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==Trigger events== Tinkers arise from problems without solutions that take place over long periods, culminating in crisis moment.<ref name=":0" /> The elements of the trigger build up over weeks or months and are inexorably tied into the moment the character triggers.<ref>Tinker triggers involve a time component, specifically a longer period of time building up to the trigger itself, and an element of a problem without solution. This isn’t to be confused with triggers where a bad life circumstance leads into a distinct event - in such a case every character would be a tinker. The elements of the trigger build up over weeks or months, and are inexorably tied into the moment the character triggers. - [https://docs.google.com/document/d/1hQx5XfXrb0cilcP3J178cq1Uj6Dlggcz2X9U3C5zV4U/edit#heading=h.2o8gm6bt6szv TINKERS], document by Wildbow.</ref> The exact nature of the problem informs the type of Tinker that emerges (see also the table above), while other key elements, such as surrounding features, context and details determine the Tinker’s specialty.<ref>The key factors to note here are the nature of the problem without solution and the key elements of the trigger itself. The problem determines the tinker’s methodology. This is how the tinker derives inspiration, builds, and the breadth of options available to them in building. The key elements are the surrounding features, context, and details that determine the flavor of the resulting powers, the specialty itself. - [https://docs.google.com/document/d/1hQx5XfXrb0cilcP3J178cq1Uj6Dlggcz2X9U3C5zV4U/edit#heading=h.2o8gm6bt6szv TINKERS], document by Wildbow.</ref>
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