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{{!}}[[Kingdom Come]] | |||
{{!}}Master<ref>I really hoped that K.C. was the mass-master I’d seen in the crowd. If they weren’t, then there were six of them in total. Six and the crowd that the exploding parahuman had control of. - [https://www.parahumans.net/2017/11/21/daybreak-1-4/ excerpt] from [[Daybreak 1.4]] </ref> | |||
{{!}}Explodes, controlling everyone his blood splatters.<ref> The man in the crowd exploded, showering the crowd with chunks of bone, flesh, and a mist of blood. More than should have been contained in a human body. Some of the windows in the bus had cracked, and my forcefield was down.<br> | |||
[...]<br>The people over the square of grass, around the fountain, on the sidewalks and the streets surrounding the explosion all stood, calm.<br>Streaked with blood, they looked around, every single head turning left, then turning right. All in unison. - [https://www.parahumans.net/2017/11/18/daybreak-1-3/ excerpt] from [[Daybreak 1.3]]</ref>|}} | |||
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Revision as of 16:21, November 22, 2017
Known {{#ifeq:All|All|classification|{{{class}}}}}s
Note: This list describes the {{#ifeq:All|All|known|{{{class}}}}} classifications {{#ifeq:All|All||and {{{class}}} aspects}} of different parahumans. For a full overview of their abilities, please check their individual pages.
| Name | Known ratings | Power description |
|---|---|---|
| Accord | Thinker<ref name="Accord1">Accord was a thinker, and the running theory on his power was that he got naturally smarter as the problems he was addressing got more complex. It gave him an intuitive understanding of groupthink, politics, and convoluted designs. - Excerpt from Migration 17.8</ref> | }} |
| Acidbath | Breaker<ref>Black Kaze alternated attacks with Acidbath, very proper, measured in her movements, compared to Acidbath’s flailing, reckless, hurried scramble to keep out of Scion’s line of sight. Acidbath moved with surprising quickness, faster than a typical car might. A peculiarity of his breaker power. - Excerpt from Speck 30.2</ref>/Changer (Blaster, Striker, Mover)<ref name="Acidbath1">Acidbath Could turn into, sling blasts of, & move as tidal wave of acid Independent Breaker/Changer (Blaster, Striker & Mover Sub powers) - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Alabaster | Thinker<ref name="Alabaster1">Power: Maintenance. Thinker power makes him more effective at maintaining and fixing gear. He can reroll craft checks, and is assumed to have a grounding in all non-niche craft types. - Playtest Capes, document by Wildbow.</ref> | All|Brute=Restores himself to pristine condition every 4.3 seconds.<ref>Alabaster – A white skinned (literally) young man who restores himself to pristine condition at set intervals (every 4.3 seconds). Initially seen as a member of Empire Eighty-Eight. - Cast</ref> |}}{{#switch:All|All|Thinker=More effective at maintaining and fixing gear.<ref name=" Alabaster1"/>|}}|}} |
| Dinah Alcott | Thinker<ref>“Our kid Cassandra,” Imp said. Tattletale blinked once or twice. “Where the fuck are you getting these references from?” Imp only allowed herself the smallest giggle, exceedingly pleased with herself. “I think… it was maybe one of the big reasons I wanted to do this,” Tattletale said. “It was important that I showed her that Taylor was dead. I had to convince her.” “Convince her?” Imp asked. Tattletale nodded. “You’d think she’d be really good at figuring that basic shit out on her own.” “You’d think,” Tattletale said. “But no. We’re really good at lying to ourselves. Take it from another thinker.” - Excerpt from Interlude: End</ref> |
}} |
| Alexandria | Brute, Mover, Thinker<ref name="Alexandria1">Alexandria had originally named herself after the Library of Alexandria, though she’d ceased mentioning that, choosing to leave enemies in the dark instead. As strong as she was on a physical level, her mind was equally formidable. She never forgot a detail, absorbed information quickly, reading two pages of a book with a glance, and she learned quickly, retaining everything she picked up. She knew most commonly spoken languages, no less than ten styles of martial arts and she could match some of the best non-tinkers in the world hen it came to computers. Not only was she rated well in the brute classification, but she held high scores in the mover and thinker categories. - Excerpt from 14.5 (Bonus Interlude)</ref> | All|Brute=Has enhanced strength and a virtually invincible body.<ref name="Alexandria2">Alexandria – Second in command of the Protectorate. Flies and has enhanced strength, a virtually invincible body, eidetic memory, and senses emotions. The triad of flight, strength and invincibility recurs often enough, in enough variations, that it’s often referred to as ‘the Alexandria package’. Runs the team based in Los Angeles. Member of the now-disbanded Triumvirate. - Cast (In Depth)</ref> |}}{{#switch:All|All|Mover=Capable of flight.<ref name="Alexandria2">Alexandria – Second in command of the Protectorate. Flies and has enhanced strength, a virtually invincible body, eidetic memory, and senses emotions. The triad of flight, strength and invincibility recurs often enough, in enough variations, that it’s often referred to as ‘the Alexandria package’. Runs the team based in Los Angeles. Member of the now-disbanded Triumvirate. - Cast (In Depth)</ref> |}}{{#switch:All|All|Thinker=Perfect memory, faster learning, perfect information retention, and heightened cognitive speed.<ref name="Alexandria1"/>|}}|}} |
| Allfather | Blaster<ref name="Allfather1">Allfather Created mid-air portals from which to launch volleys of weapons E88 Blaster - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Annex | Breaker, Shaker<ref name="Annex1">“I’m a breaker and shaker,” Annex told me, “Merge into nonliving material, warp space.”
|
}} |
| Appraiser | Thinker<ref name="Thinker1">“And you won’t have another,” Miss Militia cut in. She’d stepped out of the Director’s office next door and into the doorway. “We’re not here to socialize. We got in touch with some thinkers. Eleventh Hour says he gets an ‘eight’. Appraiser’s read says we’re ‘purple’. Rule for any pre-situ call is we get three points of reference, going by thinkers alone, that means a third thinker. The first they were able to get in touch with was Hunch. Your old teammate, Weld.” - Excerpt from Queen 18.4</ref> | }} |
| Arbiter | Thinker, Blaster, Shaker<ref name="Arbiter1">Rime explained. “She’s a social thinker, in addition to her minor blaster and shaker powers. Her danger sense is mild at best, not something she can react to immediately, but it makes her aware of associated individuals and the threat they pose. She wouldn’t be able to see much from Pretender alone, but she knows that there’s a moderate to high danger posed by those closest to him-” - Excerpt from Drone 23.2</ref> | All|Thinker=Mild danger sense, but it makes her aware of associated individuals and the threat they pose.<ref name="Arbiter1"/> |}}{{#switch:All|All|Blaster=Can create sonic blasts.<ref>She leaped down, holding August Prince’s hand, and Arbiter took action. The heroine directed a sonic blast at Bambina with one hand, but Bambina kicked the wall, changing the direction she was moving. Arbiter blocked her with a forcefield, then raised a hand to shoot again- - Excerpt from Drone 23.2</ref> |}}{{#switch:All|All|Shaker=Can create forcefields.<ref>Six more capes made their way down the line. Arbiter used her forcefield to block some more agitated capes from making their way down before it was time. She spoke in one of the local languages to the group. - Excerpt from Crushed 24.3</ref>|}}|}} |
| Armsmaster | Tinker| Tinker type: Focal<ref>Focal tinker with a specialty in detail work/augments. The polearm was just a consistent tool for him from the get-go. - reddit comment by Wildbow.</ref>|}} |
}} |
| Ash Beast | Breaker<ref name="Ash_Beast1">I identified a young man, at the center of it all, and I could now think of the Ash Beast as a ‘he’ instead of an ‘it’. He was surprisingly healthy, but he had a power that kept him in good physical condition, a natural breaker-class adaptation that came with his power. Energy to matter and matter to energy. - Excerpt from Speck 30.5</ref> | }} |
| Assault | Striker 7<ref>The Doctor typed something onto the keyboard, paused, and then typed something else. “Madcap. Well, the good news is that he isn’t one of ours, so there’s no conflict of interest. The bad news is that the PRT rated him as a striker seven.” - Excerpt from Interlude 12½ (Donation Bonus)</ref> | }} |
| August Prince | Master/Stranger 3<ref name="Terror_Tykes1">“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Excerpt from Drone 23.2</ref><ref name="Terror_Tykes2">If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Excerpt from Drone 23.2</ref> |
}} |
| Auroch | Brute 2, Shaker 3, Striker 2, Mover 2<ref>◈ AUROCH; Charley nCothra Classification: Brute 2, Shaker 3, Striker 2, Mover 2. |
}} |
| Aurora Le Fay | Brute<ref>Rating subject to change. Seen in three roughly humanoid forms. Form 1 is tall, rubbery, flexible, and fast. Form 2 is thin, silver, metallic, sharp, very quick, but fragile (to the point of losing an arm to Brute Aurora Le Fay). Form 3 is gray, muscular, and brutish, capable of flipping vehicles and ignoring multiple shotgun attacks. Noted skills with bombs and firearms. - WD Helena, document by Wildbow.</ref> | }} |
| Bakuda | Tinker 6<ref name="Bakuda1">“Prisoner 600, codename Bakuda. PRT powers designation Tinker 6 with bomb speciality. Recommended protocols were not properly carried out.” The formal tone of the voice dropped away as she muttered, “I hate to get someone fired, but I’m going to have to report this. Supposed to be in an S-class containment truck and placed no less than six feet from other prisoners… well, at least nothing came of it.” - Excerpt from Interlude 6</ref>{{#ifeq:Tinker|Tinker| Tinker type: Chaos<ref name="Tinkertypes1"/>|}} |
}} |
| Bambina | Mover/Shaker 6<ref name="Terror_Tykes1">“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Excerpt from Drone 23.2</ref><ref name="Terror_Tykes2">If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Excerpt from Drone 23.2 </ref> |
Can bounce off of walls and other objects, creating explosions with her impacts.<ref>The shooter wasn’t in my reach. Bambina was horrifically mobile, bouncing off of walls and the street, creating explosions with most of the impacts. Her teammates were along for the ride, apparently unscathed by her power. Going on the offensive would be hard, even if I was using my full complement of bugs. - Excerpt from Drone 23.2</ref>|}} |
| Barrow | Shaker<ref name="Barrow1">I put the folder away carefully, picked out another. Lost Garden. High threat level, low crime rate, low engagement level and moderate activity level. Leader, Barrow. A powerful shaker, similar to Labyrinth, only rather more single-minded in what he did. He couldn’t leave the altered area he created around him, only extending it slowly to an area while letting it fade behind him, an effect described as ‘a depression’ with overgrowth extending into the surrounding neighborhood. Tattletale’s own notes in the file suggested he was making slow but steady progress towards Brockton Bay, and that he had been since the portal appeared. - Excerpt from Imago 21.7</ref> | }} |
| Bauble | Tinker<ref name="Toybox1">“The Slaughterhouse Nine attacked them at the end of June,” Miss Militia said. “In doing so, they appropriated all of the tinker technology and all of the tinkers that were staying with the group. See page thirty-six and on.”
|
}} |
| Behemoth | Brute 10<ref>Behemoth/Hadhayosh is a ten. - Scourge 19.5, comment by Wildbow.</ref> | }} |
| Big Rig | Tinker<ref name="Toybox1"/> | }} |
| Bitch | Master<ref>“You’re making it sound more complicated than it is,” Assault said. “I’m talking a quick, hard hitting strike against one of their territories. One of the master-classifications would be a good bet. I’d suggest Regent, but Shatterbird is too big a complication. Better to take out Hellhound or Skitter. Doing either would cut their tactical options down by a third, and it could gain us a hostage to leverage against the others.” - Excerpt from Interlude 15</ref> | }} |
| Biter | Changer<ref name="Biter1">Someone who could alter their appearance to look like another person/alter their human features vs. someone who could physically take on another form.
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}} |
| Black Kaze | Mover/Striker<ref name="Black_Kaze1">Black Kaze Teleported, with momentary existence in all spaces between departure and arrival, allowing katana strikes at intervening foes Independent Mover/Striker - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Blasto | Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref>Blasto, Real Name Unknown Classification: Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants. Disposition: Villain (B) Last Known Location: Boston (Allston area, east). - Excerpt from Interlude 19 (Donation Bonus #1)</ref>{{#ifeq:Tinker|Tinker| Tinker type: Alchemist (Controller x Controller)<ref name="Tinkertypes1"/>|}} |
}} |
| Blister | Master/Stranger<ref name="Blister1">◈ BLISTER; Louis Villarreal Classification: Master/Stranger Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing duplicates of Blister. - WD Helena, document by Wildbow.</ref> |
}} |
| The Blue Bomber | Changer/Brute<ref name="Blue_Bomber1">◈ BLUE BOMBER; Dexter Schucandy Classification: Changer/Brute Rating subject to change. Seen in three forms: Tall and rubbery; thin and metallic; and muscular and brutish. - WD Helena, document by Wildbow.</ref> |
}} |
| Bonesaw | Tinker| Tinker type: Limit<ref name="Tinkertypes1"/>|}} |
All|Tinker=Works with biology and the physical form.<ref name="Bonesaw1"/> |}}{{#switch:All|All|Trump=Can create hybrid capes.<ref name="Bonesaw1"/>|}}|}} |
| Brandish | Striker 5, Breaker 1 (Brute 1)<ref>Striker 5, Shifter 1 (Wildbow note: should be Breaker 1 (Brute). If you had to put a number to the Brute, it would be 1. Classifications get murky out of context, though.) - Wildbow on Brandish</ref> | All|Breaker|Brute=Can become an immobile, nigh-invulnerable sphere.<ref name="Brandish">Ranked 1 powers mentioned thus far include Shadow Stalker and Brandish (Mover 1 and Shifter 1, respectively). For Shadow Stalker, that’s the ability to float or jump a good distance (12-15 feet from a standing position). Somewhat more versatile than an olympic athlete might be able to maintain. |
| Burnscar | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref> |
}} |
| Cadence | Shaker<ref name="Cadence1">➥ CADENCE; Real name unknown Disposition: Villain (B) |
}} |
| Camion | Tinker<ref name="Camion1">A vehicle slides into place. Sleek, it looks like a cross between a stealth jet and a high end sports car, capable of seating maybe six. There are no wheels. It hovers.
|
}} |
| Canary | Master 8<ref>“Prisoner 601, codename Canary. PRT powers designation Master 8. Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position. Hi Canary.” - Excerpt from Interlude 6</ref> | }} |
| Cask | Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”) Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) |
}} |
| Chariot | Tinker/Mover<ref>“Right. This potential recruit is tentatively marked down as a Tinker/Mover. It isn’t unusual for powers to emerge in the wake of an event as serious as this. For this reason, we keep careful track of things to see if we cannot detect any new parahumans. This young man has been observed in the south end, moving at over a hundred miles an hour with the assistance of a mechanical suit. His inclusion on a local team would help fill gaps left by the death of Velocity, a local Protectorate member, and Armsmaster’s retirement.” - Excerpt from Sentinel 9.1</ref>{{#ifeq:Tinker|Tinker| Tinker type: Hyperspecialist<ref name="Tinkertypes1"/>|}} |
}} |
| Chevalier | Striker,<ref>Feather/Feather: Chevalier - Detail Generator - Striker, spreadsheet by Wildbow.</ref> Thinker<ref name="Chevalier1">It was a piece of the puzzle, but that puzzle was still far from complete. Until they had more to work with, it was merely data. Glimmers of memories and dreams, the conclusion had been, after long discussions with Eidolon and the parahuman researchers. An effect of the thinker power required to manage his own ability, tied to trigger events in some fashion. - Excerpt from Interlude 24</ref> | All|Striker=Able to combine objects, selecting the properties he wants to remain active.<ref>In truth, there were three. The largest was thirty feet long, running from the ramp at the back to the cabin at the front, almost entirely set into the floor. There was no decoration on it. Only mass, sturdy craftsmanship, and the mechanisms necessary for the cannon that was set inside the handle and blade. It would have been too heavy for the ship to carry, except he’d already used his power, drawing it together with a second blade, an aluminum blade a mere four feet long. Lightweight. His ability to see the ‘shadows’ about people was an extension of this power. He could see the general makeup of the two weapons, the phantom images, the underlying physics, in lines and shapes and patterns. It was about perspectives. Relationships. He’d drawn them into one blade, with the appearance of the larger, the properties of the smaller. The third blade was decorative, with a ceramic blade, gold and silver embellishments and inlays in the blade. The thing was ten feet long from end to end, and again, it had the cannon set within. Combining the first blade with this one proved more difficult. He granted the weapon the appearance of this blade, gave it the cutting edge, but retained the lightweight mass and the durability of the largest weapon. - Excerpt from Interlude 24</ref> |}}{{#switch:All|All|Thinker=Senses properties of objects, sees phantom images surrounding parahumans.<ref name="Chevalier1"/><ref>And the images, the glimmers, they showed the mouse-ears girl laughing. For her companions, there was a strange writing system patterned on one boy’s skin, and the other boy swirled with a smoke that wasn’t there. The images weren’t an unfamiliar thing, but this was the first time he’d been confronted with so many in one place. It was distracting, unnerving. What were they supposed to be, the glimmers? - Excerpt from Interlude 24</ref>|}}|}} |
| Chopshop | Tinker<ref name="Chopshop1">Derian / Chopshop; Player: Sage Allegiance: Tuurngait, Leader Power: (apparent) Brute/Changer. Any old fuckoff-huge thing will do. (actual) Tinker, macro specialization. Bigger it is, better it works. Materials & time are only limitation. - PRT Quest (Villains), document by Wildbow.</ref> |
}} |
| Circus | Stranger<ref>Question by pendia: What would Circus's hammer space be classified as? Answer by Wildbow: Stranger - Conversation on reddit.</ref> |
Has access to an extra-dimensional storage space.<ref>The ones I knew about were some minor pyrokinesis, the ability to
deposit items into thin air, to retrieve those items just as easily, and greatly enhanced coordination and balance to round off the package. - Excerpt from Tangle 6.7</ref>|}} |
| Citrine | Trump<ref>“No dust or glass being disturbed, none of that. I might think his ‘friend’ is invisible and intangible, but then what’s the point? Accord tends to have people with good powers. Citrine, only bits I could figure out were that she’s got an offensive power, something with substance, and her focus was in a strange place. She was more focused on places in the room where the strongest powers were clustered, and her focus was fairly indiscriminate beyond that. Either her power wasn’t anything that anyone here would have been able to defend against, like Flechette’s arrows or a controlled version of Scrub’s blasts, or she’s a trump classification.” - Excerpt from Imago 21.1</ref> | Can attune areas to particular functions and can use this to cut off powers.<ref>“I wouldn’t normally share, but Accord told me I should disclose anyinformation you request. I attune areas to particular functions.”
|
| Cinereal | Breaker<ref>Cinereal Also Ash Phoenix, Avarshina. Cinereal leads the Atlanta Protectorate, Wards, and maintains liaison with the Watchdog group. She’s a powerful breaker and shaker, and maintains a peculiar style of leadership. Her power altered her thought pattern and emotions, which would normally preclude being put in a leadership position, but she stepped into the position as a temporary measure after the prior Protectorate leader committed suicide (owing to PTSD from the local war) and nobody truly went out of their way or found cause to replace her. Cinereal had a phoenix motif as a ward, but was forbidden from using her flames for an extended period, and eventually dropped the brand. Her costume makes liberal use of the color grey and very few highlights of color. Her power involves creating patches of ash’. In waves, blasts, and on violent contact with a surface, she creates plumes of particulate matter that bleed into the surroundings, converting and effectively protecting it. The resulting matter is dense, heavy, and clings to itself enough that it doesn’t tend to form major clouds, instead collecting on surroundings in crude dunes, some gravity-defying. It is of a volume and weight to easily bury others, forcing those caught in a wave to use raw strength to fight their way free. Cinreal can use the material as an extension of herself - it cannot be moved, but she can cover herself and reform/launch herself out of a collection of the particulate, spearing forward and creating more ‘ash’ on impact with a person or location. Doing so consumes a portion of the matter. On being wounded enough that her life might be in danger, she will automatically ‘perish’ and reform nearby, again, consuming a portion of the matter, being partially restored in the process. She has the ability to set her breaker state and the ‘ash’ on fire. These flames burn at an extremely high temperature (1100 degrees celsius), and consume the ash at a steady rate. She almost never uses this power. The flames can spread, but all flames can be simultaneously extinguished as she exits her breaker form. She is fireproof. Cinereal is a very intense ‘lead by example’ leader. She’s aggressive in patrolling and in putting down threats. She expects those she leads to keep up, with little coddling. She doesn’t tend to ask more than someone can give, and most find their stride in short order. Cinereal is powerful, and is very hard to put down. The only guaranteed way would likely be to sustain an assault and simultaneously constrain her ability to act to keep her from producing more of the ‘ash’. Her reputation is well established. She’s been around for eight years and in charge for six. Villains tend to run or surrender when she shows up, and the public has a strange, almost masochistic liking for her. She doesn’t talk to cameras, doesn’t see the point, abuses bystanders who are gawking rather than running, and eschews merchandising issues, yet the public seems to champion her more for it. Retreat really isn’t in her playbook. Even in situations where allies have fallen, she prefers to eliminate the threat and then collect the wounded, rather than change course and help them first. Those working for her know this. She can’t leave her breaker state voluntarily. Remaining stationary, typically after climbing to a high perch where she won’t be bothered by civilian or news crews, she’ll draw the matter to herself, absorbing it and healing her wounds. Once entering into a confrontation, she is effectively tethered to the location. It is partially for this reason that she has avoided Endbringer encounters, and partially because her power is effectively countered by each of the three. - Link made on the IRC archived on Spacebattles</ref> |
}} |
| The Clairvoyant | Thinker<ref>Environ't/Perceive: Clairvoy - Detail Generator - Thinker, spreadsheet by Wildbow.</ref> | Able to perceive vast amounts of information, seeing whole other worlds at once.<ref>Two-six-five. No name. The Number Man knew him well enough, regardless. He’d been too young a subject when he’d taken the formula, his brain too malleable for the required changes, too slow to form natural immunities and defenses. Not a problem with regular trigger events, as it was. The boy’s eyes had burned out of his sockets as he’d tried to process the vast amount of information he was capable of perceiving. Even now as he was reaching his late teens, the boy’s mind had never developed beyond the mental age of eight, and his eyes remained like twin ashtrays. A partner to the Doormaker, capable of granting clairvoyance, seeing whole other worlds at once. It left most subjects incapacitated for a week after use, and it overrode any other perception powers. - Excerpt from Interlude 21 (Donation Bonus #1)</ref>|}} |
| Clay | Shaker 4, Tinker 1*, Striker 1<ref>◈ CLAY; Jess Greiss Classification: Shaker 4, Tinker 1*, Striker 1 Semiliquid forcefield constructions are projected out to layer surfaces, quickly setting into a rigid state. Can mold constructions into simple objects and contraptions. - PRT Quest (Anchorage)</ref> |
Produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile.<ref>
Clay produces a cone-shaped spray of liquid forcefield, covering roughly eight hundred square feet in seconds. Initially fragile, breaking if the target is already moving at a walking pace at the point of contact, the forcefield sets to a consistency akin to sheet metal, capable of being bent or broken with exerted force at the edges. Further spray can layer the field for additional strength. - PRT Quest (Anchorage)</ref>|}} |
| Clockblocker | Striker 7<ref name="Wards1"> “Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.” “Geez louise. The others?” “Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Excerpt from Sentinel 9.1</ref> |
}} |
| Codex | Blaster/Thinker<ref name="Codex1">Codex was a blaster-thinker hybrid. Tattletale had speculated that the woman caused permanent brain damage and memory loss , briefly augmenting her own processing power in exchange. - Excerpt from Imago 21.6</ref> | }} |
| Contessa | Thinker >=12<ref>“What’s her classification?” “Thinker. Don’t worry about the number. Just run.” - Excerpt from Drone 23.2</ref><ref name="Twelves">I could only think of one powerful individual who was on a par with the others she’d named. Contessa and Glaistig Uaine were easily twelves or higher on the power-ratings scale, and I could look to others with powers in that neighborhood to figure out who she was referring to. Panacea, Labyrinth… - Excerpt from Extinction 27.4</ref> |
Can instantly determine the exact steps needed to accomplish any task and perform them accurately.<ref>She could see each individual step, looking forward to see what it entailed. She could see it evolve as time passed, accounting for her starting it later. - Excerpt from Interlude 29</ref>|}} |
| Crane the Harmonious | Thinker<ref name="Crane1">Crane the Harmonious has a sphere that redirects motion/orientation, as well as a keen thinker ability that allows understanding of motion and ranges of motion. Using her second power, she developed a specialized martial art style for herself, given her body type, powers and combat style, and then did the same for her 'students', training them rigorously until it was ingrained in them. - E-mail by Wildbow, posted on Spacebattles.</ref> | }} |
| Cranial | Tinker<ref name="Toybox1"/> | }} |
| Crawler | Brute<ref>Crawler was one of the two group members who had yet to rejoin the group. He was engaged with a young man with a glow that suffused his hair and emanated from his eyes and mouth. White flashes appeared with little accuracy and devastating effect, carving spherical chunks out of the brute. - Excerpt from Interlude 12</ref> | }} |
| Cricket | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref> |
Can generate and hear subsonic noises. Can use these noises to disorient and induce vertigo in her foes.<ref>Cricket
– Like Stormtiger, she was a onetime combatant in the underground fighting tournaments. Cricket is a young woman with vastly accelerated reflexes and the ability to generate and hear subsonic noises. She can use these noises to disorient and induce vertigo in her foes or use staccato blasts as a form of radar. She favors kama as a weapon – short scythes that can each be held in one hand. Covered in small scars, she wears a metal cage over her face and keeps her hair short. - Cast (In Depth)</ref>|}} |
| Crucible | Shaker<ref>Defense/Control: Crucible - Detail Generator - Shaker, spreadsheet by Wildbow.</ref> | Able to create forcefield bubbles and then blasting everything within with extreme heat.<ref>Crucible caught him. A forcefield bubble surrounded the figure, pale blue, then flared a brilliant orange-white. Mannequin would be fireproof, though. Even an extreme heat like Crucible could create wouldn’t have an effect. Still, it meant one was contained. - Excerpt from Sting 26.3</ref>|}} |
| Crusader | Master 6<ref name="Master1">‘Mover’, therefore, covers anyone that can cross great distances at a time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification. Bitch is kind of an outlying case in this category because she doesn’t have absolute control or loyalty from those she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. - Extermination 8.5, comment by Wildbow.</ref><ref name="The_Pure1">“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?” “Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.” “Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Excerpt from Sentinel 9.1</ref> |
}} |
| Cuff | Brute<ref name="Cuff1">Cuff is more of an agility/aim sort of metallokinetic. She can hurl metal objects and control their flight to a limited degree (her ability to manipulate these objects lingers for several seconds after they leave her vicinity) and shape metal as it hits an enemy. Throw/swing a metal pipe and have it form a shackle or binding around a foe on impact. Further, so long as she's wearing metal armor or is within arm's reach of metal, she can fling or slide herself using metallokinetic pushes. This can augment ongoing movement. She also has a passive, secondary brute power that enhances her physique slightly and increases her resistance to damage for a little while after she gets damaged (it's part of why she survives Behemoth's lightning). - reddit comment by Wildbow.</ref> | }} |
| The Custodian | Stranger<ref>For an instant, she was in four places at once. Then she settled on three. It struck me that I’d never fared particularly well against stranger-class powers. “If it helps,” I said, “I’m pissed. The Doctor called you the Custodian, which probably means you’re the one taking care of this place. If you’re not completely emotionless, it hurts, that they’re tearing it apart. If you care about the doctor, I’m betting you’re worried. Maybe you feel like I do. You want to retaliate, but something is getting in your way-” - Excerpt from Venom 29.4</ref> |
Made of air, invisible and almost completely incorporeal.<ref>I could sense more movements in the air, close… no. That was a result of Lung’s fire heating the air. Further down the hall. If I use enough bugs, try to get a sense of dimensions… A head, part of a torso. I could feel the contours of narrow shoulders, the waist. Female. She disappeared, or she became less coherent, the movements in the air continuing, but ceasing to suggest a general human shape. Another appeared behind us, roughly as far away. No arms, no legs. Just a broken figure. - Excerpt from Venom 29.4</ref>|}} |
| Damsel of Distress | Mover, Shaker<ref name="Dod_Edict_Licit">“Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated shaker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Excerpt from Interlude 16 (Donation Bonus #2)</ref> |
}} |
| Dauntless | Striker/Trump<ref>Dauntless is a striker/trump. The two aspects are irrevocably linked, thus the slash. In briefer terms, he'd simply be a trump - he gives himself powers, in an indirect fashion. If his shard had manifested differently, he wouldn't have the need for 'totems' - objects linked to the manifestation of his power. He'd simply grant himself the power. - Private message by Wildbow, posted on Spacebattles.</ref> | }} |
| Defiant | See: Armsmaster.<ref>Defiant, Colin – Dragon’s partner, Defiant is Armsmaster. - Cast (In Depth)</ref>|}} | |
| Deviant | Changer<ref name="upperhand_victims">► Database Ticket: Don Fraser Ticket came in re: our systems check on Mr. Fraser. We can add the following to what we know:
|
}} |
| Dodge | Tinker<ref name="Toybox1"/> | }} |
| Dragon | Thinker, Tinker<ref>Thinker in basis, tinker in execution. Execution is technically what matters but is misleading for the purposes of the conversation at hand. When in doubt, best to call her a thinker. If you're a PRT trooper or cape on the ground and you're up against Dragon, you can call her a tinker. - reddit comment by Wildbow.</ref> Trump<ref name="Dragon1">A lot of the components and technology she utilizes mirror those of tinkers we're familiar with, and that it makes sense that she'd maneuver to be in a position where she'd have access to records and analysis of tinker work as a tertiary member of the PRT and its databases. I can say that it matches up with the trend that people who trigger in circumstances where powered individuals are present or involved get powers that often relate to powers; trump powers (see Grue). Dragon is a thinker who co-opts and draws inspiration from other tinkers' work. - reddit comment by Wildbow.</ref> | Tinker|Tinkers|Tinkers}}.<ref name="Dragon1"/>|}} |
| Dredge | Thinker 5<ref>➥ DREDGE; Real name unknown Disposition: Villain (B) |
}} |
| Echidna | Master/Striker 10, Brute 8, Changer 2,<ref>“Tentative ratings, based on what we know, we have her down as a brute eight, a changer two and a combination of striker and master with a rating of ten.” - Excerpt from Queen 18.4</ref> Thinker,<ref>“Chevalier, take your team, follow after my Wards. If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need to assume that any isolated groups are at risk. Undersiders? Take Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t intercepted. The rest of us will track down Noelle. Any indications about her location from the video?” - Excerpt from Queen 18.5</ref> Trump/Master<ref name="Travelers1">She’d be a Trump/Master hybrid. Oliver would be a low-level shifter. - Cell 22.6, comment by Wildbow.</ref> |
All|Master|Trump|Striker=Produces copies of people she touches, including parahumans.<ref>“I’ll be just as bad as the Simurgh. In a different way. I touch someone, and then I spit out copies. Uglier, stronger… meaner. I can’t control them. If I got my hands on one of the major heroes? Someone like that Myrddin guy?” - Excerpt from Migration 17.8</ref> |}}{{#switch:All|All|Brute=Superstrength, durability and regeneration.<ref>“What does she do?” Grue asked. Ballistic sighed. “Besides the ridiculous super strength, durability and the regeneration?” “Besides that,” Grue said. - Excerpt from Queen 18.2</ref> |}}{{#switch:All|All|Changer=Grows larger and stronger and gains more limbs by feeding.<ref>“Don’t know. Haven’t had cause to believe it. In terms of raw material, raw mass? Yeah. She eats, she grows. But here’s the thing. If she absorbs something alive, she clones it. More clones if she’s angrier, we think. We don’t have a large sample size of incidents.” - Excerpt from Queen 18.2</ref> |}}{{#switch:All|All|Thinker=Can 'smell' parahumans.<ref>“The gun woman. Who else is there?” “Other local heroes,” Miss Militia replied. “Oh. There aren’t more? The Undersiders didn’t get in touch with you?” Noelle sounded funny. Her voice was hollow, almost disappointed. “It’s just us right now.” “Because I smell more,” Noelle said. “Which makes it hard to believe you. But you can lie if you have to.” “You can smell us.” “Not you. But it doesn’t matter,” Noelle’s voice broke. She stopped. - Excerpt from Queen 18.4</ref>|}}|}} |
| Edict | Master<ref name="Dod_Edict_Licit">“Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated shaker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Excerpt from Interlude 16 (Donation Bonus #2)</ref> |
}} |
| Eidolon | Trump| Trump type: Seven x Infinity<ref name="Eidolon1"/>|}} |
}} |
| Eleventh Hour | Thinker<ref name=" Thinker1"/> | }} |
| Facet | Blaster/Striker<ref name="upperhand_victims">► Database Ticket: Don Fraser Ticket came in re: our systems check on Mr. Fraser. We can add the following to what we know:
|
}} |
| Feint | Master/Shaker 2<ref>◈ FEINT; Q.J. Irvine Classification: Master/Shaker 2 Projects moving-object illusions based on nearby objects or persons. - PRT Quest (Anchorage)</ref> |
}} |
| Felix Swoop | Master/Blaster<ref name="Felix_Swoop1">“Felix Swoop, tier three member of the group,” Jouster said. “Master-blaster hybrid. Controls birds, but not as much control as you seem to have. Thing is, he applies fire immunity and pyrokinesis to the birds, programs them with movements. You said he’s distracted?” - Excerpt from Drone 23.1</ref> | }} |
| Fenja | Breaker<ref name="Fenja1">Menja was classified as a breaker, the spatial-warping effect that surrounded her made incoming attacks smaller even as she simultaneously made herself bigger. - Excerpt from Sentinel 9.6</ref><ref name="Fenja2">Kaiser came through the door with a girl on each arm, blondes with measurements like Playboy models. Kaiser wore armor head to toe, elaborately worked and topped with a crown of blades. The leader of Empire Eighty Eight. The twins went by the names Fenja and Menja, and were decked out in Valkyrie-style armor featuring countless little steel wings, along with closed-face helms. Had to admit, Kaiser liked his heavy hitters. These two could grow to be three stories tall, and they were a hundred times more durable when they were. - Excerpt from Hive 5.1</ref> | }} |
| Flechette | Striker, Blaster<ref>Flechette wasn’t a breaker, though her power came close. Technically, she was a striker, a cape with the ability to apply some effect by touch or at point-blank range. The striker classification could include certain breaker effects as they were applied to things other than the cape themselves, but not always. Other strikers included those who used energy weapons, those who had certain kinds of superstrength that weren’t accompanied by durability and those with pyrokinesis or such that didn’t extend more than a foot around them. The way she used her ability, coupled with the intuitive understanding of angles, trajectories and timing she got from her secondary powers, gave her a low rating as a ‘blaster’. A cape with a ranged attack. - Excerpt from Sentinel 9.2</ref> | Can imbue objects so they can penetrate anything.<ref>She could do other things, but the primary benefit, the easiest thing to do, was making her ammunition punch through anything. It would glue itself in place on impact, if she had the effect wear off at the right time, and she was very good at timing things. She could charge the metal of her cleats so they bit into any surface, and though it was too
slow to be used defensively unless her foe telegraphed their attacks, she could make her costume frictionless. - Excerpt from Sentinel 9.2</ref>|}} |
| Fog | Changer 8<ref name="The_Pure1">“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?” “Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.” “Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Excerpt from Sentinel 9.1</ref> (Shaker, Stranger)<ref name="Fog1">Fog is (like many breakers) a sub-class shaker, in that his breaker power has a shaker (and stranger) side effect (the broad cloud of semisolid fog he generates). Much like Shadow Stalker. You can see 9.1 for brief mention of these breaker sub-classes, I think. - Queen 18.5, comment by Wildbow.</ref>, possibly Breaker<ref name="Night/Fog">I have a slightly different take on Breakers than I did as I wrote that part & the comment. The story itself is unchanged because you can effectively flip the two characters around, but I'd call Night a breaker and Fog a Changer (or call them both breakers, depending). I've also left it as is with the idea that the PRT are always going to be a bit wobbly with classifications (and especially numbers) given the lack of complete information they have. - Excerpt from a comment on Reddit by Wildbow.</ref> |
}} |
| Foil | See: Flechette.<ref>Flechette, now Foil, stood off to one side. She’d donned a black costume, which I was pretty sure was made of one of my failed attempts at a Tattletale costume, using asymmetrical belts, boots, armor and gloves to cover the areas where I’d tried to embellish. Her mask was an opaque pane, like Clockblocker’s, but black, with silver trim at the edges. - Excerpt from Drone 23.5</ref>|}} | |
| Fume | Blaster/Shaker 4<ref>◈ FUME; Livia Noche Classification: Blaster/Shaker 4 |
}} |
| Gallant | Master/Blaster<ref name="masters1">Wildbow on Reddit</ref> | }} |
| Galvanate | Trump<ref name="Trump1">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?' In short, what was the relationship to powers at the time of the trigger event? - reddit comment by Wildbow. (Lists Galvanate, Grue, Othala and Usher)</ref> |
}} |
| Gasconade | Breaker/Stranger 3<ref name="Gasconade1">◈ GASCONADE; Jaager D. Charles Classification: Breaker/Stranger 3 |
}} |
| Gavel | Striker<ref>Hammer/Hammer: Gavel - Detail Generator - Striker, spreadsheet by Wildbow.</ref> | }} |
| Genesis | Master<ref>The power booster, to give myself more control, and to enhance the song. To enhance the reality warper and everyone else I’d chosen. The girl who made her dreams into projections. The boy, her ex-friend, who could turn anything into a bullet. - Excerpt from Speck 30.6</ref><ref name="Nighty_Night1">We were approaching a critical point. I pulled the changers back, and I moved to the location of some masters instead. Projection capes. Only a few. But it helped. I had the girl who made dreams into projections, and a clone-hybrid of two of the killers, capable of making poisonous, noxious illusions out of the landscape. - Excerpt from Speck 30.6</ref> |
}} |
| Genoscythe | Changer<ref name="Genoscythe1">Genoscythe Changer, created scythe blades out of hands - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Glace | Tinker<ref name="Toybox1"/> | }} |
| Glaistig Uaine | Master,<ref>“No. I got it. Chronologically, you’re older, and by those measures, your youth is only a mask you wear. By other measures, you’re still a child. You triggered at a very young age, you were no doubt isolated, as masters tend to be. No doubt surviving purely by your own methods. Somewhere along the way, something happened. You stole the wrong power, you fought someone and lost, or you found yourself in a bad situation. In the course of that event or in the wake of it, you unlocked stronger powers, and they eclipsed you as a person. Am I too far off track, here?” - Excerpt from Teneral e.1</ref> Trump<ref name="Glaistig1">Nine/Infinity: G. Uaine - Detail Generator - Trump, spreadsheet by Wildbow.</ref> (>=12)<ref name="Twelves">I could only think of one powerful individual who was on a par with the others she’d named. Contessa and Glaistig Uaine were easily twelves or higher on the power-ratings scale, and I could look to others with powers in that neighborhood to figure out who she was referring to. Panacea, Labyrinth… - Excerpt from Extinction 27.4</ref>{{#ifeq:Trump|Trump| Trump type: Nine x Infinity<ref name="Glaistig1"/>|}} |
}} |
| Gleer | Thinker<ref>“Toronto, Ontario. Canada. Yonge Street. Just behind a place called Greenway. I’ve commissioned a thinker-investigator calling himself Gleer to track them down. If only some of us make it, do me a favor, and remember that Saint is the one who fucked with one of our biggest truces yet. Saint took down Dragon, and he just left us to die. The Azazels are apparently better deployed elsewhere.” - Excerpt from Sting 26.6</ref> | }} |
| Glory Girl | Shaker,<ref name="Glory_Girl2">Question by WyldCard4: Aura: What exactly is her aura classified as? Personally I have classified it as a low level Stranger power, as I believe you once told me it is not a Master power. Stranger seems to fit best, as it alters the perceptions of her enemies. Answer by Wildbow: Shaker, not stranger. - Spacebattles post by Wildbow.</ref> Mover<ref name="Master1">‘Mover’, therefore, covers anyone that can cross great distances at a time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification. Bitch is kind of an outlying case in this category because she doesn’t have absolute control or loyalty from those she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. - Extermination 8.5, comment by Wildbow.</ref> |
All|Mover=Capable of flight.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref> |}}{{#switch:All|All|Shaker=Radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying to her enemies.<ref name="Glory_Girl1">Glory Girl, Victoria Dallon (Incarcerated; Asylum) – Possessed of flight, invincibility, and capable of deadlifting over a ton. She radiates an energy that makes her allies more inclined to like, respect and look up to her, while making her terrifying and intimidating to her enemies. Following the conclusion of the Slaughterhouse Nine arc, Glory Girl was altered by her sister, in both mind and body, and was placed in an asylum for parahumans, where she currently remains. - Cast (In Depth)</ref>|}}|}} |
| Goddess | Trump<ref name="Goddess1">An attack from two directions. She wasn’t immune, only resistant. I felt myself assert control. I understood her power, even if I didn’t understand a thing about her. A personal, point-blank trump power, allowing her to tune abilities and defenses much like Scion did. A powerful long-ranged telekinesis, a compulsion power like Canary’s, presence-based rather than voice based, and a personal power battery that let her be stronger, for limited times. - Excerpt from Speck 30.4</ref> Master<ref name="Goddess1"/><ref name="Canary1">“Prisoner 601, codename Canary. PRT powers designation Master 8. Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position. Hi Canary.” - Excerpt from Interlude 6</ref> | All|Trump=Able to tune abilities and defenses.<ref name="Goddess1"/> |}}{{#switch:All|All|Master=Has a presence-based compulsion power.<ref name="Goddess1"/>|}}|}} |
| Golem | Shaker<ref name="Wards2">The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. Wanton was a breaker, someone who altered themselves or their relation to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. Annex was the same, only he became a living spacial distortion effect, a living application of Vista’s power. Golem, no doubt a shaker. - Excerpt from Crushed 24.1</ref> | Can move body parts 'inside' surfaces, generating matching limbs of various sizes from surfaces made of the same material.<ref>His fingertips ran along the white ‘fans’ at his waist, then he jabbed one hand inside. A hand of concrete lunged out of the floor to dissipate the swarm. A little slow, but not bad. Another part of the swarm congealed into a rough decoy, and Golem clutched it in a fist of concrete. Faster this time. The bugs seeped out through the gaps in the fingers as the hand retreated into the floor’s surface. Each panel of the fan was a different material. Concrete, steel, granite, wood. - Excerpt from Scarab 25.2</ref><ref>Rather than try to defend himself, he tucked his chin to his collar-bone, let himself fall, and thrust his hands into the armor panels for pavement. Double-thrust, one hand extending from the other, pushing Chevalier off the hand. - Excerpt from Interlude 26a</ref>|}} |
| Grace | Striker<ref name="Grace1">“Grace is a martial artist. She’s got a power spread. Faster perception of time, enhanced agility, and a striker-class enhancement for select body parts at a time; invulnerability to both powers and general harm, as well as increased effect on contact.“ - Excerpt from Queen 18.5</ref> | }} |
| Erik Granholme | Tinker<ref name="Granholme1">➥ UNKNOWN; Granholme, Erik Disposition: Villain (?) Last known location: Anchorage Low level R&D personnel employed by Estrella. Apparently a tinker with emphasis on drones and remote tanks with crystal core of some sort.</ref> |
}} |
| Grue | Shaker,<ref>Of the six of them, four were shakers in some respect. The classification included forcefields, effects like Grue’s, and powers that reshaped the battlefield, like Vista’s. - Excerpt from Crushed 24.1</ref> Trump <=7<ref>I won’t spoil anything, but he’s not a trump 8, nor is he quite in that neighborhood. There is, I should say (going by comments) a recurring, significant misconception as to how that particular sub-power works. - Comment by Wildbow on 18.z (Donation Interlude 4; Faultline)</ref><ref name="Trump1">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?' In short, what was the relationship to powers at the time of the trigger event? - reddit comment by Wildbow. (Lists Galvanate, Grue, Othala and Usher)</ref> |
}} |
| Grumman | Breaker,<ref>Eric becomes a breaker, transitioning between two forms. Because of the nature of the problem and of Eric himself, he doesn't get a form that returns him entirely to normal. He has one form where he's essentially a living artillery platform, unable to move, but capable of devastating firepower, and one form where he flies at stunning speeds, capable of turning on a dime, durable. A living bullet. - Spacebattles post by Wildbow.</ref> Mover 6, Brute 8 or Mover -1, Blaster 9<ref name="Grumman1">◈ GRUMMAN; Eric Stodt Classification: Mover 6, Brute 8 or Mover -1, Blaster 9 Toggles between two breaker states, one granting exceedingly maneuverable flight abilities, the other turning him into an immobile artillery platform. - PRT Quest (Anchorage)</ref> |
}} |
| Hadhayosh | See: Behemoth.<ref name="Behemoth1"/>|}} | |
| Harbinger | See: The Number Man.<ref>A connection formed in my head. I knew, in an instant. Harbinger. Cauldron had collected some of the remaining clones from Jack’s army. The Number Man used to be in the Slaughterhouse Nine? - Excerpt from Venom 29.7</ref>|}} | |
| Hatchet Face | Brute<ref name="Hatchet_Face1">Hatchet Face was a brute. His claim to fame was attacking a news station where a superhero was being interviewed and brutally cutting the hero down, stripping them of powers and then butchering them with swings of his namesake axe. The segment never made it onto the airwaves, but the audacity of the deed sparked attention. By lowering his enemies to a baseline level and then going after them with his still-enhanced strength and toughness, he gave every cape cause for worry. Triggering when he was injured by capes in a careless attack, he started out as a brutal vigilante, but quickly left that mission behind in favor of a simpler, brutal agenda of taking what he wanted and cutting down the biggest boys and girls around. - reddit comment by Wildbow.</ref> | }} |
| Heartbreaker | Master<ref name="Master1">‘Mover’, therefore, covers anyone that can cross great distances at a time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification. Bitch is kind of an outlying case in this category because she doesn’t have absolute control or loyalty from those she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. - Extermination 8.5, comment by Wildbow.</ref> | Has the ability to manipulate emotions of anyone within his range. The effects are long term or permanent.<ref>Heartbreaker was what you got when someone had a power like Gallant, the ability to manipulate emotions, and absolutely no compunctions about using it selfishly. Unlike Gallant, Heartbreaker didn’t need to shoot you with any blasts of energy to affect you. He just needed to be near you, and the effects were long term or permanent. - Excerpt from Buzz 7.1</ref>|}} |
| Hellhound | See: Bitch.<ref name="Bitch1"/>|}} | |
| Hero | Tinker<ref name="Hero1" >“He was the first real tinker, you know.” “Before we knew tinkers have specializations,” Kid Win added. “I’ve thought about it. The disintegration gun, the jetpack, the sonic weapons, the power sources and explosives that were surprisingly effective for their size. I suspect his specialty tied into manipulating and enhancing wavelengths and frequencies.” - Excerpt from Interlude 14.5 (Bonus Interlude)</ref> |
}} |
| Hidden Hand | See: Kaeing Tha.<ref name="Kaeing_Tha1"/>|}} | |
| Hijack | See: Regent.<ref>Alec shrugged, “So yeah. I worked for him for three or four years. We did jobs, I learned the family trade. Called myself Hijack at first. He started to get on my case. I think maybe he was having trouble affecting me the same way he did before my powers kicked in, so he compensated for that by riding me. Pushed my limits, made me do stuff that was dangerous, stuff that was hard on my conscience. Wanted me to break, beg him to stop, so he’d have leverage to get me to do what he wanted.” - Excerpt from Buzz 7.1</ref>|}} | |
| Hookwolf | Changer 4, Brute 7<ref>“And it looks like he’s a Shaper 4, Brute 7, with the longest list of homicides or suspected homicides I’ve seen on someone who wasn’t already in prison. Thick file, I take it he has lots of followers?” - Excerpt from Sentinel 9.1</ref> | }} |
| Horizon | Thinker 3, Striker 1-12*<ref name="Horizon1">HORIZON; Maria Whitworth Classification: Thinker 3; Striker 1-12* Maintains one of three types of enhanced perception at any given point in time. Has an explosive touch linked to perception. - PRT Quest (Anchorage) - Horizon</ref> |
All|Thinker=Has three types of enhanced perception. Can use only one at a time.<ref name="Horizon1"/> |}}{{#switch:All|All|Striker=Has an explosive touch linked to her enhanced perception.<ref name="Horizon1"/>|}}|}} |
| Hunch | Thinker<ref name="Thinker1"/> | }} |
| Hydrofoil | Brute/Mover<ref name="upperhand_victims">► Database Ticket: Don Fraser Ticket came in re: our systems check on Mr. Fraser. We can add the following to what we know:
|
All|Brute=Has a personal shield that produces torrents of water in reaction to breaches.<ref name="upperhand_victims"/> |}}{{#switch:All|All|Mover=Travels by means of a personal tidal wave.<ref name="upperhand_victims"/>|}}|}} |
| Imp | Stranger 5<ref>He nodded. “Well enough. There’s no risk in letting them near Saint. Imp is a stranger-five, Canary is a master eight, but I would be very, very surprised if she had taken control of anyone here for the purposes of misleading us or breaking Saint out.” - Excerpt from Cockroaches 28.2</ref> | }} |
| Israfel | See: The Simurgh.<ref name="sim_alt_name">“Let’s face the facts, Simurgh. Ziz. Israfel. Ulama. Whatever you want to go by. You started acting funny pretty much right away, after Eidolon bit it. Maybe that’s mourning. Maybe you respected him as an enemy, ’cause he was one of only two individuals who could really give you guys a run for your money. Or maybe you had a different relationship.” - Excerpt from Cockroaches 28.4</ref>|}} | |
| Jack Slash | Thinker<ref>Jack seemed so pleased with himself. Jack has a thinker ability. What? Not precognition. “Or is it about doing something significant? Does killing Scion count?” - Excerpt from Interlude 26b</ref> |
}} |
| Jamestown | Blaster<ref name="Jamestown1">Jamestown Radiation blaster, could focus effects to turn individuals into docile (to him) mutants, driven largely by cannibalistic hunger and fear of being irradiated further. - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Jamestowner | Tinker<ref name="Tinker3">“Yes. There’s also any number of megalomaniac tinkers out there who might have tried something. Bonesaw, Rattenfänger, Jamestowner, Blasto, Mosaic, Monstrum, some non-tinkers like Chrysalis and Nilbog, bunch of others.” - Excerpt from Queen 18.1</ref> | }} |
| Jiǎ | Tinker<ref>A small handful of individuals in the C.U.I. hadn’t been brought onto the group. Null, the cape who made the Yàngbǎn possible, was independent. He couldn’t be a part of the whole. Others included Tōng Líng Tǎ, who had a power that was too slow to use, not worth the fractional decrease in power that came with including her in the network, Shén yù, the strategist, and Jiǎ, the tinker that supplied the C.U.I. with its devices, including the simulations for the drills. - Excerpt from Interlude 23</ref>{{#ifeq:Tinker|Tinker| Tinker type: Architect<ref name="Tinkertypes1"/>|}} |
}} |
| Jormungand | See: Leviathan.<ref name="Leviathan1">Jormungand / Jörmungandr – Another name for Leviathan (see below). - Cast</ref>|}} | |
| Jörmungandr | See: Leviathan.<ref name="Leviathan1"/>|}} | |
| Jouster | Blaster/Striker,<ref name="Jouster1">Jouster’s blaster-striker hybrid power involved his lance, a power that conducted along the usual channels, only the form it took varied. He speared through the computer, then swung the blunted side of the weapon at the couch. The woman rolled out of the way, and energy rippled away from the lance, freezing and shredding cushions. He could choose the effect, making it fairly versatile. Concussive blasts, fire, ice, lightning, suction and disintegration, among other things. Trick was that he had to hit to deliver the effect. - Excerpt from Drone 23.1</ref> Trump<ref name="Jouster2"><Bruticus> He's got a set, he can't just create more, right? <Wildbow> That's not quite how it works, Brut |
}} |
| Kaeing Tha | Master<ref name="Gold_Coin1"/> | }} |
| Khun Sa | Master,<ref name="Gold_Coin1">Gold Coin. Cape refugees turned criminal. Guns, more drugs. You can see why Walsh is your second in command, with experience in narcotics. He might have insights into operations or effective countermeasures. All master-class, or with some master ability. Tactically, your first impression is that it's less about controlling people, and more about controlling entire areas. Keep people out of one area, use people in another, leverage, control a situation, and so on. They're less likely to be as disciplined as the Bratva, but they were capes before they came over from Thailand. They had experience in fights. They may well be coordinated. - PRT: Department Sixty Four [Worm Quest] - Page 14</ref> Breaker<ref name="Khun_Sa1">Khun Sa/Prince Prosperous Breaker transformation into immovable onject with nervous control over animals, people and some electronics in the area - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Kid Win | Tinker 4<ref name="Wards1"> “Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.” “Geez louise. The others?” “Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Excerpt from Sentinel 9.1</ref>{{#ifeq:Tinker|Tinker| Tinker type: Mastermind (Limit x Mad Scientist)<ref name="Tinkertypes1"/>|}} |
}} |
| Kingdom Come | Master<ref>I really hoped that K.C. was the mass-master I’d seen in the crowd. If they weren’t, then there were six of them in total. Six and the crowd that the exploding parahuman had control of. - excerpt from Daybreak 1.4 </ref> | Explodes, controlling everyone his blood splatters.<ref> The man in the crowd exploded, showering the crowd with chunks of bone, flesh, and a mist of blood. More than should have been contained in a human body. Some of the windows in the bus had cracked, and my forcefield was down. [...] |
| Kismet | Thinker<ref name="Kismet1">“Kismet, balance thinker,” the Caucasian said. He wore a white robe
with a hard, faceless mask that had only slits for the eyes. - Excerpt from Crushed 24.3</ref> |
}} |
| Koschei | Brute<ref name="Koschei1">“Koschei is a Brute. He dies, he disappears, only to emerge from a nearby location, bigger, uglier, tougher, stronger, and a little stupider. He’s gnarled and enough deaths may well see him rendered immobile by the side effects. He appears to be leading this group. Expect him to have guns. He’s strong enough to carry a small arsenal.” - Department Sixty Four, PRT Quest thread ii p32</ref> | }} |
| Krieg | Brute<ref name="Krieg1">Krieg Wide range kinetic manipulation, more powerful closer to him, resulting in brute classification. - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Kudzu | Master<ref name="masters1">Wildbow on Reddit</ref> | }} |
| Lab Rat | Tinker| Tinker type: Field Test (Chaos x Chaos)<ref name="Tinkertypes1"/>|}} |
}} |
| Labyrinth | Shaker 12<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref><ref>“Faultline’s Crew. Mercenaries, low rating, mediocre rating, low rating… A Shaker 12? Seriously?” “The girl has cognitive deficiencies that reduce the effective threat she poses, but yes. Again, that group is not an imminent threat. Inthe current situation, I might suggest you leave them be if you cross paths, conserve your group’s strength for the priority opponents. The Merchants and Hookwolf’s group.” - Excerpt from Sentinel 9.1</ref> |
}} |
| Lady Photon | Blaster 4, Mover 3, Shaker 3<ref>Edit by Wildbow to Lady Photon Not on the list of retracted edits.</ref> |
All|Mover=Capable of flight.<ref name="Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their fight with Purity was something of a light show. - Excerpt from Buzz 7.9</ref> |}} {{#switch:All|All|Shaker=Can raise forcefield bubbles around herself.<ref name="Lady_Photon_Laserdream2">Lady Photon’s daughter and niece were in the air with her. Laserdream and Glory Girl. Mother and daughter shared the same general powers; flight, the ability to raise forcefield bubbles around themselves, and the ability to project lasers from their hands. As a consequence, their fight with Purity was something of a light show. - Excerpt from Buzz 7.9</ref> |
| Laserdream | Blaster 4+, Mover 3+, Shaker 3-<ref>Edit by Wildbow to Shielder Not on the list of retracted edits.</ref><ref>Edit by Wildbow to Lady Photon Not on the list of retracted edits.</ref><ref name="Pelhams">Photon Mom, Laserdream and Shielder all had the same basic powers. The difference between them was that while Photon Mom's powers were well rounded, Shielder had a far, far, better forcefield, almost no flight ability and weak laser blasts. Laserdream was the opposite… her lasers and flight were good enough, but her forcefield, not so much.</ref> |
All|Mover=Capable of flight, stronger than Lady Photon’s.<ref name="Laserdream1">Laserdream – Eldest child of Lady Photon and Manpower. Has the same powers as her mother, with less facility with forcefields and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref> |}} {{#switch:All|All|Shaker=Can create forcefields, with less aptitude than Lady Photon.<ref name="Laserdream1">Laserdream – Eldest child of Lady Photon and Manpower. Has the same powers as her mother, with less facility with forcefields and stronger flight/laser blasts. Wore a white bodysuit with a comet motif in a gradient of ruby red and magenta, with a red hairband and a coquettish sweep of blond hair over one side of her face. - Cast (In Depth)</ref> |
| Leet | Tinker<ref name="Leet">Leet Tinker with no limits, except that creations have chance to misfire respective to how much he's worked on the idea/in the field. - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Legend | Breaker,<ref>Legend’s flight powers let him accelerate to a speed that exceeded sound and continue accelerating, to no hard limit. The soft limit was that he had breaker powers that kept the acceleration from tearing him to shreds, altering his body into something else entirely as he gained speed. The drawback to this was that his brain also shut down on a cognitive level as the transformation occurred. He had never let himself go so fast that he lost the ability to consciously control his movements. - Excerpt from Interlude 14.5 (Bonus Interlude)</ref> Blaster<ref>Legend A flying laser-blaster with a toolbox of possible types of laser and laser effects. - parahumanList, bolded edit by Wildbow.</ref> | All|Breaker=Can instinctively transitioned into an energy form in which he absorbs energy of various kinds.<ref>If an opponent attacked and struck him, he instinctively transitioned into his energy form for a split second. In that state, he absorbed energy of a variety of kinds, including the kinetic energy that was transferred with a punch or with a bullet. His opponents were forced to whittle him down, each attack only a fraction as effective as it might otherwise be. Even then, a share of that small amount of damage was healed a second later as he used the absorbed energy to mend his body. Conversely, his enemies could try to hit him with enough speed and force that even a hundredth of a second of contact was sufficient to take him out of the fight. Leviathan and Behemoth had managed to land blows of that magnitude. - Excerpt from Interlude 14.5 (Bonus Interlude)</ref> |}}{{#switch:All|All|Blaster=Can emanate lasers with unsurpassed versatility and power from his body.<ref>Legend – Leader of the Protectorate. Runs the team based in New York. Is one of the best, if not the best ‘flying artillery’ capes, with flight and unsurpassed versatility and power from the lasers he can emanate from his body. Among other things, his lasers can turn corners, fork into multiple lasers, pass through walls and freeze or ignite his targets. He has recently left the Protectorate’s Triumvirate. - Cast (In Depth)</ref>|}}|}} |
| Leonid | Mover, Thinker, Stranger<ref name="Leonid1">Secondary powers of sound detection and sound manipulation, adjusting select things to be up to twice as loud or absolutely silent. It gave him a stranger classification, a thinker classification.His third power was a mover power. - Excerpt from Venom 29.6</ref> | All|Mover=Can teleport by phasing into sound.<ref>Leonid screamed, double volume, and it was an eerie, echoing scream that bounced through the area, each echo lower in pitch than the last. Not that he needed it to reach that far. Each echo of the scream coincided with a fraction of him fading out of existence. Simultaneously phasing those parts of him in behind our group. Canary had started to sing, nervous, but Leonid faded in behind her. Two seconds to teleport. - Excerpt from Venom 29.6</ref> |}}{{#switch:All|All|Thinker|Stranger=Secondary powers of sound detection and sound manipulation.<ref name=" Leonid1"/>|}}|}} |
| Leviathan | Brute 9<ref name="Levi1">Question: This is a bit out of left field but I didn’t know where to put it. In the comments during the Leviathan fight, you stated that Leviathan wasn’t considered a Brute 10, despite his incredible toughness. With the imprisonment of Lung, he was classified as capable of going up to Brute 9 on the scale. Does this mean that Lung has the potential in a drawn out fight to be as strong and as durable as Leviathan? Answer by Wildbow: In terms of sheer physical power and durability, yes. - Comment by Wildbow on Scourge 19.5</ref> |
}} |
| Lightslinger | Blaster/Shaker 8<ref name="Lightslinger1">◈ LIGHTSLINGER; Camden Ito Classification: Blaster/Shaker 8 |
}} |
| Lightstar | Blaster<ref>Edit by Wildbow Not in the list of retracted edits.</ref> |
}} |
| Licit | Shaker<ref name="Dod_Edict_Licit">“Three. Nothing notable. Edict and Licit, a low-rated master and a low-rated shaker. We also have one villainess who occasionally tries to make it in one of the big cities and then retreats back home when she can’t cut it. Calls herself Damsel of Distress.” He reconnected his spear as they passed through the door. “I know her. Mover and shaker. Storms of unevenly altered gravity, time and space. Edict and Licit keep her in check?” - Excerpt from Interlude 16 (Donation Bonus #2)</ref> |
}} |
| Lung | Brute 4-9*, Blaster 2-6*<ref>“Prisoner 599, codename Lung. PRT powers designation Brute 4-9 asterisk, Blaster 2-6 asterisk, fire and heat only. Individuals reading or viewing this log are directed to see page three and four of prisoner’s file for particulars on powers. Recommended protocols were properly carried out with sprinkler system and added restraints. Chance of escape following interment in the Baumann Parahuman Containment Center rests at a fairly steady .000041% with no gross deviations in any likely scenarios. Within acceptable limits. Will be processed to cell block W.” - Excerpt from Interlude 6</ref> | }} |
| Lustrum | Breaker<ref name="Lustrum1">Lustrum Massive breaker form fueled by draining from the physical and mental facultires of those nearby - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Madcap | See: Assault.<ref name="Assault1"/>|}} | |
| Mannequin | Tinker| Tinker type: Combat x Magi<ref name="Tinkertypes1"/>|}} |
Tinker| See also: Sphere.<ref name="Sphere1"/>|}}|}} |
| March | See: Minakhm.<ref name="Minakhm1"/>|}} | |
| Marquis | Shaker, Changer<ref name="Marquis1">Marquis – Amy Dallon’s father, an osteokinetic, capable of manipulating bones, including his and any exposed bone of his enemy. A powerful Shaker and Shifter, once leader of a villain group in Brockton Bay’s ‘bad old days’, Marquis heads a cell block in the men’s wing. - Cast (In Depth)</ref> | }} |
| Masamune | Tinker| Tinker type: Resource<ref name="Tinkertypes1"/>|}} |
Specializes in mass-production.<ref> I could see Narwhal, standing off to one side, two of the Dragon’s Teeth flanking her. Masamune wasn’t present, but from what I knew of the guy, he wasn’t even close to being a front-lines combatant. They’d recruited him from the ruined area of Japan, a somewhat crazed hermit, and gave him work in figuring out how to mass produce their stuff without the maintenance issues snowballing out of control, like tinker tech tended to do in large quantities. - Excerpt from Sting 26.2</ref>|}} |
| Menja | See: Fenja.<ref name="Fenja2"/>|}} | |
| Miasma | Stranger<ref name="Miasma1">Miasma was a stranger, invisible and undetectable but for an odorless gas he gave off that wore away at other’s minds, causing headaches, ringing in the ears, watery eyes and eventual blindness, memory loss and coma. - Excerpt from Sting 26.5</ref> | }} |
| Minakhm | Master<ref name="Gold_Coin1"/> | }} |
| Mockshow | Master/Shaker 6<ref>“Be advised,” I reported, my hand to my ear, “They’re attempting retreat in vehicles. Original plan may hit a snag. Topsy’s got a newbie supervillain working for him. Mockshow. If I’m remembering right, she’s a master-slash-shaker six.” - Excerpt from Scarab 25.3</ref> | Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.<ref>I noted Mock, but I couldn’t see much of what she was doing. Her power, though, put her in the same general category as Rachel. She empowered
minions. They even fit into the same general weight class as Rachel’s dogs. The difference, though, was that they were inanimate. Loose, telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino. Charge things, hit them hard, repeat. - Excerpt from Scarab 25.3</ref>|}} |
| Mog | Changer, Brute<ref>Mog’s acts as ‘the benefactor’ include financing Tuurngait/Derian, donating to children’s and research hospitals, funding medical research, charity and goodwill programs, and scientific research in general. Only Derian and Dredge know that the melee-shifter brute is the bankroll - to everyone else, Mog is just muscle. - PRT Quest (Villains), document by Wildbow.</ref> | }} |
| Mokosh | Blaster/Shaker<ref name="Mokosh1">“The only other one we can identify by name is Mokosh. She’s a Blaster-Shaker hybrid. She ‘blasts’ something very much like razor wire, spearing it into surfaces or people. Each shot is connected to the previous shot, and once she’s landed a hit on someone, she can sever limbs, heads, or deliver deep gouges with the follow-up fire. A series of shots can riddle an area with nearly invisible wires that are sharp enough to slice into flesh. We’re reasonably confident that she’s done this to trap hostages within the buildings. Move carefully.” - PRT: Department Sixty Four, thread II [Worm Quest] - Page 32</ref> | }} |
| Monokeros | Master/Trump<ref name="Monokeros1">◈ UNICORN IV / MONOKEROS; Kathlee Rosenthal Classification: Master/Trump Power connects to single target, applies immunity, psychometry, clairvoyance and domination. - WD Helena, document by Wildbow.</ref> |
}} |
| Monstrum | Tinker<ref name="Tinker3">“Yes. There’s also any number of megalomaniac tinkers out there who might have tried something. Bonesaw, Rattenfänger, Jamestowner, Blasto, Mosaic, Monstrum, some non-tinkers like Chrysalis and Nilbog, bunch of others.” - Excerpt from Queen 18.1</ref> | }} |
| Moord Nag | Master<ref name="Moord_Nag1">Moord Nag Master pet 'scavenger' gains permanent increase in size and power by consuming the dead - parahumanList, bolded edit by Wildbow</ref> | }} |
| Mosaic | Tinker<ref name="Tinker3">“Yes. There’s also any number of megalomaniac tinkers out there who might have tried something. Bonesaw, Rattenfänger, Jamestowner, Blasto, Mosaic, Monstrum, some non-tinkers like Chrysalis and Nilbog, bunch of others.” - Excerpt from Queen 18.1</ref> | }} |
| Mush | Changer 4<ref name="Mush1">Mush (Deceased) – Classified as a Shifter, Mush could form amorphous or vaguely humanoid bodies out of trash, mud, dirt and sand. Killed by the Nine. - Cast (In Depth)</ref><ref name="Merchants1">Weld took the folders and opened the one for the Wards, glanced through it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Excerpt from Sentinel 9.1</ref> | }} |
| Myrddin | Mover<ref>"Movers! We need fliers, teleporters, runners! You'll be responding to pings! Rescue the fallen, get them to emergency care, assist any others where needed! Myrddin will give you your orders!" - Excerpt from Extermination 8.2</ref> | Capable of flight.<ref>Myrddin was flying, now. Two of his subordinates were advancing as well. One had a beachball-sized ball of jet black extending a foot away from his splayed hands, crackling with arcs of electricity that were both absolutely black and somehow still glowing enough to be seen in the dark. The other figure was an Asian woman with a painted mask and a giant lantern in her hands. - Excerpt from Migration 17.7</ref>|}} |
| Narwhal | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref> |
A wielder of crystalline forcefields, which she can create in fifty feet range and move at high velocities. Can bypass the Manton effect.<ref>Narwhal was one of the named examples. Despite people’s impressions, she didn’t demonstrate this against Leviathan. She creates crystalline forcefields and can move them at high velocities. She can also, if you’re within fifty feet of her, create a forcefield that bisects part of your body. Bling, you’re missing an arm. Bling, you’re missing an upper body. - Prey 14.3, comment by Wildbow.</ref>|}} |
| Night | Breaker 9, possibly Stranger 3<ref name="The_Pure1">“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?” “Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.” “Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Excerpt from Sentinel 9.1</ref><ref name="Night/Fog"/> |
}} |
| Night Hag | Breaker<ref name="Night_Hag1">Night Hag transmuted her environment into a special material by 'infecting' it. The longer she stayed still, the more the infection spread. The affected area would slowly regenerate after the fact. If she was destroyed or killed, she could reform herself from any lingering infected ground. A breaker who decided never to go back to her usual form, she formed a strong rapport with her passenger. With her secondary benefits of not needing sleep or food, she could hunt prey for days or weeks as they tried to flee. More often, she would control the area, cut off retreat and then slowly break and maim her foe, starting from the extremities and moving towards the vital functions last. - reddit comment by Wildbow.</ref> | }} |
| Nighty Night | Master<ref name="Nighty_Night1">We were approaching a critical point. I pulled the changers back, and I moved to the location of some masters instead. Projection capes. Only a few. But it helped. I had the girl who made dreams into projections, and a clone-hybrid of two of the killers, capable of making poisonous, noxious illusions out of the landscape. - Excerpt from Speck 30.6</ref> Note: This might be a mistake. Nighty Night’s powers indicate a Shaker rating. |
}} |
| Nilbog | Master<ref name="Master1">‘Mover’, therefore, covers anyone that can cross great distances at a time. Flight, teleportation, superspeed (Armsmaster uses this designation in 8.2). ‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification. Bitch is kind of an outlying case in this category because she doesn’t have absolute control or loyalty from those she creates. She has to train them – of the sixteen or so dogs she had at the one shelter, she only considered eight well trained enough to obey her and come with her in this chapter, and even then she was relying on Brutus and Judas to sort of herd them and keep them in line. - Extermination 8.5, comment by Wildbow.</ref> | }} |
| The Number Man | Thinker<ref>Because she fits in the same category as Eidolon, I thought. Too dangerous to allow her to make contact with the man. I wasn’t even that comfortable with them helping here, but there weren’t a lot of excellent options for thinker capes who could simply cut right through the layers of deceptions the enemy had been using. - Excerpt from Sting 26.5</ref> |
Capable of understanding the world through numbers.<ref>Child’s play, all of it. The money, with its imaginary value, it was something he breathed. Setting up the tools to manipulate it had taken a little time, but that was it. Numbers were the fundament of the universe, as much a fabrication as money in some ways, more real than anything else in others. He understood numbers, and through them, he understood everything. - Excerpt from Interlude 21 (Donation Bonus #1)</ref>|}} |
| Ogun | Tinker| Tinker type: Chaos<ref name="Tinkertypes1"/>|}} |
}} |
| Oliver | Changer (low)<ref name="Travelers1">She’d be a Trump/Master hybrid. Oliver would be a low-level shifter. - Cell 22.6, comment by Wildbow.</ref> |
Has an appearance that changes to match his basic perception of attractiveness.<ref>But he was still Oliver. Whatever gradual transition his power was offering, it hadn’t changed the person at the core of it; an insecure, socially stunted teenage boy. In a way, it had made it worse. Oliver’s face and body changed according to his basic perception of attractiveness, and that changed a little every time he saw a new face. In little ways, his face changed day by day, to the point that it wasn’t always easy to recognize him. - Excerpt from Migration 17.8</ref>|}} |
| One | Thinker<ref name="One1">One Brainwashing-capable thinker - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Othala | Trump| Trump type: Two x Seven<ref>Two/Seven: Othala - Detail Generator - Trump, spreadsheet by Wildbow.</ref>|}} |
}} |
| Othello | Stranger<ref>“Othello’s a stranger,” Tattletale said. “I’d think he has an imaginary friend who can mess around with us, but I didn’t see any sign of anyone invisible walking around.” - Excerpt from Imago 21.1</ref> | Has a mirror-self that travels in a parallel dimension yet retains the ability to perceive and act upon this one.<ref>“He has a mirror self,” she said. “Who walks in a world very similar to this one. This self has a limited ability to affect our world, and can’t be affected by us. Othello can push himself into that other world to bring his other self into ours, and vice versa. One leaves, the other enters. It looks very much like teleportation or invisibility. It isn’t.” - Excerpt from Imago 21.4</ref>|}} |
| Panacea | Unknown, ~12+<ref name="Twelves">I could only think of one powerful individual who was on a par with the others she’d named. Contessa and Glaistig Uaine were easily twelves or higher on the power-ratings scale, and I could look to others with powers in that neighborhood to figure out who she was referring to. Panacea, Labyrinth… - Excerpt from Extinction 27.4</ref> | }} |
| Parian | Master 6<ref name="Parian1">“Parian,” Kid Win replied. “A parian doll was a kind of doll about a hundred and fifty years ago. Though Parian’s costume is actually closer to a more classical Victorian style porcelain doll, from the same era.” “Oh.” That was random. What kind of guy knew that much about dolls? He went on, “She’s a rogue. Fashion student with the costume and stuffed animals as a gimmick to help her build for a professional reputation and stand out. Tentative rating of Master-6, but we haven’t really seen her fight, outside of the Leviathan encounter.” - Excerpt from Sentinel 9.2</ref> |
}} |
| Particulate | Tinker<ref name="Particulate1">“Displaces people or things to another dimension, filled with water, brings them back. Particulate’s a dust tinker.” - Excerpt from Crushed 24.3</ref>{{#ifeq:Tinker|Tinker| Tinker type: Hyperspecialist x Binary<ref name="Tinkertypes1"/>|}} |
}} |
| Prathama | See: Behemoth.<ref>“Not our duty. Yours.” “It’s everyone’s duty.” “We handle enemy you don’t see, you costumes help enemies above ground. Scare Prathama away.” Like it’s that easy. “We need your help. Everyone’s help.” “No. We show ourselves, and all ends badly. We fight subtle war. Better to lose today and fight subtle war tomorrow.” Better to let Behemoth win than to show themselves and lose whatever edge they hold against their current enemies? - Excerpt from Crushed 24.2</ref>|}} | |
| Prin Hunlika | Master<ref name="Gold_Coin1"/> | }} |
| Prince Prosperous | See: Khun Sa.<ref>➥ KHUN SA (Prince Prosperous); Real name unknown Disposition: Villain (A) Last known location: Anchorage Leader of the Anchorage faction of Gold Coin. Has an established criminal history involving drug trafficking. Khun Sa can metamorphose himself into a solid fixture that grants nervous system control over humans and animals in the area, as well as limited control of electronics. In this state, he cannot move or be moved, and is assumed to be invulnerable. - PRT Quest (Anchorage)</ref>|}} | |
| Princess Scarecrow | See: Prin Hunlika.<ref name="Prin_Hunlika1"/>|}} | |
| Prism | Master<ref>Prism is a master. - Monarch 16.11, comment by Wildbow.</ref> | }} |
| Professor Haywire | Tinker<ref name="Haywire1">Interdimensional tech. Multidimensional projectiles, guns that fired 'tags' that shunted people into other realities for a time, created doors between realities, a lens that could be tuned (like a radio station) to peer into different realities. He could also build basic tinker stuff (power armor, ray guns) - All of this came with costs - the inter-reality stuff was expensive to build, and all the while, he had to endure multiple personalities. Not so much one head with different personalities taking turns, but three conjoined (in a manner of speaking - they were connected between realities, not physically) heads with constant communication between. A little crazed as a consequence. - reddit comment by Wildbow.</ref> | }} |
| Psychosoma | Stranger 4, Master 7<ref>“Psychosoma,” I reported. “Stranger four, master seven. First squad, get guns trained on him, everyone else, scan the area. Master protocols. Confirm everything.” - Excerpt from Sting 26.5</ref> | Can twist people into monstrous shapes. Dealing enough damage will break the effect, and return the victims to human form, unharmed.<ref>Golem was panting as he rested on the ground. Psychosoma’s monsters emerged from the smoke, one using the same ledges he’d created to
descend, the other crawling on the outside of the building. Homeless, to look at them, twisted into monstrous shapes. False shapes. He could deal enough damage and break the effect, and they’d be human again, unhurt. - Excerpt from Interlude 26a</ref>|}} |
| Purity | Breaker,<ref name="Purity2">[21:59] <Lexicon> Is Purity's light a breaker state? I thought it was just a aesthetic effect, given the rest of her doesn't seem to change. [22:00] <~Wildbow> Breaker state. [22:00] <~Wildbow> She's basically the subtype of breaker that goes 'Turn breaker, gain access to a powerset while in breaker state', but with contingent costs/benefits with holding the form (personal battery, in her case) [22:02] <~Wildbow> Her trigger doesn't really work with her powerset, if she's not breaker. - IRC chat archived Spacebattles</ref> Blaster 8, Mover 4<ref name="The_Pure1">“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?” “Small but powerful. Their leader, Purity, is a Blaster 8 and Mover 4.” “Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group? I buy that they’re powerful.” - Excerpt from Sentinel 9.1</ref> |
All|Breaker=Needs to enter an alternate form to use her powers, limited by a personal battery.<ref name="Purity2"/> |}}{{#switch:All|All|Blaster=Can generate devastating light blasts.<ref name="Purity1">Purity, Kayden Anders – Leader of the Pure, was Kaiser’s enforcer and right hand man. She is also Kaiser’s ex-wife, single mother to Aster, the child she had with Kaiser, and is in the process of adopting Theo, Kaiser’s son by another woman. Purity falls into the category of ‘flying artillery’, with the ability to create kinetically charged light to move through the air at high speeds while generating light blasts that can level buildings. Formed and took command of the Pure. A mousy woman in her civilian persona, Purity wears a white bodysuit that glows softly with light when her powers are in effect, and has hair and eyes that glow to a blinding degree, giving her a great deal of presence. - Cast (In Depth)</ref> |}}{{#switch:All|All|Mover=Has the ability to create kinetically charged light to move through the air at high speeds.<ref name="Purity1">Purity, Kayden Anders – Leader of the Pure, was Kaiser’s enforcer and right hand man. She is also Kaiser’s ex-wife, single mother to Aster, the child she had with Kaiser, and is in the process of adopting Theo, Kaiser’s son by another woman. Purity falls into the category of ‘flying artillery’, with the ability to create kinetically charged light to move through the air at high speeds while generating light blasts that can level buildings. Formed and took command of the Pure. A mousy woman in her civilian persona, Purity wears a white bodysuit that glows softly with light when her powers are in effect, and has hair and eyes that glow to a blinding degree, giving her a great deal of presence. - Cast (In Depth)</ref>|}}|}} |
| Pyrotechnical | Tinker<ref name="Toybox1"/> | }} |
| Rail | Mover/Blaster 2<ref>◈ RAIL; Sadie J. Austin Classification: Mover/Blaster 2 |
}} |
| Rattenfänger | Tinker<ref name="Tinker3">“Yes. There’s also any number of megalomaniac tinkers out there who might have tried something. Bonesaw, Rattenfänger, Jamestowner, Blasto, Mosaic, Monstrum, some non-tinkers like Chrysalis and Nilbog, bunch of others.” - Excerpt from Queen 18.1</ref> | }} |
| Regent | Master >=6<ref name="Parian1">“Parian,” Kid Win replied. “A parian doll was a kind of doll about a hundred and fifty years ago. Though Parian’s costume is actually closer to a more classical Victorian style porcelain doll, from the same era.” “Oh.” That was random. What kind of guy knew that much about dolls? He went on, “She’s a rogue. Fashion student with the costume and stuffed animals as a gimmick to help her build for a professional reputation and stand out. Tentative rating of Master-6, but we haven’t really seen her fight, outside of the Leviathan encounter.” - Excerpt from Sentinel 9.2</ref><ref>One of the other boys spoke, “For any interaction with any flagged shifter or,” the boy paused, “master. Oh.” “So,” Weld said, “Keeping in mind that Regent is the highest rated Master in the city, I’d like for you to give us this week’s password.” - Excerpt from Parasite 10.2</ref> |
}} |
| Revel | Blaster<ref name="Revel1">Object/Versatile: Revel - Detail Generator - Blaster, spreadsheet by Wildbow. Note: 'Revel' has since been replaced with the word 'Lantern'. If you have access to an older version the spreadsheet, please share it on the Talk page.</ref>{{#ifeq:Blaster|Blaster| Blaster type: Object x Versatile<ref name="Revel1"/>|}} |
Able to absorb energy into her lantern, then releasing it in form of versatile spheres of light.<ref>Revel, leader of the Chicago Protectorate and official overseer of Tecton’s Ward team, was stepping up to the plate. Floating up to it, whatever. She rose into the air, and caught one full current of lightning inside her lantern. The sheer force of the blast knocked her back, and she struck a wall, pressed against it with her lantern held in front of her. She began releasing spheres of light from the lantern, each larger than a human head, slow-moving but numerous. Their trajectories were unpredictable, some striking friendlies, others carrying forward towards Behemoth. Where they struck friendlies, they only exploded in brilliant showers of sparks. When they touched Behemoth, they sheared right into him, cutting two or three feet deep before flickering out. - Excerpt from Crushed 24.3</ref>|}} |
| Andrew Richter | Tinker<ref name="Richter1">Her creator was named Andrew Richter. He was a tinker with no codename, but he did good things. From his apartment in a town called Deer Lake he’d created programs and set them loose. His programs gathered information and disrupted computers to interfere with criminals of all types. They helped with research and complex programs. They emptied the bank accounts of criminal organizations and donated those funds to charities, through proxies that made every donation appear legitimate. - Excerpt from Interlude 10.5 (Bonus)</ref>{{#ifeq:Tinker|Tinker| Tinker type: Virus (Resource x Architect)<ref name="Tinkertypes1"/>|}} |
}} |
| Romp | See: Mockshow.<ref>Romp Alternate name for Mockshow, above - parahumanList, bolded edit by Wildbow.</ref>|}} | |
| Roulette | Thinker 4<ref>◈ ROULETTE; Desdemona Shelley (“Dez”) Classification: Thinker 4 False Precognition, “Shotgun precognition”. - PRT Quest (Anchorage) - Roulette</ref> |
}} |
| Rune | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref> |
}} |
| Saint | Tinker 0<ref name="Saint1 ">Saint Tinker 0, maintained understanding of Dragon's tech via. Teacher - parahumanList, bolded edit by Wildbow.</ref> | Maintains understanding of Dragon’s technology by the way of Teacher.<ref name="Saint1"/>|}} |
| Scion | Breaker,<ref>Capes with the ‘breaker’ classification were generally those who had some ability to ‘break’ the natural laws of the universe as far as those laws applied to them. Shadow Stalker was one. Scion was apparently another. - Excerpt from Sentinel 9.2</ref> Trump<ref name="Goddess1">An attack from two directions. She wasn’t immune, only resistant. I felt myself assert control. I understood her power, even if I didn’t understand a thing about her. A personal, point-blank trump power, allowing her to tune abilities and defenses much like Scion did. A powerful long-ranged telekinesis, a compulsion power like Canary’s, presence-based rather than voice based, and a personal power battery that let her be stronger, for limited times. - Excerpt from Speck 30.4</ref> | }} |
| Scrub | Blaster 8 to 10<ref name="Scrub1">“Uncontrolled matter-annihilation bursts in his immediate vicinity,” I said. “Ex-member of the Merchants, a local gang of dealers and users.” “Blaster-eight, easy, if not a straight ten, despite his relatively short range,” Tattletale supplied, “But I’m not sure he does what Skitter thinks he does, and that’s why I want to talk to him.” - Excerpt from Queen 18.5</ref>/Shaker,<ref>Consistency - Is the power accurate? Does it always do what you want it to when it's used? Scrub was a powerful shaker/blaster but couldn't really control where the blasts hit with any degree of accuracy. At most he spammed a general area. We nerf consistency here and Mr. Snatch moves objects 5 feet, but in random directions. Or he reaches out blind, seizes objects in the general direction he's pointing, but might grab the gun instead of the screw, or the target's watch. - reddit comment, by Wildbow.</ref> Trump<ref name="Scrub2">Scrub dips into trump with the heavy interdimensional slam and ability to ignore/negate most brute defenses. He'd take a chunk out of Alexandria, for example. But it's only a dip. - reddit comment by Wildbow.</ref> |
All|Blaster|Shaker=Can create what appear to be uncontrolled matter-annihilation bursts in his immediate vicinity.<ref name="Scrub1"/> |}}{{#switch:All|All|Trump=Can ignore or negate most Brute defenses.<ref name="Scrub2"/>|}}|}} |
| Shadow Stalker | Breaker 3 (Stranger 2, Mover 1)<ref name="Wards1"> “Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.” “Geez louise. The others?” “Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Excerpt from Sentinel 9.1</ref> |
}} |
| Shatterbird | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref> |
}} |
| Shén Yù | Thinker<ref name="Shen_Yu1">Shen yu Thinker, maintained expert tactical abilities and understanding of movements and maneuvers, giving a pseudo-clairvoyance regarding battlefields - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Shielder | Shaker 4+, Blaster 3-, Mover 2-<ref>Edit by Wildbow to Shielder Not on the list of retracted edits.</ref><ref>Edit by Wildbow to Lady Photon Not on the list of retracted edits.</ref><ref name="Pelhams">Photon Mom, Laserdream and Shielder all had the same basic powers. The difference between them was that while Photon Mom's powers were well rounded, Shielder had a far, far, better forcefield, almost no flight ability and weak laser blasts. Laserdream was the opposite… her lasers and flight were good enough, but her forcefield, not so much.</ref> |
All|Mover=Barely capable of flight.<ref name="Pelhams">Photon Mom, Laserdream and Shielder all had the same basic powers. The difference between them was that while Photon Mom's powers were well rounded, Shielder had a far, far, better forcefield, almost no flight ability and weak laser blasts. Laserdream was the opposite… her lasers and flight were good enough, but her forcefield, not so much.</ref><ref name=Shielder1>Shielder (Deceased) – Youngest childof Lady Photon and Manpower. The inverse of his sister, was a verystrong forcefield user, with little to no flight and weak laser blasts. Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref> |}}{{#switch:All|All|Shaker=Can create forcefields stronger than Lady Photon’s.<ref name=Shielder1>Shielder (Deceased) – Youngest childof Lady Photon and Manpower. The inverse of his sister, was a verystrong forcefield user, with little to no flight and weak laser blasts. Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref>|}} {{#switch:All|All|Blaster=Weak laser blasts.<ref name=Shielder1>Shielder (Deceased) – Youngest childof Lady Photon and Manpower. The inverse of his sister, was a verystrong forcefield user, with little to no flight and weak laser blasts. Wore a white costume with a blue shield motif, with blue dyed hair. Slain by Leviathan. - Cast (In Depth)</ref>|}}|}} |
| The Siberian | Master<ref name="Siberian1">“I’ll explain for those of you who lack access to the PRT records or the time to peruse them. Siberian is not a brute-class cape. Siberian is a ‘master’, and the striped woman is a projection. I caught a glimpse of the man who is creating the projection before they retreated.” - Excerpt from Interlude 14.5 (Bonus Interlude)</ref> | }} |
| The Simurgh | Thinker >10,<ref>The Simurgh isn’t a thinker ten. There’s cases of scores exceeding ten. - Comment by Wildbow on Cell 22.1</ref> Tinker, Trump<ref name="train_smurf">Trainwreck is a case 53 tinker. No proper limbs/body, had to build it. The Simurgh is another case of a tinker as a secondary power. Picked up details from tinkers and executed it via. a thinker/trump sort of approach. - reddit comment by Wildbow.</ref> |
All|Thinker=Has psychic echolocation allowing her to scan her surroundings. Has precognition, which reaches further the more she scans.<ref name="Simurgh1">The Simurgh is the third. She's only 15 feet tall but has a massive wingspan. The key to understanding her is her psychic 'scream' - this is basically a kind of psychic echolocation allowing her to scan her surroundings while exerting a psychic pressure to alter behavior, implant messages or create compulsions. She has precognition, perfect awareness of the immediate future, and the more she sings/scans the further it reaches. The byline for dealing with the Simurgh is that you'll probably win the fight but you'll lose the war. She uses these scans to make long-term predictions of behavior and activity (in the order of months and years) to turn human beings into rube-goldberg devices, with whole streams or strings of horrific events occuring in areas she's been active. This includes laying the groundwork for major heroes to be attacked at the opening of a future crisis, or the creation of supervillains of international notoriety. She's a telekinetic capable of tossing buildings, she flies, and her scanning ability lets her borrow and copy techniques and mental powers from others - including the power of tinkers (essentially scanning Iron Man and gaining the ability to make what he can make, then telekinetically pulling together a macro-scale version of his devices from surrounding materials). - reddit comment by Wildbow.</ref> |}}{{#switch:All|All|Tinker|Trump=Can borrow and copy techniques and mental powers from others - including the power of {{#ifeq:All|Tinker|Tinkers|Tinkers}}.<ref name="Simurgh1">The Simurgh is the third. She's only 15 feet tall but has a massive wingspan. The key to understanding her is her psychic 'scream' - this is basically a kind of psychic echolocation allowing her to scan her surroundings while exerting a psychic pressure to alter behavior, implant messages or create compulsions. She has precognition, perfect awareness of the immediate future, and the more she sings/scans the further it reaches. The byline for dealing with the Simurgh is that you'll probably win the fight but you'll lose the war. She uses these scans to make long-term predictions of behavior and activity (in the order of months and years) to turn human beings into rube-goldberg devices, with whole streams or strings of horrific events occuring in areas she's been active. This includes laying the groundwork for major heroes to be attacked at the opening of a future crisis, or the creation of supervillains of international notoriety. She's a telekinetic capable of tossing buildings, she flies, and her scanning ability lets her borrow and copy techniques and mental powers from others - including the power of tinkers (essentially scanning Iron Man and gaining the ability to make what he can make, then telekinetically pulling together a macro-scale version of his devices from surrounding materials). - reddit comment by Wildbow.</ref>|}}|}} |
| Skidmark | Shaker 2,<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref><ref name="Merchants1">Weld took the folders and opened the one for the Wards, glanced through it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Excerpt from Sentinel 9.1</ref> Mover<ref name="skidmark1">Gate/Gate: Skidmark - Detail Generator - Mover, spreadsheet by Wildbow.</ref>{{#ifeq:Mover|Mover| Mover type: Gate<ref name="skidmark1"/>|}} |
Capable of creating an effect that coats an area and pushes things in one direction.<ref>Skidmark (Deceased) – Leader of the
Merchants, Skidmark was a meth addict in a serious state of physical decline and ill health. Capable of creating an effect that coated an area and pushed things in one direction. Killed by the Nine. - Cast (In Depth)</ref>|}} |
| Skinslip | Changer<ref name="Skinslip1">Skinslip was a minor regenerator with a changer ability, allowing him to manipulate his own skin. I could see him using it to scale a surface. He extended that ability by flaying people and crudely stitching or stapling their skin to his own. The regeneration connected the tissues and extended his power’s breadth and reach, but it didn’t prevent all rejection or decay, forcing him to replenish it from time to time. He was a newer member, but they’d still cloned him. - Excerpt from Sting 26.5</ref> | }} |
| Skitter | Master 5,<ref>“She’s a villain,” the PRT uniform cut me off, touching his way through some blackberry device with his free hand. “Designation Master-5, specifically arthropodovoyance, arthropodokinesis. No super strength.” - Excerpt from Extermination 8.5</ref> Thinker 1<ref>“Prescience. Interesting,” the Director called out, as I ducked low and used the cubicles to hide. “We assigned you a thinker-one classification, but perhaps we fell short.” - Excerpt from Monarch 16.2</ref> (later: Master 8, Thinker 1)<ref>“Arthropodokinesis, arthropodovoyance,” the Deputy Director said. “She’s on record as a master eight, thinker one. The thinker classification is key here: ex-Director Piggot noted Skitter can see through her bugs’ eyes.” - Excerpt from Cell 22.1</ref> | All|Master=Can control arthropods and other simple lifeforms, with a wide range and the power to individually control each insect.<ref>Taylor Hebert, Skitter – A 16 year old native of Brockton Bay, Taylor gained the power to control arthropods and other simple lifeforms, sensing what they sense to varying degrees. With a wide range (spanning nine to fifteen hundred feet around her) and the power to individually control each insect, she relies on versatility and strategic thinking to seize the advantage in battle.Her powers manifested in January 2011, triggered by a bullying campaign by her former best friend and two other girls. She found a measure of escape with her dream of becoming a superhero, but things didn’t quite work out that way. She’s now one of the controlling powers in Brockton Bay, a villain warlord in charge of the Boardwalk, with a small contingent of followers working under her, and leader of the Undersiders. - Cast (In Depth)</ref> |}}{{#switch:All|All|Thinker=Receives sensory input from the bugs she controls.<ref>Long story short, Taylor’s sensory input from the bugs is vastly different depending on whether she’s giving them a general ‘find your way to me’ impulse or whether she’s focused enough on them individually to have them navigating their way into somebody’s underpants. In the former case, she’s drawn her bugs in while really stressed (such as when Bitch attacked her) without really noticing she was doing it. Things are that thin, that easy to block out. - Shell 4.3, comment by Wildbow.</ref>|}}|}} |
| Snaptrap | Shaker 7, Mover 1<ref name="Snaptrap1">◈ SNAPTRAP; Ryan Murray Classification: Shaker 7, Mover 1 Gravity traps with optional cutting edges and crushing offensive applications. - PRT Quest (Anchorage)</ref> |
}} |
| Snubnose | Blaster 3 (Brute 5)<ref name="Snubnose1">◈ SNUBNOSE; Zoe Shane Classification: Blaster 3 (Brute 5) Short range bursts of sparks, applying a forceful pushing effect. Power is used in perpetuity in costume, to keep a heavy armored suit mobile. - PRT: Department Sixty Four, thread II [Worm Quest] - Page 47</ref> |
All|Blaster=Releases short range bursts of sparks, applying a forceful pushing effect.<ref name=" Snubnose1"/> |}}{{#switch:All|All|Brute=Wears a heavy armored suit, using her power to keep it mobile.<ref name="Snubnose1"/>|}}|}} |
| Sphere
{{#ifeq:Tinker|Tinker||Tinker<ref name="Mannequin1"/> | ||
| Sploosh | Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2<ref name="Sploosh1">➥ SPLOOSH; Real name unknown Disposition: Villain (B) Classification: Shaker 6/Blaster 4/Brute 6/Mover 5/Stranger 2 Last known location: Anchorage Sploosh is a subordinate in the Anchorage faction of Tuurngait. Apparent crimes include assault and murder. Sploosh takes the form of a living being of condensation, drawing all available, airborne or liquid moisture to him and reshaping himself as he wills. Solidity (so to speak; he varies between mist and a gel-like liquid form) varies from moment to moment. - PRT Quest (Anchorage) </ref> |
}} |
| Spur | Thinker<ref name="Spur1">“I remember you,” Spur said. He smiled. Teeth that had been professionally done, no doubt. He wasn’t bad looking, but not quite my type. Spiky hair, and a costume that mingled barbed wire tattoos with real barbed wire, where his skin was exposed. Mid twenties, with hair bleached to a near-white and acid washed jeans. His mask was simple, black, covering the upper half of his face, with only a circle of barbed wire at the brow. A trademark of thinker powers, to do the whole forehead thing. A precog who was most effective in the midst of chaos and heightened emotions, and fairly competent otherwise. “Bad Canary?” - Excerpt from Venom 29.3</ref> | }} |
| Squealer | Tinker 2/Mover 3,<ref name="Merchants1">Weld took the folders and opened the one for the Wards, glanced through it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?” - Excerpt from Sentinel 9.1</ref> Thinker<ref name=" Squealer 1">Power: Driven - Squealer’s thinker power gives her 5 in Drive. She can take a -1 penalty to her skill ranks to operate it at full capacity while still maintaining some physical contact with the controls, and take a full-round of actions while controlling the vehicle (ie. shooting a full round with a machinegun while steering). - Playtest Capes, document by Wildbow.
</ref>{{#ifeq:Tinker|Tinker| |
All|Tinker|Mover=Specializes in large scale vehicles.<ref>Power: Mad Maxine - Squealer is a large scale vehicle tinker, her build list follows at the end of this entry. She can reduce the time of builds by 20%, skip a higher quality required component, or allow another augmentation (to a maximum of double standard) by adding the ‘make it bigger’ option on the list. ‘Make it bigger’ and added augmentations still require raw materials. - Playtest Capes, document by Wildbow.</ref> |}}{{#switch:All|All|Thinker=More capable at operating vehicles.<ref name=" Squealer 1"/>|}}|}} |
| Starlet | Blaster/Shaker 4<ref name="Terror_Tykes1">“Focus,” Prefab said. “We know who these three are. We’ve got a
Mover-shaker six, a blaster-shaker four, and a master-stranger three.” - Excerpt from Drone 23.2</ref><ref name="Terror_Tykes2">If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Excerpt from Drone 23.2</ref> |
Can shoot exploding darts of light.<ref>Bambina landed atop the wall. Her teammates landed beside her, each holding one hand. They looked a little worse for wear. Starlet was firing darts of light at Rime, the darts exploding mid-way through the air to block Rime’s path when she tried to advance. Between Starlet and the sniper, she wasn’t able to advance. - Excerpt from Drone 23.2</ref>|}} |
| Stinger | Tinker| Tinker type: Hyperspecialist<ref name="Tinkertypes1"/>|}} |
}} |
| Stormtiger | Shaker<ref name="Shaker1">Shaker. All capes ‘break’ physics to some extent. Breakers break the rules as the rules pertain to them (and maybe their immediate surroundings/possessions). Grue, Labyrinth, Shatterbird, Lady Photon/Laserdream/Shaker, Fog, Stormtiger, Cricket, Rune, Burnscar, Narwhal and Skidmark are shakers. You might be able to divine the common theme, there. - Queen 18.5, comment by Wildbow.</ref> |
}} |
| String Theory | Tinker| Tinker type: Doomsday (Architect x Mad Scientist)<ref name="Tinkertypes1"/>|}} |
}} |
| Tattletale | Thinker 7<ref>“The one that is speaking is Tattletale, member of the Undersiders,” Armsmaster spoke, his voice a hair away from being a growl, “A master manipulator, penchant for head games, likes to pretend she’s psychic but she isn’t. We don’t know her power, possibly clairvoyance, psychometry, or some combination thereof, but we’ve got her pegged as a Thinker 7.” - Excerpt from Extermination 8.7</ref> | }} |
| Tecton | Tinker, Shaker,<ref name="Wards2">The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. Wanton was a breaker, someone who altered themselves or their relation to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. Annex was the same, only he became a living spacial distortion effect, a living application of Vista’s power. Golem, no doubt a shaker. - Excerpt from Crushed 24.1</ref> Thinker<ref name="Tecton1" >“Tinker and thinker both. Architecture and geology sense. Armor lets me ‘ground’ kinetic energy like you might do with electricity. These are piledriver gauntlets,” he patted one gauntlet, “For creating fissures, generating localized earthquakes and other controlled demolition.” - Excerpt from Queen 18.5</ref>{{#ifeq:Tinker|Tinker| Tinker type: Templar (Combat x Combat)<ref name="Tinkertypes1"/>|}} |
All|Tinker|Shaker=Has a specialization in architecture and seismic technology.<ref name="Tinker1">Defiant has the 'tinker up efficiency/hybrid/minimized technology' skill tree. Stinger has the 'missile' skill tree. Tecton has the 'Seismic and Architecture' skill trees. - Spacebattles post by Wildbow.</ref> |}}{{#switch:All|All|Thinker=Possesses a geology sense.<ref name="Tecton1"/>|}}|}} |
| Tōng Líng Tǎ | See: Ziggurat.<ref>There was a member of the C.U.I. who was officially known as Ziggurat, though she was really ‘Tōng Líng Tǎ’ to her allies and countrymen. She’d used her power to erect stone walls and start the construction of a palace for the Imperial family. Three walls stretched between three impressive towers, with the palace at the center of the acres of empty space within. - Excerpt from Speck 30.3</ref>|}} | |
| Tongue-Tie | See: Edict.<ref>After a brief career as ‘Tongue-Tie’, Edict decided she didn’t have it in her to be a committed heroine, especially with her unreliable master power. Now a Protectorate hero in a three-cape town, she keeps an eye on things, ready to deliver a warning word. - Playtest Capes, document by Wildbow.</ref>|}} | |
| Toy Soldier | Tinker<ref name="Toybox1"/> | }} |
| Trainwreck | Tinker| Tinker type: Combat x Resource<ref name="Tinkertypes1"/>|}} |
All|Changer=Capable of absorbing material, similar to Mush, but without the ability to reintegrate into human form and the ability to move parts easily.<ref name="trainwreck1"/> |}}{{#switch:All|All|Tinker=Can build with scrap and develop limited, but high quality gear in a short amount of time.<ref>Then you get someone like Trainwreck, who doesn't have access to outside ideas. He's a case 53 tinker who needed to build himself a body. That example power 'crude tinkering' I noted before? That's his. He can work with scrap and develop something that works pretty damn well. His gear is fairly limited, but he can build it fast and he can build it with parts from a rusted old car. - Spacebattles post by Wildbow.</ref>|}}|}} |
| Trapper | See: Snaptrap.<ref>Snaptrap may never qualify as a team leader, despite consistently good performance over a decade of experience. In his previous identity as WRD_TRAPPER, he established habits that may be hard to break. - PRT Quest (Anchorage)</ref>|}} | |
| Tunguska | Blaster 6 or 8/Shaker 6<ref>“Tunguska and Virago,” McKay reports. “Tunguska, preliminary classification of Blaster Six, Shaker Six,” you report. “Virago, Mover 5, Shaker 4.” - PRT: Department Sixty Four [Worm Quest] - Page 37</ref><ref name="Tunguska1">➥ TUNGUSKA; Real name unknown |
}} |
| Jed Tylor | Master<ref name="Tylor1">➥ Unknown; Jed Tylor Disposition: Unknown Last known location: Anchorage A local politician reached out to the PRT about her son, a reclusive and socially anxious master class cape. Jed’s socially anxious nature has led to him cutting off negotiations with the PRT for the time being. Apparently able to create functioning humanoid minions from each person within an area, at those people’s locations. - PRT Quest (Anchorage)</ref> |
}} |
| Über | Thinker<ref name="Thinker2">He is. Über and Victor are both Thinkers. - Cast (In Depth), comment by Wildbow.</ref> | }} |
| Ulama | See: The Simurgh.<ref name="sim_alt_name"/>|}} | |
| Unicorn IV | See: Monokeros.<ref name="Monokeros1"/>|}} | |
| Upperhand | Trump<ref name="Upperhand1">Upperhand Trump. Could copy the general nature of powers with an output, and produced his own output in form of powerful hypergravity, pulverizing targets. - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Usher | Trump<ref name="Trump1">The question is essentially, 'What part of the Trump's trigger event determines the nuances of the resulting power?' In short, what was the relationship to powers at the time of the trigger event? - reddit comment by Wildbow. (Lists Galvanate, Grue, Othala and Usher)</ref> |
Can grant protection against powers to one individual.<ref>Usher - Consistent trump effect (one parahuman?), focused to the point
of applying to one person, (threat to one individual), ranged application (blaster-esque situation?), protective (harm involved?). The trump effect blocks powers, implying that the relationship to the power at the time of the trigger is direct and negative. I'm picturing Usher being lifted by TK and dragged toward some threat (building's edge? churning machinery?) with the telekinetic further back, advancing. It fulfills the trend for gaining powers to have ironic consequences if he inadvertently cancels the other parahuman's powers while being threatened and held over a large drop, and that the resulting power reshapes his life to fling him again and again into confrontations vs. parahumans like the one that nearly killed him. - reddit comment by Wildbow.</ref>|}} |
| Valkyrie | See: Glaistig Uaine.<ref>She liked the wings, though. The wings were good. The rest would take getting used to, after thirty years as the childlike Faerie Queen, but the wings were a natural fit from the start.
| |
| Valefor | Stranger<ref name="Valefor1">Stranger-type capes were classified that way due to their capabilities in stealth and subterfuge. Valefor was more the latter. He wasn’t stealthy, exactly, but his ability to perpetrate subterfuge was devastating. One look, and his target was stunned, rendered eminently suggestible. A hypnotic gaze, so to speak. He’d played up the telepathy angle before people caught on, and the costume that echoed the Simurgh was a token to that. The fact that he could leave suggestions that only triggered under certain conditions was another part of it. ‘Attack so-and-so next week’. ‘Set fire to your workplace the next time your boss pisses you off’. - Excerpt from Imago 21.3</ref>, Master<ref>the high-ranking master stuff isn't stuff the PRT has seen him do - Wildbow on Reddit</ref> |
}} |
| Vellum | Breaker 4/Striker 4/Brute 2/Mover 1<ref name="Vellum1">◈ VELLUM; Tanya Engalychev Classification: Breaker 4/Striker 4/Brute 2/Mover 1 (Tentative classification) Nonlethal, albeit painful absorption of skin from touched subjects. Gains permanent increase to strength and durability as a result. Limited ability to alter skin patterns. - PRT Quest (Anchorage)</ref> |
}} |
| Velocity | Breaker<ref>Velocity is ex-military, was a callow youth who enlisted due to promises of ways to learn languages (Russian, Chinese) hoping to travel during/after the fact, and instead got stuck in the rank and file with no follow-through and longer terms than he expected. Edit: As with many breakers, it was a confluence of factors that led to his trigger in the end - being caught in a bad situation in a bad place in a bad mental state. - Spacebattles post by Wildbow.</ref> |
}} |
| Victor | Thinker<ref name="Thinker2"/> | }} |
| Virago | Mover 5, Shaker 4, Brute 1<ref name="Virago1">➥ VIRAGO; Real name unknown Disposition: Villain (B) Classification: Mover 5, Shaker 4, Brute 1 Last known location: Anchorage Subordinate within the Saltykovkoya Bratva. Has established criminal history in Yekaterinburg, has three murders in her file. Virago has short distance teleportation (roughly 30’) and produces disorienting shockwaves in a radius around herself, causing electromagnetic disturbance, shorting out or destroying electronics. Her shockwaves render her more or less immune to conventional ammunition. Is known to wear a cloak tipped with razor blades, utilized with her short distance teleports to slash at her surroundings. - PRT Quest (Anchorage)</ref> |
All|Mover=Has short distance teleportation of roughly thirty feet.<ref name="Virago1"/> |}}{{#switch:All|All|Shaker|Brute=Produces disorienting shockwaves in a radius around herself. Renders her more or less immune to conventional ammunition.<ref name="Virago1"/>|}}|}} |
| Vista | Shaker 9<ref name="Wards1"> “Clockblocker and Vista are your best assets. Clockblocker is a Striker 7 with touch-based time-stopping. Vista is a Shaker 9. Large scale spatial distortion.” “Geez louise. The others?” “Kid Win is a Tinker 4. Guns and antigravity devices, primarily. Shadow Stalker is more ambiguous. Breaker 3, sublabels are Stranger 2, Mover 1. Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.” - Excerpt from Sentinel 9.1</ref> |
}} |
| Wanton | Breaker/Stranger,<ref name="Wanton1">“Wanton,” Tecton said, stressing the pronounciation, “Is a breaker-stranger class cape. He can turn into a localized telekinetic storm. - Excerpt from Queen 18.5</ref> Shaker<ref name="Wards2">The Wards, their powers, how to use them? I thought. If I went by the PRT classifications, Tecton was a tinker with shaker capabilities. Wanton was a breaker, someone who altered themselves or their relation to the world by some characteristic of his power, becoming a shaker effect, a telekinetic storm. Annex was the same, only he became a living spacial distortion effect, a living application of Vista’s power. Golem, no doubt a shaker. - Excerpt from Crushed 24.1</ref> | }} |
| Weaver | See: Skitter.<ref>“I would have,” Forrest said. “I know Skitter. Taylor. Weaver. Whatever you call her. We’ve talked, talked a lot. I’ve heard her side of things, and I know you’re off base.” - Excerpt from Interlude 22</ref>|}} | |
| Weld | Brute, Changer<ref name="Weld1">He was classified as a brute and changer, classifications meant for the unnaturally tough and strong and for those who could change their shape to some extent, respectively. He never liked the word brute being applied to him, even though he was aware that the labels had originally been intended for the PRT teams to identify and label villains, specifically. It was only later that they had been extended to identifying the heroes as well. - Excerpt from Sentinel 9.1</ref> | }} |
| Wendigo | Changer/Breaker<ref name="Wendigo1">Wendigo Player: SCG |
}} |
| Ziggurat | Shaker<ref name="Ziggurat1">Tong Ling Ta/Ziggurat Produced shaker waves that altered terrain within their scope, raising, restructuring, or leveling buildings. - parahumanList, bolded edit by Wildbow.</ref> | }} |
| Zion | See: Scion.<ref>The blaring noise stopped as a voice emanated from the speakers. “Scion. Zion. Golden Man. It’s Lisette. Kevin Norton introduced us. What the man down there is saying… whatever he’s saying, don’t listen. Turn away. Please.“ Turn away. - Excerpt from Interlude 26</ref>|}} | |
| Ziz | See: The Simurgh.<ref name="sim_alt_name"/>|}} | |
==References==
<references/>