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The Scar

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<infobox> <title source="name"><default>The Scar</default></title>

<image source="image"><default>File:Placeholder location.png</default></image> <header>Basic Information</header> <image source="map"></image> <label>Type</label> <label>Location</label> <label>Teams</label> <label>Inhabitants</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox>The Scar is a large swathe of destruction located in Downtown, created when PRT Director Emily Piggot ordered that several of Bakuda's bombs be dropped on the Slaughterhouse Nine. It is filled with lingering esoteric effects, most of which are extremely dangerous.

Geography[edit]

The Scar is located in Central Downtown Brockton Bay, covering a long strip of the city that is three blocks in width alone.<ref name=":0">Triumph’s walk brought him to the scar.  Just as Leviathan had turned a section of Downtown into a sinkhole, the Director had dropped countless tinker-made bombs on central downtown.  There was radioactive fallout, but the reported levels weren’t dangerously high.  Fire still burned in one area days after the fact, and he had to skirt around a cloud of dangerous-looking white vapor to reach his destination.

Seating himself on a safe-looking piece of rubble, Triumph rested his elbows on his knee and stared at the figures.  Crawler and Mannequin, turned to silicon by the detonation of one of Bakuda’s bombs.  Crawler looked almost joyous, limbs spread and flexed, mouth open in a roar.  Mannequin was caught mid-dash, low to the ground.

He stared at them, as if he could burn them into his memory.  He couldn’t say why he was here, exactly, but he’d felt compelled to see the real monsters for himself, outside of the heat of battle and the frantic and desperate scramble for survival. - Excerpt from Interlude 15</ref><ref name=":1">Prey 14.7</ref>

Description[edit]

Within the Scar, various effects linger from Bakuda's bombs, including low radioactive fallout, eternally burning fires, a cloud of dangerous white vapor, and a pale patch of earth that spreads.<ref name=":0" /><ref name=":2">Elsewhere, there were capes and rescue crews trying to contain the fallout around the scar.  A structure had been raised to seal it off, but the collapse of the city had released the contents.  A lot of containment foam was being deployed to slow the spread of a pale patch of earth, and there was one spot of fire that didn’t seem to be going out. - Excerpt from Extinction 27.1</ref> There are sections that have been transmuted into different materials, some being rare and valuable such as veins of gold and diamond. There are also unexploded bombs that remain scattered throughout the area.<ref name="ii11.4" />

Housed in the Scar are the remains of Mannequin and Crawler, who were both turned to silicon by one of the bombs. Mannequin's statue appears to be mid-dash, low to the ground, while Crawler's statue is exultant, limbs spread with his mouth opened a roar.<ref name=":0" />

Initially, the Scar was open to the world, with anyone able to walk among its dangerous effects.<ref name=":0" /> Later, the Scar was walled off from the public, covered by a blocky, squat and windowless structure that zigzagged to cover the area.<ref name=":3">The city was healing, but there were still scars.  Some were smaller, like this.  Others, like the appropriately named ‘Scar’ downtown, or the lake Leviathan had created, weren’t so minor, would loom in the awareness of the people who lived here for a long time to come.  The ‘Scar’ had been encased in a squat, windowless, zig-zagging piece of architecture.  The lake would likely remain as it was, until the city found a way to make more use of it.  Neither was particularly pleasant to think about, either in terms of what had happened or the ideas about what could come in the future. - Excerpt from Imago 21.5</ref><ref name=":4">I could see additions in the distance, the white tower that speared into the sky, the blocky, windowless structure that contained the scar. - Excerpt from Scarab 25.6</ref>

History[edit]

Slaughterhouse Nine[edit]

During the battle with the Slaughterhouse Nine, Director Emily Piggot ordered that a bombing run be done on the Slaughterhouse Nine with firebombs. Then, after that, a second bombing run would be done using bombs confiscated from Bakuda's lab.<ref>Interlude 13</ref> The bombing runs were done according to plan, with the second one causing catastrophic destruction within a stripe of city that was three blocks wide in width alone. The chaotic explosions managed to kill Mannequin and Crawler, at the cost of permanently scarring a portion of Brockton Bay.<ref name=":1" />

Post-Slaughterhouse Nine[edit]

Fallout remained from Bakuda's bombs, with a wide variety of dangerous effects lingering in the area. Additionally, the bodies of Mannequin and Crawler remained in statue form, turned into silicon by one of the bombs.<ref name=":0" />

Eventually, an encasing would be constructed around the Scar, a windowless, blocky piece of architectures that zigzagged to cover the entirety of the affected area. This prevented the effects of the bombs from spreading and hurting civilians in the area.<ref name=":3" /><ref name=":4" />

Timeskip[edit]

After rumors got out about the effects loose in the Scar, three treasure seekers went in to try and take advantage of the transmutational effects that rendered certain parts of the Scar into materials such as gold and diamond. They ran afoul of an undetonated bomb, ensnaring them in a bubble of frozen time.<ref name="ii11.4">“Tameka Schooley.  Lee Pemberton.  Tom Kahn.  Bakuda’s test run and one use when she was terrorizing the city,” Jeanne Wynne spoke up for the first time.  “Alabaster, Jotun, and Dauntless… Leviathan hurled them into a time stop effect when defenders tried to use one of Bakuda’s leftover tinker weapons to stop him.  Wanda Fowler, Sarah and Patty Martin.  Henry Holmes.  They tried to break into what locals termed ‘The Scar’, an ongoing cataclysm from a bombing run that had been made using more of Bakuda’s leftover technology.  They entered because someone had told them that The Scar had veins of diamond, gold, and other rare materials inside it, where matter had transmuted to different forms.”

“Did it?” Aleph Wolf asked.  “That someone was right?”

“Yes.  Rumors got out while barriers to contain the effect were being put up.  The workers saw things.  Unfortunately, that area also had a lot of active dangers that hadn’t gone off, settled, or stopped.  The four risk-takers tripped an inactive weapon and were trapped by a fourth time-stop effect.” - Excerpt from Blinding 11.4</ref>

Gold Morning[edit]

Scion's shattering of Brockton Bay caused the contents of the Scar to be released, forcing capes and rescue crews to try to contain the fallout.<ref name=":2" />

References[edit]

<references/>

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