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Khonsu

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Revision as of 13:34, April 7, 2021 by 192.95.4.125 (talk) (Minor fixes to Abilities and Powers section.)

<infobox> <title source="name"><default>Khonsu</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Unknown
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Khonsu is the fourth Endbringer to appear.

Appearance

Khonsu stands somewhere between Leviathan and Behemoth in height.<ref name="25.4 e2">It stood somewhere between Leviathan and Behemoth in height, if I ballparked by the number of stories in the adjacent buildings. I waited patiently for the view to clear, revealing more details. Clues, as if there was a solution to what we faced here. - Excerpt from Scarab 25.4</ref> He is also broad, looking like a feral Buddha. Khonsu is jet-black with something white or silver bordering the edges of his various features. Although Khonsu does not wear clothes, he has features somewhere between leaves and fins that curl away from elbows, wrists, fingers, and around his legs. These features have elaborate designs at the edges: they make his fingers/toes resemble claws and leave dangerous looking blades elsewhere.<ref name="25.4 e3">I pegged him as a he before I saw too much else. He was broad, a Buddha in physique, if more feral in appearance. He was as black as night, with something white or silver giving definition around the edges of his various features. He didn’t wear clothes, but he had features somewhere between leaves and fins, with elaborate designs at the edges, curling away from elbows, his wrist, his fingers and around his legs. It made his fingers and toes into claws, and left dangerous looking blades elsewhere. - Excerpt from Scarab 25.4</ref>

Khonsu's face is fixed with a permanent snarl, his teeth silvery white behind ebony lips. He also has tendrils like the whiskers of a catfish that mark the corners of his mouth.<ref name="25.4 e4">His face was a permanent snarl, frozen in place, his teeth silvery white behind the ebon lips. Tendrils like the whiskers of a catfish marked the corners of his mouth. - Excerpt from Scarab 25.4</ref> Khonsu is also covered in gill-like gaps that have a white glimmer, reminiscent of a tiger. He has a perfect sphere making up the center of his body;<ref name="25.4 e5">All across the exterior of his body, there were gaps, like the gills of a fish, and that brilliant white or silver glimmered from beneath, a stark contrast to the absolute black that marked the rest of him. It made me think of a tiger. And at the center of it all, quite literally, there was a perfect sphere of that same material, a marble or a crystal ball, his body perched on the upper half and his legs attached to the lower half. - Excerpt from Scarab 25.4</ref> his upper body can rotate on this sphere.<ref name="25.4 e7">The Endbringer stopped and extended a hand. His arms weren’t long enough to reach around his girth, but his upper body rotated on the sphere that formed his midsection, giving him the freedom of movement needed. - Excerpt from Scarab 25.4</ref>

When damaged, he displays visible onionlike layers that alternate between silver and black depending on the part damaged.<ref name="25.4 e18">Now he stood still, weathering attacks with the same durability the other Endbringers had. Damage to his flesh exposed silver, and damage to the belly or other silver parts showed ebon black. The onionlike layers Tattletale had described, plain to see. - Excerpt from Scarab 25.4</ref>

Abilities and Powers

Thanks to his unique Endbringer physiology, Khonsu boasts greater natural durability than any other Endbringer. He has forcefields set between some layers of his body that only disappear after a strong hit; this reinforcement can help prevent an attack from stripping away too many layers of his body at once.<ref name="25.6 e9">And Khonsu, for his part, hadn’t suffered nearly as much as Behemoth had. Five or six layers had been stripped away, and what was left was glimmering with a light that danced around the outside of his body.

The hue and intensity of it matched the light at the edges of his time fields. It slowly faded.
[...]
The falling star, such as it was, had broken through more of the exterior. Not a lot, but some. As the dust cleared, I could see glimmers of light, dancing through the space beneath the injury.

It was the moment I realized that the motherfucker was reinforced. He had forcefields set between layers, so he couldn’t be wiped out in a matter of good hits like Behemoth had been. It was eerily reminiscent of Glory Girl. - Excerpt from Scarab 25.6</ref> His durability<ref name="25.4 e21">He waded into and through the arranged military squadrons with their parahuman supplementary forces. He was as tough as Behemoth or Leviathan. No attack delivered more than scratches or nicks. - Excerpt from Scarab 25.4</ref> and regeneration complement a powerset geared towards mobility and attrition warfare.<ref name="25.5 e5">Well, a lot of reasons, but the main one that ties us all together is that we’ve got that monster rampaging around and we’re not making headway. We whittle him down, he heals. Scion attacks, he teleports, and the golden fool doesn’t follow. - Excerpt from Scarab 25.5</ref> Khonsu can possibly capitalize on the mistakes made by fatigued opponents.<ref name="25.5 e1">Three days.

Nearly three days and we hadn’t managed to kill him.

A new target every thirty minutes, give or take. Ten to twenty minutes for the defending forces to get their shit together. The remainder of that time was our capes trying to hurt him. Chipping away at him.
[...]
They were tired, weary. Everyone was. How could you rest when he could appear where you were? Six or eight hours of sleep meant he’d be changing location twelve to sixteen times, if not more. And at the same time, that fatigue, it made it easier to make mistakes, and he wasn’t an opponent that let mistakes slide. - Excerpt from Scarab 25.5</ref>

Time Fields

Khonsu has the ability to summon up to three fields of accelerated time at a time.<ref name="Rjla e1" /> To an outside observer, any individual who falls inside one of these zones appears as a blur.<ref name="25.4 e9" /> People are typically trapped and die within seconds<ref name="25.4 e9">When it intersected a building, the effect became clear. Barely visible with the camera’s range, they were nonetheless a blur, moving within the circle’s perimeter.

“They’re trapped,” Golem said. “He’s manipulating time in there and they’re trapped.”

Golem was right. How many days were they experiencing in there, with only the food they had on hand? Was water reaching them? There didn’t seem to be power.
[...]
It took six or seven seconds for the blurring of their movements to slow. In another second, it stopped altogether. - Excerpt from Scarab 25.4</ref> to a minute,<ref name="25.4 e16">“No, no, no…” Cuff whispered.

In a minute, the capes were dead. - Excerpt from Scarab 25.4</ref> leaving behind skeletons<ref name="25.4 e13">Here and there, people and cars were caught inside. He wasn’t a full city block down the street before one circle had a crowd trapped within, half-filling the base of it, another circle perhaps a quarter of the way full.

He moved through a less populated area, and he left trails of skeletons in his wake, in odd fractal patterns that followed the circles’ movements. - Excerpt from Scarab 25.4</ref><ref name="25.4 e17">She nodded back, swallowed hard, before she turned her eyes back to the screen. In that moment, the Endbringer, Khonsu, reversed the direction the circles were drifting, extending the distance they were orbiting around him in the same movement.

Capes who’d been trying to time their advance to close the distance to Khonsu were caught. Four trapped and doomed to die a slow death, a fifth caught between a building and the orb’s perimeter as the circle continued its rotation. When the circle had left the building behind, there was only a bloody smear where the fifth cape had been. Skeletons for the rest. - Excerpt from Scarab 25.4</ref> or dust.<ref name="Rjla e1" /> Khonsu's time fields are capable of accelerating time in the order of two years per second;<ref name="Rspeed e1">Was in the order of 1 year per .5 seconds. Bugs would die for lack of resources, and Khonsu wouldn't cooperate to that extent. - Wildbow on Reddit</ref> his time fields can erode buildings and collapse them in just one minute to an outside observer.<ref name="25.4 e10">He left his power where it was. The glass on the building’s exterior cracked. Cracks ran along and through the other material, in the street and at the edges of the structure. It leaned, then toppled, and the destruction was contained inside the effect.

Wanton spoke, almost hesitant. “Is that- doesn’t that remind anyone of-”

“Yes,” Grace said. “The barrier, the time manipulation. It’s similar.”

Similar to what we did.

All in all, the Endbringer was there for a minute. The effect moved on, and it left a ruined husk of a building behind. Though there was no sun shining, the stone and terrain had been sun bleached, worn by elements, eroded. - Excerpt from Scarab 25.4</ref> He also somehow set off Russian nuclear weapons with a time field.<ref name="25.5 e3">He’d hit a weapons stockpile in Russia, and nuclear weapons had been accelerated in time, the casings wearing down in that odd entropic, eroding effect that accompanied the time accelerations. A nuclear detonation. Heroes were still trying to minimize the damage. - Excerpt from Scarab 25.5</ref><ref name="25.5 d1">Wildbow: And if the field bisects the nukes, so the outer casing ages at different speeds, with shear where there’s deviation?

demoscat: Do you mean if a weapon is partially caught in the field, so that, say, half of the warhead is in, and half is out? If so, then doesn’t that effectively cut the amount of plutonium in half (more or less), halving the critical mass available in two separate time streams? This makes it even less likely to detonate.

(This assumes the time “boundary” where time flows at different rates prevents objects from passing in and out on their own. Depends on the concept behind the time beam weapon.)

Oh well, too much over-thinking a rip-roaring great story. In the final analysis, plot wins! - Discussion with Wildbow on Scarab 25.5</ref> By using a time field on himself, Khonsu can accelerate his natural regeneration.<ref name="25.5 e2">Sometimes he crushed the bulk of the defending forces and then stood still, drawing those rotating columns of altered time to himself. Not covering himself, but allowing the altered time effects to graze the outer edges of his body. He’d heal, regenerating as much as half of the damage we’d done.

He hit major cities and small ones. Villages, even, when he needed some elbow room to regenerate. - Excerpt from Scarab 25.5</ref><ref name="30.6">The fat Endbringer was gone.

No, he was alive. He’d created a time field around himself, and was healing in a more distant location. - Speck 30.6</ref>

From the perspective of someone trapped inside a time field, time appears to flow normally.<ref name="25.5 d2" /> However, everyone outside the time field looks frozen in time.<ref name="25.5 d2">demoscat: I’ve only read as far this point, so what I’m saying here may be addressed later. If I’m one of the poor bastards caught in the beam, what’s their point of view? Does the effect look like an impenetrable force field, leaving you to die of dehydration or starvation as you wander around trapped in the circle? Or, I can imagine the horizon appearing to be infinitely far away, and no amount of walking in a straight line will take you the edge of the circle, even if you did have enough food and water to last a lifetime. Either way, you wind up with a pile of skeletons after the beam passes.

Wildbow: Impregnable forcefield. A barrier with the heroes and villains apparently frozen in time around you. The sun stays where it is in the sky, the wind blows, things wear down, the water runs out, you get hungry, you die after days or weeks, depending on where the field is.. - Discussion with Wildbow on Scarab 25.5</ref> As they are effectively trapped inside for weeks, months, and years, victims generally die from starvation or dehydration.<ref name="25.6 e2">A lack of coordination, a simple error, and ten capes were caught, to be killed in moments. Moments they experienced as weeks, months and years. Some had brought food and water. I almost pitied those capes. - Excerpt from Scarab 25.6</ref><ref name="25.5 e4">For every cogent thought that crossed my mind, two or three stray thoughts followed. The devastation, scenes burned into my mind’s eye. People caught and left to die of dehydration in Khonsu’s fields. - Excerpt from Scarab 25.5</ref>

By blocking people from entering his time field, Khonsu can possibly crush opponents between his time field and an object.<ref name="25.4 e17" /> Weaver speculated Khonsu could choose what entered or exited his time fields.<ref name="25.4 e14">He chose what entered and he chose what left. An attack form that couldn’t be defended against, only avoided. - Excerpt from Scarab 25.4</ref> However, the barrier of his time fields is indeed Manton-limited.<ref name="IRC1" /> The barrier can only choose to block living organic matter and some forms of energy from entering or exiting.<ref name="IRC1">Aarik: how does that work actually, the time fields leave the corpses behind as they pass over them, but people can't leave.
Wildbow: Barrier blocks organic matter
Aarik: Ahhh
Aarik: they leave behind the bones, so probably living organic matter specifically.
Aarik: Could Weld just walk out then?
Wildbow: Yep
Aarik: And breaker capes who turn into an inorganic form?
Wildbow: Some
Hierophant: Khonsu is probably my favorite Endbringer and the most dangerous to fight IMO
Hierophant: Mostly because you're so reliant on teleporters - those get killed, you can't do anything
Wildbow: Less likely, the barrier also filters energy. It's why sunlight/heat don't accumulate indefinitely within.
Aarik: So mostly just people who turn into stuff like water/stone/dirt/metal.
Wildbow: Weld is kind of a special case
Hierophant Could Myrddin hide in a pocket dimension
Hierophant: to avoid it
Wildbow: Probably not - Comments by Wildbow on IRC, archived on Spacebattles</ref> Sunlight and heat do not accumulate indefinitely inside a time field; Weld and some Breaker capes that turn into an inorganic form can escape a time field.<ref name="IRC1" />

When Khonsu summons a time field, a glowing circumference first appears on the ground. The light gradually intensifies, reaching higher to eventually form a cylindrical forcefield which activates the effect; the space within the circle on the ground darkens in equal measure.<ref name="25.4 e8">A faint glowing line appeared on the ground, a perfect circle. The light gradually intensified, reaching higher, and the space within the circle seemed to darken in equal measure.

It moved, the circle roaming, the glowing lines adjusting to scale obstacles and account for higher ground and dips in the terrain. - Excerpt from Scarab 25.4</ref> Each time field has a diameter of one city block<ref name="Rjla e1" /> and is tall enough to reach into the stratosphere.<ref name="25.6 e6">Legend became a blur within the field. Then, in a matter of two or three seconds, the entire space filled with a red light. It slowly became white. Khonsu’s power apparently affected all of the space above the bubble, reaching into the stratosphere. It was like a pillar of light. - Excerpt from Scarab 25.6</ref> Khonsu can dismiss time fields and resummon them elsewhere to catch people who are not fast enough to escape the perimeter before the effect takes hold.<ref name="25.4 e15">Silent, we watched as the heroes engaged. Eidolon and Legend joined the Japanese heroes in fighting the unnamed Endbringer, keeping a safe distance.

One circle disappeared, and the Endbringer reached out. Defending capes were too slow to escape the perimeter before the effect took hold, a new third circle forming. Eidolon tried hitting the effect with three different powers, but it didn’t break. - Excerpt from Scarab 25.4</ref><ref name="25.6 e4">Apparently deeming that the circles weren’t working in this situation, Khonsu banished all three. Moord Nag’s shadow was freed, and rejoined the remainder of the mass. Khonsu’s forward advance was momentarily paused by the impact. He created the circles anew, placing them in spots where people at the epicenter couldn’t move fast enough to escape. - Excerpt from Scarab 25.6</ref> At one point, he even managed to time the resummon to catch Legend with a time field.<ref name="25.6 e5">“Not revenge. It doesn’t matter. I-” I stopped short as a fresh circle appeared. The placement, the timing… Legend had been caught. - Excerpt from Scarab 25.6</ref>

Summoned time fields orbit around Khonsu; they can move faster than a running person but are slower than a moving car.<ref name="25.4 e11">The Endbringer extended his hands out to either side, and two more glowing circles appeared. Like the first circle had, they flared with light. Like the first, they moved, drifting counterclockwise around him. It was a slow, lazy rotation, slower than a moving car but faster than someone could hope to run. - Excerpt from Scarab 25.4</ref> Thus, a sufficiently fast opponent can dodge his time fields.<ref name="25.4 e22" /><ref name="25.6 e8">Eidolon was shouting something I couldn’t make out. Alexandria joined the fray, fighting to keep Khonsu in place, pummeling the Endbringer, dodging the columns that closed in on her. - Excerpt from Scarab 25.6</ref> Khonsu's time fields maintain a steady distance away from him and from each other.<ref name="25.4 e12">He advanced with floating steps, and the circles maintained a perfect, steady distance away from him and from each other, orbiting him like the shadows cast by three invisible moons. - Excerpt from Scarab 25.4</ref><ref name="25.4 e22">Five minutes, six, as he leisurely tore through the forces he’d caught off guard. Eidolon ducked between two of the pillars of altered time and delivered a punch that sent the Endbringer tumbling. The orbiting columns were pulled behind Khonsu as he moved, and Eidolon came only a hair from being caught. - Excerpt from Scarab 25.4</ref> However, he can draw them closer<ref name="25.5 e2" /> or extend the distance in which they orbit around him.<ref name="25.4 e17" /> Khonsu can also stop their movement and reverse their direction at will.<ref name="25.4 e17" /><ref name="25.6 e10">Califa de Perro, King of Dogs, howled and joined the fight, ready to capitalize on the success. In the same instant, I sensed my bugs being eliminated. Not dying, per se, but being eradicated from existence. The ones who’d been following after the column had been caught inside.

It hadn’t changed direction. It had stopped, in preparation for a change in direction. I didn’t even have to look to see Khonsu’s target. I caught an earring of the King of Dogs with my silk, tugged.

He stopped, yelping as he looked in my direction.

“Run!” my voice was no doubt lost in the cacophony. I tugged again.

He used his spear to move. A second later, the time field veered into the space he’d just occupied.

It was moving faster. A third circle appeared, and the movement had accelerated. - Excerpt from Scarab 25.6</ref>

Khonsu can use his time fields for defensive purposes. He exploded many missiles and shells with his time fields.<ref name="25.4 e20">The heroes were engaging, now. Legend and Eidolon had caught up. Khonsu had situated himself near some kind of military installation, and they’d wasted no time in readying for a fight. Missiles and shells exploded around him. The columns of frozen time that rotated around him caught many, and they exploded within the delineated structures. - Excerpt from Scarab 25.4</ref> Khonsu even used the barrier of his time field to block Scion's attacks,<ref name="29.9 e1">Capes erected defenses, Dragon’s Teeth dodged and opened fire with laser pistols. Some took shelter behind the pillar that Khonsu had erected. Whatever defensive effect Khonsu had used to wall people inside served to block Scion’s attack - Venom 29.9</ref> though Scion quickly tuned his blasts to pass through this barrier.<ref name="29.9 e2">He hit Khonsu’s group. The blast hit the edge of Khonsu’s time effect.

Scion threw another, and it passed through. The capes didn’t even have time to react. the light detonated like an artillery shell on impact, tearing through the group. - Venom 29.9</ref> His time fields also trumped Eidolon's forcefield that was reminiscent of the seemingly inviolable<ref name="24.4 e1">Eidolon’s power held. He’d had the situation explained, had been given time to let his power build up to full strength, and his passenger had supplied something with a durability on par with Clockblocker’s ability. Inviolable. - Crushed 24.4</ref> forcefield used to contain Phir Sē's time bomb.<ref name="25.6 e7">Eidolon created a forcefield, much like the one he’d fashioned to contain Phir Sē’s time bomb, only this one was open on one side, a ‘u’ shape with the opening facing Khonsu.

Khonsu seemed to notice, because he moved the column. It intersected Eidolon’s forcefield, and Khonsu’s power won out. The forcefield collapsed. This wouldn’t be an effect Eidolon could contain. - Excerpt from Scarab 25.6</ref> Eidolon was unable to break his time fields during Khonsu's debut.<ref name="25.4 e15" />

Teleportation

Khonsu can teleport on a global scale;<ref name="Rjla e1" /> he typically extends his arms out to either side when teleporting.<ref name="25.4 e23" /><ref name="25.6 e12">Khonsu had apparently had enough, because he extended his hands out to either side, lying with his back to the ground.
[...]
The Endbringer teleported, and thanks to the Thanda, we were collectively teleported with it. - Excerpt from Scarab 25.6</ref> He can use this ability to target key locations and installations.<ref name="Rjla e1">Khonsu produces time-manipulated zones. Three columns (one city block across) that allow entry but no exit, accelerating time for those within to the point that buildings age until they collapse, and people turn to dust. Khonsu teleports on a global scale, targeting key locations and installations. - Wildbow on Reddit</ref> After his initial attack on Japan, he teleported to Cape Verde all the way in Africa.<ref name="25.4 e19">The monitors showed him in a different city. A caption on the bottom of the screen showed the words ‘Cape Verde’.

He’d teleported halfway around the planet. - Excerpt from Scarab 25.4</ref> Khonsu's teleportation can also leave behind a massive, tightly contained explosion powerful enough to throw trucks into the air.<ref name="25.4 e23">Khonsu didn’t pursue. He remained where he was, arms extended out to either side, palms down.

Then he disappeared in a massive, tightly contained explosion. Trucks and sections of fence were thrown into the air by the movement. - Excerpt from Scarab 25.4</ref>

Other Abilities

Khonsu appears to perceive the world through temporal disturbances.<ref name="28.I e1">The younger siblings are harder to target, but their birthplace is studded with temporal anomalies. Holes in time, wells, echoes, slowed time and accelerated time, from confrontations that have occurred, even confrontations she participated in. She manipulates the wind as she affected the water. A stirring that prompts another stirring, and the temporal effects that can be affected are struck in a particular pattern, strained in a particular order, from the fastest to the slowest. Again, she repeats the process emphasizing the anomalies with individuals trapped within. As communications go, it is crude, but she knows her siblings like she knows any other target. Slow, calm, the subjects. - Interlude 28</ref> Like other Endbringers, Khonsu is a blind spot to the typical Thinker precognition,<ref name="II11.4 e1">It wasn’t Jeanne who answered. Cinereal gave me my reply. “Thinkers say no. They’re either drawing blanks or they don’t like what they see.”

“Nothing specific? No details?”

“No,” Cinereal said. “But if you look at some of the other major thinker blind spots, you’re going to find yourself running into topics like Eidolon, Sleeper, the Endbringers, Valkyrie, the Island-state, the Pastor incident…”

“Concentrations of power,” I said.

Jeanne shook her head. “Complexity of power, most often. Whatever thinker powers come into play, with these cases, there’s often too many variables to fully consider, thinkers report that their powers are fuzzy, inconsistent, or blacked out.” - Blinding 11.4</ref> including Contessa.<ref name="24.2 e1">“Right, that wasn’t my second question. What I want to know is why the hell you haven’t used a power like yours to figure out how to beat the Endbringers.”

“My power is a form of precognition,” she said. “Unlike most such powers, other precognitive abilities do not confuse it. That said, there are certain individuals it does not work against, the Endbringers included.”

“Why?” Tecton asked.

“No way to know for sure,” she said, “But we have theories. The first is that they have a built-in immunity, something their origins granted them.” - Crushed 24.2</ref>

Khonsu can slowly float in any direction to put himself and his time fields in reach of more targets.<ref name="25.6 e3">Khonsu elected to ignore it, floating forward to put himself in reach of more of the defending capes. - Excerpt from Scarab 25.6</ref> He appears to waddle when moving; he floats in the air as if he were walking on the moon.<ref name="25.4 e6">Arms extended out to either side, he took a step, almost waddled. He floated as though he were walking on the moon. - Excerpt from Scarab 25.4</ref> Khonsu can also let himself take a sufficiently powerful hit while floating to gain momentum, letting him temporarily move at higher speeds than normal.<ref name="25.6 e1">Khonsu allowed himself to be struck by Alexandria, using the impact to float back at a higher speed. The act gave him the positioning he needed to draw his spheres closer to the Jaguars’ contingent. - Excerpt from Scarab 25.6</ref>

If pressed, Khonsu can fight in close quarters. He managed to clip and shatter an antler of Moord Nag's shadow, though was soon knocked down to the ground.<ref name="25.6 e11">Still, he was feeling the hurt. Moord Nag’s shadow ripped into the site of the injury, widening it, danced back as Khonsu swung one arm at the skull, clipping and shattering one antler, and then lunged again, driving itself into another injured area.

It caught Khonsu off-balance, and he landed on his back on the ground. The shadow flowed over him, the skull butting him in the face to knock him down once again as he tried to rise. - Excerpt from Scarab 25.6</ref>

History

Background

Birthed in a place of temporal anomalies.<ref name="28.I e1" />

Post-Echidna

Some months after the death of Behemoth, Khonsu appeared from a dust cloud in plain sight on January 20, 2012<ref name="25.6 e13" /> to attack Japan.<ref name="25.4 e1">There were tall buildings, neon signs glowing in the late evening. Somewhere in Asia.

“Japan,” Wanton said.

The camera was shaking, and the view on the screen reacted in kind.

Dust rose in clouds, billowing, until they obscured the camera’s view.

The audience was reacting. Moans, cries of alarm and despair. They knew what was going on.
[...]
The fourth, it seemed, was appearing in plain sight.

The dust took forever to clear. But for a few mutters here and there, small animal sounds of despair from the audience and studio employees who were watching, the studio had plunged into quiet horror. - Excerpt from Scarab 25.4</ref> He battled the assembled heroes of the world for three days before Cauldron negotiated with the major powers, persuading powerful cape groups and warlords such as the Thanda and Moord Nag to help battle him.<ref name="25.5">Scarab 25.5</ref> Credit for his initial defeat went to Moord Nag and Scion.<ref name="25.6 e13"> Indiscriminate, January 20th, 2012 // Khonsu
Notes: First appearance. Scion/Moord Nag victory. List of all one hundred and sixty three targets and casualty numbers here. - Excerpt from Scarab 25.6</ref>

Timeskip

Khonsu showed up again and was driven away much more easily.<ref name="25.6 e14"> Indiscriminate, February 5th, 2013 // Khonsu
Notes: Victory by Eidolon/The Guild. List of the twenty-nine targets here. - Excerpt from Scarab 25.6</ref>

Gold Morning

After Eidolon's death, Khonsu imprinted on one of Teacher's minions, who sold his services to Cauldron.<ref name="28.5 e1">“Quite. It was Khonsu. The Endbringer has imprinted on Teacher’s group, and he has offered to sell that squad, along with the Endbringer, to a sufficiently wealthy buyer. We agreed, if only to keep this from becoming a monopoly on Endbringers.” - Excerpt from Cockroaches 28.5</ref>

He participated in the fight against Scion, alongside the other Endbringers.

Chapter Appearances

Worm Chapter Appearances
{{#if:Scarab|{{#if:Scarab|Scarab|Scarab}}|Scarab}}
1. Scarab 25.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scarab 25.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scarab 25.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scarab 25.4 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scarab 25.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scarab 25.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 25 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Extinction|{{#if:Extinction|Extinction|Extinction}}|Extinction}}
1. Extinction 27.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Extinction 27.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Extinction 27.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Extinction 27.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Extinction 27.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 27.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 27.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cockroaches|{{#if:Cockroaches|Cockroaches|Cockroaches}}|Cockroaches}}
1. Cockroaches 28.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cockroaches 28.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cockroaches 28.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cockroaches 28.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cockroaches 28.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cockroaches 28.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 28 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Venom|{{#if:Venom|Venom|Venom}}|Venom}}
1. Venom 29.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Venom 29.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Venom 29.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Venom 29.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Venom 29.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Venom 29.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Venom 29.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Venom 29.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Venom 29.9 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 29 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Teneral|{{#if:Teneral|Teneral|Teneral}}|Teneral}}
1. Teneral e.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Teneral e.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Teneral e.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Teneral e.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Teneral e.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude: End {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Fanart Gallery

Trivia

  • Khonsu is the first Endbringer not named after a Biblical/Talmudic creature. He also breaks the pattern of each Endbringer being about 15 feet shorter than the last by being between Leviathan and Behemoth in size.<ref name="25.4 e2" />
  • Khonsu's sphere-like body may in fact be a reference to depictions of an ancient Egyptian God of the same name, who helped mark the passage of time.
  • Much like the Egyptian god he's named after, Khonsu has some control over time. He is also mainly defensive in nature while his namesake is known as the Defender.

References

<references/>

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Endbringers
Behemoth {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leviathan {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • The SimurghKhonsu {{#switch: unknown

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}} • Tohu {{#switch: unknown

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}} • Bohu {{#switch: unknown

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S-Class Threats
Endbringers Behemoth {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Leviathan {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • The SimurghKhonsu {{#switch: unknown

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}} • Tohu {{#switch: unknown

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}} • Bohu {{#switch: unknown

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Titans The Kronos Titan {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Titan Eve {{#switch: deceased

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}} • Titan Fortuna {{#switch: deceased

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}} • The Nemean Titan {{#switch: deceased

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}} • Titan Arachne {{#switch: deceased

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}} • Titan Oberon {{#switch: deceased

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}} • The Ashen Titan {{#switch: deceased

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}} • Titan Skadi {{#switch: deceased

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}} • The Ophion Titan {{#switch: deceased

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}} • The Strange Titan {{#switch: deceased

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}} • Auger {{#switch: deceased

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}} • Titaness Amenonuhoko {{#switch: deceased

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}} • The Flowing Titan {{#switch: deceased

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}} • Drillbit {{#switch: deceased

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}} • The Liminal Titan {{#switch: deceased

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}} • Pouffe {{#switch: deceased

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}} • Valkyrie {{#switch: deceased

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}} • Morgana {{#switch: deceased

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}} • Yakshini {{#switch: deceased

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}} • Ashoka {{#switch: deceased

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}} • Ghast {{#switch: deceased

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Groups The Slaughterhouse Nine {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Three BlasphemiesThe Machine Army

Parahumans Ash Beast {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Echidna {{#switch: deceased

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}} • Khepri {{#switch: former

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}} • NilbogPastor {{#switch: deceased

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}} • Scion {{#switch: deceased

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}} • SleeperThe Tower {{#switch: deceased

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