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Jonathan Miller

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<infobox> <title source="name"><default>Jonathan Miller</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
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<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> The Old Man, aka Jonathan Miller, known to PRT as Case 12, was a gang leader in Wichita, and later the proprietor at The Lodge.

Appearance

The Old Man is an older black man, who is roughly in his sixties, with a white beard, no hair on the top of his head, but trimmed hair on the sides and back. He wears an earring in one ear.<ref>Behind the bar was a man in his sixties with deep black skin and a white beard, no hair on the top of his head, but trimmed hair at the sides and back. An earring glinted in one ear.- Black 13.8</ref>

Abilities

He receives memories from people who have consumed part of his body, including blood, and flesh. He receives these memories when they go to sleep at the same time as him. The memories he receives are vague, but allow him to get an instinctive feel of who the person is, and how they act.<ref>I wracked my brain. I’d read the file a dozen times, but the last time was a year ago. “When he slept, if people he was linked to were sleeping at the same time, he’d get their memories from the day. Vague, not complete memories, but enough to piece most things together. It gave him other advantages, an instinctive knowledge of how people would react or respond, after he slept. Made it more effective if he went after them, presumably, but he was careful, favored sending people instead of going himself, or attacking them in subtler ways.” - Excerpt from Black 13.9</ref>

History

Background

Gold Morning

Survived the event.

Early-Ward

Opened a new bar on the outskirts of civilization and arranged alliance with Marquis.

Post-Time Bubble Pop

During Victoria and Tattletales investigation, the Old Man was outed.<ref>Black 13.8</ref>

He was somehow compromised by Teacher's Cauldron.<ref>Black 13.x</ref>

Trivia

References

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