Tinker
| “ | There were rules for engaging with tinkers, [...] you deprived them of their stuff and blitzed them where possible. [...] Let’s hit it before it can hit us. | ” |
| {{#if:Victoria| —Victoria{{#if:From Within 16.9|, From Within 16.9}} }}}} | ||
Tinker is one of the twelve power classifications created by the PRT still in modern day use.<ref>“I do,” Weld nodded. He’d memorized it as a rhyme, as suggested by his old boss. Maybe that had been the intention from the start:
Mover, Shaker,
Brute and Breaker.
Master, Tinker,
Blaster and Thinker,
Striker, Changer,
Trump and Stranger. - Excerpt from Sentinel 9.1</ref> Tinkers have the ability to fabricate alien or advanced technology.<ref name=":0">Tinker - Building alien or advanced technology.
Thinkers arise from solutionless problems over long periods, culminating in crisis moment. - WD Rulebook: Character Creation - Trigger Capes: Classifications</ref>
Methodology[edit]
Tinkers are distinct from other parahumans in that their powers don’t work through them so much as they enable them to fabricate things:<ref name=":1">Tinkers are capes with powers that don’t work through the cape so much as they enable the individual to fabricate things. By creating tinkers, the entities can explore options, taking powers that have been explored in depth and allowing it to be explored in more depth, or attempting to ‘crack’ the particulars of a field or specialty of a species from earlier in the cycle. - TINKERS, document by Wildbow.</ref> They can create devices or alter existing devices well beyond usual restrictions of education, knowledge, resources, or physics.<ref name=":2">Can create devices or alter existing devices well beyond usual restrictions of education, knowledge, resources, and/or physics.
Tinkers are less dangerous when removed from their gear, but should not be assumed to be harmless. A typical tinker can artificially assume any number of other classifications, depending on specialty. Specialty should be appended to the classification in every case possible. (ie. phasing specialty or electricity specialty)
Threat level 2+: Team is notified as to tinker classification. Disruption is encouraged, with use of flashbangs.
Threat level 5+: Electromagnetic pulses are authorized to disrupt gear, with some property damage likely.
Threat level 9+: Other tinkers or liasions should be contacted to better inform about capabilities and to answer immediate threats. - PRT Master Reference - Classifications - Tinker</ref> Most Tinkers have a specialty, an area of technology in which they operate either exclusively or better than others.<ref>“Close enough,” Armsmaster said. It struck me he would be a Tinker, if his Halberd and armor were any indication. That, or he got his stuff from someone else. He elaborated, “Well, most Tinkers have a specialty or a special trick. Something they’re particualrly good at or something that they can do, which other Tinkers can’t. Bakuda’s specialty is bombs.” - Excerpt from Gestation 1.6</ref> Some draw on real world technical knowledge while others rely more on instinct.<ref name=21x>Research within Cauldron had included tinkers, drawing many conclusions about how tinkers operated. Some were well vested in mechanical details, drawing a great deal from it to fabricate their work. Others had little idea about the technical aspects of what they created, relying more on instinct and creativity, relying more on their agents to draw up an idea of how their work would function. It was quite possible that other capes were doing the same thing. - Excerpt from Interlude 21.x</ref>
Tinkers are among the most flexible parahumans, as a typical Tinker can artificially assume any number of other classifications depending on specialty,<ref name=":2" /> in addition to drawing inspiration from the powers of other parahumans or the work of other Tinkers.<ref name="SB6T">What really drives tinkers, in a lot of cases, is the inspiration aspect. We don't really see this, because we mostly see tinkers who are doing their thing with what they've already built.
But tinkers vary a great deal in how they get their ideas. How fast, how many, how varied. In many cases, tinkers can find their way to new ideas by studying powers or studying the work of other tinkers. Bakuda develops time and space warping bombs (the slow grenade, the feature-warping thing she almost put up Grue's nose) by scanning and studying stuff that was affected by Clockblocker and Vista's powers. Armsmaster does much the same, with the time stop halberd (Clockblocker) and EMP pulse (Battery). In Dragon's case, well, she has access to a wealth of confiscated and 'submitted for internal review' PRT stuff.
From the shard's perspective, this drives competition and puts one tinker against another. Stealing another tinker's stuff to study both hurts the tinker and is a fast route to upping the quality of your own stuff. On a similar level, a tinker that's getting in fights is going to find ideas coming hard and fast (Bakuda), compared to a tinker that just hangs out in their workshop and actively avoids confrontation (Leet). - Spacebattles comment by Wildbow.</ref>
Subtypes[edit]
Tinkers can be divided in twelve sub-categories:<ref>For the purposes of this document, we loosely categorize methodologies into twelve sub-categories. As previously established, each tinker trigger is different, and different circumstances lead to different sorts of approaches to tinkering, ranging from the combat heavy to the megaproject focused or the noncombat tinker. The key focus in determining what the methodology is, as stated above, the nature of the problem the tinker faces, in the course of the trigger. - TINKERS, document by Wildbow.</ref>
| Name | Focus | Trigger event |
|---|---|---|
| Hyperspecialist Tinker | Has an emphasis on their specialty alone, often gaining an advantage in exchange for their narrow focus.<ref>Hyperspecialists are tinkers with an emphasis on the specialty alone. A flame-oriented hyperspecialist would be strictly limited to fire-based stuff: tinkerized flamethrowers, flame grenades, pyrokinetic gauntlets, etc. The hyperspecialist often gets an advantage in exchange for the narrower focus.
- TINKERS 2.0, document by Wildbow.</ref> |
Involves an obsession regarding an object or goal.<ref name=":3">In brief, the categories and the circumstances that flavor them are:
- TINKERS 2.0, document by Wildbow.</ref> |
| Focal Tinker | Focuses on a single item that build and rebuild, with multiple or very powerful functions.<ref>Focal Tinkers don’t dwell on a single specialty, but rather fixate on a single manifestation of their tinkering, one item that they build and rebuild, and expand on relentlessly, with multiple functions or very powerful functions, with other items being nonexistent or strictly peripheral. A contrast to many other tinkers, who wield versatility as their chief tool, the Focal tinker might include the tinker who has a single laser cannon they always carry with them or a tinker with a time manipulating wristband. - TINKERS 2.0, document by Wildbow.</ref> | Involves an obsession on a singular behavior, pattern or path.<ref name=":3" /> |
| Liberty Tinker | Flaunt the rules of tinkering, with unexpected consequences.<ref>Liberty Tinkers can each ‘break’ a specific tinker rule or process, challenging common tinker assumptions and rules like time, research, exclusivity, specialization, and starting knowledge. Each Liberty Tinker will have one dramatic shift in their approach. They are the exceptions to rules. Care should be taken, as many of these rules were set in place by entities to keep a given experiment within a scope that can be studied. Implications tend to be longer-reaching and empower the tinker in the long run. - TINKERS 2.0, document by Wildbow.</ref> | Involves an untouchable or unsolvable problems.<ref name=":3" /> |
| Multithreaded Tinker | Has two or more specialties, possibly with some amount of overlap.<ref>The Multithreaded Tinker breaks away from the more specialist tinkers described above, having multiple (often two) distinct areas of interest. Two fields of study or specialties, or two objects of focus, often with a touch of venn-diagram overlap or interplay. This tinker type pays particular attention to how the overlap occurs, the bonuses therein, or the dynamics between one focus and the other. Many of the examples below assume two areas of focus, but a third or even fourth can be adopted at the cost of expanding the drawbacks of the given package. - TINKERS 2.0, document by Wildbow.</ref> | Involves a crossroads or a lose-lose situation.<ref name=":3" /> |
| Combat Tinker | May be more flexible in specialty, but leans heavily or entirely toward applications on the battlefield.<ref>The Combat Tinker may be more flexible in terms of specialty, but the execution and approach of their tinkering is fairly linear, leaning heavily or entirely toward applications on the battlefield. They often find themselves very good at those applications, get some added bonuses or options in their tinkering to make up for the lack of breadth or options outside of combat, or get secondary powers to complement their style. - TINKERS 2.0, document by Wildbow.</ref> | Involves violence or threats extending over a long time.<ref name=":3" /> |
| Chaos Tinker | Doesn’t have complete control over what they build, how, or over the end result.<ref>The Chaos Tinker doesn’t have complete control over what they build, how, or they don’t fully control how the end product operates. Chaos tinkers don’t generally have to give consideration to the same factors that other tinkers do, but the element of randomness takes the place of those factors. They often decide part of what they build, with the latter half generated randomly. Often get bonuses or secondary powers to fill out the gaps or ensure they have something to fall back on when chance trips them up. - TINKERS 2.0, document by Wildbow.</ref> | Involves a high degree of confusion or missing information.<ref name=":3" /><ref>Chaos tinkers arise from situations where the tinker trigger has a high degree of confusion or missing information. They face a long-term problem, and the problem can’t be solved because of a big question mark in the midst of it all. - TINKERS, document by Wildbow.</ref> |
| Resource Tinker | Leans heavily on the question of materials for their creations.<ref>The Resource Tinker is a tinker who leans heavily on the question of materials for their creations. The Resource Tinker has certain allowances, dependencies, or abstract factors when it comes to the question of what they can build. This could include needing no or far less resources to get started, needing certain very rare or specialized materials to build, or having the material be the focus of the tinker’s particular method. - TINKERS 2.0, document by Wildbow.</ref> | Involves problems of materialism, either in the form of greed, possessions, material needs, or otherwise.<ref name=":3" /><ref>Resource tinkers arise from long-term problems of materialism. Money, possessions, greed, material needs and objects being the subject of other triggers factor into resource tinkering, being reflected in the needs, lack thereof, or the materials that form the focus. - TINKERS, document by Wildbow.</ref> |
| Controller Tinker | Creates drones as part of their primary field of specialty.<ref>The Controller is a tinker who creates drones as their primary field of specialty. Drones come in a variety of shapes and sizes, ranging from the miniscule to the massive. They vary in the form they take, and can range from insectile to humanoid, or even to gigantic creations. Often fall on one side of a biological (meat, vegetable) or inorganic (robot or A.I) divide. Can include tinkers who make technology that operates on its own, such as vehicles or computer programs. - TINKERS 2.0, document by Wildbow.</ref> | Involves isolation, detachment or depression, serving in large part as an equivalent of a Master-Tinker trigger.<ref name=":3" /><ref>Controllers manifest from a trigger that is largely social and ‘cold’ emotionally in the sense that it deals with isolation, detachment, or depression, serving in large part as the tinker equivalent of a Master-Tinker trigger. Noting that many Master triggers have some long-term effects in play, Controller triggers are usually very long term or involve a steady progression of worsening social problems over a more typical tinker-level long term. - TINKERS, document by Wildbow.</ref> |
| Architect Tinker | Works primarily with large scale, time-consuming constructions.<ref>The Architect is a category of tinkers who works primarily with megaprojects - massive, time-consuming constructions that demand a great deal of attention, not just from the tinker, but from the tinker’s enemies. Most Architects have mid-stage options. A partially built Architect creation will still have some function, being able to be deployed to an area, or having enough reach and scope that the tinker can pull a trigger and have something happen once every hour or every five minutes. - TINKERS 2.0, document by Wildbow.</ref> | Involves an individual fighting a large institution or system.<ref>Architects arise from a crisis tied to a particular location or institution. Very frequently a ‘little guy against the system’ scenario or a ‘little guy caught up in the system’. - TINKERS, document by Wildbow.</ref><ref>Architects arise from a crisis tied to institutions or society. The ‘me against the world/city/system’ takes on the scope of projects capable of impacting a world, city, or system. A woman with lead in her rural water supply tries and fails to cut through bureaucratic red tape, triggering when she sees the symptoms of lead poisoning in her little brother. A man keeps getting mixed up with another person with the same name in the Med School records, costing him his career and tuition money. - TINKERS 2.0, document by Wildbow.</ref> |
| Mad Scientist Tinker | Has more power or breadth of options but must pay a cost to obtain these things.<ref>The Mad Scientist is a tinker who is defined not by what they are limited to, but by the cost of their tinkering. The risk/reward element is high, here, as they have more power, breadth of options or options in how the gear is used, but must pay a cost or put their well being on the line to obtain or utilize it. - TINKERS 2.0, document by Wildbow.</ref> | Involves facing consequences, often from bad risk-reward gambles.<ref name=":3" /> |
| Magi Tinker | Focuses on self-improvement either direct modification or using various assistive devices.<ref>Magi Tinkers emphasize themselves as the central point of their tinkerings, either directly modifying their body or building a frame that they wear externally, like power armor without the armor. A Magi will concern themselves a great deal with personal tradeoffs: powerful artillery at the cost of being fragile, added durability at the cost of literal pounds of flesh, and cultivating personal mutations that empower tech. - TINKERS 2.0, document by Wildbow.</ref> | Deep internal dilemmas and problems of self<ref name=":3" /> |
| Free Tinker | Can build anything they can dream of.<ref>Free Tinkers are tinkers with far less in the way of limitations when it comes to build options. Often a contrast to hyperspecialists, who limit themselves to one specialty, or focal tinkers, who focus on one item. Free Tinkers have a truncated A, B, C tinker list, and approach additions to that list much differently. Adding stuff to the list is easier, but they won’t know the specifics of a given pattern for a specialty or the rules of a given specialty-specific item until it’s built. They could also research to reveal the full details. Until then, they’re getting general descriptions; their mind’s eye sees more, but gets less clarity on specific rules. This is both a balancing factor and a way to spare the GM any added work. - TINKERS 2.0, document by Wildbow.</ref> | Immanent and fundamental philosophical or abstract problems<ref name=":3" /><ref>Free Tinkers are more uncommon, and stem from serious philosophical or broad conceptual problems. These have a time component, and part of the reason they’re rare is that one tends to need to have a high level of investment in the dilemma - the sources of powers won’t pick out random people who are struggling with the concept of death and afterlife, for example. More will be weeded out by the fact that the degree of investment or the nature of the question might point them toward another classification. Examples of Free Tinker triggers: A man discovers he has an Earth Aleph counterpart who found fame, and over the years he hears more and more stories that lead him to question his place in existence; A soldier is kept in solitary confinement as a prisoner of war for years, and on her return to society she finds the detachment and lack of meaning in existing that took hold of her hasn’t improved. - TINKERS 2.0, document by Wildbow.</ref> |
Trigger events[edit]
Tinkers arise from problems without solutions that take place over long periods, culminating in crisis moment.<ref name=":0" /> The elements of the trigger build up over weeks or months and are inexorably tied into the moment the character triggers.<ref>Tinker triggers involve a time component, specifically a longer period of time building up to the trigger itself, and an element of a problem without solution. This isn’t to be confused with triggers where a bad life circumstance leads into a distinct event - in such a case every character would be a tinker. The elements of the trigger build up over weeks or months, and are inexorably tied into the moment the character triggers. - TINKERS, document by Wildbow.</ref>
The exact nature of the problem informs the type of Tinker that emerges (see also the table above), while other key elements, such as surrounding features, context and details determine the Tinker’s specialty.<ref>The key factors to note here are the nature of the problem without solution and the key elements of the trigger itself. The problem determines the tinker’s methodology. This is how the tinker derives inspiration, builds, and the breadth of options available to them in building. The key elements are the surrounding features, context, and details that determine the flavor of the resulting powers, the specialty itself. - TINKERS, document by Wildbow.</ref>
Process and Particulars[edit]
A Tinker starts with having ideas: those ideas that the shard can provide and the tinkers own, when these mesh the tinker gets inspiration and negligible nudges from the shard that helps them have a design in mind when they build.<ref name="R527 e2">The shards are helping to put ideas in the tinker's head or round out ideas as the tinker has them, supplying blueprints or outlines, or giving them a 'feel' as to how easy it will be to put something together. When the tinker pulls out a tricorder-like device and scans a power signature, the shard helps supply the language and interpretation for the tinker. During the build process, the shard itself supplies a helping hand, or outright takes over at a given period of time, during which time the tinker isn't wholly there (blacked out, in the zone, lost in their work) and the shard is doing the work. Sometimes this is pronounced to the point that the tinker isn't wholly sure what they'll end up with. - Reddit comment by Wildbow.</ref> These builds are based around a 'skill tree' or specialty that the shard provides the tinker with, each build and scan helps advance up said tree.<ref>Example? Power source. He either uses something mundane, or he uses something tinker derived. But if he uses something tinker derived to power his newest project, then he has to think of all the other power sources he's used, make sure that this one is sufficiently different, gauge the risk, and then move forward. Same goes for the mechanisms, the overall design & goal, and so on.
Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. Leet has all of them, but all throughout those trees are entire sections with 'Use of this technology has a X% chance to fail'. - BobTheNinja reacts to Worm - The Final Countdown (Interlude 26) >> NO FREAKING SPOILERS!! (Wildbow, SpaceBattles.com, 2014-04-11)</ref> These crafting skills will, generally, only apply to the tinker's specialty and any superfluous items will be based on the tinkers native talents; native artistry and technical accomplishment will make for better designed items.<ref>They do not need the craft skill, but crafting stuff like uniforms and melee weapons could well lean on their ability to put together nice things & know how to work materials. It helps but isn't mandatory. Crafting [tinker specialty] stuff counts as if they had the material/field focus for their tinker stuff.
One tinker without craft could put together working gear for a bodysuit or suit of armor, but their bodysuit and armor would be pretty bare bones. Another that had the craft skill could put something together and make it look nice, or know how to work in pockets, or get more armor on there, handling the mundane side of things. - Wildbow on Reddit</ref> The tinkering process also incorporates scans, covered below in the research section.<ref name="SB6T"/> These scanning devices can take various forms.<ref>When you went to convince the Mayor of our way of thinking, Trickster carried the devices Leet designed to record the particular signals you use to command your bugs.”
“Which is how you built the swarm box.”
“The Famine Engine,” Leet said. - Excerpt from Monarch 16.13</ref>
A typical tinker will start crafting their technology like any other Maker, but unlike such a typical artisan's process the Tinker's will be interpolated with the shard stepping in during the process, using its exclusive features to tune the resulting technology.<ref>Typically the shard handles the backend during the building process, using senses the human doesn’t have access to in order to assist and provide the actual tinkertech part of the builds. - TINKERS, document by Wildbow.</ref> The tinker typically enters a fugue state during the process, not noting when the shard might be augmenting a piece of material further then any process the tinker is visibly using.<ref name="R527 e1">It varies from tinker to tinker. In the tinker's handbook, I break tinkers down into types. Every approach changes in little ways. By and large, however, it's a case where you get inspiration like any creative or engineer might, and as you decide to put it into action, the ideas fall into place in your head.
Some tinkers might tune out at some point in the process, they might get into the zone, black out, or lose track of time. Other stay lucid but might only do certain things at different points in the project because they 'feel right' or because of ideas in their heads about wanting things to stay balanced or to maintain a seemingly logical flow of A to B to C, conveniently skipping why it was seemingly logical in the first place - if pressed they would have a hard time explaining.
The viewpoint the reader gets isn't that far divorced from the viewpoint the tinker gets.
- but that seems incomplete.
It seems incomplete because it is an incomplete process. In the background, the shards themselves are taking a hand in things, supplying an extradimensional limb to hold something in place that the tinker isn't wholly aware of, or a power-driven equivalent to a screwdriver in another reality that connects the aforementioned A to B. This is why tinkers have such a terrible time trying to teach others how to build their tech, and why another person can't just sit down at a table and copy everything the tinker does. - Reddit comment by Wildbow.</ref> Thanks to this fortification, tinker handled materials can work better, longer, expanding and ensuring certain properties and more to make the final product work toward the tinker's design.<ref name="R96 e1">1. They also have the power supplementing the building process and tech. You end up with the power sort of reaching out and making sure the circuits in your fancy new chipset don't get too warm during one part, keeping circuits from bleeding together. Also factoring in gravitational waves and magnetic forces and detailed stuff, or even just pumping a bit of extra power into something to keep the gyros spinning. Putting energy into a reactor in the same way your pyrokinesis might put fire in your hands. - Reddit comment by Wildbow.</ref> The end result will generally be something not replicable by current human technology. See 'Materials' below for a more in-depth look into
Thus, unlike an artist making a painting the process doesn't just take place on one plane of reality,<ref name="R1"/> in fact the full process can't be seen in the regular 4-D reality humans are evolved to deal with.<ref name="R973">Question 2: Inner Workings of Tinkers
Tinkers may think they grok what they're doing, but the reality is that they're letting their passenger use extraordinary senses, awareness, and inspiration to fill the gaps. They start working, they focus on aesthetic and on other effects, but all the while, the passenger is figuring out some other stuff behind the scenes, or tweaking reality. TL;DR is that tinkers can't pass on tips to humanity. Even Masamune, even Dragon. - Reddit comment by Wildbow.</ref> A Tinker "painter" would be able to wring out colors from paints that shouldn't be possible, to put in minute details with tools far too large and imprecise for such work. As an addendum; given the wide diversity of parahumans in the world it is not unknown for tinkers to wildly diverge in the methods they take to achieve their results.<ref>For method tinkers, I think the thing to consider is, well, a person sits down and uses materials to tinker up advanced equipment. First off... how can you toy with that process?
Tear the sentence down, and look at the words and the assumptions.
- A person sits down and uses materials to tinker up advanced equipment.
What if they aren't alone? Do they need crews? Do they borrow capes to help with the building process and use those capes to inform the end product? Do they create brain-reading engines and kidnap great minds and hook the engines up to the great minds to borrow talents and abilities to refine the end product?
- A person sits down and uses materials to tinker up advanced equipment.
Can you think of methodologies that don't involve having a workshop? Or that have special cases for workshops? Is there a methodology that can only create things on the fly? What benefits would these on-the-fly tinkers get to make what they do more doable?
- A person sits down and uses materials to tinker up advanced equipment.
Is there a methodology that could eschew the usual materials, or have a high demand for them? Do they emphasize the creation of materials (like the 3+ dimensional laser chip that Kid Win shows Chariot?) as their whole 'thing'?
- A person sits down and uses materials to tinker up advanced equipment.
Too many bases to cover here, but look at all the assumptions of tinkering and play with them. Do they finish every job? Or is there something else that fills in the blanks? Secondary power (changer, breaker?), do they finish it in the field, to custom specifications (customizing vs. a target foe?). Do they not make actual equipment, but something more esoteric, like potions, chips, implants, life? Do they only tinker to fix things that were broken, to improve them?
In place of equipment, it could be entirely self focused (cyborg parts) or entirely selfless equipment (outfitting others). - Reddit comment by Wildbow.</ref>
Research[edit]
Through the above mentioned scanning process and possibly even appropriating other Tinkers research,<ref name="SB6T"/><ref>“Tinkers can read powers and people and get data that they can then use for their tinkering stuff. A tinker who makes flamethrowers can use my blueprints and figure out how to do some targeting tech. Or, like, even if it’s not powers, I could do deep scans of a thinker and I could get power data I could use for my cameras. Which is where right now I wish I could talk to a really good precog or postcog, and see how their power works.”
[...]
“We saw some of this with Snag and the others, remember?”
[...]
“Yeah. Every tinker is different so it’s not every tinker that does it, but it’s most, I think. We all want our data and inspiration. When I went to pick up my big projector box, I sent some flying cameras in. Which was safe to do since Mama Mathers was gone, right?” - Excerpt from Eclipse x.4</ref> tinkers can 'push' their Tinkering portfolio into other specialties if they are willing to invest the time and energy while dealing with the challenges inherent with being an active parahuman.<ref>Research & Getting to AI
So if you wanted to get more into the neighborhood of Dragon-like stuff and independently functional creations, you might want to get into AI stuff.
In terms of of research, AI is Impulse x Data on the Detail Generator sheet, tinker tab. So it's a question of how easily you'd get into that. If you worked in any of the Data or the Impulse related fields, then it's something you could fiddle with on your own. Keep in mind it's less a question of how far away the option is (distance doesn't matter, exactly) and more the number of turns you have to make to get there.
Example: if you were a radiation tinker with flexible access to what they delve into, these would likely be the options open to you (stuff along the impulse & elemental lines) - ignore the duplicate entries in white; it's just for table clarity. Now, keep in mind that whatever they delve into would probably be tainted or modified to reflect the stuff they started off doing & primarily specialize in. Working in AI with a Radiation start might resemble pulling a Pickle Rick only with harvested brain matter and purposefully generated tumors in said brains that give you avenues to hook them up to computers to do the thinking/AI stuff, rather than microchips. But AI is a straight line away and so it's something they could dabble in from the start, assuming they had the freedom with their methodology (hyperspecialists are stuck in one specialty, for example, as are a lot of binary tinkers) and the time/resources to research.
They could get there a lot faster by scanning stuff like thinker brains or other people's created life to get the necessary info.
Let's say you were a Vat tinker, though. Your lines of specialty run along the Artifice (tinkering with tinkerings) and Life spectrums. It's something of a jump to get from there to the AI field. I might, if I were your GM, rule that you had to cover several bases to get there...
This would be a vat tinker's options in terms of what they can get and where they want to go with AI stuff. To get to AI they'd need to go up and make a right turn at Lifesign or Tutoring, or go right and take a northward turn at Clones or Nanotech. As a GM I might say, hey, you can't go straight to AI or even try to skip to getting there. You gotta delve into this stuff which gives you the background knowledge.
So you might need to delve into the computer systems involving Lifesign (scanning people, reading lifesigns, targeting weak points), the skill-focused stuff in Tutoring (here, wear this hat, it'll upload kung fu know-how to your brain or download your traumatic memories for me to upload into your buddy's head), the growth of humans with human thoughts and memories (see what Bonesaw did with the S9) or the finer details of nanotech (colonies of microscopic computer systems/machines). And as a GM I'd say 'pick two, delve into them, field test them, and develop enough of a foundation you can go into AI'.
Again, that's ~if~ the tinker is allowed to deviate or explore to that degree. Many wouldn't be.
But if you could then as a vat tinker you'd then have a huge vat and you have a computer kludged into the top of it and the downloaded memories and skills from the Tutoring stuff you did, and you have a colony of Nanomachines that form a structure in the depths of it and create a kind of nanotech brain in a jar, and it then serves the functions an AI would.
This would be a pretty extreme & advanced jump, and keep in mind the tinker is having to get by, gather the resources & do their usual thing in the meantime. This'd be a massive side project with a lot of requirement in resources & time with little return until it came together. Few can afford to do that when they could be upgrading & advancing their core stuff. - Wildbow answering tinker questions on reddit.</ref> The extent that they can benefit from another tinkers research<ref name=scan22>Some tinkers are very narrow in what they can do - Lookout is one example. Give her all the research she could ask for from Bonesaw's workshop or Sidepiece's power, and it... really doesn't offer her much.
Others are pretty open. Kid Win could, given time, delve into cameras. He'd never be quite as good as Lookout, nor would he be as fast, but he could. So can Armsmaster.
Armsmaster has the benefit of having done a crapton of scanning and research over the years, the benefit of being a lead tinker in the Protectorate who gets to decide how stuff gets scanned and where those scans get sent (Dragon too), and he really isn't barred from any field, though stuff like what Bonesaw does is pretty far from his field of specialty. He ~could~ get into it, but it'd be a long 'walk' to get there and it wouldn't necessarily integrate with what he's already made, nor would his special talents as a tinker (efficiency) be served by it. - Wildbow on Reddit</ref> and from scanning other parahumans powers is based on the specific tinkers specialty, sometimes it will just make it easier for them for them to create something in their discipline.<ref>“Tinkers scan things,” Sveta said. “They can study parahuman powers and reinterpret them into blueprints and ideas for tinkering. - Excerpt from Black 13.9</ref><ref>If Lookout scanned Legend she might get some inspiration regarding light, clear optics at a distance & with intervening smoke/interference, and a little boost (say, a +2% to quality) to interdimensional-type cameras. The equivalent of a few days to a week of devoting a few hours a day to those fields of study.
If Kid Win scanned Legend, he'd get a lot of information re: laser guns, modes of fire, energy and output, and other long-ranged stuff. Again, the equivalent of a few days to a week of devoting a few hours a day to studying that stuff.
It would be more effective for Kid Win to scan Legend than it would be for Lookout to do the same, because Legend checks all of the boxes, as far as Kid Win is concerned. Different modes of fire? Guns? Options? Energy? Absolutely.
If Lookout scanned Legend, then took those scans and handed them to Kid Win, it'd be filtered twice. When she scans she's looking for specific data in a specific context. Then Kid Win gets that data, and he can't use most of it because it's not relevant to what he does. So he can use 10% of the data Kenzie got, which is in itself not a 100% scan of Legend - he might get inspiration regarding long range scopes & that's it- the only real overlap between his specialty, hers, and Legend.
Side note: The PRT gives some general data on Protectorate and Ward powers to all of its tinkers, so he'd be getting a more generalist, 'this is everything we could get on Legend (and Alexandria, etc.) in every context we could think of'... which isn't as good as scanning Legend himself, but it's useful, and it means Legend isn't having to sit down and get tricorders pointed at him for two minutes every time he crosses paths with a PRT tinker. - Wildbow on Reddit</ref> Similarly using the scans of another tinker will have that data filtered through that tinkers methodology.<ref>“Ninety percent because I want another scan,” Cradle said. “You gave me one of… his, I think it was.”
He was pointing at Disjoint.
Love Lost nodded.
“I’ll get one of my own. The data you collect is slightly different from what I get. Differences in focus.”
Love Lost looked at Disjoint.
“So long as it doesn’t hurt me any,” Disjoint said.
“It won’t,” Cradle said. His smile was thin, hollow. - Excerpt from Interlude 11.a II</ref><ref name=scan22/>
Materials[edit]
Returning to the above painter metaphor good materials are essential in making good tech; if you wants to mix a certain type of paint then they try to find the right base colors and paint formula, tinkers would be able to get their results with the wrong type of paint and chemistry thanks to their shard but making the shard work so hard for this will decrease the overall quality of the product which is why tinkers tend to focus on getting the best materials available.<ref>A good rule of thumb is a few hundred dollars worth of tech for a single build. $200-$400. Increase the asking price to fit mass. If it takes $300 in materials to build a gun, how much does it cost to cover yourself in that material and add some engines? Getting to the $5000, $7000 range. Chariot only built a frame, not really power armor, which is lightweight and specialized and it might run closer to $2000, $3000. A megaproject, like String Theory's? Filling a whole garage or building with tech, at $100 per square foot? Hundreds of thousands, if not millions.
Now, there are variables here.
- You can cheap out, add weak points (if you get shot in the big glowing weak point on your back you'll explode and your tech stops working), leave it fragile (loses functions or risks misfire on even light bumps & falls), give it less raw power or versatility, maybe shorter battery (now you've gotta finish your mission in 30 minutes or your suit will power down and trap you inside it), less coverage, make it less pretty... you can reduce the price accordingly, to half or a quarter. Gets you started.
- Building tools and workbenches for your workshop costs a chunk of change but will speed up or reduce the prices of everything that you build in that workshop. Part of the process of building a tinker gun might involve building the tools to turn your mom's microwave into something suiting your purpose, but that's passive and minor, though it does accrue. Be mindful of the setback if you lose track - Accord hiring the Travelers to destroy Blasto's workshop would've set him back to zero in this regard.
- Getting your tech from a junkyard, rusted out and crap? That tech's only going to count for a quarter or ten percent for what the price would be if it was whole.
- Stuff isn't thematically relevant? You can't cheap out and pull cars out of a junkyard to dismantle to build your biotinker stuff. Vastly reduced efficacy, especially as you run into diminishing returns (biotinker could use some car batteries, spark plugs, raw metal for vats and general wires, but they'll hit a cap where they've got enough).
- Throw in some specific, gotta-get-out-and-face-conflict items, related thematically to the specialty? Diamonds for the cryogenic gun, space laser from the university science department for a targeting specialist? Stem cells from a secure research lab for your bio tinker? That'll take your tech up a level, and is likely to be important (if it's not one of five things you have to scrounge up) for your megaproject. Gives some value ranging from $50 to $50,000, depending. Could range higher, but keep in mind that as the number climbs you go from having a scattered few security guards with police on the way to private security firms, secure buildings, and capes that guard the institution. But in general, finding tech or resources that are directly relevant to your specialty comes with a small bonus in how much it counts.
- Double the asking price and double or quadruple the research time as you get off-spec (example: if you're a tinker dealing primarily with pyrokinesis and you want to build a tinkerized no-fire, no-heat bullet gun to use against the fireproof) if you can get off-spec. Might increase past double as you get further afield.
- Multiply it by ten if you want to make something high quality, that might hold up to being dropped or knocked around.
Generally speaking this is a pretty big hurdle tinkers have to get over. And since building gets you the ability to go out and get more money and components, and since building stuff is a fast way to figure out directions to take your work, the sooner you get over the hurdle, the better off you are.
Keep in mind that theme & the tinker's trigger could inform this all in small ways. What was the dilemma or long term problem that drove them? Even if they aren't a resource-type tinker, there could be nuances to how they approach it all that mirror the trigger.
This is why tinkers go to the PRT. In exchange for loyalty, they cover the costs. Other big sponsoring groups (the Elite, Dark Society, even the Fallen) will often help out in a big way. Even joining a group of some sort that's willing to help you out in exchange for your talents if you can build something is pretty big. There's a reason the majority of top tier tinkers come from the PRT and groups on a similar scale.
Keep in mind also that if you're a new tinker and you're trying to find your way forward on your own, if you settle into a pattern, then that's a pattern that may be exploited. People will track you down or start to come after you. Groups will kidnap or strongarm a tinker into joining to provide them with that sheer versatility and ability to problem solve. Tinkers are powerful but they're also vulnerable.
So, to start with, going by the price of $200-$400 (NOT a hard & fast rule) to build a bog standard tinker gun that might be a bit fragile, that's going to mean dismantling your television and microwave, and where does that get you? A dip in quality of life and now you've got a gun, putting you a bit behind your average blaster. That's a steep road to climb. - Wildbow in Reddit</ref>
Non-Tinker Usage[edit]
Due to the process outlined above a Tinker device is nigh-impossible for normal humans to recreate, reverse-engineer, or even maintain.<ref name="19.6 c1" /> Tinkers not only work with highly advanced technology, production and maintenance is also extremely precise, requiring the aid of the Tinker’s power to get right.<ref name=":4">There's more to it, but Gearboy might not understand all the factors going into the crafting or maintenance process. He leans on his power for some things.
Creates a situation where, even with Gearboy creating detailed guides and painstaking video tutorials that walk through how he repaired a simple hull breach in his robot suit, you could get metallurgists and robot designers working together as a committee and missing some critical detail like how ambient humidity during the weld impacts the cross-exterior conduction and complex stresses for the future, or even power-granted awareness of planetary gravity/rotation/tidal influences on nano-crystal matrices.
TL;DR: It's bullshit. - Sufficient Velocity comment by Wildbow.</ref> Even extremely minor factors that the Tinker isn’t consciously aware of can have great effect on the end result:<ref name=":4" /> Examples include ambient temperature, radio waves and earth's superposition in the galaxy.<ref name="R1">Wildbow: Think about it this way - you sit down to build something, you have a partial idea in mind, your power supplies the rest of the instructions and components. You get into the zone, you tinker away, and a lot of your actions become automatic.
The shard, meanwhile, is working in concert. They supply the ideas and the mental pictures, what's necessary and what's up to your imagination. Then, as you get underway, they assess variables like ambient temperature, radio waves, earth's superposition in the galaxy, the materials you're working with, fine tuning to an extreme.
People using a camera can't track all of the individual details, so they copy what they can, but the pieces don't fit together, the metal has superfine stresses and vulnerabilities they aren't aware of, the elements don't jibe, and it just doesn't work.
KateWalls: Ohhhh. Thats something I didn't realize, that the shards are giving them an unconscious extra-sensory Thinker power to analyze the materials and environment beyond human norms. For example, if kid win picks up a piece of glass he's never seen before, even though his eyes only work with visible light, his shard can tell what sort of UV or IR transmission and refraction indexes it has, and gives him a nudge. Is that about right?
Wildbow: Varies from tinker to tinker, but that's about right. - reddit comment by Wildbow.</ref>
Tinkers are often able to modify devices of other Tinkers, although even here the end-result will be of lesser quality.<ref name="19.6 c1">A tinker named Gearboy is commissioned to produce a mechanical battlesuit for the army, ok. That’s doable. But if the suit breaks down, or if it gets normal wear and tear, there’s really only one person who understands it well enough to fix it (beyond surface damage). The tinker who made it. Kid Win mentions, when modifying the earbud with Armsmaster’s lie detector, that anything he does will naturally be less elegant and the work will suffer for it. The same applies for anything in regular use with non-tinkers. The soldiers won’t know how to fix up the suit. So it gets damaged: hole in the chest. Repair team checks there’s no damage to internal components, patch up the hole with a metal plate welded in place like they might with a vehicle, only to find that the suit’s overheating and it’s walking funny. They call up the tinker, but he’s elbow deep in another job. They resign themselves to having the suit deployed for no more than an hour at a time. - comment by Wildbow on Scourge 19.6.</ref>
On the other hand, others – even ordinary humans – are able to use Tinker devices. Tinkers even equip teammates with items (although this is unusual),<ref>“It’s not customary for tinkers to design things for teammates. If they do, it’s on a relatively small scale, simple. Kid Win making Gallant’s armor, for example. Any device requires a great deal of upkeep. Time is spent tuning, calibrating, repairing and identifying problems. Each device created is something the tinker then has to take time to maintain, and mass production means the tinker becomes tech support more than an innovator. Dragon and I don’t sleep, or sleep very little, but even for us, it isn’t effective. Far better to invest our time into the artificial intelligences and the ships.” - Excerpt from Drone 23.5</ref> while some Tinkers, such as those from Toybox, sell their goods on the black market.<ref>“Toybox is a black market organization,” Miss Militia said. “Tinkers who operate solo find life rather difficult, due to a lack of resources and the fact that gangs and government organizations are very, very persistent when it comes to recruiting them. Faced with the prospect of spending their lives on the run, trying to avoid being forcibly recruited into one organization or another, most turn to the Protectorate or the Wards. For those few who don’t, Toybox is… was a refuge of sorts. Tinkers would join, share technology, stay in the enclave as long as they needed to build up a reputation and whatever tools they needed, they would share thirty-three percent of any proceeds with the rest of the group, helping to keep others afloat. Toybox sustained itself with barter, by moving frequently, operating between the scope of heroes and villains, and by selling less-than-legal goods to criminal groups.” - Excerpt from Cell 22.2</ref> Such effort must always be balanced by the fact that a single misstep can render the entire device non-functional if not dangerous,<ref name="R73">If you have a tinker who makes armor/powersuits that have white hot metal as a key feature, yes, he could theoretically equip his teammates, but so much of it is intuitive that it's hard for that tinker to really specify some of the particulars.
There are a lot of little things that go wrong in the field, or things you need to adapt to. Did a cape slime the entire battlefield? Maybe that affects coolant venting, which affects the cremation fist's charge-up rate. That affects the hyperthermal reactor which means the entire suit starts feeling sluggish. Really easy to fix if it's the tinker, but nobody else will have a clue of the big picture. Did something get broken? If it's not the tinker using it, then it's going to be broken until the tinker gets their hands on it again or you might even have to abandon it. If the tinker's in the pilot's seat, then it might be a simple adjustment here or cinching something shut there.
Generally when gear is given out, it's heavily restricted in capability ("Okay, well, it's the suit I usually use, but I had to adjust the dampeners so it's slower, weaker, and you don't have access to the meat hammer or related tech"), it's a oneshot thing ("Press this, then this, aim using this"), or both. - Wildbow on reddit.</ref> understandably frustrating.<ref name=R83>LexiconWrought Imagine spending several thousand dollars and a lot of time building your dream computer, top of the line components with all sorts of gimmicks, overclocking, VR, the works. Imagine entering, say, a high stakes esports competition, lots riding on a victory, lots to lose with a defeat.
Now imagine handing it over to your grandparent.
It's hard enough to watch them try to use their smartphones, but that's probably nothing compared to what a tinker experiences seeing someone else try to use their gear.
Wildbow: Perfect analogy. I like how it captures the frustration. - Analogy on reddit.</ref>
Regardless a Tinker is a huge asset to any team and are thus highly sought after,<ref>“But he’s risking his life,” Chariot’s mother spoke. Chariot frowned.
“He is. There are responsibilities. But honestly? There’s zero way he’s going to be able to go out and try out any of the stuff he’s made without running into trouble. People are going to pick fights, just because he has powers. If he tries to hang out in a workshop he establishes on his own, they’re going to find him, strong-arm him into putting something together for them. Not just villains, either. Heroes too. Being a tinker doesn’t just make you a target. It makes you a resource. It’s why pretty much every tinker out there is a member of a larger, more powerful team.”
“Then Trevor could just not use his powers?” she spoke.
“Sure,” Kid Win folded his arms, leaning back against the back of the couch. “What do you think, Chariot? You think you could keep from using that power of yours? Be normal?”
Chariot frowned, looked down at his scratched-up hands, “No.” - Excerpt from Sentinel 9.4</ref> if not outright abducted.<ref>See: Bonesaw</ref><ref>Tinker abduction story - Wildbow posted on reddit</ref> This is why tinkers are known to form communes for protection or join powerful teams.
As Tinkers often place trackers on their gear, it’s generally unwise to steal it.<ref name="10.4">“Taking a tinker’s stuff to keep is a bad idea, what with GPS signals and tracking and all that, but at the very least, we can use this to get out.” She swept her arm over the room, where stuff lay on every surface.
Dragon’s voice echoed through the chamber, “I can hear you, Tattletale. Do not use a tinker’s devices. Power supplies can overload, weapons and equipment can misfire. Only the tinker who made it can verify the devices as safe and operate them properly.”
“Right, sure,” Tattletale called out with a note of sarcasm in her voice. “Because it’s not like there’s any high profile mercenaries out there who’ve made a career off of using a tinker’s stuff.”
Dragon didn’t reply. Had Tattletale found a sore spot? I knew the Dragonslayers were mercenaries who had taken the parts of one of Dragon’s armored suits to outfit themselves as high tech mercenaries. - Excerpt from Parasite 10.4</ref>
Common combinations with other ratings[edit]
The thing to understand with tinkers is that they can assume any number of artificial classifications thanks to the technology they create. Blasto and Cask are good examples of this phenomena. There are those whose tinkering works through an alternate means, such as those who can create tinker devices through their presence, or those who have a separate power distinct from their tinkering. Thinker abilities are also known to occur, as they may compliment the tinker power letting them use their power more effectively.
Interestingly there are parahumans that create items and technology that are explicitly not tinker-tech yet still acts as a vector for their powers.<ref name=Blackcat>They make things, and these things aren't tinkerings, but they do have a kind of alien hand with external knowledge guiding them. They want to complete a task and they'll fashion tools in the course of preparing for that task. There might be a pattern or aesthetic running through it, depending on who they are or what they end up doing, but the effect is much the same. WildBow Fortuitous Crafting Thinker in Wog}}</ref><ref name=minwip>Redcap Hatmaker Comment by Wildbow on reddit</ref>
Role in the Cycle[edit]
The entities create Tinkers to explore options, taking powers that have already been explored and allowing them to be explored in even more depth, or attempting to ‘crack’ the particulars of a field or specialty from a species from previous encounters earlier in the cycle.<ref name=":1" />
PRT countermeasures[edit]
Tinkers are less dangerous when removed from their gear, but should not be assumed to be harmless.<ref name=":2" /> The PRT generally appends a Tinker’s specialty to the classification whenever possible,<ref name=":2" /> but has a hard time accurately rating a Tinker's threat level.<ref>Tinkers are very hard to slap a rating on, but as with anything, they're judged based on the threat they pose to the PRT/community. Bakuda went from threatening to blow up a building with strategically placed explosives (Tinker 6) to getting access to powers to study while working under Lung and alongside Oni Lee, then showing what she was truly capable of when Lung was arrested and she tried to build the ÜberEMP. - Spacebattles comment by Wildbow.</ref>
| Threat level | Additional measures |
|---|---|
| 2+ |
|
| 5+ |
|
| 9+ |
|
Known {{#ifeq:Tinker|All|Classification|Tinker}}s[edit]
Note: This list describes the {{#ifeq:Tinker|All|known|Tinker}} classifications {{#ifeq:Tinker|All||and Tinker aspects}} of different parahumans. For a full overview of their abilities, please check their individual pages.
| Name | Known ratings | Power descriptions |
|---|---|---|
| Accord | Thinker<ref name="Accord1">Accord was a thinker, and the running theory on his power was that he got naturally smarter as the problems he was addressing got more complex. It gave him an intuitive understanding of groupthink, politics, and convoluted designs. - Excerpt from Migration 17.8</ref> | }} |
| Acidbath | Breaker<ref>Black Kaze alternated attacks with Acidbath, very proper, measured in her movements, compared to Acidbath’s flailing, reckless, hurried scramble to keep out of Scion’s line of sight. Acidbath moved with surprising quickness, faster than a typical car might. A peculiarity of his breaker power. - Excerpt from Speck 30.2</ref>/Changer (Blaster, Striker, Mover)<ref name="Acidbath1">Acidbath Could turn into, sling blasts of, & move as tidal wave of acid Independent Breaker/Changer (Blaster, Striker & Mover Sub powers) - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Adamant | Brute<ref name="Adamant1">Adamant can manipulate metal around him, it's very brutish, strength-focused. Lots of slamming and such. He can form metal into a crude armor around himself and gather metal into rough weapons, like greatswords, mauls, axes, etc. Finally, use of metal weapons against him or wearing metal armor while going up against him in close quarters means your attacks may get shoved aside before they land and you might have your footing disturbed. Very 'brute' in approach - his ability to boost attacks & defense while armored/wielding metal make him a heavy hitter that's good at staying in the fight, especially since he can repair damaged armor using his ability to slowly shape and refine metal. -Wildbow on reddit</ref> | }}
|
| Aegis | Brute, Mover<ref name="Aegis1">Carlos Aegis Redundant biology, operating at peak capacity so long as alive, possessed of flight and ability to use body with no fear of self harm. Wards Brute Mover - Parahuman List; bolded edit by Wildbow.</ref> | }} |
| Agnes Court | Shaker<ref name="AgnesCourt1">Agnes Court, I thought. I’d studied all of the major players in anticipation of the end of the world, I knew who the Elite were, and I knew who had built this. She fit somewhere between Labyrinth and the Yàngbǎn’s Ziggurat. Organically grown structures. Seeds that swelled into pillars, stairs, houses and bigger things, given enough time in proximity to their master. The wood-like substance hardened to stone of varying colors after she terminated the growth. In the span of two and a half days, she’d grown a walled city, one with an elaborate castle at the northmost end, with shelters and what looked like a sewer system, if I was judging the perfectly round hole in the cliff face below right. It was gushing water. -Excerpt from Cockroaches 28.5</ref> |
}} |
| Ahrima | Thinker<ref name="Ahrima1">What color are his eyes?” Rain asked, too battered and out of it to really stand or focus on the fighting. “Yellow,” Bay called out. “He teams up with another cape in the family, they’ll be someone in the background with glowing eyes.”. [...] The yellow eyes weren’t there all of the time, or even ten percent of the time, but Seir was evasive, capable of creating doubles and swapping places with them constantly. He didn’t need danger sense to give us a one in twelve chance of hitting the real him. [...] But the distraction had bought Seir time to make more doubles. With yellow eyes glowing, he evaded the moving forcefields and changed just before new forcefields could cut him in half. [...] Ahrima. She gives him danger sense and boosted perceptions by giving up hers. [...] I saw the girl who could only be Ahrima, eyes glowing yellow, her demon mask featuring an eye on the forehead. She was roughly Kenzie’s age. -Excerpt from Pitch 6.1</ref> |
}} |
| Alabaster | Brute Thinker (minor)<ref name="Alabaster1">Power: Maintenance. Thinker power makes him more effective at maintaining and fixing gear. He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - Playtest Capes, document by Wildbow.</ref> | All|Brute=Restores himself to pristine condition every 4.3 seconds.<ref>Alabaster – A white skinned (literally) young man who restores himself to pristine condition at set intervals (every 4.3 seconds). Initially seen as a member of Empire Eighty-Eight. - Cast</ref> |}}{{#switch:Tinker|All|Thinker=More effective at maintaining and fixing gear.<ref name=" Alabaster1"/>|}}|}} |
| Dinah Alcott | Thinker<ref>“Our kid Cassandra,” Imp said. Tattletale blinked once or twice. “Where the fuck are you getting these references from?” Imp only allowed herself the smallest giggle, exceedingly pleased with herself. “I think… it was maybe one of the big reasons I wanted to do this,” Tattletale said. “It was important that I showed her that Taylor was dead. I had to convince her.” “Convince her?” Imp asked. Tattletale nodded. “You’d think she’d be really good at figuring that basic shit out on her own.” “You’d think,” Tattletale said. “But no. We’re really good at lying to ourselves. Take it from another thinker.” - Excerpt from Interlude: End</ref> |
}} |
| Alexandria | Brute, Mover, Thinker<ref name="Alexandria1">Alexandria had originally named herself after the Library of Alexandria, though she’d ceased mentioning that, choosing to leave enemies in the dark instead. As strong as she was on a physical level, her mind was equally formidable. She never forgot a detail, absorbed information quickly, reading two pages of a book with a glance, and she learned quickly, retaining everything she picked up. She knew most commonly spoken languages, no less than ten styles of martial arts and she could match some of the best non-tinkers in the world hen it came to computers. Not only was she rated well in the brute classification, but she held high scores in the mover and thinker categories. - Excerpt from Interlude 14.y</ref> | All|Brute=Has enhanced strength and a virtually invincible body.<ref name="Alexandria2">Alexandria – Second in command of the Protectorate. Flies and has enhanced strength, a virtually invincible body, eidetic memory, and senses emotions. The triad of flight, strength and invincibility recurs often enough, in enough variations, that it’s often referred to as ‘the Alexandria package’. Runs the team based in Los Angeles. Member of the now-disbanded Triumvirate. - Cast (In Depth)</ref> |}}{{#switch:Tinker|All|Mover=Capable of high speed flight,<ref name="Alexandria2">Alexandria – Second in command of the Protectorate. Flies and has enhanced strength, a virtually invincible body, eidetic memory, and senses emotions. The triad of flight, strength and invincibility recurs often enough, in enough variations, that it’s often referred to as ‘the Alexandria package’. Runs the team based in Los Angeles. Member of the now-disbanded Triumvirate. - Cast (In Depth)</ref> comparable to Legend |}}{{#switch:Tinker|All|Thinker=Perfect memory, faster learning, perfect information retention, and heightened cognitive speed.<ref name="Alexandria1"/>|}}|}} |
| Allfather | Blaster<ref name="Allfather1">Allfather Created mid-air portals from which to launch volleys of weapons E88 Blaster - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Amaymon | Trump (Blaster/Mover/Shaker)<ref name="Amaymon1">He always has the 4. Each has a minor, secondary power kind of function. Blaster dart, nuker boom, crescent sword, teleportation wheel. Hit someone with the effect of one and it disrupts their powers. -Wildbow on reddit</ref> | }} |
| Anelace | Thinker<ref>“Fair,” I said. I could read between those lines easily enough. He was a thinker, and thinkers were especially prone to being pushed into the mental states or dilemmas they were in when they triggered. It made me curious, but I wasn’t about to push. Anelace had been decent to me. “What did you find out?” - Excerpt from Polarize 10.12</ref> | Skilled enough with blades to fight gunmen;<ref name=Anelace1">Anelace was still in the midst of it. He’d brought knives to a gunfight and he was winning. There was a choreographed pace to how he fought, like he anticipated every bullet. He fought to stay in close, to make it so one person that was fighting with him was a harder shot for everyone else. - Excerpt from Polarize 10.13</ref> apparently able to perceive surroundings without vision.<ref name=Anelace2">I walked over to Anelace, instead. He watched me despite wearing a mask without eyeholes – only the white lines of an illustrated dagger on the side, the center of it marking the eye. - Excerpt from Polarize 10.12</ref>|}} |
| Animos | Changer (Trump/Blaster)<ref name="Animos1">A four-legged creature just a little smaller than the dog lunged into the air, brought the two of them crashing down into the midst of the sea of tiny forcefields. Animos. … Animos can transform for limited times and packs a power nullification ranged attack while in his other shape. - Excerpt from Imago 21.1</ref> |
}} |
| Annex | Breaker, Shaker<ref name="Annex1">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.”
|
}} |
| Antares | See: Glory Girl.<ref>“I’m breaking every single rule,” I said. “Because it’s a name that needs an explanation, and you’re not supposed to do that. There’s no time to spell it out.” “I don’t care,” Capricorn said. “Out with it.” “Antares,” I said. - Excerpt from Torch 7.8</ref>|}} | |
| Appraiser | Thinker<ref name="Thinker1">“And you won’t have another,” Miss Militia cut in. She’d stepped out of the Director’s office next door and into the doorway. “We’re not here to socialize. We got in touch with some thinkers. Eleventh Hour says he gets an ‘eight’. Appraiser’s read says we’re ‘purple’. Rule for any pre-situ call is we get three points of reference, going by thinkers alone, that means a third thinker. The first they were able to get in touch with was Hunch. Your old teammate, Weld.” - Excerpt from Queen 18.4</ref> | }} |
| Arbiter | Thinker, Blaster, Shaker<ref name="Arbiter1">Rime explained. “She’s a social thinker, in addition to her minor blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Excerpt from Drone 23.2</ref> | All|Thinker=Mild danger sense, but it makes her aware of associated individuals and the threat they pose.<ref name="Arbiter1"/> |}}{{#switch:Tinker|All|Blaster=Can create sonic blasts.<ref>She leaped down, holding August Prince’s hand, and Arbiter took action. The heroine directed a sonic blast at Bambina with one hand, but Bambina kicked the wall, changing the direction she was moving. Arbiter blocked her with a forcefield, then raised a hand to shoot again- - Excerpt from Drone 23.2</ref> |}}{{#switch:Tinker|All|Shaker=Can create forcefields.<ref>Six more capes made their way down the line. Arbiter used her forcefield to block some more agitated capes from making their way down before it was time. She spoke in one of the local languages to the group. - Excerpt from Crushed 24.3</ref>|}}|}} |
| Armsmaster | Tinker| Tinker type: Focal<ref>Focal tinker with a specialty in detail work/augments. The polearm was just a consistent tool for him from the get-go. - reddit comment by Wildbow.</ref>|}} |
}} |
| Ash Beast | Breaker/Changer<ref name="Ash_Beast1">Ash Beast Shapeshifting beast form generated through constant matter to energy and energy to matter conversion Independent Breaker Changer - Parahuman List; bolded edit by Wildbow</ref> | }} |
| Assault | Striker 7<ref>The Doctor typed something onto the keyboard, paused, and then typed something else. “Madcap. Well, the good news is that he isn’t one of ours, so there’s no conflict of interest. The bad news is that the PRT rated him as a striker seven.” - Excerpt from Interlude 12.5</ref> | }} |
| Astrologer | Blaster<ref name="Astrologer1">A cape nearby, one I recognized as Astrologer from the New York team, shot us a dirty look, before she returned to calling down projectiles from the sky. - Excerpt from Scourge 19.7</ref> | }} |
| August Prince | Master/Stranger 3<ref name="Terror_Tykes1">“Focus,” Prefab said. “We know who these three are. We’ve got a Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Excerpt from Drone 23.2</ref><ref name="Terror_Tykes2">If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Excerpt from Drone 23.2</ref> | }} |
| Auroch | Brute 2, Shaker 3, Striker 2, Mover 2<ref>◈ AUROCH; Charley nCothra Classification: Brute 2, Shaker 3, Striker 2, Mover 2. |
}} |
| Axehead | Mover<ref name="Axehead1">She chooses to teleport, and it puts her proximate to most dangerous location within a set range. - Reddit WoG</ref> | }} |
| Backwoods | Blaster<ref name="Backwoods1">Backwoods was using his power too. He hurled his wooden spikes, they hit a car near the Huntsmen, and then exploded into a dozen more spikes, impaling the car from within. - Excerpt from From Within 16.4</ref> | }} |
| Bakuda | Tinker 6<ref name="Bakuda1">“Prisoner 600, codename Bakuda. PRT powers designation Tinker 6 with bomb speciality. Recommended protocols were not properly carried out.” The formal tone of the voice dropped away as she muttered, “I hate to get someone fired, but I’m going to have to report this. Supposed to be in an S-class containment truck and placed no less than six feet from other prisoners… well, at least nothing came of it.” - Excerpt from Interlude 6</ref>{{#ifeq:Tinker|Tinker| Tinker type: Chaos<ref name="Tinkertypes1"/>|}} |
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| Bambina | Mover/Shaker 6<ref name="Terror_Tykes1">“Focus,” Prefab said. “We know who these three are. We’ve got a Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Excerpt from Drone 23.2</ref><ref name="Terror_Tykes2">If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Excerpt from Drone 23.2</ref> | Can bounce off of walls and other objects, creating explosions with her impacts.<ref>The shooter wasn’t in my reach. Bambina was horrifically mobile, bouncing off of walls and the street, creating explosions with most of the impacts. Her teammates were along for the ride, apparently unscathed by her power. Going on the offensive would be hard, even if I was using my full complement of bugs. - Excerpt from Drone 23.2</ref>|}} |
| Barrow | Shaker<ref name="Barrow1">I put the folder away carefully, picked out another. Lost Garden. High threat level, low crime rate, low engagement level and moderate activity level. Leader, Barrow. A powerful shaker, similar to Labyrinth, only rather more single-minded in what he did. He couldn’t leave the altered area he created around him, only extending it slowly to an area while letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood. Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - Excerpt from Imago 21.7</ref> | }} |
| Battery | Breaker/Mover | }} |
| Bauble | Tinker<ref name="Toybox1">“The Slaughterhouse Nine attacked them at the end of June,” Miss Militia said. “In doing so, they appropriated all of the tinker technology and all of the tinkers that were staying with the group. See page thirty-six and on.” Mr. Calle paged forward until the images showed up. Pyrotechnical. A tinker focusing on flame manipulation, special effects, guns. Cranial. A tinker specializing in neurology. Brain scans, draining thoughts, recording thoughts. Big Rig. A tinker who built drones that built things in turn, particularly buildings. Bauble. A girl who specialized in glassworking and glassworking tools, including tools that could turn inorganic matter into glass. Dodge. A boy, twelve, who made access devices for pocket dimensions. Toy Soldier. A powersuit user with a suit the size of a small building. Glace. A tinker specializing in cryogenics and stasis. - Excerpt from Cell 22.2</ref> |
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| Behemoth | Brute 10<ref>Behemoth/Hadhayosh is a ten. - Scourge 19.5, comment by Wildbow.</ref> | }} |
| Big Rig | Tinker<ref name="Toybox1"/> | }} |
| Bitch | Master<ref>“You’re making it sound more complicated than it is,” Assault said. “I’m talking a quick, hard hitting strike against one of their territories. One of the master-classifications would be a good bet. I’d suggest Regent, but Shatterbird is too big a complication. Better to take out Hellhound or Skitter. Doing either would cut their tactical options down by a third, and it could gain us a hostage to leverage against the others.” - Excerpt from Interlude 15</ref> | }} |
| Biter | Changer<ref name="Biter1">Someone who could alter their appearance to look like another person/alter their human features vs. someone who could physically take on another form.
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| Black Kaze | Mover/Striker<ref name="Black_Kaze1">Black Kaze Teleported, with momentary existence in all spaces between departure and arrival, allowing katana strikes at intervening foes Independent Mover/Striker - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Blasto | Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref>Blasto, Real Name Unknown Classification: Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants. Disposition: Villain (B) Last Known Location: Boston (Allston area, east). - Excerpt from Interlude 19.x</ref>{{#ifeq:Tinker|Tinker| Tinker type: Alchemist (Controller x Controller)<ref name="Tinkertypes1"/>|}} |
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| Blindside | Stranger<ref name="Blindside1">Priorities. Blindside was as classic a stranger as I’d ever dealt with. Out of action or out of consideration for now. - Excerpt from Daybreak 1.5</ref> | Prohibits others from looking, touching, or aiming at them.<ref name="Blindside2>“My fucking neck,” Blindside said. The person in question. Try as I might, I couldn’t look at them. My eyes and head refused to cooperate and do what was necessary to put them in my field of vision. - excerpt from Daybreak 1.4</ref>|}} |
| Blister | Master/Stranger<ref name="Blister1">◈ BLISTER; Louis Villarreal Classification: Master/Stranger Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing duplicates of Blister. - WD Helena, document by Wildbow.</ref> |
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| The Blue Bomber | Changer/Brute<ref name="Blue_Bomber1">◈ BLUE BOMBER; Dexter Schucandy Classification: Changer/Brute Rating subject to change. Seen in three forms: Tall and rubbery; thin and metallic; and muscular and brutish. - WD Helena, document by Wildbow.</ref> |
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| Bonesaw | Tinker| Tinker type: Limit<ref name="Tinkertypes1"/>|}} |
All|Tinker=Works with biology and the physical form.<ref name="Bonesaw1"/> |}}{{#switch:Tinker|All|Trump=Understands the biological connection to powers to create hybrid capes, or tamper with the use of powers.<ref name="Bonesaw1"/>|}}|}} |
| Brandish | Striker 5, Breaker 1 (Brute 1)<ref>Striker 5, Shifter 1 (Wildbow note: should be Breaker 1 (Brute). If you had to put a number to the Brute, it would be 1. Classifications get murky out of context, though.) - Wildbow on Brandish</ref> | All|Breaker|Brute=Can become an immobile, nigh-invulnerable sphere.<ref name="Brandish">Ranked 1 powers mentioned thus far include Shadow Stalker and Brandish (Mover 1 and Shifter 1, respectively). For Shadow Stalker, that’s the ability to float or jump a good distance (12-15 feet from a standing position). Somewhat more versatile than an olympic athlete might be able to maintain. |
| Burnscar | Shaker,<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref> Mover |
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| Cadence | Shaker<ref name="Cadence1">➥ CADENCE; Real name unknown Disposition: Villain (B) |
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| Camion | Tinker<ref name="Camion1">A vehicle slides into place. Sleek, it looks like a cross between a stealth jet and a high end sports car, capable of seating maybe six. There are no wheels. It hovers.
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| Canary | Master 8<ref>“Prisoner 601, codename Canary. PRT powers designation Master 8. Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position. Hi Canary.” - Excerpt from Interlude 6</ref> | }} |
| Capricorn | Shaker | Can manifest motes which turn into either water or stone, switching to the other material when they swap identities.<ref name="Capricorn1">He showed me his power. Motes of light, like Tristan’s, blue. He drew them in the air, two expanding, abstract shapes, not closed like Tristan’s had been. He positioned them so there was one on either side of him, then clenched his fist. The lines that were drawn became water, buckets worth, spraying out in the direction the lines had been drawn. He had drawn them out as expanding spirals, and the resulting water flew out in circular sprays. “You can use me if you need to clean up, Tristan,” Byron said. “I’ll do the quick swaps if you need them.” The water was still spraying when Byron blurred, features distorting and smearing together, the two lighted eyes peering through the shadows between folds and smears, going from blue to orange-red. One of the sprays of water lost all of its oomph, the remaining water striking the ground to flow through grass and between rocks. The other diagram became a solid object, a wheel spikier and cruder than what Tristan had made. It hit the ground and stuck there. - Excerpt from Glare 3.2</ref>|}} |
| Caryatid | Breaker<ref name="Caryatid1">“I switch modes,” Caryatid said. “My other form can only move with my power, and is indestructible with enhanced awareness while still.” - Excerpt from Beacon 8.8</ref> | }} |
| Cask | Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”) Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) |
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| Chariot | Tinker/Mover<ref>“Right. This potential recruit is tentatively marked down as a Tinker/Mover. It isn’t unusual for powers to emerge in the wake of an event as serious as this. For this reason, we keep careful track of things to see if we cannot detect any new parahumans. This young man has been observed in the south end, moving at over a hundred miles an hour with the assistance of a mechanical suit. His inclusion on a local team would help fill gaps left by the death of Velocity, a local Protectorate member, and Armsmaster’s retirement.” - Excerpt from Sentinel 9.1</ref>{{#ifeq:Tinker|Tinker| Tinker type: Hyperspecialist<ref name="Tinkertypes1"/>|}} |
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| Chevalier | Striker,<ref>Feather/Feather: Chevalier - Detail Generator - Striker, spreadsheet by Wildbow.</ref> Thinker<ref name="Chevalier1">It was a piece of the puzzle, but that puzzle was still far from complete. Until they had more to work with, it was merely data. Glimmers of memories and dreams, the conclusion had been, after long discussions with Eidolon and the parahuman researchers. An effect of the thinker power required to manage his own ability, tied to trigger events in some fashion. - Excerpt from Interlude 24.x</ref> | All|Striker=Able to combine objects, selecting the properties he wants to remain active.<ref>In truth, there were three. The largest was thirty feet long, running from the ramp at the back to the cabin at the front, almost entirely set into the floor. There was no decoration on it. Only mass, sturdy craftsmanship, and the mechanisms necessary for the cannon that was set inside the handle and blade. It would have been too heavy for the ship to carry, except he’d already used his power, drawing it together with a second blade, an aluminum blade a mere four feet long. Lightweight. His ability to see the ‘shadows’ about people was an extension of this power. He could see the general makeup of the two weapons, the phantom images, the underlying physics, in lines and shapes and patterns. It was about perspectives. Relationships. He’d drawn them into one blade, with the appearance of the larger, the properties of the smaller. The third blade was decorative, with a ceramic blade, gold and silver embellishments and inlays in the blade. The thing was ten feet long from end to end, and again, it had the cannon set within. Combining the first blade with this one proved more difficult. He granted the weapon the appearance of this blade, gave it the cutting edge, but retained the lightweight mass and the durability of the largest weapon. - Excerpt from Interlude 24.x</ref> |}}{{#switch:Tinker|All|Thinker=Senses properties of objects, sees phantom images surrounding parahumans.<ref name="Chevalier1"/><ref>And the images, the glimmers, they showed the mouse-ears girl laughing. For her companions, there was a strange writing system patterned on one boy’s skin, and the other boy swirled with a smoke that wasn’t there. The images weren’t an unfamiliar thing, but this was the first time he’d been confronted with so many in one place. It was distracting, unnerving. What were they supposed to be, the glimmers? - Excerpt from Interlude 24.x</ref>|}}|}} |
| Chicken Little | Master | Possesses basic control over birds, and can sense what they sense.<ref>“Birds.” “Birds. I see. Interesting,” she said. Her eye moved over to the boards that marked the perimeters of the room. Each was packed with information in her small, tight, flowing handwriting. Messy, but she’d gotten good at putting pen to paper these past few years “I push and the birds go where I pushed. Or I pull and they fly away from that spot. It’s hard to do. I can see what they see, but not while I’m controlling them.” “Like Taylor, but birds, and not that flexible. I see.” - Excerpt from Interlude 26 </ref>|}} |
| Chopshop | Tinker<ref name="Chopshop1">Derian / Chopshop; Player: Sage Allegiance: Tuurngait, Leader Power: (apparent) Brute/Changer. Any old fuckoff-huge thing will do. (actual) Tinker, macro specialization. Bigger it is, better it works. Materials & time are only limitation. - PRT Quest (Villains), document by Wildbow.</ref> |
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| Circus | Stranger<ref>Question by pendia: What would Circus's hammer space be classified as? Answer by Wildbow: Stranger - Conversation on reddit.</ref> |
Has access to an extra-dimensional storage space.<ref>The ones I knew about were some minor pyrokinesis, the ability to
deposit items into thin air, to retrieve those items just as easily, and greatly enhanced coordination and balance to round off the package. - Excerpt from Tangle 6.7</ref>|}} |
| Citrine | Trump<ref>“No dust or glass being disturbed, none of that. I might think his ‘friend’ is invisible and intangible, but then what’s the point? Accord tends to have people with good powers. Citrine, only bits I could figure out were that she’s got an offensive power, something with substance, and her focus was in a strange place. She was more focused on places in the room where the strongest powers were clustered, and her focus was fairly indiscriminate beyond that. Either her power wasn’t anything that anyone here would have been able to defend against, like Flechette’s arrows or a controlled version of Scrub’s blasts, or she’s a trump classification.” - Excerpt from Imago 21.1</ref> | Can attune areas to particular functions and can use this to cut off powers.<ref>“I wouldn’t normally share, but Accord told me I should disclose anyinformation you request. I attune areas to particular functions.”
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| Cinereal | Breaker<ref>Cinereal Also Ash Phoenix, Avarshina. Cinereal leads the Atlanta Protectorate, Wards, and maintains liaison with the Watchdog group. She’s a powerful breaker and shaker, and maintains a peculiar style of leadership. Her power altered her thought pattern and emotions, which would normally preclude being put in a leadership position, but she stepped into the position as a temporary measure after the prior Protectorate leader committed suicide (owing to PTSD from the local war) and nobody truly went out of their way or found cause to replace her. Cinereal had a phoenix motif as a ward, but was forbidden from using her flames for an extended period, and eventually dropped the brand. Her costume makes liberal use of the color grey and very few highlights of color. Her power involves creating patches of ash’. In waves, blasts, and on violent contact with a surface, she creates plumes of particulate matter that bleed into the surroundings, converting and effectively protecting it. The resulting matter is dense, heavy, and clings to itself enough that it doesn’t tend to form major clouds, instead collecting on surroundings in crude dunes, some gravity-defying. It is of a volume and weight to easily bury others, forcing those caught in a wave to use raw strength to fight their way free. Cinreal can use the material as an extension of herself - it cannot be moved, but she can cover herself and reform/launch herself out of a collection of the particulate, spearing forward and creating more ‘ash’ on impact with a person or location. Doing so consumes a portion of the matter. On being wounded enough that her life might be in danger, she will automatically ‘perish’ and reform nearby, again, consuming a portion of the matter, being partially restored in the process. She has the ability to set her breaker state and the ‘ash’ on fire. These flames burn at an extremely high temperature (1100 degrees celsius), and consume the ash at a steady rate. She almost never uses this power. The flames can spread, but all flames can be simultaneously extinguished as she exits her breaker form. She is fireproof. Cinereal is a very intense ‘lead by example’ leader. She’s aggressive in patrolling and in putting down threats. She expects those she leads to keep up, with little coddling. She doesn’t tend to ask more than someone can give, and most find their stride in short order. Cinereal is powerful, and is very hard to put down. The only guaranteed way would likely be to sustain an assault and simultaneously constrain her ability to act to keep her from producing more of the ‘ash’. Her reputation is well established. She’s been around for eight years and in charge for six. Villains tend to run or surrender when she shows up, and the public has a strange, almost masochistic liking for her. She doesn’t talk to cameras, doesn’t see the point, abuses bystanders who are gawking rather than running, and eschews merchandising issues, yet the public seems to champion her more for it. Retreat really isn’t in her playbook. Even in situations where allies have fallen, she prefers to eliminate the threat and then collect the wounded, rather than change course and help them first. Those working for her know this. She can’t leave her breaker state voluntarily. Remaining stationary, typically after climbing to a high perch where she won’t be bothered by civilian or news crews, she’ll draw the matter to herself, absorbing it and healing her wounds. Once entering into a confrontation, she is effectively tethered to the location. It is partially for this reason that she has avoided Endbringer encounters, and partially because her power is effectively countered by each of the three. - Link made on the IRC archived on Spacebattles</ref> |
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| The Clairvoyant | Thinker<ref>Environ't/Perceive: Clairvoy - Detail Generator - Thinker, spreadsheet by Wildbow.</ref> | Able to perceive vast amounts of information, seeing whole other worlds at once.<ref>Two-six-five. No name. The Number Man knew him well enough, regardless. He’d been too young a subject when he’d taken the formula, his brain too malleable for the required changes, too slow to form natural immunities and defenses. Not a problem with regular trigger events, as it was. The boy’s eyes had burned out of his sockets as he’d tried to process the vast amount of information he was capable of perceiving. Even now as he was reaching his late teens, the boy’s mind had never developed beyond the mental age of eight, and his eyes remained like twin ashtrays. A partner to the Doormaker, capable of granting clairvoyance, seeing whole other worlds at once. It left most subjects incapacitated for a week after use, and it overrode any other perception powers. - Excerpt from Interlude 21.x</ref>|}} |
| Clay | Shaker 4, Tinker 1*, Striker 1<ref>◈ CLAY; Jess Greiss Classification: Shaker 4, Tinker 1*, Striker 1 Semiliquid forcefield constructions are projected out to layer surfaces, quickly setting into a rigid state. Can mold constructions into simple objects and contraptions. - PRT Quest (Anchorage)</ref> |
Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.<ref>
Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges. Further spray can layer the field for additional strength. - PRT Quest (Anchorage)</ref>|}} |
| Clockblocker | Striker 7<ref name="Wards1">“Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.” “Geez louise. The others?” “Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Excerpt from Sentinel 9.1</ref> |
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| Codex | Blaster/Thinker<ref name="Codex1">Codex was a blaster-thinker hybrid. Tattletale had speculated that the woman caused permanent brain damage and memory loss , briefly augmenting her own processing power in exchange. - Excerpt from Imago 21.6</ref> | }} |
| Coil | Thinker<ref>That is pretty much exactly right. I’d say that it’d be a relatively rare non-precog thinker power (like Coil’s) that would really trip up precogs, and even then, some precogs would handle it better than others. - Comment by Wildbow on Crushed 24.4</ref> |
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| Contessa | Thinker >=12<ref>“What’s her classification?” “Thinker. Don’t worry about the number. Just run.” - Excerpt from Drone 23.2</ref><ref name="Twelves">I could only think of one powerful individual who was on a par with the others she’d named. Contessa and Glaistig Uaine were easily twelves or higher on the power-ratings scale, and I could look to others with powers in that neighborhood to figure out who she was referring to. Panacea, Labyrinth… - Excerpt from Extinction 27.4</ref> |
Can instantly determine the exact steps needed to accomplish any task and perform them accurately.<ref>She could see each individual step, looking forward to see what it entailed. She could see it evolve as time passed, accounting for her starting it later. - Excerpt from Interlude 29</ref>|}} |
| Cradle | Tinker<ref name="Cradle1">“The third one won’t come after you alone?” “He’s a guy, a little older than me. Glasses. He’s the person with the tinker power. I haven’t picked up much about him, but he doesn’t interact with people much. Less than Snag or the woman, and Snag is an asshole and the woman is mute, so that should tell you something.” - Excerpt from Glare 3.4</ref> (Mover, Master, Shaker) |
Specializes in making prosthetic limbs.<ref name="Cradle1" /><ref name="Cradle2">Cradle turned, his attention on those on the ground. A lot of strength in those mechanical hands. There had to be a good fifty feet of armspan when the two longest arms were extended, and he had a lot of arms. He hopped over to one of the shorter arms- almost just a wrist that connected to the central hub, and stepped onto the hand, where he crouched with the hand cupped around him. - Excerpt from Pitch 6.5</ref> Has additional abilities due to nature as a cluster cape.|}} |
| Crane the Harmonious | Thinker<ref name="Crane1">Crane the Harmonious has a sphere that redirects motion/orientation, as well as a keen thinker ability that allows understanding of motion and ranges of motion. Using her second power, she developed a specialized martial art style for herself, given her body type, powers and combat style, and then did the same for her 'students', training them rigorously until it was ingrained in them. - E-mail by Wildbow, posted on Spacebattles.</ref> | }} |
| Cranial | Tinker<ref name="Toybox1"/> Tinker type: Hyperspecialist<ref name="HyperTinkers1">Good in-story examples might include Glace (cryogenics hyperspec), Cranial (Neurology), Kid Win (toggles hyperspecialist), and Mannequin (Sealed Systems). - Tinkers 2.0</ref> |
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| Crawler | Brute<ref>Crawler was one of the two group members who had yet to rejoin the group. He was engaged with a young man with a glow that suffused his hair and emanated from his eyes and mouth. White flashes appeared with little accuracy and devastating effect, carving spherical chunks out of the brute. - Excerpt from Interlude 12</ref> | }} |
| Cricket | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref> |
Can generate and hear subsonic noises. Can use these noises to disorient and induce vertigo in her foes.<ref>Cricket
– Like Stormtiger, she was a onetime combatant in the underground fighting tournaments. Cricket is a young woman with vastly accelerated reflexes and the ability to generate and hear subsonic noises. She can use these noises to disorient and induce vertigo in her foes or use staccato blasts as a form of radar. She favors kama as a weapon – short scythes that can each be held in one hand. Covered in small scars, she wears a metal cage over her face and keeps her hair short. - Cast (In Depth)</ref>|}} |
| Crock o'Shit | Thinker/Changer<ref name="Crockoshit1">“Crock. She was Fidelis, once. Ex-marine who left the service to be a Protectorate heroine. Louisiana PRT.” [...] “Before your time,” I said. “Took on a position where she’d spend six months of the year with the Lousiana team, six months going from town to town in one of the dead zones without any nearby departments. Helping police with weird and tough cases. She’d work as a lie detector, then if there was trouble she’d mutate into an eerie, beautiful, ten foot tall woman.” “I’ve seen hints of what she becomes and she isn’t beautiful and she’s barely [...] a woman,” Ashley said. [...] “Her lie detection’s a thinker power, technically, but in actual application it’s changer. She feels it in her gut because her gut morphs and mutates in response. About a year or two into the routine I was talking about, she gets dropped from official PRT stuff. Gets the same treatment as capes who are too vicious, ugly, or problematic to market. Essentially becomes nameless, the only reports of her are her turning into a ten foot tall woman that’s more unsettling than eerily beautiful.” [...] “When she detects lies she absorbs them, or some… some of the ugliness and intent, makes them part of the changer form she carries with her. She went from being a heroine who turned into a beautiful giantess to being nameless and disfigured. She got pretty into her investigation of something big that she’d uncovered, a conspiracy, taking down a crime ring. I don’t know because I don’t think she was communicating much with her bosses then, so the paperwork is a big question mark.” [...] “She took a leave of absence and dove into her investigation, and she… never surfaced, I guess. What came out the other side was a dark version of her, mean, tattooed, filed teeth, and blood on her face because she’d torn into some crime lord’s neck and the blood was still there after the mutations receded.” “That’s what I saw,” Ashley said. “It wasn’t very crocodile.” - Excerpt from Breaking 14.12</ref> |
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| Crucible | Shaker<ref>Defense/Control: Crucible - Detail Generator - Shaker, spreadsheet by Wildbow.</ref> | Able to create forcefield bubbles and then blasting everything within with extreme heat.<ref>Crucible caught him. A forcefield bubble surrounded the figure, pale blue, then flared a brilliant orange-white. Mannequin would be fireproof, though. Even an extreme heat like Crucible could create wouldn’t have an effect. Still, it meant one was contained. - Excerpt from Sting 26.3</ref>|}} |
| Crusader | Master 6<ref name="Master1">‘Mover’, therefore, covers anyone that can cross great distances at a time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification. Bitch is kind of an outlying case in this category because she doesn’t have absolute control or loyalty from those she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. - Extermination 8.5, comment by Wildbow.</ref><ref name="The_Pure1">“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?” “Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.” “Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Excerpt from Sentinel 9.1</ref> |
}} |
| Crystalclear | Blaster,<ref name="II.1.3e1">“I see through everything,” Crystalclear said, tapping the chunk of crystal that stood out from the lower edge of his eye socket. “As if everything was crystal. I’ve learned there’s a lot of nuance to it. A little bit of seeing into the past, a little bit of seeing into the future, a little bit of a sense of people’s focus.” “He has a blaster power too,” Tempera said. “Goes through walls and the ground. Synergy.” - excerpt from Daybreak 1.3</ref> Thinker<ref>Crystalclear will get poached because decent thinker powers are in demand. - excerpt from Daybreak 1.3</ref> |
All|Blaster=Throws explosive crystals that travel through walls.<ref>Crystalclear threw a chunk of crystal at the ground, and the chunk passed through without sound or apparent impact. [...]/br> Crystalclear’s shot passed through walls. Tempera had let me know that. Apparently, it needed to pass through walls, or the ground in this case. He’d thrown it into the ground, and a moment after Fume had released her two shots, both landing, Crystalclear’s shot emerged from the ground, an explosion of vapor, glass splinters, and fragments of road. - excerpt from Daybreak 1.4</ref> |
| Cuff | Brute<ref name="Cuff1">Cuff is more of an agility/aim sort of metallokinetic. She can hurl metal objects and control their flight to a limited degree (her ability to manipulate these objects lingers for several seconds after they leave her vicinity) and shape metal as it hits an enemy. Throw/swing a metal pipe and have it form a shackle or binding around a foe on impact. Further, so long as she's wearing metal armor or is within arm's reach of metal, she can fling or slide herself using metallokinetic pushes. This can augment ongoing movement. She also has a passive, secondary brute power that enhances her physique slightly and increases her resistance to damage for a little while after she gets damaged (it's part of why she survives Behemoth's lightning). - reddit comment by Wildbow.</ref> | }} |
| The Custodian | Stranger<ref>For an instant, she was in four places at once. Then she settled on three. It struck me that I’d never fared particularly well against stranger-class powers. “If it helps,” I said, “I’m pissed. The Doctor called you the Custodian, which probably means you’re the one taking care of this place. If you’re not completely emotionless, it hurts, that they’re tearing it apart. If you care about the doctor, I’m betting you’re worried. Maybe you feel like I do. You want to retaliate, but something is getting in your way-” - Excerpt from Venom 29.4</ref> |
Made of air, invisible and almost completely incorporeal.<ref>I could sense more movements in the air, close… no. That was a result of Lung’s fire heating the air. Further down the hall. If I use enough bugs, try to get a sense of dimensions… A head, part of a torso. I could feel the contours of narrow shoulders, the waist. Female. She disappeared, or she became less coherent, the movements in the air continuing, but ceasing to suggest a general human shape. Another appeared behind us, roughly as far away. No arms, no legs. Just a broken figure. - Excerpt from Venom 29.4</ref>|}} |
| Damsel of Distress | Mover, Shaker<ref name="Dod_Edict_Licit">“Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated shaker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Excerpt from Interlude 16.y</ref> |
}} |
| Dauntless | Striker/Trump<ref>Dauntless is a striker/trump. The two aspects are irrevocably linked, thus the slash. In briefer terms, he'd simply be a trump - he gives himself powers, in an indirect fashion. If his shard had manifested differently, he wouldn't have the need for 'totems' - objects linked to the manifestation of his power. He'd simply grant himself the power. - Private message by Wildbow, posted on Spacebattles.</ref> | }} |
| Defiant | See: Armsmaster.<ref>Defiant, Colin – Dragon’s partner, Defiant is Armsmaster. - Cast (In Depth)</ref>|}} | |
| Deviant | Changer<ref name="upperhand_victims">► Database Ticket: Don Fraser Ticket came in re: our systems check on Mr. Fraser. We can add the following to what we know:
|
}} |
| Dodge | Tinker<ref name="Toybox1"/> | }} |
| Dragon | Thinker, Tinker<ref>Thinker in basis, tinker in execution. Execution is technically what matters but is misleading for the purposes of the conversation at hand. When in doubt, best to call her a thinker. If you're a PRT trooper or cape on the ground and you're up against Dragon, you can call her a tinker. - reddit comment by Wildbow.</ref> Trump<ref name="Dragon1">A lot of the components and technology she utilizes mirror those of tinkers we're familiar with, and that it makes sense that she'd maneuver to be in a position where she'd have access to records and analysis of tinker work as a tertiary member of the PRT and its databases. I can say that it matches up with the trend that people who trigger in circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers (see Grue). Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - reddit comment by Wildbow.</ref> | Tinker|Tinkers|Tinkers}}.<ref name="Dragon1"/>|}} |
| Dredge | Thinker 5<ref>➥ DREDGE; Real name unknown Disposition: Villain (B) |
}} |
| Echidna | Master/Striker 10, Brute 8, Changer 2,<ref>“Tentative ratings, based on what we know, we have her down as a brute eight, a changer two and a combination of striker and master with a rating of ten.” - Excerpt from Queen 18.4</ref> Thinker,<ref>“Chevalier, take your team, follow after my Wards. If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need to assume that any isolated groups are at risk. Undersiders? Take Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t intercepted. The rest of us will track down Noelle. Any indications about her location from the video?” - Excerpt from Queen 18.5</ref> Trump/Master<ref name="Travelers1">She’d be a Trump/Master hybrid. Oliver would be a low-level shifter. - Cell 22.6, comment by Wildbow.</ref> |
All|Master|Trump|Striker=Produces copies of people she touches, including parahumans.<ref>“I’ll be just as bad as the Simurgh. In a different way. I touch someone, and then I spit out copies. Uglier, stronger… meaner. I can’t control them. If I got my hands on one of the major heroes? Someone like that Myrddin guy?” - Excerpt from Migration 17.8</ref> |}}{{#switch:Tinker|All|Brute=Superstrength, durability and regeneration.<ref>“What does she do?” Grue asked. Ballistic sighed. “Besides the ridiculous super strength, durability and the regeneration?” “Besides that,” Grue said. - Excerpt from Queen 18.2</ref> |}}{{#switch:Tinker|All|Changer=Grows larger and stronger and gains more limbs by feeding.<ref>“Don’t know. Haven’t had cause to believe it. In terms of raw material, raw mass? Yeah. She eats, she grows. But here’s the thing. If she absorbs something alive, she clones it. More clones if she’s angrier, we think. We don’t have a large sample size of incidents.” - Excerpt from Queen 18.2</ref> |}}{{#switch:Tinker|All|Thinker=Can 'smell' parahumans.<ref>“The gun woman. Who else is there?” “Other local heroes,” Miss Militia replied. “Oh. There aren’t more? The Undersiders didn’t get in touch with you?” Noelle sounded funny. Her voice was hollow, almost disappointed. “It’s just us right now.” “Because I smell more,” Noelle said. “Which makes it hard to believe you. But you can lie if you have to.” “You can smell us.” “Not you. But it doesn’t matter,” Noelle’s voice broke. She stopped. - Excerpt from Queen 18.4</ref>|}}|}} |
| Edict | Master<ref name="Dod_Edict_Licit">“Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated shaker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Excerpt from Interlude 16.y</ref> |
}} |
| Eidolon | Trump| Trump type: Seven x Infinity<ref name="Eidolon1"/>|}} |
}} |
| Eleventh Hour | Thinker<ref name=" Thinker1"/> | }} |
| Error | Stranger<ref name="Error1">“Error is a stranger. She seems to blur perceptions so you lose coordination and lose track of who’s on the battlefield and where. That includes whoever you’re trying to hit, I think. She seemed to have an always-on effect surrounding her at low strength and a concentrated, magnified use that seemed to require her eyes and focus to be on the victim. She uses it to take people out of the fight. If it affects you, don’t do anything, or people that aren’t Trial and Error might get hurt.”- Excerpt from Beacon 8.6</ref> | }} |
| Facet | Blaster/Striker<ref name="upperhand_victims">► Database Ticket: Don Fraser Ticket came in re: our systems check on Mr. Fraser. We can add the following to what we know:
|
}} |
| Feint | Master/Shaker 2<ref>◈ FEINT; Q.J. Irvine Classification: Master/Shaker 2 Projects moving-object illusions based on nearby objects or persons. - PRT Quest (Anchorage)</ref> |
}} |
| Felix Swoop | Master/Blaster<ref name="Felix_Swoop1">“Felix Swoop, tier three member of the group,” Jouster said. “Master-blaster hybrid. Controls birds, but not as much control as you seem to have. Thing is, he applies fire immunity and pyrokinesis to the birds, programs them with movements. You said he’s distracted?” - Excerpt from Drone 23.1</ref> | }} |
| Fenja | Breaker<ref name="Fenja1">Menja was classified as a breaker, the spatial-warping effect that surrounded her made incoming attacks smaller even as she simultaneously made herself bigger. - Excerpt from Sentinel 9.6</ref><ref name="Fenja2">Kaiser came through the door with a girl on each arm, blondes with measurements like Playboy models. Kaiser wore armor head to toe, elaborately worked and topped with a crown of blades. The leader of Empire Eighty Eight. The twins went by the names Fenja and Menja, and were decked out in Valkyrie-style armor featuring countless little steel wings, along with closed-face helms. Had to admit, Kaiser liked his heavy hitters. These two could grow to be three stories tall, and they were a hundred times more durable when they were. - Excerpt from Hive 5.1</ref> | }} |
| Fidelis | See: Crock o'shit.<ref name="Crockoshit1"/>|}} | |
| Flechette | Striker, Blaster, Thinker<ref>Flechette wasn’t a breaker, though her power came close. Technically, she was a striker, a cape with the ability to apply some effect by touch or at point-blank range. The striker classification could include certain breaker effects as they were applied to things other than the cape themselves, but not always. Other strikers included those who used energy weapons, those who had certain kinds of superstrength that weren’t accompanied by durability and those with pyrokinesis or such that didn’t extend more than a foot around them. The way she used her ability, coupled with the intuitive understanding of angles, trajectories and timing she got from her secondary powers, gave her a low rating as a ‘blaster’. A cape with a ranged attack. - Excerpt from Sentinel 9.2</ref> | Can imbue objects so they can penetrate anything.<ref>She could do other things, but the primary benefit, the easiest thing to do, was making her ammunition punch through anything. It would glue itself in place on impact, if she had the effect wear off at the right time, and she was very good at timing things. She could charge the metal of her cleats so they bit into any surface, and though it was too
slow to be used defensively unless her foe telegraphed their attacks, she could make her costume frictionless. - Excerpt from Sentinel 9.2</ref>|}} |
| Fog | Changer 8<ref name="The_Pure1">“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?” “Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.” “Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Excerpt from Sentinel 9.1</ref> (Shaker, Stranger)<ref name="Fog1">Fog is (like many breakers) a sub-class shaker, in that his breaker power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief mention of these breaker sub-classes, I think. - Queen 18.5, comment by Wildbow.</ref>, possibly Breaker<ref name="Night/Fog">I have a slightly different take on Breakers than I did as I wrote that part & the comment. The story itself is unchanged because you can effectively flip the two characters around, but I'd call Night a breaker and Fog a Changer (or call them both breakers, depending). I've also left it as is with the idea that the PRT are always going to be a bit wobbly with classifications (and especially numbers) given the lack of complete information they have. - Excerpt from a comment on Reddit by Wildbow.</ref> |
}} |
| Foil | See: Flechette.<ref>Flechette, now Foil, stood off to one side. She’d donned a black costume, which I was pretty sure was made of one of my failed attempts at a Tattletale costume, using asymmetrical belts, boots, armor and gloves to cover the areas where I’d tried to embellish. Her mask was an opaque pane, like Clockblocker’s, but black, with silver trim at the edges. - Excerpt from Drone 23.5</ref>|}} | |
| Foxtrot | Mover<ref name="Foxtrot1" /> | Can pick a target and pseudo-teleport herself to be positioned advantageously around them.<ref name="Foxtrot1>Her power let her pick a target. Her not-quite-teleports would position her advantageously to catch them off guard. They were not-quite teleports because she didn’t appear out of nowhere so much as she was just there, ready, when the time came. - Excerpt from Beacon 8.6</ref>|}} |
| Fume | Blaster/Shaker 4<ref>◈ FUME; Livia Noche Classification: Blaster/Shaker 4 |
}} |
| Gallant | Master/Blaster<ref name="masters1">Wildbow on Reddit</ref> | }} |
| Galvanate | Trump<ref name="Trump1">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?' In short, what was the relationship to powers at the time of the trigger event? - reddit comment by Wildbow. (Lists Galvanate, Grue, Othala and Usher)</ref> |
}} |
| Gasconade | Breaker/Stranger 3<ref name="Gasconade1">◈ GASCONADE; Jaager D. Charles Classification: Breaker/Stranger 3 |
}} |
| Gavel | Striker<ref>Hammer/Hammer: Gavel - Detail Generator - Striker, spreadsheet by Wildbow.</ref> | }} |
| Genesis | Master<ref>The power booster, to give myself more control, and to enhance the song. To enhance the reality warper and everyone else I’d chosen. The girl who made her dreams into projections. The boy, her ex-friend, who could turn anything into a bullet. - Excerpt from Speck 30.6</ref><ref name="Nighty_Night1">We were approaching a critical point. I pulled the changers back, and I moved to the location of some masters instead. Projection capes. Only a few. But it helped. I had the girl who made dreams into projections, and a clone-hybrid of two of the killers, capable of making poisonous, noxious illusions out of the landscape. - Excerpt from Speck 30.6</ref> |
}} |
| Genoscythe | Changer<ref name="Genoscythe1">Genoscythe Changer, created scythe blades out of hands - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Glace | Tinker<ref name="Toybox1"/> Tinker type: Hyperspecialist<ref name="HyperTinkers1"/> |
}} |
| Glaistig Uaine | Master,<ref>“No. I got it. Chronologically, you’re older, and by those measures, your youth is only a mask you wear. By other measures, you’re still a child. You triggered at a very young age, you were no doubt isolated, as masters tend to be. No doubt surviving purely by your own methods. Somewhere along the way, something happened. You stole the wrong power, you fought someone and lost, or you found yourself in a bad situation. In the course of that event or in the wake of it, you unlocked stronger powers, and they eclipsed you as a person. Am I too far off track, here?” - Excerpt from Teneral e.1</ref> Trump<ref name="Glaistig1">Nine/Infinity: G. Uaine - Detail Generator - Trump, spreadsheet by Wildbow.</ref> (>=12)<ref name="Twelves">I could only think of one powerful individual who was on a par with the others she’d named. Contessa and Glaistig Uaine were easily twelves or higher on the power-ratings scale, and I could look to others with powers in that neighborhood to figure out who she was referring to. Panacea, Labyrinth… - Excerpt from Extinction 27.4</ref>{{#ifeq:Tinker|Trump| Trump type: Nine x Infinity<ref name="Glaistig1"/>|}} |
}} |
| Gleer | Thinker<ref>“Toronto, Ontario. Canada. Yonge Street. Just behind a place called Greenway. I’ve commissioned a thinker-investigator calling himself Gleer to track them down. If only some of us make it, do me a favor, and remember that Saint is the one who fucked with one of our biggest truces yet. Saint took down Dragon, and he just left us to die. The Azazels are apparently better deployed elsewhere.” - Excerpt from Sting 26.6</ref> | }} |
| Glory Girl | Shaker,<ref name="Glory_Girl2">Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies. Answer by Wildbow: Shaker, not stranger. - Spacebattles post by Wildbow.</ref> Mover,<ref name="Master1">‘Mover’, therefore, covers anyone that can cross great distances at a time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification. Bitch is kind of an outlying case in this category because she doesn’t have absolute control or loyalty from those she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. - Extermination 8.5, comment by Wildbow.</ref> Brute<ref name="Glory_Girl3">I could remember studying the PRT paperwork with Dean, doing the quizzes. He’d said the rule for brutes had an unofficial second part. That as much as you might try to put them off, they had a way of making you deal with them. What had I said in response to that? I was a brute on paper. - Excerpt from Daybreak 1.5</ref> |
All|Mover=Capable of flight.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref> |}}{{#switch:Tinker|All|Shaker=Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref> |}}{{#switch:Tinker|All|Brute=Possesses an invisible forcefield which grants her invulnerability and strength.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref>|}}|}} |
| Goddess | Trump<ref name="Goddess1">An attack from two directions. She wasn’t immune, only resistant. I felt myself assert control. I understood her power, even if I didn’t understand a thing about her. A personal, point-blank trump power, allowing her to tune abilities and defenses much like Scion did. A powerful long-ranged telekinesis, a compulsion power like Canary’s, presence-based rather than voice based, and a personal power battery that let her be stronger, for limited times. - Excerpt from Speck 30.4</ref> Master<ref name="Goddess1"/><ref name="Canary1">“Prisoner 601, codename Canary. PRT powers designation Master 8. Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position. Hi Canary.” - Excerpt from Interlude 6</ref> | All|Trump=Able to tune abilities and defenses.<ref name="Goddess1"/> |}}{{#switch:Tinker|All|Master=Has a presence-based compulsion power.<ref name="Goddess1"/>|}}|}} |
| Golem | Shaker<ref name="Wards2">The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. Wanton was a breaker, someone who altered themselves or their relation to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. Annex was the same, only he became a living spacial distortion effect, a living application of Vista’s power. Golem, no doubt a shaker. - Excerpt from Crushed 24.1</ref> | Can move body parts 'inside' surfaces, generating matching limbs of various sizes from surfaces made of the same material.<ref>His fingertips ran along the white ‘fans’ at his waist, then he jabbed one hand inside. A hand of concrete lunged out of the floor to dissipate the swarm. A little slow, but not bad. Another part of the swarm congealed into a rough decoy, and Golem clutched it in a fist of concrete. Faster this time. The bugs seeped out through the gaps in the fingers as the hand retreated into the floor’s surface. Each panel of the fan was a different material. Concrete, steel, granite, wood. - Excerpt from Scarab 25.2</ref><ref>Rather than try to defend himself, he tucked his chin to his collar-bone, let himself fall, and thrust his hands into the armor panels for pavement. Double-thrust, one hand extending from the other, pushing Chevalier off the hand. - Excerpt from Interlude 26a</ref>|}} |
| Grace | Striker<ref name="Grace1">“Grace is a martial artist. She’s got a power spread. Faster perception of time, enhanced agility, and a striker-class enhancement for select body parts at a time; invulnerability to both powers and general harm, as well as increased effect on contact.“ - Excerpt from Queen 18.5</ref> | }} |
| Erik Granholme | Tinker<ref name="Granholme1">➥ UNKNOWN; Granholme, Erik Disposition: Villain (?) Last known location: Anchorage Low level R&D personnel employed by Estrella. Apparently a tinker with emphasis on drones and remote tanks with crystal core of some sort.</ref> |
}} |
| Grue | Shaker,<ref>Of the six of them, four were shakers in some respect. The classification included forcefields, effects like Grue’s, and powers that reshaped the battlefield, like Vista’s. - Excerpt from Crushed 24.1</ref> Trump <=7<ref>I won’t spoil anything, but he’s not a trump 8, nor is he quite in that neighborhood. There is, I should say (going by comments) a recurring, significant misconception as to how that particular sub-power works. - Comment by Wildbow on Interlude 18.f</ref><ref name="Trump1">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?' In short, what was the relationship to powers at the time of the trigger event? - reddit comment by Wildbow. (Lists Galvanate, Grue, Othala and Usher)</ref> |
}} |
| Grumman | Breaker,<ref>Eric becomes a breaker, transitioning between two forms. Because of the nature of the problem and of Eric himself, he doesn't get a form that returns him entirely to normal. He has one form where he's essentially a living artillery platform, unable to move, but capable of devastating firepower, and one form where he flies at stunning speeds, capable of turning on a dime, durable. A living bullet. - Spacebattles post by Wildbow.</ref> Mover 6, Brute 8 or Mover -1, Blaster 9<ref name="Grumman1">◈ GRUMMAN; Eric Stodt Classification: Mover 6, Brute 8 or Mover -1, Blaster 9 Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. - PRT Quest (Anchorage)</ref> |
}} |
| Hadhayosh | See: Behemoth.<ref name="Behemoth1"/>|}} | |
| Harbinger | See: The Number Man.<ref>A connection formed in my head. I knew, in an instant. Harbinger. Cauldron had collected some of the remaining clones from Jack’s army. The Number Man used to be in the Slaughterhouse Nine? - Excerpt from Venom 29.7</ref>|}} | |
| Hatchet Face | Trump, Brute<ref name="Hatchet_Face1">Hatchet Face was a brute. His claim to fame was attacking a news station where a superhero was being interviewed and brutally cutting the hero down, stripping them of powers and then butchering them with swings of his namesake axe. The segment never made it onto the airwaves, but the audacity of the deed sparked attention. By lowering his enemies to a baseline level and then going after them with his still-enhanced strength and toughness, he gave every cape cause for worry. Triggering when he was injured by capes in a careless attack, he started out as a brutal vigilante, but quickly left that mission behind in favor of a simpler, brutal agenda of taking what he wanted and cutting down the biggest boys and girls around. - reddit comment by Wildbow.</ref> | All|Brute=Enhanced strength and toughness.<ref name=" Hatchet_Face1"/>|}} {{#switch:Tinker|All|Trump=Aura that nullfied powers of nearby capes.<ref name=" Hatchet_Face1"/>|}}|}} |
| Heartbreaker | Master<ref name="Master1">‘Mover’, therefore, covers anyone that can cross great distances at a time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification. Bitch is kind of an outlying case in this category because she doesn’t have absolute control or loyalty from those she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. - Extermination 8.5, comment by Wildbow.</ref> | Has the ability to manipulate emotions of anyone within his range. The effects are long term or permanent.<ref>Heartbreaker was what you got when someone had a power like Gallant, the ability to manipulate emotions, and absolutely no compunctions about using it selfishly. Unlike Gallant, Heartbreaker didn’t need to shoot you with any blasts of energy to affect you. He just needed to be near you, and the effects were long term or permanent. - Excerpt from Buzz 7.1</ref>|}} |
| Hellhound | See: Bitch.<ref name="Bitch1"/>|}} | |
| Hero | Tinker<ref name="Hero1" >“He was the first real tinker, you know.” “Before we knew tinkers have specializations,” Kid Win added. “I’ve thought about it. The disintegration gun, the jetpack, the sonic weapons, the power sources and explosives that were surprisingly effective for their size. I suspect his specialty tied into manipulating and enhancing wavelengths and frequencies.” - Excerpt from Interlude 14.y</ref> |
}} |
| Hidden Hand | See: Kaeing Tha.<ref name="Kaeing_Tha1"/>|}} | |
| Hijack | See: Regent.<ref>Alec shrugged, “So yeah. I worked for him for three or four years. We did jobs, I learned the family trade. Called myself Hijack at first. He started to get on my case. I think maybe he was having trouble affecting me the same way he did before my powers kicked in, so he compensated for that by riding me. Pushed my limits, made me do stuff that was dangerous, stuff that was hard on my conscience. Wanted me to break, beg him to stop, so he’d have leverage to get me to do what he wanted.” - Excerpt from Buzz 7.1</ref>|}} | |
| Hookwolf | Changer 4, Brute 7<ref>“And it looks like he’s a Shaper 4, Brute 7, with the longest list of homicides or suspected homicides I’ve seen on someone who wasn’t already in prison. Thick file, I take it he has lots of followers?” - Excerpt from Sentinel 9.1</ref> | }} |
| Horizon | Thinker 3, Striker 1-12*<ref name="Horizon1">HORIZON; Maria Whitworth Classification: Thinker 3; Striker 1-12* Maintains one of three types of enhanced perception at any given point in time. Has an explosive touch linked to perception. - PRT Quest (Anchorage) - Horizon</ref> |
All|Thinker=Has three types of enhanced perception. Can use only one at a time.<ref name="Horizon1"/> |}}{{#switch:Tinker|All|Striker=Has an explosive touch linked to her enhanced perception.<ref name="Horizon1"/>|}}|}} |
| Hunch | Thinker<ref name="Thinker1"/> | }} |
| Hydrofoil | Brute/Mover<ref name="upperhand_victims">► Database Ticket: Don Fraser Ticket came in re: our systems check on Mr. Fraser. We can add the following to what we know:
|
All|Brute=Has a personal shield that produces torrents of water in reaction to breaches.<ref name="upperhand_victims"/> |}}{{#switch:Tinker|All|Mover=Travels by means of a personal tidal wave.<ref name="upperhand_victims"/>|}}|}} |
| Imp | Stranger 5<ref>He nodded. “Well enough. There’s no risk in letting them near Saint. Imp is a stranger-five, Canary is a master eight, but I would be very, very surprised if she had taken control of anyone here for the purposes of misleading us or breaking Saint out.” - Excerpt from Cockroaches 28.2</ref> | }} |
| Israfel | See: The Simurgh.<ref name="sim_alt_name">“Let’s face the facts, Simurgh. Ziz. Israfel. Ulama. Whatever you want to go by. You started acting funny pretty much right away, after Eidolon bit it. Maybe that’s mourning. Maybe you respected him as an enemy, ’cause he was one of only two individuals who could really give you guys a run for your money. Or maybe you had a different relationship.” - Excerpt from Cockroaches 28.4</ref>|}} | |
| Jack Slash | Thinker<ref>Jack seemed so pleased with himself. Jack has a thinker ability. What? Not precognition. “Or is it about doing something significant? Does killing Scion count?” - Excerpt from Interlude 26b</ref> |
}} |
| Jamestowner | Blaster<ref name="Tinker3">“Yes. There’s also any number of megalomaniac tinkers out there who might have tried something. Bonesaw, Rattenfänger, Jamestowner, Blasto, Mosaic, Monstrum, some non-tinkers like Chrysalis and Nilbog, bunch of others.” - Excerpt from Queen 18.1</ref> | }} |
| Jiǎ | Tinker<ref>A small handful of individuals in the C.U.I. hadn’t been brought onto the group. Null, the cape who made the Yàngbǎn possible, was independent. He couldn’t be a part of the whole. Others included Tōng Líng Tǎ, who had a power that was too slow to use, not worth the fractional decrease in power that came with including her in the network, Shén yù, the strategist, and Jiǎ, the tinker that supplied the C.U.I. with its devices, including the simulations for the drills. - Excerpt from Interlude 23</ref>{{#ifeq:Tinker|Tinker| Tinker type: Architect<ref name="Tinkertypes1"/>|}} |
}} |
| Jormungand | See: Leviathan.<ref name="Leviathan1">Jormungand / Jörmungandr – Another name for Leviathan (see below). - Cast</ref>|}} | |
| Jörmungandr | See: Leviathan.<ref name="Leviathan1"/>|}} | |
| Jouster | Blaster/Striker,<ref name="Jouster1">Jouster’s blaster-striker hybrid power involved his lance, a power that conducted along the usual channels, only the form it took varied. He speared through the computer, then swung the blunted side of the weapon at the couch. The woman rolled out of the way, and energy rippled away from the lance, freezing and shredding cushions. He could choose the effect, making it fairly versatile. Concussive blasts, fire, ice, lightning, suction and disintegration, among other things. Trick was that he had to hit to deliver the effect. - Excerpt from Drone 23.1</ref> Trump<ref name="Jouster2"><Bruticus> He's got a set, he can't just create more, right? <Wildbow> That's not quite how it works, Brut |
}} |
| Kaeing Tha | Master<ref name="Gold_Coin1"/> | }} |
| Khun Sa | Master,<ref name="Gold_Coin1">Gold Coin. Cape refugees turned criminal. Guns, more drugs. You can see why Walsh is your second in command, with experience in narcotics. He might have insights into operations or effective countermeasures. All master-class, or with some master ability. Tactically, your first impression is that it's less about controlling people, and more about controlling entire areas. Keep people out of one area, use people in another, leverage, control a situation, and so on. They're less likely to be as disciplined as the Bratva, but they were capes before they came over from Thailand. They had experience in fights. They may well be coordinated. - PRT: Department Sixty Four [Worm Quest] - Page 14</ref> Breaker<ref name="Khun_Sa1">Khun Sa/Prince Prosperous Breaker transformation into immovable onject with nervous control over animals, people and some electronics in the area - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Kid Win | Tinker 4<ref name="Wards1">“Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.” “Geez louise. The others?” “Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Excerpt from Sentinel 9.1</ref> Tinker type: Mastermind (Limit x Mad Scientist)<ref name="Tinkertypes1"/> Tinker type: Hyperspecialist<ref name="HyperTinkers1"/> |
}} |
| Kingdom Come | Master<ref>I really hoped that K.C. was the mass-master I’d seen in the crowd. If they weren’t, then there were six of them in total. Six and the crowd that the exploding parahuman had control of. - excerpt from Daybreak 1.4 </ref> | Explodes, controlling everyone his blood splatters.<ref> The man in the crowd exploded, showering the crowd with chunks of bone, flesh, and a mist of blood. More than should have been contained in a human body. Some of the windows in the bus had cracked, and my forcefield was down. [...] |
| Kirin White | Mover 11<ref name="KirWhit1">Kirin White (KW) - Mover 11. Enhanced leaps and bounds with set rules on leaping/bounding toward or to predetermined markers. Received a ratings increase from Mover 2 to Mover 11 when it was revealed KW could and was making repeat leaps to a marker placed on the moon to drop off and pick up personnel and materials. Tagged: Ex-Sentai Elite, Mercenary, Lancer. 318 ASK. - Moonwalkers v. Lich Five</ref> | }} |
| Kismet | Thinker<ref name="Kismet1">“Kismet, balance thinker,” the Caucasian said. He wore a white robe
with a hard, faceless mask that had only slits for the eyes. - Excerpt from Crushed 24.3</ref> |
}} |
| Koschei | Brute<ref name="Koschei1">“Koschei is a Brute. He dies, he disappears, only to emerge from a nearby location, bigger, uglier, tougher, stronger, and a little stupider. He’s gnarled and enough deaths may well see him rendered immobile by the side effects. He appears to be leading this group. Expect him to have guns. He’s strong enough to carry a small arsenal.” - Department Sixty Four, PRT Quest thread ii p32</ref> | }} |
| Krieg | Brute<ref name="Krieg1">Krieg Wide range kinetic manipulation, more powerful closer to him, resulting in brute classification. - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Kudzu | Master<ref name="masters1">Wildbow on Reddit</ref> | }} |
| Lab Rat | Tinker| Tinker type: Field Test (Chaos x Chaos)<ref name="Tinkertypes1"/>|}} |
}} |
| Labyrinth | Shaker 12<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref><ref>“Faultline’s Crew. Mercenaries, low rating, mediocre rating, low rating… A Shaker 12? Seriously?” “The girl has cognitive deficiencies that reduce the effective threat she poses, but yes. Again, that group is not an imminent threat. Inthe current situation, I might suggest you leave them be if you cross paths, conserve your group’s strength for the priority opponents. The Merchants and Hookwolf’s group.” - Excerpt from Sentinel 9.1</ref> |
}} |
| Lady Photon | Blaster 4, Mover 3, Shaker 3<ref>Edit by Wildbow to Lady Photon Not on the list of retracted edits.</ref> |
All|Mover=Capable of flight.<ref name="Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their fight with Purity was something of a light show. - Excerpt from Buzz 7.9</ref> |}} {{#switch:Tinker|All|Shaker=Can raise forcefield bubbles around herself.<ref name="Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their fight with Purity was something of a light show. - Excerpt from Buzz 7.9</ref> |
| Laserdream | Blaster 4+, Mover 3+, Shaker 3-<ref>Edit by Wildbow to Shielder Not on the list of retracted edits.</ref><ref>Edit by Wildbow to Lady Photon Not on the list of retracted edits.</ref><ref name="Pelhams">Photon Mom, Laserdream and Shielder all had the same basic powers. The difference between them was that while Photon Mom's powers were well rounded, Shielder had a far, far, better forcefield, almost no flight ability and weak laser blasts. Laserdream was the opposite… her lasers and flight were good enough, but her forcefield, not so much.</ref> |
All|Mover=Capable of flight, stronger than Lady Photon’s.<ref name="Laserdream1">Laserdream – Eldest child of Lady Photon and Manpower. Has the same powers as her mother, with less facility with forcefields and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref> |}} {{#switch:Tinker|All|Shaker=Can create forcefields, with less aptitude than Lady Photon.<ref name="Laserdream1">Laserdream – Eldest child of Lady Photon and Manpower. Has the same powers as her mother, with less facility with forcefields and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref> |
| Leet | Tinker<ref name="Leet">Leet Tinker with no limits, except that creations have chance to misfire respective to how much he's worked on the idea/in the field. - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Legend | Breaker,<ref>Legend’s flight powers let him accelerate to a speed that exceeded sound and continue accelerating, to no hard limit. The soft limit was that he had breaker powers that kept the acceleration from tearing him to shreds, altering his body into something else entirely as he gained speed. The drawback to this was that his brain also shut down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - Excerpt from Interlude 14.y</ref> Blaster<ref>Legend A flying laser-blaster with a toolbox of possible types of laser and laser effects. - parahumanList, bolded edit by Wildbow.</ref> | All|Breaker=Can instinctively transitioned into an energy form in which he absorbs energy of various kinds.<ref>If an opponent attacked and struck him, he instinctively transitioned into his energy form for a split second. In that state, he absorbed energy of a variety of kinds, including the kinetic energy that was transferred with a punch or with a bullet. His opponents were forced to whittle him down, each attack only a fraction as effective as it might otherwise be. Even then, a share of that small amount of damage was healed a second later as he used the absorbed energy to mend his body. Conversely, his enemies could try to hit him with enough speed and force that even a hundredth of a second of contact was sufficient to take him out of the fight. Leviathan and Behemoth had managed to land blows of that magnitude. - Excerpt from Interlude 14.y</ref> |}}{{#switch:Tinker|All|Blaster=Can emanate lasers with unsurpassed versatility and power from his body.<ref>Legend – Leader of the Protectorate. Runs the team based in New York. Is one of the best, if not the best ‘flying artillery’ capes, with flight and unsurpassed versatility and power from the lasers he can emanate from his body. Among other things, his lasers can turn corners, fork into multiple lasers, pass through walls and freeze or ignite his targets. He has recently left the Protectorate’s Triumvirate. - Cast (In Depth)</ref>|}}|}} |
| Leonid | Mover, Thinker, Stranger<ref name="Leonid1">Secondary powers of sound detection and sound manipulation, adjusting select things to be up to twice as loud or absolutely silent. It gave him a stranger classification, a thinker classification.His third power was a mover power. - Excerpt from Venom 29.6</ref> | All|Mover=Can teleport by phasing into sound.<ref>Leonid screamed, double volume, and it was an eerie, echoing scream that bounced through the area, each echo lower in pitch than the last. Not that he needed it to reach that far. Each echo of the scream coincided with a fraction of him fading out of existence. Simultaneously phasing those parts of him in behind our group. Canary had started to sing, nervous, but Leonid faded in behind her. Two seconds to teleport. - Excerpt from Venom 29.6</ref> |}}{{#switch:Tinker|All|Thinker|Stranger=Secondary powers of sound detection and sound manipulation.<ref name=" Leonid1"/>|}}|}} |
| Leviathan | Brute 9<ref name="Levi1">Question: This is a bit out of left field but I didn’t know where to put it. In the comments during the Leviathan fight, you stated that Leviathan wasn’t considered a Brute 10, despite his incredible toughness. With the imprisonment of Lung, he was classified as capable of going up to Brute 9 on the scale. Does this mean that Lung has the potential in a drawn out fight to be as strong and as durable as Leviathan? Answer by Wildbow: In terms of sheer physical power and durability, yes. - Comment by Wildbow on Scourge 19.5</ref> |
}} |
| Lightslinger | Blaster/Shaker 8<ref name="Lightslinger1">◈ LIGHTSLINGER; Camden Ito Classification: Blaster/Shaker 8 |
}} |
| Lightstar | Blaster<ref>Edit by Wildbow Not in the list of retracted edits.</ref> |
}} |
| Licit | Shaker<ref name="Dod_Edict_Licit">“Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated shaker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Excerpt from Interlude 16.y</ref> |
}} |
| Lookout | Tinker<ref name="Lookout1">“Are you hiding a jetpack inside that raincoat, or are those rocket boots?” I asked. “I wish,” Kenzie said. “I can’t do that stuff. I make cameras and inconveniently big boxes. My best stuff is inconveniently big, box-shaped cameras.” “Big boxes?” I asked. “The term in my file is emplacements. Terminals, tech, and computers big enough they’re hard to move around. Like turrets, but I can’t really make good weapons or defensive things.” - Excerpt from Flare 2.7</ref> |
}} |
| Looksee | See: Lookout.<ref>“We have you and Looksee hammered out,” Sveta said. “No,” Looksee said. “Um. I’ll be Lookout. Change me to Lookout, as an inside joke, because of what he said, after the Fallen thing.” - Excerpt from Torch 7.8</ref>|}} | |
| Lung | Brute 4-9*, Blaster 2-6*<ref>“Prisoner 599, codename Lung. PRT powers designation Brute 4-9 asterisk, Blaster 2-6 asterisk, fire and heat only. Individuals reading or viewing this log are directed to see page three and four of prisoner’s file for particulars on powers. Recommended protocols were properly carried out with sprinkler system and added restraints. Chance of escape following interment in the Baumann Parahuman Containment Center rests at a fairly steady .000041% with no gross deviations in any likely scenarios. Within acceptable limits. Will be processed to cell block W.” - Excerpt from Interlude 6</ref> | }} |
| Lustrum | Breaker<ref name="Lustrum1">Lustrum Massive breaker form fueled by draining from the physical and mental facultires of those nearby - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Madcap | See: Assault.<ref name="Assault1"/>|}} | |
| Mama Mathers | Master/Stranger<ref name="Mama2">The idea of losing my mind like that terrified me, to the point I felt like my gut and my brain were bound in knots. I tried to focus that terror into a cold, rational look at what I needed to do. Mama Mathers was the biggest danger. Valefor was the second. They were Masters and Strangers, the PRT classification for those who controlled others or minions, and the classification for those who infiltrated or deceived. Mama Mathers and Valefor were squarely in the overlap between the two. - Excerpt from Shadow 5.12</ref> | }} |
| Mannequin | Tinker<ref name="Mannequin1">Mannequin Tinker specializing in closed systems, typically augmentations for a multi-piece suit containing his own body. - parahumanList, bolded edit by Wildbow.</ref> Tinker type: Combat x Magi<ref name="Tinkertypes1"/> Tinker type: Hyperspecialist<ref name="HyperTinkers1"/> |
Tinker| See also: Sphere.<ref name="Sphere1"/>|}}|}} |
| March | Thinker<ref name="March1" />, Striker | Has enhanced timing, both situational and operation-level.<ref name="March1">“[...] Different. Timing is her main power. Situational, big-picture. Operation-level.” “She was good on the small scale too,” I said, following Faultline. “Is that stronger because she used what she told us about? The thing that let Goddess take all the power?” “No comment, not on that,” Faultline said. - Polarize 10.5</ref> Has a minor version of Sting, due to her nature as a cluster cape.|}} |
| March (Gold Coin) | See: Minakhm.<ref name="Minakhm1"/>|}} | |
| Marquis | Shaker, Changer<ref name="Marquis1">Marquis – Amy Dallon’s father, an osteokinetic, capable of manipulating bones, including his and any exposed bone of his enemy. A powerful Shaker and Shifter, once leader of a villain group in Brockton Bay’s ‘bad old days’, Marquis heads a cell block in the men’s wing. - Cast (In Depth)</ref> | }} |
| Masamune | Tinker| Tinker type: Resource<ref name="Tinkertypes1"/>|}} |
Specializes in mass-production.<ref> I could see Narwhal, standing off to one side, two of the Dragon’s Teeth flanking her. Masamune wasn’t present, but from what I knew of the guy, he wasn’t even close to being a front-lines combatant. They’d recruited him from the ruined area of Japan, a somewhat crazed hermit, and gave him work in figuring out how to mass produce their stuff without the maintenance issues snowballing out of control, like tinker tech tended to do in large quantities. - Excerpt from Sting 26.2</ref>|}} |
| Menja | See: Fenja.<ref name="Fenja2"/>|}} | |
| Miasma | Stranger<ref name="Miasma1">Miasma was a stranger, invisible and undetectable but for an odorless gas he gave off that wore away at other’s minds, causing headaches, ringing in the ears, watery eyes and eventual blindness, memory loss and coma. - Excerpt from Sting 26.5</ref> | }} |
| Minakhm | Master<ref name="Gold_Coin1"/> | }} |
| Miss Militia | Blaster<ref>Wildbow confirmed on IRC</ref> | }} |
| Mockshow | Master/Shaker 6<ref>“Be advised,” I reported, my hand to my ear, “They’re attempting retreat in vehicles. Original plan may hit a snag. Topsy’s got a newbie supervillain working for him. Mockshow. If I’m remembering right, she’s a master-slash-shaker six.” - Excerpt from Scarab 25.3</ref> | Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.<ref>I noted Mock, but I couldn’t see much of what she was doing. Her power, though, put her in the same general category as Rachel. She empowered
minions. They even fit into the same general weight class as Rachel’s dogs. The difference, though, was that they were inanimate. Loose, telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino. Charge things, hit them hard, repeat. - Excerpt from Scarab 25.3</ref>|}} |
| Mog | Changer, Brute<ref>Mog’s acts as ‘the benefactor’ include financing Tuurngait/Derian, donating to children’s and research hospitals, funding medical research, charity and goodwill programs, and scientific research in general. Only Derian and Dredge know that the melee-shifter brute is the bankroll - to everyone else, Mog is just muscle. - PRT Quest (Villains), document by Wildbow.</ref> | }} |
| Mokosh | Blaster/Shaker<ref name="Mokosh1">“The only other one we can identify by name is Mokosh. She’s a Blaster-Shaker hybrid. She ‘blasts’ something very much like razor wire, spearing it into surfaces or people. Each shot is connected to the previous shot, and once she’s landed a hit on someone, she can sever limbs, heads, or deliver deep gouges with the follow-up fire. A series of shots can riddle an area with nearly invisible wires that are sharp enough to slice into flesh. We’re reasonably confident that she’s done this to trap hostages within the buildings. Move carefully.” - PRT: Department Sixty Four, thread II [Worm Quest] - Page 32</ref> | }} |
| Monokeros | Master/Trump<ref name="Monokeros1">◈ UNICORN IV / MONOKEROS; Kathlee Rosenthal Classification: Master/Trump Power connects to single target, applies immunity, psychometry, clairvoyance and domination. - WD Helena, document by Wildbow.</ref> |
}} |
| Monstrum | Tinker<ref name="Tinker3">“Yes. There’s also any number of megalomaniac tinkers out there who might have tried something. Bonesaw, Rattenfänger, Jamestowner, Blasto, Mosaic, Monstrum, some non-tinkers like Chrysalis and Nilbog, bunch of others.” - Excerpt from Queen 18.1</ref> | }} |
| Moord Nag | Master<ref name="Moord_Nag1">Moord Nag Master pet 'scavenger' gains permanent increase in size and power by consuming the dead - parahumanList, bolded edit by Wildbow</ref> | }} |
| Mosaic | Tinker<ref name="Tinker3">“Yes. There’s also any number of megalomaniac tinkers out there who might have tried something. Bonesaw, Rattenfänger, Jamestowner, Blasto, Mosaic, Monstrum, some non-tinkers like Chrysalis and Nilbog, bunch of others.” - Excerpt from Queen 18.1</ref> | }} |
| Mush | Changer 4<ref name="Mush1">Mush (Deceased) – Classified as a Shifter, Mush could form amorphous or vaguely humanoid bodies out of trash, mud, dirt and sand. Killed by the Nine. - Cast (In Depth)</ref><ref name="Merchants1">Weld took the folders and opened the one for the Wards, glanced through it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Excerpt from Sentinel 9.1</ref> | }} |
| Myrddin | Mover<ref>"Movers! We need fliers, teleporters, runners! You'll be responding to pings! Rescue the fallen, get them to emergency care, assist any others where needed! Myrddin will give you your orders!" - Excerpt from Extermination 8.2</ref> | Capable of flight.<ref>Myrddin was flying, now. Two of his subordinates were advancing as well. One had a beachball-sized ball of jet black extending a foot away from his splayed hands, crackling with arcs of electricity that were both absolutely black and somehow still glowing enough to be seen in the dark. The other figure was an Asian woman with a painted mask and a giant lantern in her hands. - Excerpt from Migration 17.7</ref>|}} |
| Narwhal | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref> |
A wielder of crystalline forcefields, which she can create in fifty feet range and move at high velocities. Can bypass the Manton effect.<ref>Narwhal was one of the named examples. Despite people’s impressions, she didn’t demonstrate this against Leviathan. She creates crystalline forcefields and can move them at high velocities. She can also, if you’re within fifty feet of her, create a forcefield that bisects part of your body. Bling, you’re missing an arm. Bling, you’re missing an upper body. - comment by Wildbow on Prey 14.3</ref>|}} |
| Night | Breaker 9, possibly Stranger 3<ref name="The_Pure1">“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?” “Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.” “Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Excerpt from Sentinel 9.1</ref><ref name="Night/Fog"/> |
}} |
| Night Hag | Breaker<ref name="Night_Hag1">Night Hag transmuted her environment into a special material by 'infecting' it. The longer she stayed still, the more the infection spread. The affected area would slowly regenerate after the fact. If she was destroyed or killed, she could reform herself from any lingering infected ground. A breaker who decided never to go back to her usual form, she formed a strong rapport with her passenger. With her secondary benefits of not needing sleep or food, she could hunt prey for days or weeks as they tried to flee. More often, she would control the area, cut off retreat and then slowly break and maim her foe, starting from the extremities and moving towards the vital functions last. - reddit comment by Wildbow.</ref> | }} |
| Nighty Night | Master<ref name="Nighty_Night1">We were approaching a critical point. I pulled the changers back, and I moved to the location of some masters instead. Projection capes. Only a few. But it helped. I had the girl who made dreams into projections, and a clone-hybrid of two of the killers, capable of making poisonous, noxious illusions out of the landscape. - Excerpt from Speck 30.6</ref> Note: This might be a mistake. Nighty Night’s powers indicate a Shaker rating. |
}} |
| Nilbog | Master<ref name="Master1">‘Mover’, therefore, covers anyone that can cross great distances at a time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification. Bitch is kind of an outlying case in this category because she doesn’t have absolute control or loyalty from those she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. - Extermination 8.5, comment by Wildbow.</ref> | }} |
| The Number Man | Thinker<ref>Because she fits in the same category as Eidolon, I thought. Too dangerous to allow her to make contact with the man. I wasn’t even that comfortable with them helping here, but there weren’t a lot of excellent options for thinker capes who could simply cut right through the layers of deceptions the enemy had been using. - Excerpt from Sting 26.5</ref> |
Capable of understanding the world through numbers.<ref>Child’s play, all of it. The money, with its imaginary value, it was something he breathed. Setting up the tools to manipulate it had taken a little time, but that was it. Numbers were the fundament of the universe, as much a fabrication as money in some ways, more real than anything else in others. He understood numbers, and through them, he understood everything. - Excerpt from Interlude 21.x</ref>|}} |
| Nursery | Shaker<ref name="Nursery1" /> | Transforms her surroundings into a nursery-like setting that cancels out other Shaker effects.<ref name="Nursery1">Nursery barely flinched as the door opened. Fume Hood stuck her head and arm out, and she fired three projectiles. One hit the slash of white paint that separated Nursery’s realm from the door, exploding into a cloud of gas. Two hit near where Nursery and Snag were, going to pieces instead of exploding or producing gas. [...] I pushed out my aura, as hard as I could manage. She didn’t flinch. It didn’t reach her. That was what this was. Her sanctuary was a protection from shaker effects. She overrode everything by transplanting this screwed up baby decor into the area. - Excerpt from Daybreak 1.5</ref>|}} |
| Ogun | Tinker| Tinker type: Chaos<ref name="Tinkertypes1"/>|}} |
}} |
| Oliver | Changer (low)<ref name="Travelers1">She’d be a Trump/Master hybrid. Oliver would be a low-level shifter. - Cell 22.6, comment by Wildbow.</ref> |
Has an appearance that changes to match his basic perception of attractiveness.<ref>But he was still Oliver. Whatever gradual transition his power was offering, it hadn’t changed the person at the core of it; an insecure, socially stunted teenage boy. In a way, it had made it worse. Oliver’s face and body changed according to his basic perception of attractiveness, and that changed a little every time he saw a new face. In little ways, his face changed day by day, to the point that it wasn’t always easy to recognize him. - Excerpt from Migration 17.8</ref>|}} |
| One | Thinker<ref name="One1">One Brainwashing-capable thinker - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Oni Lee | Mover, Master | }} |
| Othala | Trump| Trump type: Two x Seven<ref>Two/Seven: Othala - Detail Generator - Trump, spreadsheet by Wildbow.</ref>|}} |
}} |
| Othello | Stranger<ref>“Othello’s a stranger,” Tattletale said. “I’d think he has an imaginary friend who can mess around with us, but I didn’t see any sign of anyone invisible walking around.” - Excerpt from Imago 21.1</ref> | Has a mirror-self that travels in a parallel dimension yet retains the ability to perceive and act upon this one.<ref>“He has a mirror self,” she said. “Who walks in a world very similar to this one. This self has a limited ability to affect our world, and can’t be affected by us. Othello can push himself into that other world to bring his other self into ours, and vice versa. One leaves, the other enters. It looks very much like teleportation or invisibility. It isn’t.” - Excerpt from Imago 21.4</ref>|}} |
| Panacea | Striker 12+<ref name="Twelves">I could only think of one powerful individual who was on a par with the others she’d named. Contessa and Glaistig Uaine were easily twelves or higher on the power-ratings scale, and I could look to others with powers in that neighborhood to figure out who she was referring to. Panacea, Labyrinth… - Excerpt from Extinction 27.4</ref> | }} |
| Parian | Master 6<ref name="Parian1">“Parian,” Kid Win replied. “A parian doll was a kind of doll about a hundred and fifty years ago. Though Parian’s costume is actually closer to a more classical Victorian style porcelain doll, from the same era.” “Oh.” That was random. What kind of guy knew that much about dolls? He went on, “She’s a rogue. Fashion student with the costume and stuffed animals as a gimmick to help her build for a professional reputation and stand out. Tentative rating of Master-6, but we haven’t really seen her fight, outside of the Leviathan encounter.” - Excerpt from Sentinel 9.2</ref> |
}} |
| Particulate | Tinker<ref name="Particulate1">“Displaces people or things to another dimension, filled with water, brings them back. Particulate’s a dust tinker.” - Excerpt from Crushed 24.3</ref>{{#ifeq:Tinker|Tinker| Tinker type: Hyperspecialist x Binary<ref name="Tinkertypes1"/>|}} |
}} |
| Prathama | See: Behemoth.<ref>“Not our duty. Yours.” “It’s everyone’s duty.” “We handle enemy you don’t see, you costumes help enemies above ground. Scare Prathama away.” Like it’s that easy. “We need your help. Everyone’s help.” “No. We show ourselves, and all ends badly. We fight subtle war. Better to lose today and fight subtle war tomorrow.” Better to let Behemoth win than to show themselves and lose whatever edge they hold against their current enemies? - Excerpt from Crushed 24.2</ref>|}} | |
| Precipice | Blaster, Mover, Tinker, Master<ref name="Precipice1">“Uh. Mine is a blaster power,” Rain said. “It’s pretty mediocre. I shoot things or people and they’re vulnerable to being broken for a short while after. To put it simply.” [...] “I’ve got a tinker power, I make extra arms and hands. They’re not very good. Barely above what I’d be able to make on my own, fragile enough that if you grab something wrong they can break, no strength, ugly. The prosthetic focus is part of why I was introduced to the group, I think.” [...] [...]“I wasn’t much help, because I’m a really bad tinker,” Rain said. “I can also catch my balance or secure my footing more easily, that’s my version of the big guy’s mover power. It’s handy in a way, lets me turn on a dime or keep from falling over.” [...] “That’s what I’m saying,” Rain said. “I think he had a bit less of his own power that day, with the way it was sorted. My last power is an emotion power. Guilt and doubt, over an area. It’s pretty tepid.”</ref> |
All|Blaster=Shoots crescents that make whatever they hit easy to break for a short period.<ref name="Precipice1"/> |}}{{#switch:Tinker|All|Mover=Can catch his balance or stop more easily.<ref name="Precipice1"/> |}}{{#switch:Tinker|All|Tinker=Creates fragile prosthetic limbs.<ref name="Precipice1"/> |}}{{#switch:Tinker|All|Master=Can induce guilt and doubt in an area around himself.<ref name="Precipice1"/> |}}|}} |
| Prin Hunlika | Master<ref name="Gold_Coin1"/> | }} |
| Prince Prosperous | See: Khun Sa.<ref>➥ KHUN SA (Prince Prosperous); Real name unknown Disposition: Villain (A) Last known location: Anchorage Leader of the Anchorage faction of Gold Coin. Has an established criminal history involving drug trafficking. Khun Sa can metamorphose himself into a solid fixture that grants nervous system control over humans and animals in the area, as well as limited control of electronics. In this state, he cannot move or be moved, and is assumed to be invulnerable. - PRT Quest (Anchorage)</ref>|}} | |
| Princess Scarecrow | See: Prin Hunlika.<ref name="Prin_Hunlika1"/>|}} | |
| Prism | Master<ref>Prism is a master. - Monarch 16.11, comment by Wildbow.</ref> | }} |
| Professor Haywire | Tinker<ref name="Haywire1">Interdimensional tech. Multidimensional projectiles, guns that fired 'tags' that shunted people into other realities for a time, created doors between realities, a lens that could be tuned (like a radio station) to peer into different realities. He could also build basic tinker stuff (power armor, ray guns) - All of this came with costs - the inter-reality stuff was expensive to build, and all the while, he had to endure multiple personalities. Not so much one head with different personalities taking turns, but three conjoined (in a manner of speaking - they were connected between realities, not physically) heads with constant communication between. A little crazed as a consequence. - reddit comment by Wildbow.</ref> | }} |
| Psychosoma | Stranger 4, Master 7<ref>“Psychosoma,” I reported. “Stranger four, master seven. First squad, get guns trained on him, everyone else, scan the area. Master protocols. Confirm everything.” - Excerpt from Sting 26.5</ref> | Can twist people into monstrous shapes. Dealing enough damage will break the effect, and return the victims to human form, unharmed.<ref>Golem was panting as he rested on the ground. Psychosoma’s monsters emerged from the smoke, one using the same ledges he’d created to
descend, the other crawling on the outside of the building. Homeless, to look at them, twisted into monstrous shapes. False shapes. He could deal enough damage and break the effect, and they’d be human again, unhurt. - Excerpt from Interlude 26a</ref>|}} |
| Purity | Breaker,<ref name="Purity2">[21:59] <Lexicon> Is Purity's light a breaker state? I thought it was just a aesthetic effect, given the rest of her doesn't seem to change. [22:00] <~Wildbow> Breaker state. [22:00] <~Wildbow> She's basically the subtype of breaker that goes 'Turn breaker, gain access to a powerset while in breaker state', but with contingent costs/benefits with holding the form (personal battery, in her case) [22:02] <~Wildbow> Her trigger doesn't really work with her powerset, if she's not breaker. - IRC chat archived Spacebattles</ref> Blaster 8, Mover 4<ref name="The_Pure1">“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?” “Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.” “Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Excerpt from Sentinel 9.1</ref> |
All|Breaker=Needs to enter an alternate form to use her powers, limited by a personal battery.<ref name="Purity2"/> |}}{{#switch:Tinker|All|Blaster=Can generate devastating light blasts.<ref name="Purity1">Purity, Kayden Anders – Leader of the Pure, was Kaiser’s enforcer and right hand man. She is also Kaiser’s ex-wife, single mother to Aster, the child she had with Kaiser, and is in the process of adopting Theo, Kaiser’s son by another woman. Purity falls into the category of ‘flying artillery’, with the ability to create kinetically charged light to move through the air at high speeds while generating light blasts that can level buildings. Formed and took command of the Pure. A mousy woman in her civilian persona, Purity wears a white bodysuit that glows softly with light when her powers are in effect, and has hair and eyes that glow to a blinding degree, giving her a great deal of presence. - Cast (In Depth)</ref> |}}{{#switch:Tinker|All|Mover=Has the ability to create kinetically charged light to move through the air at high speeds.<ref name="Purity1">Purity, Kayden Anders – Leader of the Pure, was Kaiser’s enforcer and right hand man. She is also Kaiser’s ex-wife, single mother to Aster, the child she had with Kaiser, and is in the process of adopting Theo, Kaiser’s son by another woman. Purity falls into the category of ‘flying artillery’, with the ability to create kinetically charged light to move through the air at high speeds while generating light blasts that can level buildings. Formed and took command of the Pure. A mousy woman in her civilian persona, Purity wears a white bodysuit that glows softly with light when her powers are in effect, and has hair and eyes that glow to a blinding degree, giving her a great deal of presence. - Cast (In Depth)</ref>|}}|}} |
| Pyrotechnical | Tinker<ref name="Toybox1"/> | }} |
| Rail | Mover/Blaster 2<ref>◈ RAIL; Sadie J. Austin Classification: Mover/Blaster 2 |
}} |
| Rattenfänger | Tinker<ref name="Tinker3">“Yes. There’s also any number of megalomaniac tinkers out there who might have tried something. Bonesaw, Rattenfänger, Jamestowner, Blasto, Mosaic, Monstrum, some non-tinkers like Chrysalis and Nilbog, bunch of others.” - Excerpt from Queen 18.1</ref> | A biotinker, with an ability that has something to do with music.<ref>As I’d flipped through faces like Chris and my parents, I found myself thinking of all of the various capes out there, living and dead. Of the ones who fit categories, from cloning to flesh molding. Blasto. Rattenfänger‘s music. Jerky-meat’s puppets. Jamestowner’s radioactive mutant cannibals. Non-options. Heavens 12.5</ref>|}} |
| Regent | Master >6<ref name="Parian1">“Parian,” Kid Win replied. “A parian doll was a kind of doll about a hundred and fifty years ago. Though Parian’s costume is actually closer to a more classical Victorian style porcelain doll, from the same era.” “Oh.” That was random. What kind of guy knew that much about dolls? He went on, “She’s a rogue. Fashion student with the costume and stuffed animals as a gimmick to help her build for a professional reputation and stand out. Tentative rating of Master-6, but we haven’t really seen her fight, outside of the Leviathan encounter.” - Excerpt from Sentinel 9.2</ref><ref>One of the other boys spoke, “For any interaction with any flagged shifter or,” the boy paused, “master. Oh.” “So,” Weld said, “Keeping in mind that Regent is the highest rated Master in the city, I’d like for you to give us this week’s password.” - Excerpt from Parasite 10.2</ref> |
}} |
| Revel | Blaster<ref name="Revel1">Object/Versatile: Revel - Detail Generator - Blaster, spreadsheet by Wildbow. Note: 'Revel' has since been replaced with the word 'Lantern'. If you have access to an older version the spreadsheet, please share it on the Talk page.</ref>{{#ifeq:Tinker|Blaster| Blaster type: Object x Versatile<ref name="Revel1"/>|}} |
Able to absorb energy into her lantern, then releasing it in form of versatile spheres of light.<ref>Revel, leader of the Chicago Protectorate and official overseer of Tecton’s Ward team, was stepping up to the plate. Floating up to it, whatever. She rose into the air, and caught one full current of lightning inside her lantern. The sheer force of the blast knocked her back, and she struck a wall, pressed against it with her lantern held in front of her. She began releasing spheres of light from the lantern, each larger than a human head, slow-moving but numerous. Their trajectories were unpredictable, some striking friendlies, others carrying forward towards Behemoth. Where they struck friendlies, they only exploded in brilliant showers of sparks. When they touched Behemoth, they sheared right into him, cutting two or three feet deep before flickering out. - Excerpt from Crushed 24.3</ref>|}} |
| Andrew Richter | Tinker<ref name="Richter1">Her creator was named Andrew Richter. He was a tinker with no codename, but he did good things. From his apartment in a town called Deer Lake he’d created programs and set them loose. His programs gathered information and disrupted computers to interfere with criminals of all types. They helped with research and complex programs. They emptied the bank accounts of criminal organizations and donated those funds to charities, through proxies that made every donation appear legitimate. - Excerpt from Interlude 10.5</ref>{{#ifeq:Tinker|Tinker| Tinker type: Virus (Resource x Architect)<ref name="Tinkertypes1"/>|}} |
}} |
| Romp | See: Mockshow.<ref>Romp Alternate name for Mockshow, above - parahumanList, bolded edit by Wildbow.</ref>|}} | |
| Roulette | Thinker 4<ref>◈ ROULETTE; Desdemona Shelley (“Dez”) Classification: Thinker 4 False Precognition, “Shotgun precognition”. - PRT Quest (Anchorage) - Roulette</ref> |
}} |
| Rune | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref> |
}} |
| Saint | Tinker 0<ref name="Saint1 ">Saint Tinker 0, maintained understanding of Dragon's tech via. Teacher - parahumanList, bolded edit by Wildbow.</ref> | Maintains understanding of Dragon’s technology by the way of Teacher.<ref name="Saint1"/>|}} |
| Scion | Breaker,<ref>Capes with the ‘breaker’ classification were generally those who had some ability to ‘break’ the natural laws of the universe as far as those laws applied to them. Shadow Stalker was one. Scion was apparently another. - Excerpt from Sentinel 9.2</ref> Trump<ref name="Goddess1">An attack from two directions. She wasn’t immune, only resistant. I felt myself assert control. I understood her power, even if I didn’t understand a thing about her. A personal, point-blank trump power, allowing her to tune abilities and defenses much like Scion did. A powerful long-ranged telekinesis, a compulsion power like Canary’s, presence-based rather than voice based, and a personal power battery that let her be stronger, for limited times. - Excerpt from Speck 30.4</ref> | }} |
| Scrub | Blaster 8 to 10<ref name="Scrub1">“Uncontrolled matter-annihilation bursts in his immediate vicinity,” I said. “Ex-member of the Merchants, a local gang of dealers and users.” “Blaster-eight, easy, if not a straight ten, despite his relatively short range,” Tattletale supplied, “But I’m not sure he does what Skitter thinks he does, and that’s why I want to talk to him.” - Excerpt from Queen 18.5</ref>/Shaker,<ref>Consistency - Is the power accurate? Does it always do what you want it to when it's used? Scrub was a powerful shaker/blaster but couldn't really control where the blasts hit with any degree of accuracy. At most he spammed a general area. We nerf consistency here and Mr. Snatch moves objects 5 feet, but in random directions. Or he reaches out blind, seizes objects in the general direction he's pointing, but might grab the gun instead of the screw, or the target's watch. - reddit comment, by Wildbow.</ref> Trump<ref name="Scrub2">Scrub dips into trump with the heavy interdimensional slam and ability to ignore/negate most brute defenses. He'd take a chunk out of Alexandria, for example. But it's only a dip. - reddit comment by Wildbow.</ref> |
All|Blaster|Shaker=Can create what appear to be uncontrolled matter-annihilation bursts in his immediate vicinity.<ref name="Scrub1"/> |}}{{#switch:Tinker|All|Trump=Can ignore or negate most Brute defenses.<ref name="Scrub2"/>|}}|}} |
| Shadow Stalker | Breaker 3 (Stranger 2, Mover 1)<ref name="Wards1">“Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.” “Geez louise. The others?” “Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Excerpt from Sentinel 9.1</ref> |
}} |
| Shatterbird | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref> |
}} |
| Shén Yù | Thinker<ref name="Shen_Yu1">Shen yu Thinker, maintained expert tactical abilities and understanding of movements and maneuvers, giving a pseudo-clairvoyance regarding battlefields - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Shielder | Shaker 4+, Blaster 3-, Mover 2-<ref>Edit by Wildbow to Shielder Not on the list of retracted edits.</ref><ref>Edit by Wildbow to Lady Photon Not on the list of retracted edits.</ref><ref name="Pelhams">Photon Mom, Laserdream and Shielder all had the same basic powers. The difference between them was that while Photon Mom's powers were well rounded, Shielder had a far, far, better forcefield, almost no flight ability and weak laser blasts. Laserdream was the opposite… her lasers and flight were good enough, but her forcefield, not so much.</ref> |
All|Mover=Barely capable of flight.<ref name="Pelhams">Photon Mom, Laserdream and Shielder all had the same basic powers. The difference between them was that while Photon Mom's powers were well rounded, Shielder had a far, far, better forcefield, almost no flight ability and weak laser blasts. Laserdream was the opposite… her lasers and flight were good enough, but her forcefield, not so much.</ref><ref name=Shielder1>Shielder (Deceased) – Youngest childof Lady Photon and Manpower. The inverse of his sister, was a verystrong forcefield user, with little to no flight and weak laser blasts. Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref> |}}{{#switch:Tinker|All|Shaker=Can create forcefields stronger than Lady Photon’s.<ref name=Shielder1>Shielder (Deceased) – Youngest childof Lady Photon and Manpower. The inverse of his sister, was a verystrong forcefield user, with little to no flight and weak laser blasts. Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref>|}} {{#switch:Tinker|All|Blaster=Weak laser blasts.<ref name=Shielder1>Shielder (Deceased) – Youngest childof Lady Photon and Manpower. The inverse of his sister, was a verystrong forcefield user, with little to no flight and weak laser blasts. Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref>|}}|}} |
| The Siberian | Master<ref name="Siberian1">“I’ll explain for those of you who lack access to the PRT records or the time to peruse them. Siberian is not a brute-class cape. Siberian is a ‘master’, and the striped woman is a projection. I caught a glimpse of the man who is creating the projection before they retreated.” - Excerpt from Interlude 14.y</ref> | }} |
| The Simurgh | Thinker >10,<ref>The Simurgh isn’t a thinker ten. There’s cases of scores exceeding ten. - Comment by Wildbow on Cell 22.1</ref> Tinker, Trump<ref name="train_smurf">Trainwreck is a case 53 tinker. No proper limbs/body, had to build it. The Simurgh is another case of a tinker as a secondary power. Picked up details from tinkers and executed it via. a thinker/trump sort of approach. - reddit comment by Wildbow.</ref> |
All|Thinker=Has psychic echolocation allowing her to scan her surroundings. Has precognition, which reaches further the more she scans.<ref name="Simurgh1">The Simurgh is the third. She's only 15 feet tall but has a massive wingspan. The key to understanding her is her psychic 'scream' - this is basically a kind of psychic echolocation allowing her to scan her surroundings while exerting a psychic pressure to alter behavior, implant messages or create compulsions. She has precognition, perfect awareness of the immediate future, and the more she sings/scans the further it reaches. The byline for dealing with the Simurgh is that you'll probably win the fight but you'll lose the war. She uses these scans to make long-term predictions of behavior and activity (in the order of months and years) to turn human beings into rube-goldberg devices, with whole streams or strings of horrific events occuring in areas she's been active. This includes laying the groundwork for major heroes to be attacked at the opening of a future crisis, or the creation of supervillains of international notoriety. She's a telekinetic capable of tossing buildings, she flies, and her scanning ability lets her borrow and copy techniques and mental powers from others - including the power of tinkers (essentially scanning Iron Man and gaining the ability to make what he can make, then telekinetically pulling together a macro-scale version of his devices from surrounding materials). - reddit comment by Wildbow.</ref> |}}{{#switch:Tinker|All|Tinker|Trump=Can borrow and copy techniques and mental powers from others - including the power of {{#ifeq:Tinker|Tinker|Tinkers|Tinkers}}.<ref name="Simurgh1">The Simurgh is the third. She's only 15 feet tall but has a massive wingspan. The key to understanding her is her psychic 'scream' - this is basically a kind of psychic echolocation allowing her to scan her surroundings while exerting a psychic pressure to alter behavior, implant messages or create compulsions. She has precognition, perfect awareness of the immediate future, and the more she sings/scans the further it reaches. The byline for dealing with the Simurgh is that you'll probably win the fight but you'll lose the war. She uses these scans to make long-term predictions of behavior and activity (in the order of months and years) to turn human beings into rube-goldberg devices, with whole streams or strings of horrific events occuring in areas she's been active. This includes laying the groundwork for major heroes to be attacked at the opening of a future crisis, or the creation of supervillains of international notoriety. She's a telekinetic capable of tossing buildings, she flies, and her scanning ability lets her borrow and copy techniques and mental powers from others - including the power of tinkers (essentially scanning Iron Man and gaining the ability to make what he can make, then telekinetically pulling together a macro-scale version of his devices from surrounding materials). - reddit comment by Wildbow.</ref>|}}|}} |
| Skidmark | Shaker 2,<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref><ref name="Merchants1">Weld took the folders and opened the one for the Wards, glanced through it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Excerpt from Sentinel 9.1</ref> Mover<ref name="skidmark1">Gate/Gate: Skidmark - Detail Generator - Mover, spreadsheet by Wildbow.</ref>{{#ifeq:Tinker|Mover| Mover type: Gate<ref name="skidmark1"/>|}} |
Capable of creating an effect that coats an area and pushes things in one direction.<ref>Skidmark (Deceased) – Leader of the
Merchants, Skidmark was a meth addict in a serious state of physical decline and ill health. Capable of creating an effect that coated an area and pushed things in one direction. Killed by the Nine. - Cast (In Depth)</ref>|}} |
| Skinslip | Changer<ref name="Skinslip1">Skinslip was a minor regenerator with a changer ability, allowing him to manipulate his own skin. I could see him using it to scale a surface. He extended that ability by flaying people and crudely stitching or stapling their skin to his own. The regeneration connected the tissues and extended his power’s breadth and reach, but it didn’t prevent all rejection or decay, forcing him to replenish it from time to time. He was a newer member, but they’d still cloned him. - Excerpt from Sting 26.5</ref> | }} |
| Skitter | Master 5,<ref>“She’s a villain,” the PRT uniform cut me off, touching his way through some blackberry device with his free hand. “Designation Master-5, specifically arthropodovoyance, arthropodokinesis. No super strength.” - Excerpt from Extermination 8.5</ref> Thinker 1<ref>“Prescience. Interesting,” the Director called out, as I ducked low and used the cubicles to hide. “We assigned you a thinker-one classification, but perhaps we fell short.” - Excerpt from Monarch 16.2</ref> (later: Master 8, Thinker 1)<ref>“Arthropodokinesis, arthropodovoyance,” the Deputy Director said. “She’s on record as a master eight, thinker one. The thinker classification is key here: ex-Director Piggot noted Skitter can see through her bugs’ eyes.” - Excerpt from Cell 22.1</ref> | All|Master=Can control arthropods and other simple lifeforms, with a wide range and the power to individually control each insect.<ref>Taylor Hebert, Skitter – A 16 year old native of Brockton Bay, Taylor gained the power to control arthropods and other simple lifeforms, sensing what they sense to varying degrees. With a wide range (spanning nine to fifteen hundred feet around her) and the power to individually control each insect, she relies on versatility and strategic thinking to seize the advantage in battle.Her powers manifested in January 2011, triggered by a bullying campaign by her former best friend and two other girls. She found a measure of escape with her dream of becoming a superhero, but things didn’t quite work out that way. She’s now one of the controlling powers in Brockton Bay, a villain warlord in charge of the Boardwalk, with a small contingent of followers working under her, and leader of the Undersiders. - Cast (In Depth)</ref> |}}{{#switch:Tinker|All|Thinker=Receives sensory input from the bugs she controls.<ref>Long story short, Taylor’s sensory input from the bugs is vastly different depending on whether she’s giving them a general ‘find your way to me’ impulse or whether she’s focused enough on them individually to have them navigating their way into somebody’s underpants. In the former case, she’s drawn her bugs in while really stressed (such as when Bitch attacked her) without really noticing she was doing it. Things are that thin, that easy to block out. - Shell 4.3, comment by Wildbow.</ref><ref>She’s a confirmed thinker. Her ability to see/feel what her bugs feel warrants a thinker rating.
|
| Snaptrap | Shaker 7, Mover 1<ref name="Snaptrap1">◈ SNAPTRAP; Ryan Murray Classification: Shaker 7, Mover 1 Gravity traps with optional cutting edges and crushing offensive applications. - PRT Quest (Anchorage)</ref> |
}} |
| Snubnose | Blaster 3 (Brute 5)<ref name="Snubnose1">◈ SNUBNOSE; Zoe Shane Classification: Blaster 3 (Brute 5) Short range bursts of sparks, applying a forceful pushing effect. Power is used in perpetuity in costume, to keep a heavy armored suit mobile. - PRT: Department Sixty Four, thread II [Worm Quest] - Page 47</ref> |
All|Blaster=Releases short range bursts of sparks, applying a forceful pushing effect.<ref name=" Snubnose1"/> |}}{{#switch:Tinker|All|Brute=Wears a heavy armored suit, using her power to keep it mobile.<ref name="Snubnose1"/>|}}|}} |
| Sphere
{{#ifeq:Tinker|Tinker||Tinker<ref name="Mannequin1"/> | ||
| Sploosh | Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name="Sploosh1">➥ SPLOOSH; Real name unknown Disposition: Villain (B) Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2 Last known location: Anchorage Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder. Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage) </ref> |
}} |
| Spright | Trump<ref>Shadow 5.3</ref> | Can emulate powers of other parahumans. He gets the most out of Mover powers given his intuitive sense of such powers.<ref>Shadow 5.4</ref>|}} |
| Spur | Thinker<ref name="Spur1">“I remember you,” Spur said. He smiled. Teeth that had been professionally done, no doubt. He wasn’t bad looking, but not quite my type. Spiky hair, and a costume that mingled barbed wire tattoos with real barbed wire, where his skin was exposed. Mid twenties, with hair bleached to a near-white and acid washed jeans. His mask was simple, black, covering the upper half of his face, with only a circle of barbed wire at the brow. A trademark of thinker powers, to do the whole forehead thing. A precog who was most effective in the midst of chaos and heightened emotions, and fairly competent otherwise. “Bad Canary?” - Excerpt from Venom 29.3</ref> | }} |
| Squealer | Tinker 2/Mover 3,<ref name="Merchants1">Weld took the folders and opened the one for the Wards, glanced through it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Excerpt from Sentinel 9.1</ref> Thinker<ref name=" Squealer 1">Power: Driven - Squealer’s thinker power gives her 5 in Drive. She can take a -1 penalty to her skill ranks to operate it at full capacity while still maintaining some physical contact with the controls, and take a full-round of actions while controlling the vehicle (ie. shooting a full round with a machinegun while steering). - Playtest Capes, document by Wildbow.
</ref>{{#ifeq:Tinker|Tinker| |
All|Tinker|Mover=Specializes in large scale vehicles.<ref>Power: Mad Maxine - Squealer is a large scale vehicle tinker, her build list follows at the end of this entry. She can reduce the time of builds by 20%, skip a higher quality required component, or allow another augmentation (to a maximum of double standard) by adding the ‘make it bigger’ option on the list. ‘Make it bigger’ and added augmentations still require raw materials. - Playtest Capes, document by Wildbow.</ref> |}}{{#switch:Tinker|All|Thinker=More capable at operating vehicles.<ref name=" Squealer 1"/>|}}|}} |
| Starlet | Blaster/Shaker 4<ref name="Terror_Tykes1">“Focus,” Prefab said. “We know who these three are. We’ve got a Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Excerpt from Drone 23.2</ref><ref name="Terror_Tykes2">If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Excerpt from Drone 23.2</ref> | Can shoot exploding darts of light.<ref>Bambina landed atop the wall. Her teammates landed beside her, each holding one hand. They looked a little worse for wear. Starlet was firing darts of light at Rime, the darts exploding mid-way through the air to block Rime’s path when she tried to advance. Between Starlet and the sniper, she wasn’t able to advance. - Excerpt from Drone 23.2</ref>|}} |
| Stinger | Tinker| Tinker type: Hyperspecialist<ref name="Tinkertypes1"/>|}} |
}} |
| Stormtiger | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref> |
}} |
| String Theory | Tinker| Tinker type: Doomsday (Architect x Mad Scientist)<ref name="Tinkertypes1"/>|}} |
}} |
| Swansong | See: Damsel of Distress.<ref>“I was thinking of a name to do with swans,” Ashley said, as I clicked. “An awful lot of the bird names are taken,” I said. “It was a trend once. What were you considering?” “Swansong,” she said. “If I go with the white costume.” - Excerpt from Shadow 5.1</ref>|}} | |
| Tattletale | Thinker 7<ref>“The one that is speaking is Tattletale, member of the Undersiders,” Armsmaster spoke, his voice a hair away from being a growl, “A master manipulator, penchant for head games, likes to pretend she’s psychic but she isn’t. We don’t know her power, possibly clairvoyance, psychometry, or some combination thereof, but we’ve got her pegged as a Thinker 7.” - Excerpt from Extermination 8.7</ref> | }} |
| Tecton | Tinker, Shaker,<ref name="Wards2">The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. Wanton was a breaker, someone who altered themselves or their relation to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. Annex was the same, only he became a living spacial distortion effect, a living application of Vista’s power. Golem, no doubt a shaker. - Excerpt from Crushed 24.1</ref> Thinker<ref name="Tecton1" >“Tinker and thinker both. Architecture and geology sense. Armor lets me ‘ground’ kinetic energy like you might do with electricity. These are piledriver gauntlets,” he patted one gauntlet, “For creating fissures, generating localized earthquakes and other controlled demolition.” - Excerpt from Queen 18.5</ref>{{#ifeq:Tinker|Tinker| Tinker type: Templar (Combat x Combat)<ref name="Tinkertypes1"/>|}} |
All|Tinker|Shaker=Has a specialization in architecture and seismic technology.<ref name="Tinker1">Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. - Spacebattles post by Wildbow.</ref> |}}{{#switch:Tinker|All|Thinker=Possesses a geology sense.<ref name="Tecton1"/>|}}|}} |
| Tōng Líng Tǎ | See: Ziggurat.<ref>There was a member of the C.U.I. who was officially known as Ziggurat, though she was really ‘Tōng Líng Tǎ’ to her allies and countrymen. She’d used her power to erect stone walls and start the construction of a palace for the Imperial family. Three walls stretched between three impressive towers, with the palace at the center of the acres of empty space within. - Excerpt from Speck 30.3</ref>|}} | |
| Tongue-Tie | See: Edict.<ref>After a brief career as ‘Tongue-Tie’, Edict decided she didn’t have it in her to be a committed heroine, especially with her unreliable master power. Now a Protectorate hero in a three-cape town, she keeps an eye on things, ready to deliver a warning word. - Playtest Capes, document by Wildbow.</ref>|}} | |
| Toy Soldier | Tinker<ref name="Toybox1"/> | }} |
| Trainwreck | Changer,<ref name="trainwreck1">Trainwreck was very similar to the Merchants’ Mush, but without the ability to reintegrate into a human form, and the parts couldn’t necessarily move easily. That said, he was his own power supply. He had tinker knowledge that he used to give his body workable joints and more complicated engineering/weapons. - Comment by Wildbow on Interlude 21.y</ref><ref name="Mush1">Mush (Deceased) – Classified as a Shifter, Mush could form amorphous or vaguely humanoid bodies out of trash, mud, dirt and sand. Killed by the Nine. - Cast (In Depth)</ref> Tinker<ref name="train_smurf">Trainwreck is a case 53 tinker. No proper limbs/body, had to build it. The Simurgh is another case of a tinker as a secondary power. Picked up details from tinkers and executed it via. a thinker/trump sort of approach. - reddit comment by Wildbow.</ref>{{#ifeq:Tinker|Tinker| Tinker type: Combat x Resource<ref name="Tinkertypes1"/>|}} |
All|Changer=Capable of absorbing material, similar to Mush, but without the ability to reintegrate into human form and the ability to move parts easily.<ref name="trainwreck1"/> |}}{{#switch:Tinker|All|Tinker=Can build with scrap and develop limited, but high quality gear in a short amount of time.<ref>Then you get someone like Trainwreck, who doesn't have access to outside ideas. He's a case 53 tinker who needed to build himself a body. That example power 'crude tinkering' I noted before? That's his. He can work with scrap and develop something that works pretty damn well. His gear is fairly limited, but he can build it fast and he can build it with parts from a rusted old car. - Spacebattles post by Wildbow.</ref>|}}|}} |
| Trapper | See: Snaptrap.<ref>Snaptrap may never qualify as a team leader, despite consistently good performance over a decade of experience. In his previous identity as WRD_TRAPPER, he established habits that may be hard to break. - PRT Quest (Anchorage)</ref>|}} | |
| Tunguska | Blaster 6 or 8/Shaker 6<ref>“Tunguska and Virago,” McKay reports. “Tunguska, preliminary classification of Blaster Six, Shaker Six,” you report. “Virago, Mover 5, Shaker 4.” - PRT: Department Sixty Four [Worm Quest] - Page 37</ref><ref name="Tunguska1">➥ TUNGUSKA; Real name unknown |
}} |
| Jed Tylor | Master/Shaker<ref name="Tylor1">➥ Unknown; Jed Tylor Disposition: Unknown Last known location: Anchorage A local politician reached out to the PRT about her son, a reclusive and socially anxious master class cape. Jed’s socially anxious nature has led to him cutting off negotiations with the PRT for the time being. Apparently able to create functioning humanoid minions from each person within an area, at those people’s locations. - PRT Quest (Anchorage)</ref> |
}} |
| Über | Thinker<ref name="Thinker2">He is. Über and Victor are both Thinkers. - Cast (In Depth), comment by Wildbow.</ref> | }} |
| Ulama | See: The Simurgh.<ref name="sim_alt_name"/>|}} | |
| Unicorn IV | See: Monokeros.<ref name="Monokeros1"/>|}} | |
| Upperhand | Trump<ref name="Upperhand1">Upperhand Trump. Could copy the general nature of powers with an output, and produced his own output in form of powerful hypergravity, pulverizing targets. - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Usher | Trump<ref name="Trump1">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?' In short, what was the relationship to powers at the time of the trigger event? - reddit comment by Wildbow. (Lists Galvanate, Grue, Othala and Usher)</ref> |
Can grant protection against powers to one individual.<ref>Usher - Consistent trump effect (one parahuman?), focused to the point
of applying to one person, (threat to one individual), ranged application (blaster-esque situation?), protective (harm involved?). The trump effect blocks powers, implying that the relationship to the power at the time of the trigger is direct and negative. I'm picturing Usher being lifted by TK and dragged toward some threat (building's edge? churning machinery?) with the telekinetic further back, advancing. It fulfills the trend for gaining powers to have ironic consequences if he inadvertently cancels the other parahuman's powers while being threatened and held over a large drop, and that the resulting power reshapes his life to fling him again and again into confrontations vs. parahumans like the one that nearly killed him. - reddit comment by Wildbow.</ref>|}} |
| Valkyrie | See: Glaistig Uaine.<ref>She liked the wings, though. The wings were good. The rest would take getting used to, after thirty years as the childlike Faerie Queen, but the wings were a natural fit from the start.
| |
| Valefor | Stranger<ref name="Valefor1">Stranger-type capes were classified that way due to their capabilities in stealth and subterfuge. Valefor was more the latter. He wasn’t stealthy, exactly, but his ability to perpetrate subterfuge was devastating. One look, and his target was stunned, rendered eminently suggestible. A hypnotic gaze, so to speak. He’d played up the telepathy angle before people caught on, and the costume that echoed the Simurgh was a token to that. The fact that he could leave suggestions that only triggered under certain conditions was another part of it. ‘Attack so-and-so next week’. ‘Set fire to your workplace the next time your boss pisses you off’. - Excerpt from Imago 21.3</ref>, Master<ref>the high-ranking master stuff isn't stuff the PRT has seen him do - Wildbow on Reddit</ref> |
}} |
| Vellum | Breaker 4/Striker 4/Brute 2/Mover 1<ref name="Vellum1">◈ VELLUM; Tanya Engalychev Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification) Nonlethal, albeit painful absorption of skin from touched subjects. Gains permanent increase to strength and durability as a result. Limited ability to alter skin patterns. - PRT Quest (Anchorage)</ref> |
}} |
| Velocity | Breaker, Mover<ref>Velocity is ex-military, was a callow youth who enlisted due to promises of ways to learn languages (Russian, Chinese) hoping to travel during/after the fact, and instead got stuck in the rank and file with no follow-through and longer terms than he expected. Edit: As with many breakers, it was a confluence of factors that led to his trigger in the end - being caught in a bad situation in a bad place in a bad mental state. - Spacebattles post by Wildbow.</ref> |
}} |
| Velvet | Shaker<ref name="Velvet1" /> | Generates spores in her vicinity that allow her to manipulate whatever they accumulate on.<ref name="Velvet1">Small-time dealer from Washington, moved to Alaska after larger gangs forced her out. Met with partner Prancer in Anchorage and then moved to Fairbanks. Activity is so low-level that she might not even be on the radar if her powers weren’t a consideration. A known drug trafficker, her ‘gang’ consists predominantly of high school students. Possibly consorting with said students? Gaseous telekinetic/forcefield spores accumulate over time in her vicinity, allowing greater strength, leverage and maneuverability of objects and persons over time. Deer & formalwear motif to costume. - Department Sixty Four, PRT Quest thread ii p13</ref> |
}
|-
{{#switch:Tinker|All|Thinker= |- |Victor |Thinker<ref name="Thinker2"/> |Has the ability to steal learned skills and talents through proximity to others.<ref>Victor – Has the ability to steal learned skills and talents through proximity to others. Victor retains these talents indefinitely, while his victims may recover some of what was lost over weeks, months or years. - Cast (In Depth)</ref>|}} |-
{{#switch:Tinker|All|Mover|Shaker|Brute=
|-
|Virago
|Mover 5, Shaker 4, Brute 1<ref name="Virago1">➥ VIRAGO; Real name unknown
Disposition: Villain (B) Classification: Mover 5, Shaker 4, Brute 1
Last known location: Anchorage
Subordinate within the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has three murders in her file.
Virago has short distance teleportation (roughly 30’) and produces disorienting shockwaves in a radius around herself, causing electromagnetic disturbance, shorting out or destroying electronics. Her shockwaves render her more or less immune to conventional ammunition. Is known to wear a cloak tipped with razor blades, utilized with her short distance teleports to slash at her surroundings. - PRT Quest (Anchorage)</ref>
|{{#switch:Tinker|All|Mover=Has short distance teleportation of roughly thirty feet.<ref name="Virago1"/>
|}}{{#switch:Tinker|All|Shaker|Brute=Produces disorienting shockwaves in a radius around herself. Renders her more or less immune to conventional ammunition.<ref name="Virago1"/>|}}|}}
|-
{{#switch:Tinker|All|Shaker=
|-
|Vista
|Shaker 9<ref name="Wards1">“Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.”
“Geez louise. The others?”
“Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Excerpt from Sentinel 9.1</ref>
|Can bend, stretch, compress and distort non-living matter, effectively warping space.<ref>Vista, Missy – The youngest member of the local team at thirteen years of age, Vista can bend, stretch, compress and distort non-living matter, effectively warping space. Missy has been heavily affected by the recent, intense and tragic events to strike the city and the local superhero teams, feeling the loss of her first crush and teammate Gallant in particular. Vista wears a teal and green costume with a short dress, leggings and panels of body armor, including a breastplate. Has a green visor across her eyes. - Cast (In Depth)</ref>|}}
|-
{{#switch:Tinker|All|Shaker|Breaker|Stranger=
|-
|Wanton
|Breaker/Stranger,<ref name="Wanton1">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Excerpt from Queen 18.5</ref> Shaker<ref name="Wards2">The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. Wanton was a breaker, someone who altered themselves or their relation to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. Annex was the same, only he became a living spacial distortion effect, a living application of Vista’s power. Golem, no doubt a shaker. - Excerpt from Crushed 24.1</ref>
|Transforms into a localized telekinetic storm.<ref name="Wanton1"/>|}}
|-
{{#switch:Tinker|All|Master|Thinker=
|-
|Weaver
| colspan="2" |See: Skitter.<ref>“I would have,” Forrest said. “I know Skitter. Taylor. Weaver. Whatever you call her. We’ve talked, talked a lot. I’ve heard her side of things, and I know you’re off base.” - Excerpt from Interlude 22.x</ref>|}}
|-
{{#switch:Tinker|All|Brute|Changer= |- |Weld |Brute, Changer<ref name="Weld1">He was classified as a brute and changer, classifications meant for the unnaturally tough and strong and for those who could change their shape to some extent, respectively. He never liked the word brute being applied to him, even though he was aware that the labels had originally been intended for the PRT teams to identify and label villains, specifically. It was only later that they had been extended to identifying the heroes as well. - Excerpt from Sentinel 9.1</ref> |Has the ability to absorb metal and incorporate it into his biology, giving him metal flesh and rendering him nigh-indestructible.<ref>Weld – Once the forerunner of a new phase in the Protectorate’s plan to acclimatize the public to capes, Weld was to be the ‘face’ of the more monstrous or unusual capes, taking over the Wards, with plans to eventually have him lead a city’s Protectorate team. Left the Wards following the revelations about Eidolon and Alexandria’s involvement with Cauldron. Now leads the Irregulars. Weld has metal flesh, a consequence of his ability to absorb metal and incorporate it into his biology. This renders him nigh-indestructible and gives him basic shapeshifting ability. - Cast (In Depth)</ref>|}} |-
{{#switch:Tinker|All|Changer|Breaker=
|-
|Wendigo
|Changer/Breaker<ref name="Wendigo1">Wendigo
Player: SCG
Allegiance: Independent
Power: Shifter/Breaker. Body is a space-warping effect. Space-warping lingers throughout his general area. He leaves a trail of breaking/snapping/fracturing space-warp behind him. He can also channel this effect into things he touches. Maintains ability to further warp himself, to use as an attack. - PRT Quest (Villains), document by Wildbow.</ref>
|Has a body composed of a space-warping effect, which lingers throughout his general area. Can channel this effect through touch.<ref name="Wendigo1"/>|}}
|-
{{#switch:Tinker|All|Tinker|Mover=
|-
|Withdrawal
|Tinker/Mover<ref name="Withdrawl1">Withdrawl
Allegiance: Hero
Power: Withdrawal is a tinker, who specializes in creation of physics-breaking nanofluids.
Interlude 17.x II</ref>
|specializes in creation of physics-breaking nanofluids.|}}
|-
{{#switch:Tinker|All|Shaker= |- |Ziggurat |Shaker<ref name="Ziggurat1">Tong Ling Ta/Ziggurat Produced shaker waves that altered terrain within their scope, raising, restructuring, or leveling buildings. - parahumanList, bolded edit by Wildbow.</ref> |Produces waves that altered terrain within their scope, raising, restructuring, or leveling buildings.<ref name="Ziggurat1"/>|}} |-
{{#switch:Tinker|All|Breaker|Trump=
|-
|Zion
| colspan="2" |See: Scion.<ref>The blaring noise stopped as a voice emanated from the speakers.
“Scion. Zion. Golden Man. It’s Lisette. Kevin Norton introduced us. What the man down there is saying… whatever he’s saying, don’t listen. Turn away. Please.“
Turn away. - Excerpt from Interlude 26</ref>|}}
|-
{{#switch:Tinker|All|Tinker|Thinker|Trump=
|-
|Ziz
| colspan="2" |See: The Simurgh.<ref name="sim_alt_name"/>|}}
|-
|}
Trivia[edit]
- Shards in general do not allow for space travel,<ref>By and large, the shards would sabotage attempts at going to space. Even Sphere's moon base was probably doomed from the start. - reddit comment by Wildbow.</ref> and other technologies the entities consider high-risk, such as AI and nano-technology, are heavily restricted.<ref><Zeikos> Armsmaster's shard was regulated to kingdom come to avoid such scenario imho
<Wildbow> So do AI tinkers. AI tinkers get heavily limited like nanotech tinkers do - IRC chat, posted on Spacebattles.</ref>
References[edit]
<references/>
[edit]
| Modern Classifications | Mover • Shaker • Brute • Breaker • Master • Tinker Blaster • Thinker • Striker • Changer • Trump • Stranger |
|---|---|
| Historical Classifications | Nuker • Shifter |