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*[[Monarch 16.13]] | *[[Monarch 16.13]] | ||
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Revision as of 19:16, October 13, 2019
Monarch is the sixteenth arc of Worm. It is preceded by Colony and followed by Migration.
Summary
The Travelers and Undersiders are on track to have the city under control by Coil's deadline— until seven of Dragon's suits descend on the city with orders to capture them. Coil volunteers the use of his assembled resources to deal with the problem, and offers additional incentives including a promise to honor the condition Taylor proposed. Now all she has to do is make sure the two teams come out victorious against seven times the firepower ever deployed by the best tinker in the world... and then find out if Coil intends to keep his promise.
Chapters
- Monarch 16.1
- Monarch 16.2
- 16.x (Donation Interlude 1; PRT Squad)
- Monarch 16.3
- Monarch 16.4
- Monarch 16.5
- Monarch 16.6
- 16.y (Donation Interlude 2; Defiant)
- Monarch 16.7
- Monarch 16.8
- Monarch 16.9
- Monarch 16.10
- 16.z (Donation Interlude 3; Marquis)
- Monarch 16.11
- Monarch 16.12
- Monarch 16.13
| Worm Arcs | Gestation • Insinuation • Agitation • Shell • Hive • Tangle • Buzz • Extermination • Sentinel • Parasite • Infestation • Plague • Snare • Prey • Colony • Monarch • Migration • Queen • Scourge • Chrysalis • Imago • Cell • Drone • Crushed • Scarab • Sting • Extinction • Cockroaches • Venom • Speck • Teneral |
|---|---|
| Ward Arcs | Glow-worm • Daybreak • Flare • Glare • Shade • Shadow • Pitch • Torch • Eclipse • Beacon • Gleaming • Polarize • Blinding • Heavens • Black • Breaking • Dying • From Within • Sundown • Radiation • Infrared • Last |