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| post-timeskip = <!-- age after the Timeskip  -->
| post-timeskip = <!-- age after the Timeskip  -->
| sequel = <!-- age in the sequel  -->
| sequel = <!-- age in the sequel  -->
| alignment = <!-- villain, hero, mercenary -->
| alignment = Villain
| occupation = <!-- civilian job, if any -->
| occupation = Mercenary
| team =  
| team =  
| previous team =
| previous team =
| base of operations =
| base of operations =
| classification = [[Mover]],<ref name=":2"/><ref name=":0"/> [[Tinker]]<ref name=":2"/>
| classification = [[Mover]],<ref name="II1.6" /><ref name="II1.5"/> [[Tinker]]<ref name="II1.6" />
| family =  
| family =  
| web serial = [[Ward]], [[Daybreak 1.4]]
| web serial = [[Ward]], [[Daybreak 1.4]]
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A ''riveting'' villain.
A ''riveting'' villain.
==Personality==
==Personality==
[[Nursery]] described him as "not as scary as you pretend to be ... just a man who's dressing up".<ref name=":0">[https://www.parahumans.net/2017/11/25/daybreak-1-5/ Daybreak - 1.5]</ref>
[[Nursery]] described him as "not as scary as you pretend to be ... just a man who's dressing up".<ref name="II1.5">
- [https://www.parahumans.net/2017/11/25/daybreak-1-5/ Excerpt] from [[Daybreak 1.5]]</ref>


===Relationships===
===Relationships===
Line 27: Line 28:


==Appearance==
==Appearance==
Snag was heavyset, 250-300 pounds and less than six feet tall. He had long black hair and a thick beard.<ref name=":0" /> He has a raspy voice<ref name=":1"/> generally lowered in a growl.<ref>“Tell me the details,” Snag said, his voice growl-like even when he wasn’t threatening Nursery. </ref> His eyes had dark circles under them that blended into the material of his mask.<ref name=":0" />
Snag was heavyset, 250-300 pounds and less than six feet tall. He had long black hair and a thick beard.<ref name="II1.5" /> He has a raspy voice<ref name="II1.4" /> generally lowered in a growl.<ref name="II1.5 e1">“Tell me the details,” Snag said, his voice growl-like even when he wasn’t threatening Nursery. - [https://www.parahumans.net/2017/11/25/daybreak-1-5/ Excerpt] from [[Daybreak 1.5]]</ref> His eyes had dark circles under them that blended into the material of his mask.<ref name="II1.5" />


He wears what appear to be long-fingered gauntlets, and to have arms long enough that his wrists can brush the ground.<ref name=":1">[https://www.parahumans.net/2017/11/21/daybreak-1-4/ Daybreak - 1.4]</ref>
He wears what appear to be long-fingered gauntlets, and to have arms long enough that his wrists can brush the ground.<ref name="II1.4">[https://www.parahumans.net/2017/11/21/daybreak-1-4/ Excerpt] from [[Daybreak 1.4]]</ref>


By way of a costume, he wears metal work boots and a long coat that drapes down to his ankles,<ref name=":1"/> with sleeves modified to reach almost to the floor. His face is covered by a crude mask made of what looks like black clay or melted rubber, covering the skin not concealed by his hair and beard. This gives him the appearance of a neanderthal brow with a permanent glare.<ref name=":0" />
By way of a costume, he wears metal work boots and a long coat that drapes down to his ankles,<ref name="II1.4"/> with sleeves modified to reach almost to the floor. His face is covered by a crude mask made of what looks like black clay or melted rubber, covering the skin not concealed by his hair and beard. This gives him the appearance of a neanderthal brow with a permanent glare.<ref name="II1.5" />


==Abilities and Powers==
==Abilities and Powers==
Snag is a [[grab-bag cape]].<ref name=":2"/> He can leap without making the movements necessary to jump,<ref name=":1"/><ref name=":2"/> can stab his hands through drywall as if it were paper<ref name=":0" /> and smash through windows, slats and floorboars with his arms,<ref name=":2"/> and can force negative emotions on people he touches.<ref name=":0" /><ref name=":2">[https://www.parahumans.net/2017/11/28/daybreak-1-6/ Daybreak - 1.6]</ref> He's a [[tinker]], whose creations tend to be robust.<ref name=":2"/>
Snag is a [[grab-bag cape]].<ref name="II1.6 e7">I passed through the doorway, pursuing, and my head turned against my will.  I heard glass break, saw Snag vault through the window he’d broken.<br><br>He was nimble, for a guy that big, but it seemed his mover power did the bulk, his mechanical arms helping with the legwork.  He was strong in many respects for what I was gathering was a multi-trigger.  Robust tinkerings, what felt like a full-fledged emotion affecting ability, a decent mover power. - [https://www.parahumans.net/2017/11/28/daybreak-1-6/
Excerpt] from [[Daybreak 1.6]]</ref> He can leap without making the movements necessary to jump,<ref name="II1.4"/><ref name="II1.6" /> can stab his hands through drywall as if it were paper<ref name="II1.5" /> and smash through windows, slats and floorboars with his arms,<ref name="II1.6" /> and can force negative emotions on people he touches.<ref name="II1.5" /><ref name="II1.6" >[https://www.parahumans.net/2017/11/28/daybreak-1-6/
Excerpt] from [[Daybreak 1.6]]</ref> He's a [[tinker]], whose creations useful in combat.<ref name="II1.6 e7" />


His emotional attack is accompanied by a mechanical humming from his gauntlets as it charges, but [[Victoria]] believed it was likely part of "a full-fledged emotion affecting ability".<ref name=":2"/>
His emotional attack is accompanied by a mechanical humming from his gauntlets as it charges, but [[Victoria]] believed it was likely part of "a full-fledged emotion affecting ability".<ref name="II1.6" />


Victoria Dallon speculated that Snag was possibly a [[changer]], [[tinker]], or [[striker]] based on his elongated arms, as well as a [[mover]] aspect to explain his movements.<ref name=":0" />
Victoria Dallon speculated that Snag was possibly a [[changer]], [[tinker]], or [[striker]] based on his elongated arms, as well as a [[mover]] aspect to explain his movements.<ref name="II1.5" />


=== Equipment ===
=== Equipment ===
His arms were at least partly mechanical, and could be damaged or destroyed without injury to him. They would detonate if damaged, creating a powerful charge of negative emotion for those nearby.<ref name=":2"/>
His arms were at least partly mechanical, and could be damaged or destroyed without injury to him. They would detonate if damaged, creating a powerful charge of negative emotion for those nearby.<ref name="II1.6" />


On one occasion a device resembling a gauntlet with attached electronic arm was left behind, presumably by Snag, with clawed fingers embedded in a door and door frame. His group claimed that this device was a bomb and would detonate if the door was opened, but its precise abilities are unknown.<ref name=":0" /> It seems likely that this was a spare of the same extended arms he wears.
On one occasion a device resembling a gauntlet with attached electronic arm was left behind, presumably by Snag, with clawed fingers embedded in a door and door frame. His group claimed that this device was a bomb and would detonate if the door was opened, but its precise abilities are unknown.<ref name="II1.5" /> It seems likely that this was a spare of the same extended arms he wears.


He kept chunky, explosive shurikens in his boot. When they detonated, they were accompanied by an emotional charge similar to his gauntlets.<ref name=":2"/>
He kept chunky, explosive shurikens in his boot. When they detonated, they were accompanied by an emotional charge similar to his gauntlets.<ref name="II1.6 e3">His hands freed, he reached back to his boot with one gauntlet.<br><br>He threw a trio of fat shurikens at me.  My forcefield blocked them, saw them bounce off, one landing on the bed, two falling to the floor beside me.<br><br>I kicked the bed to bring the more solid bedframe to where I could grab it, and rammed the end of the bed at the corner where he was.  The shurikens detonated behind me, and on the bed in front of me.  Something that wasn’t fire or anything of the sort.  Something jumped between them, like electricity but not.  Where it touched me, my heart jumped, my mind stumbled, and feelings welled. - [https://www.parahumans.net/2017/11/28/daybreak-1-6/
Excerpt] from [[Daybreak 1.6]]</ref>
<!--
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==History==
==History==

Revision as of 03:17, November 29, 2017

<infobox> <title source="name"><default>Snag</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox>

A riveting villain.

Personality

Nursery described him as "not as scary as you pretend to be ... just a man who's dressing up".<ref name="II1.5">

- Excerpt from Daybreak 1.5</ref>

Relationships

In a group with Lord of Loss, Blindside, Nursery, and Kingdom Come.

Appearance

Snag was heavyset, 250-300 pounds and less than six feet tall. He had long black hair and a thick beard.<ref name="II1.5" /> He has a raspy voice<ref name="II1.4" /> generally lowered in a growl.<ref name="II1.5 e1">“Tell me the details,” Snag said, his voice growl-like even when he wasn’t threatening Nursery. - Excerpt from Daybreak 1.5</ref> His eyes had dark circles under them that blended into the material of his mask.<ref name="II1.5" />

He wears what appear to be long-fingered gauntlets, and to have arms long enough that his wrists can brush the ground.<ref name="II1.4">Excerpt from Daybreak 1.4</ref>

By way of a costume, he wears metal work boots and a long coat that drapes down to his ankles,<ref name="II1.4"/> with sleeves modified to reach almost to the floor. His face is covered by a crude mask made of what looks like black clay or melted rubber, covering the skin not concealed by his hair and beard. This gives him the appearance of a neanderthal brow with a permanent glare.<ref name="II1.5" />

Abilities and Powers

Snag is a grab-bag cape.<ref name="II1.6 e7">I passed through the doorway, pursuing, and my head turned against my will. I heard glass break, saw Snag vault through the window he’d broken.

He was nimble, for a guy that big, but it seemed his mover power did the bulk, his mechanical arms helping with the legwork. He was strong in many respects for what I was gathering was a multi-trigger. Robust tinkerings, what felt like a full-fledged emotion affecting ability, a decent mover power. - [https://www.parahumans.net/2017/11/28/daybreak-1-6/ Excerpt] from Daybreak 1.6</ref> He can leap without making the movements necessary to jump,<ref name="II1.4"/><ref name="II1.6" /> can stab his hands through drywall as if it were paper<ref name="II1.5" /> and smash through windows, slats and floorboars with his arms,<ref name="II1.6" /> and can force negative emotions on people he touches.<ref name="II1.5" /><ref name="II1.6" >[https://www.parahumans.net/2017/11/28/daybreak-1-6/ Excerpt] from Daybreak 1.6</ref> He's a tinker, whose creations useful in combat.<ref name="II1.6 e7" />

His emotional attack is accompanied by a mechanical humming from his gauntlets as it charges, but Victoria believed it was likely part of "a full-fledged emotion affecting ability".<ref name="II1.6" />

Victoria Dallon speculated that Snag was possibly a changer, tinker, or striker based on his elongated arms, as well as a mover aspect to explain his movements.<ref name="II1.5" />

Equipment

His arms were at least partly mechanical, and could be damaged or destroyed without injury to him. They would detonate if damaged, creating a powerful charge of negative emotion for those nearby.<ref name="II1.6" />

On one occasion a device resembling a gauntlet with attached electronic arm was left behind, presumably by Snag, with clawed fingers embedded in a door and door frame. His group claimed that this device was a bomb and would detonate if the door was opened, but its precise abilities are unknown.<ref name="II1.5" /> It seems likely that this was a spare of the same extended arms he wears.

He kept chunky, explosive shurikens in his boot. When they detonated, they were accompanied by an emotional charge similar to his gauntlets.<ref name="II1.6 e3">His hands freed, he reached back to his boot with one gauntlet.

He threw a trio of fat shurikens at me. My forcefield blocked them, saw them bounce off, one landing on the bed, two falling to the floor beside me.

I kicked the bed to bring the more solid bedframe to where I could grab it, and rammed the end of the bed at the corner where he was. The shurikens detonated behind me, and on the bed in front of me. Something that wasn’t fire or anything of the sort. Something jumped between them, like electricity but not. Where it touched me, my heart jumped, my mind stumbled, and feelings welled. - [https://www.parahumans.net/2017/11/28/daybreak-1-6/ Excerpt] from Daybreak 1.6</ref>

References

<references/>