">Torch 7.6</ref>

Post-Goddess' Takeover

Some unspecified members were present during The Wardens attempt to stop March from reaching Brockton Bay time-bubbles.<ref>Heavens 12.all</ref>

References

<references/>