Jonathan Miller
<infobox> <title source="name"><default>Jonathan Miller</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> The Old Man, aka Jonathan Miller, known to PRT as Case 12, was a gang leader in Wichita, and later the proprietor at The Lodge.
Abilities
He receives memories from people who have consumed part of his tissues or bodily fluids, including blood, spit, and flesh. He receives these memories when they go to sleep.
History
Background
Gold Morning
Survived the event.
Early-Ward
Opened a new bar on the outskirts of civilization and arranged alliance with Marquis.
Post-Time Bubble Pop
During Victoria and Tattletales investigation, the Old Man was outed.<ref>Black 13.8</ref>
Trivia
- Jonathan Miller appeared in Wichita Weaverdice campaign.
References
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