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The '''Toybox '''is a black market organization composed out of Tinkers.  
'''Toybox''' is a black market organization composed of [[Tinker|Tinkers]], acting as an enclave for them to build a reputation and acquire necessary tools.<ref name="Description">“Toybox is a black market organization,” Miss Militia said.  “Tinkers who operate solo find life rather difficult, due to a lack of resources and the fact that gangs and government organizations are very, ''very'' persistent when it comes to recruiting them.  Faced with the prospect of spending their lives on the run, trying to avoid being forcibly recruited into one organization or another, most turn to the Protectorate or the Wards.  For those few who don’t, Toybox is… was a refuge of sorts.  Tinkers would join, share technology, stay in the enclave as long as they needed to build up a reputation and whatever tools they needed, they would share thirty-three percent of any proceeds with the rest of the group, helping to keep others afloat. Toybox sustained itself with barter, by moving frequently, operating between the scope of heroes and villains, and by selling less-than-legal goods to criminal groups.” - [https://parahumans.wordpress.com/2013/05/07/cell-22-2/ Cell 22.2]</ref>
==Summary==
Tinkers that don't join the Protectorate or Wards join Toybox, share technology, and stay as long as they need to build up a reputation and whatever tools they need. They share thirty-three percent of any proceeds with the rest of Toybox to help keep other members afloat.


The Toybox sustains itself with barter, moving frequently, operating between the scope of heroes and villains, and by selling less-than-legal goods to criminal groups.
==Description==
==History==
Toybox is an organization available for [[Tinker|Tinkers]] that wish to avoid forced recruitment or a life on the run, but also refuse to join [[the Wards]] or [[The Protectorate|Protectorate]]. Members share technology and thirty-three percent of any proceeds while working on their reputation and tools. Toybox sustains itself with barter, selling illegal goods to criminal groups, by operating between the scope of heroes and villains, and by moving frequently.<ref name="Description"/>
===Story Start===
[[Faultline's Crew]] had a job where they dealt with Toybox.<ref name="I5">[[Interlude 5]]</ref>


===Post-[[Echidna]]===
Their members vary over time, from as low as four to as high as fifteen.<ref>I could see the images, grainy black and white photos of various tinkers huddled together, or standing behind tables loaded down with ray guns and the like.  There was a chronology of sorts, to the point that I could see the group evolve, some leaving as others joined, the enclave shifting from a group as small as four members to as many as fifteen. - [https://parahumans.wordpress.com/2013/05/07/cell-22-2/ Cell 22.2]</ref> They were attacked and killed by the [[Slaughterhouse Nine]] in the late June of 2011, with their projects and technology stolen by [[Bonesaw]].<ref name="Members">“The Slaughterhouse Nine attacked them at the end of June,” Miss Militia said.  “In doing so, they appropriated all of the tinker technology and all of the tinkers that were staying with the group.  See page thirty-six and on.”<br>
The Slaughterhouse Nine attacked Toybox and appropriated all of the tinker technology and all of the tinkers that were staying with the group<ref>[[Cell 22.2]]</ref>.
<br>
Mr. Calle paged forward until the images showed up.<br>
<br>
Pyrotechnical.  A tinker focusing on flame manipulation, special effects, guns.<br>
<br>
Cranial.  A tinker specializing in neurology.  Brain scans, draining thoughts, recording thoughts.<br>
<br>
Big Rig.  A tinker who built drones that built things in turn, particularly buildings.<br>
<br>
Bauble.  A girl who specialized in glassworking and glassworking tools, including tools that could turn inorganic matter into glass.<br>
<br>
Dodge.  A boy, twelve, who made access devices for pocket dimensions.<br>
<br>
Toy Soldier.  A powersuit user with a suit the size of a small building.<br>
<br>
Glace.  A tinker specializing in cryogenics and stasis. - [https://parahumans.wordpress.com/2013/05/07/cell-22-2/ Cell 22.2]</ref>


==Members==
==Members==
{| class="wikitable sortable" border="1"|-
{|class="mw-collapsible article-table" style="width:100%"
! scope="col"|Name
!style="width: 18%; vertical-align: top;"|Name
!style="width: 82%; vertical-align: top;"|Description
|-
|-
|[[Pyrotechnical]]
|Pyrotechnical
|A Tinker focusing on flame manipulation, special effects, and guns.<ref name="Members"/>
|-
|-
|[[Cranial]]
|Cranial
|A Tinker specializing in neurology.<ref name="Members"/> Sold memories and skills on the black market, including bad memories: taking them from people wishing to be rid of them while giving them to people desiring to experience a [[trigger event]].<ref>Cranial had been selling memories on the black market, selling skills.  She’d kept bad memories too, took them from people, even gave them to some people.  Silly, really.  A lot of them had wanted trigger events, except the trigger events didn’t work like that. - [https://parahumans.wordpress.com/2013/07/16/interlude-25/ Interlude 25]</ref> [[Bonesaw]] used her technology to implant [[The Slaughterhouse Nine-Thousand|her clones]] with memories.<ref>Bonesaw had found herself busy enough that the girl could be left here, an IV in her neck, catheter and poop tube inserted.  Now that she had free time, she could handle the Winter issue.<br>
<br>
She needed a child soldier.  This was a way to make one.  To insert the wartime memories from Cranial’s database into the girl, let it steep, then harvest the results.  The rest could be tweaked, rebalanced, fixed. - [https://parahumans.wordpress.com/2013/07/16/interlude-25/ Interlude 25]</ref>
|-
|-
|[[Big Rig]]
|Big Rig
|A Tinker who built drones that built things in turn, particularly buildings.<ref name="Members"/>
|-
|-
|[[Bauble]]
|Bauble
|A girl who specialized in glassworking and glassworking tools, including tools that could turn inorganic matter into glass.<ref name="Members"/>
|-
|-
|[[Dodge]]
|Dodge
|A boy of twelve,<ref name="Members"/> who made devices allowing travel between pocket dimensions created by him and Earth Bet. The dimension are almost impossible to find without knowing the entry point.<ref>“Dodge’s devices only exit from Bet to pocket worlds he creates with his devices, back to Bet.  We believe they exited somewhere on Bet, possibly in another state, then used another device to hide.  Which would be where they are now.  Without knowing where they entered that particular pocket, we can’t hope to find them,” Miss Militia said.  “We know their patterns.  They tend to cut a swathe of destruction across North America, and it’s rare for even a handful of days to pass without them taking any action at all.  Between the PRT’s past experience with the group, our thinkers, and the fact that they haven’t made an appearance in nearly ten days, we believe we’ve worked out what they’re doing.” - [https://parahumans.wordpress.com/2013/05/07/cell-22-2/ Cell 22.2]</ref>
|-
|-
|[[Toy Soldier]]
|Toy Soldier
|-
|A powersuit user with a suit the size of a small building.<ref name="Members"/>
|[[Glace]]
|-
|-
|Glace
|A Tinker specializing in cryogenics and stasis.<ref name="Members"/> Their technology was used by the [[Slaughterhouse Nine]] to put their members in stasis,<ref>I stared at the laptop.  It was still on the last page.  Glace.<br><br>
“Cryogenics,” I said.<br><br>
“Stasis,” Miss Militia agreed.  “The pressure grew too intense, with Defiant and Dragon’s pursuit, they weren’t recovering from losses fast enough.  They’ve gone into hiding, and we think they plan to ''wait''.”<br><br>
''Wait'', I thought.<br><br>
“How long?” Clockblocker asked.<br><br>
“We can’t know for sure,”  Miss Militia replied.  “But if they’ve put themselves in a cryogenic sleep, they could wake and resume their normal activities days, weeks, months or ''years'' from now.  Depending on the resources they have available, they might well emerge with clones of their current members at their side.” - [https://parahumans.wordpress.com/2013/05/07/cell-22-2/ Cell 22.2]</ref>  and later by [[Snowmann]].<ref>“Has to be Mannequin,” I said.  “Or Sphere.  Used to specialize in closed systems.  It makes sense, on a level, but this isn’t in Mannequin’s usual repertoire.  Maybe they stole it from… what was the name?  Toybox tinker, Gelid?  Glace, that’s it.” - [https://parahumans.wordpress.com/2013/07/23/sting-26-3/ Sting 26.3]</ref>
|}
|}
==References==
 
{{scroll Box
==Trivia==
|content=
*[[Faultline's Crew]] had a job involving Toybox.<ref>His brusque answer only stalled the conversation for a moment before Newter got it going again, “Okay, bro, tell these girls who we went up against last month.”<br>
<references/>
<br>
}}
“The toybox job?” Gregor asked, “With the Tinker black market?  There was nobody-”<br>
<br>
“The other one.  The job in Philadelphia.” - [https://parahumans.wordpress.com/category/stories-arcs-1-10/arc-5-hive/5-x-interlude/ Interlude 5]</ref>
 
{{Reflist}}
[[Category:Groups and Organizations]]
[[Category:Groups and Organizations]]

Revision as of 22:44, November 2, 2016

Toybox is a black market organization composed of Tinkers, acting as an enclave for them to build a reputation and acquire necessary tools.<ref name="Description">“Toybox is a black market organization,” Miss Militia said. “Tinkers who operate solo find life rather difficult, due to a lack of resources and the fact that gangs and government organizations are very, very persistent when it comes to recruiting them. Faced with the prospect of spending their lives on the run, trying to avoid being forcibly recruited into one organization or another, most turn to the Protectorate or the Wards. For those few who don’t, Toybox is… was a refuge of sorts. Tinkers would join, share technology, stay in the enclave as long as they needed to build up a reputation and whatever tools they needed, they would share thirty-three percent of any proceeds with the rest of the group, helping to keep others afloat. Toybox sustained itself with barter, by moving frequently, operating between the scope of heroes and villains, and by selling less-than-legal goods to criminal groups.” - Cell 22.2</ref>

Description

Toybox is an organization available for Tinkers that wish to avoid forced recruitment or a life on the run, but also refuse to join the Wards or Protectorate. Members share technology and thirty-three percent of any proceeds while working on their reputation and tools. Toybox sustains itself with barter, selling illegal goods to criminal groups, by operating between the scope of heroes and villains, and by moving frequently.<ref name="Description"/>

Their members vary over time, from as low as four to as high as fifteen.<ref>I could see the images, grainy black and white photos of various tinkers huddled together, or standing behind tables loaded down with ray guns and the like. There was a chronology of sorts, to the point that I could see the group evolve, some leaving as others joined, the enclave shifting from a group as small as four members to as many as fifteen. - Cell 22.2</ref> They were attacked and killed by the Slaughterhouse Nine in the late June of 2011, with their projects and technology stolen by Bonesaw.<ref name="Members">“The Slaughterhouse Nine attacked them at the end of June,” Miss Militia said. “In doing so, they appropriated all of the tinker technology and all of the tinkers that were staying with the group. See page thirty-six and on.”

Mr. Calle paged forward until the images showed up.

Pyrotechnical. A tinker focusing on flame manipulation, special effects, guns.

Cranial. A tinker specializing in neurology. Brain scans, draining thoughts, recording thoughts.

Big Rig. A tinker who built drones that built things in turn, particularly buildings.

Bauble. A girl who specialized in glassworking and glassworking tools, including tools that could turn inorganic matter into glass.

Dodge. A boy, twelve, who made access devices for pocket dimensions.

Toy Soldier. A powersuit user with a suit the size of a small building.

Glace. A tinker specializing in cryogenics and stasis. - Cell 22.2</ref>

Members

Name Description
Pyrotechnical A Tinker focusing on flame manipulation, special effects, and guns.<ref name="Members"/>
Cranial A Tinker specializing in neurology.<ref name="Members"/> Sold memories and skills on the black market, including bad memories: taking them from people wishing to be rid of them while giving them to people desiring to experience a trigger event.<ref>Cranial had been selling memories on the black market, selling skills. She’d kept bad memories too, took them from people, even gave them to some people. Silly, really. A lot of them had wanted trigger events, except the trigger events didn’t work like that. - Interlude 25</ref> Bonesaw used her technology to implant her clones with memories.<ref>Bonesaw had found herself busy enough that the girl could be left here, an IV in her neck, catheter and poop tube inserted. Now that she had free time, she could handle the Winter issue.


She needed a child soldier. This was a way to make one. To insert the wartime memories from Cranial’s database into the girl, let it steep, then harvest the results. The rest could be tweaked, rebalanced, fixed. - Interlude 25</ref>

Big Rig A Tinker who built drones that built things in turn, particularly buildings.<ref name="Members"/>
Bauble A girl who specialized in glassworking and glassworking tools, including tools that could turn inorganic matter into glass.<ref name="Members"/>
Dodge A boy of twelve,<ref name="Members"/> who made devices allowing travel between pocket dimensions created by him and Earth Bet. The dimension are almost impossible to find without knowing the entry point.<ref>“Dodge’s devices only exit from Bet to pocket worlds he creates with his devices, back to Bet. We believe they exited somewhere on Bet, possibly in another state, then used another device to hide. Which would be where they are now. Without knowing where they entered that particular pocket, we can’t hope to find them,” Miss Militia said. “We know their patterns. They tend to cut a swathe of destruction across North America, and it’s rare for even a handful of days to pass without them taking any action at all. Between the PRT’s past experience with the group, our thinkers, and the fact that they haven’t made an appearance in nearly ten days, we believe we’ve worked out what they’re doing.” - Cell 22.2</ref>
Toy Soldier A powersuit user with a suit the size of a small building.<ref name="Members"/>
Glace A Tinker specializing in cryogenics and stasis.<ref name="Members"/> Their technology was used by the Slaughterhouse Nine to put their members in stasis,<ref>I stared at the laptop. It was still on the last page. Glace.

“Cryogenics,” I said.

“Stasis,” Miss Militia agreed. “The pressure grew too intense, with Defiant and Dragon’s pursuit, they weren’t recovering from losses fast enough. They’ve gone into hiding, and we think they plan to wait.”

Wait, I thought.

“How long?” Clockblocker asked.

“We can’t know for sure,” Miss Militia replied. “But if they’ve put themselves in a cryogenic sleep, they could wake and resume their normal activities days, weeks, months or years from now. Depending on the resources they have available, they might well emerge with clones of their current members at their side.” - Cell 22.2</ref> and later by Snowmann.<ref>“Has to be Mannequin,” I said. “Or Sphere. Used to specialize in closed systems. It makes sense, on a level, but this isn’t in Mannequin’s usual repertoire. Maybe they stole it from… what was the name? Toybox tinker, Gelid? Glace, that’s it.” - Sting 26.3</ref>

Trivia

  • Faultline's Crew had a job involving Toybox.<ref>His brusque answer only stalled the conversation for a moment before Newter got it going again, “Okay, bro, tell these girls who we went up against last month.”


“The toybox job?” Gregor asked, “With the Tinker black market? There was nobody-”

“The other one. The job in Philadelphia.” - Interlude 5</ref>

References

<references/>