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Roughly speaking, Vista can shape and warp space and matter, as long as it’s not human. The exact mechanics are not as clear as one might think.
Worm Cast Page said:
The youngest member of the local team at thirteen years of age, Vista can bend, stretch, compress and distort non-living matter, effectively warping space.
Agitation 3.3 said:
Brian continued, “The third heavy hitter on the Wards is Vista. You know that myth about how the capes that get their powers young are exponentially more powerful? Vista’s one of the kids who keeps the myth alive. Clockblocker is sort of a one trick pony, his trick involves screwing with one of the key forces of our universe, but it’s just one thing. Vista also messes with physics on a fundamental level, but she’s versatile.
Looking at this from her own perspective, it seems a bit different.
Sentinel 9.5 said:
Vista stepped out into the middle of the road at the edge of the fissure, then concentrated. She felt her power extend to every solid object in front of her, formed a map in her head. There was nobody out there, which made it easier. Slowly, carefully, she began adjusting. She truncated the length of Lord street, then did it again, repeating the process to make the four lane road shorter and shorter. The fissure down the center of the road squeezed against itself like a compressed spring.
Vista’s power works by anchoring her warping effect to solid matter and targets rather than spatial coordinates. As such her power’s effects are dragged with the actor point, if the latter is moved. She therefore increases and decreases the size and dimensions of objects, with space warping being, in effect, the enabling side effect.
Wildbow himself did chime in, clarifying:
Hive 5.x Commentary said:
The Manton effect essentially says that for most capes that does something at point X, or originates at point X, that point X can’t be inside another person. Different capes are affected by this to different degrees or not at all.
Capes like Vista and Faultline are extreme cases of capes who are affected a great deal; Vista’s power affects an area, and it’s exponentially harder to use if there’s more people inside that area. This is mostly because her power is actually lots of little interconnected events, some of which are bound to fall inside people in the area.
Word of Wildbow said:
She can stretch space where there are not living things. Traveling ground-level means that she runs into people shortening her range quite often. However, 10 feet above the sidewalk is pretty empty of people.
She anchors her power around solid matter/targets solid matter with the space around it being impacted.
Nope. [Source]
Spoiler: Speculation: Matter Warping
Nevertheless she’s limited in applying her power to objects in close proximity to people, i.e. no instantaneous straight-jackets.
Word of Wildbow said:
Turning peoples clothes into something resembling a straight jacket is possible. Her Manton limit applies to the person inside the clothes, not the clothes themselves.
Not at all. Her manton limit makes her power harder to use where living things are around/in the space she's warping. They're inside the space occupied by their own clothes, and definitely around it. No.
[Source]
Sadly it’s not clear wether preparing clothes and objects for such a use and then letting her power dissipate would work.
Indirect methods might work, though.
Word of Wildbow said:
If someone is sitting in a chair, fun things would happen if one of the legs was suddenly very short or very tall.
Yes.[Source]
Regardless of that, the more time she has to prepare, the harder a time an opponent has. The results of her power on a medium scale can confuse the onlooker.
Agitation 3.9 said:
As I watched, that view distorted, as if I was looking into a funhouse mirror, or through a drop of water. The street, including the area with the darkness covering it, began swelling, broadening, and widening until the two sidewalks on either side of the street were more like semicircles than straight lines. It hurt my head to think too much about how Vista’s powers worked. Or maybe the headache I felt looming had something to do with the fact that I was sending my bugs into the area Vista had distorted. It wasn’t outside the realm of possibility that my brain was having trouble relaying my bug’s positions to me as well as it should, in that area where geometry wasn’t working quite as it should. [Headache likely due to Panacea’s interference]
Sentinel 9.5 said:
“This is disorienting,” Flechette spoke, as she gazed at the scene. “My power gives me a grasp of angles… and I’m worried I might have a seizure if I try to use it to get a sense of what’s happening here.”
Vista shows generally a considerable depth of power, even at her age. In the PRT threat assessment she’s rated as a Shaker 9 as of the Sentinel arc.
Sentinel 9.1 (Weld Interlude) said:
[Director Piggot:]Vista is a Shaker 9. Large scale spatial distortion.
This is further corroborated by either a growth factor in Vista’s power, or by a growing aptitude and skill in its application.
Agitation 3.3 said:
[Brian:]Every time we’ve run into her, she’s been faster and overall more powerful with her power, and she’s had new tricks. Every second she’s on the battlefield is a second things become harder for us.
Word of Wildbow said:
Most of matter is composed of empty space. There's nothing really stopping her from literally walking through walls by making that space between atoms bigger.
There's a lot stopping her from this. I'll settle for a simple 'nope'. [Source]
When compounded with other forces (natural or parahuman) working on her twisted areas, Vista is capable of toppling buildings, given a bit of time.
Extermination 8.3 said:
Forcefields went up around the exterior of the building. The building itself bulged and warped as Vista exerted her power, thickened the walls, made the middle floors of the building draw together slightly, a slight hourglass shape. I saw her, wet and worn out, one hand raised, shouting something I couldn’t make out at one of the out-of-town Wards. The Ward was speaking into his armband, replaying some message.
(…)
The building above him bent and the midsection, unable to support the upper floors, crumbled. The upper half of the building crashed down atop Leviathan and Bastion.
Prey 14.8 said:
“No!” The word was as much a scream as anything else. [Vista] extended the shaft well over my head and then pinched it off so the top part fell.
I’d seen her fight Leviathan, and she’d done the same thing then, if on a somewhat bigger scale. I had Atlas carry me out of the way and watched the teardrop shaped piece of asphalt crash to the floor of the alley.
Often forgotten is Vista’s ability to use her power for a poor man’s bag-of-holding, working at least for inorganic and dead organic matter. In other words, Vista can carry more than it would seem, if she can apply her power to what she’s carrying.
Sentinel 9.5 said:
Vista stepped forward and held out a shopping bag, “A dozen gallons of water, some rice, some tins of beans, multivitamins and first aid supplies. My power will wear off pretty soon, so get the bag somewhere safe before then.”
If needs be, she can also apply significant force by her warps directly, as evidenced by her forming a pillar and using it as a makeshift elevator.
Prey 14.8 said:
I could sense the ground bulge, spearing up in a pillar. As the ground beneath them stretched in the pillar’s vicinity, others staggered or got disoriented. At the pillar’s top, a roughed-up Vista bent the growth she’d created to place herself close to the rooftop and hopped down onto solid ground. She coughed.
Her power also works on projections and tinkertech, at least some kinds.
Sentinel 9.3 said:
Sundancer moved the orb in between them and Trickster, igniting a few of the pieces of wood that were exposed and above the water. Vista responded by raising her hand to shrink it dramatically.
Speck 30.5 said:
I collected some of the capes that were harder to employ, and I began pairing them up.
Halo. Sundancer. A handful of masters with projection powers. A cape with a giant mask.
All powers that made stuff.
A ring of razor-sharp gold that produced forcefields and lasers. A miniature sun. Soldiers of stone. A golden mask. I had each of them make the individual objects as big as they could get.
I retrieved Chevalier, and I did the same with his cannonblade, raising it to its maximum capacity.
Then I accessed Vista. And I made it all bigger.
By 2013 she’s proficient enough to tunnel through walls. She can do that rapidly and directly, or with enough finesse to circumvent a Sphere/Mannequin clone’s protection around his temporary base by tunnelling not only through an exterior wall, but also completely bypassing the exterior rooms.
Sting 26.3 said:
Vista used her power as we got closer. I could see a depression appearing in the wall, as if a giant, invisible finger were pressing into it.
A hole appeared, and a small explosion tore out through the space, opening the hole wider. We staggered, and some of our smaller members were even thrown to the ground.
(…)
This was a more refined use of her power. She drew on the exterior of the building, and created a depression, but the goal this time wasn’t to create a hole. She extended the depression inward, but she fed enough of the surrounding material into it to keep the resulting walls intact.
This doesn’t mean it wouldn’t be obvious, as since her power works by interconnected events, there’s no sharp delineation of her affected objects; the surroundings are altered to make the effect possible.
Word of Wildbow said:
There's no reason to stretch space to walk over a building. It's much easier to walk through the building through the air ducts. It doesn't matter that they are 1 square foot - Vista makes them bigger.
Yes, sort of, but kind of obvious, as the walls bulge to accommodate. [Source]
She has in fact fine enough control over her power, even at a distance, to do her wall trick basically right next to people, or at least S9 clones, to create gaps and weaknesses in what might have been a Mannequin-made container likely designed to prevent any notable disturbances.
Sting 26.5 said:
“Unless she moves fast enough to avoid the fissure,” I said. “Which she can. Unless she’s digging her claws into the outside of the cube for a handhold, which she might be. Unless another Siberian returns before you manage to break into that cube, which is very possible, considering that cube looks like something a Mannequin made.”
(…)
Others began to return. Vista was distorting the cube, creating gaps, weak points.
By the time the epilogue comes around (maybe six months past Gold Morning?), Vista has the ability to either warp permanently, or pinch her warps at a degree fine enough to work stone.
Teneral e.4 said:
“A memorial?” Vista asked, laying a hand against the largest stone.
“If you wanted, I could shape them. Been working on the little details. Could do a statue, or letters.”
The upper end of her power gets explored in the last arcs of Worm, during Gold Morning. Due to the devastation and evacuation efforts Earth Bet is largely depopulated, with only a fraction of its former population present.
Venom 29.1 said:
I stared at the world that stretched out before us, and it was wrong. Perspective was skewed. Lines bent where they should have been straight, and the expanse to our left was somehow more extensive than the space to our right.
The horizon should have been straight, or at least a gentle curve to accomodate the planet’s natural curvature, but it was almost a wavy line.
“The fuck?” I muttered.
“Vista,” Tattletale said, very matter-of-factly.
(…)
“Just how much area is she manipulating?” I asked.
“She was only ever held back by the Manton effect,” Tattletale said. “Number of people in the area.”
“And there’s not many people left in Bet,” I spoke my thoughts aloud, as I made the connection.
(…)
“Yes,” Knave said. He looked at me. “We have no portals but the ones that were left open. We cannot communicate by opening a door and talking to the other person. Vista, Silk Road and I are attempting to patch together an answer.”
“A workaround,” Vista said.
“Fast transportation between key areas,” Tattletale observed. “Your power and Silk Road’s to make the corridors…”
If one keeps in mind hardly all portals were in North America, this implies Vista can use her power to warp at continental ranges, or even intercontinental, given sufficiently low population numbers. Though if the Word of Wildbow mentioned above holds true, she should have been able to accomplish comparable feats of intercontinental range if she applied her power on oceans. That’s just my speculation, though; it might as well be that a general presence of people puts another limiter on Vista’s upper range.
In the speed department she’s basically limited to seconds and minutes to work her power.
Word of Wildbow said:
Toss a handful of marbles in the air, stretch the space on the way down to bring them to terminal velocity, then redirect the direction they are falling to be pointblank range on someone. Instant non-lethal (but very painful) "shotgun" of marbles.
She's too slow for that.
Do the same thing with a bowling ball, but now it's a lethal cannonball.
She's too weak to throw a bowling ball. She's twelve, for pete's sake.
If someone is shooting a gun at her or her friends, twist space so the bullets from the gun are marked "return to sender". Technically she wouldn't be using lethal force because she's not the one who fired the gun in the first place.
Way too slow to do that, and she's more about pinching/expanding than turning things around. [Source]
https://forums.spacebattles.com/posts/17347180 she is actually rather powerful all things considered.-->
{{infobox character
{{infobox character
| Image = B_B_Wards_Vista.jpg
| Image = B_B_Wards_Vista.jpg
Line 12: Line 165:
| base of operations = [[Brockton Bay]]
| base of operations = [[Brockton Bay]]
| classification = [[Shaker]] 9<ref name="9.1">[[Sentinel 9.1]]</ref>
| classification = [[Shaker]] 9<ref name="9.1">[[Sentinel 9.1]]</ref>
| web serial = [[Agitation 3.8]]
| web serial = [[Worm]], [[Agitation 3.8]]
| family = Unnamed Parents
| family = Unnamed Parents
}}
}}
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Vista's power provided her with a mental map of the terrain<ref name="9.5">[[Sentinel 9.5]]</ref>. She usually needed solid matter to "anchor" her power to.<ref name="R1">[https://www.reddit.com/r/Parahumans/comments/4ckkbl/vista_capabilities_if_going_allout/d1japxv Comment by Wildbow on Reddit]</ref> She was able to target specific objects, which remained small and lightweight until her power wore off.<ref name="9.5"/><ref name ="IRC1"/>
Vista's power provided her with a mental map of the terrain<ref name="9.5">[[Sentinel 9.5]]</ref>. She usually needed solid matter to "anchor" her power to.<ref name="R1">[https://www.reddit.com/r/Parahumans/comments/4ckkbl/vista_capabilities_if_going_allout/d1japxv Comment by Wildbow on Reddit]</ref> She was able to target specific objects, which remained small and lightweight until her power wore off.<ref name="9.5"/><ref name ="IRC1"/>
<!--https://forums.spacebattles.com/posts/17347180 she is actually rather powerful all things considered.-->
 


She could shrink part of an object like the leg of a chair or the wheels of a car.<ref name="R1" />
She could shrink part of an object like the leg of a chair or the wheels of a car.<ref name="R1" />

Revision as of 22:56, January 14, 2018

<infobox> <title source="name"><default>Vista</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Missy Biron, known publicly as Vista, is a member of the Brockton Bay Wards.

Personality

Strong willed and focused, Vista is confident in her abilities. Despite being through major traumatic events Vista has always been able to bounce back, she is far more emotionally strong then anyone has given her credit for.

Vista saw herself more as "Vista" than "Missy", and took extra shifts to escape the oppressive atmosphere at home generated by her parents' divorce.<ref name="9.5"/> Developed something of a fatalist mentality after the deaths among the wards following Leviathans attack.<ref name="Cast2">Vista, Missy – The youngest member of the local team at thirteen years of age, Vista can bend, stretch, compress and distort non-living matter, effectively warping space. Missy has been heavily affected by the recent, intense and tragic events to strike the city and the local superhero teams, feeling the loss of her first crush and teammate Gallant in particular. Vista wears a teal and green costume with a short dress, leggings and panels of body armor, including a breastplate. Has a green visor across her eyes. - Cast (in depth)</ref> She saw herself almost as a child-soldier.

She was horrified at the prospect of Defiant modifying himself with cybernetic enhancements.<ref> interlude 15</ref>

Went through horrible trauma and lost many loved one and teammates. Yet she continued to never a hero.

Relationships

Gallant

She had a crush on Gallant and was devastated when he died, staying by his bedside when he expired.

Weld

She connected with Weld<ref name="9.5e1">“Order number two is to let yourself cry, damn it. Stop holding it back.”

Just the mention of crying made her eyes water again. Vista wiped it away once more, “I’ve cried enough.”

“If your body wants to cry, then you should listen to it. It doesn’t make you any weaker if you let it happen. You think I’ve never cried? Looking like I do, facing the disappointments and frustrations I have? Maybe it’s self-serving to think so, but I think it takes a kind of strength to let yourself face your emotions like that.”

The tears were rolling down her cheeks, now. She let her head hang, her damp hair a curtain between her and her team leader. He stood, pulled her into a hug. She pressed her face against his shirt. It was soft, but the body beneath was hard, unyielding. It was still very gentle.

When she pulled away, a few minutes later, his shirt was damp. She sniffled, taking the offered tissue to wipe at her eyes and nose, Weld spoke, gently, “I’m always here to talk, and the therapist will be there too.”

Vista nodded. - Excerpt from Sentinel 9.5</ref> following his counseling.<ref name="9.5e2">Feeling strangely calm despite the pain that radiated through the back of her head, where it had struck the ground, Vista spoke, “Weld said it takes a kind of strength to face your emotions. Are you really that scared, Sophia, that you’d attack me instead of talk to me?” - Excerpt from Sentinel 9.5</ref> She did the same with the more experienced Dr. Yamada and grew into becoming the heart of the team.<ref>Interlude 18 (Donation Bonus 3)</ref>


Appearance & Equipment

Vista wears a costume with a skirt covered in wavy, swooping lines alternating between white and forest green, panels of body armor, and a green visor.<ref name="3.8">A dozen or so feet to his right was Vista, wearing a costume with a skirt, all covered in wavy, swooping lines that alternated between white and forest green. She had some body armor worked into her costume design. Her breastplate was molded to give the illusion of a chest, but that didn’t do anything to conceal the fact that she was still young enough that I could have kicked her ass in a straight up fistfight. If she was older than twelve, she was a late bloomer. - Excerpt from Agitation 3.8</ref><ref name="Cast2"/> She has blonde hair.<ref>Her eyes, costume and the frame of the picture were a high-saturation blue-green, the background of the image a sunset orange to highlight her blonde hair. - Sentinel 9.5</ref>

Over the course of her career as a hero, Missy gained a large collection of scars - small scars on her hands and legs, a dime-sized keloid scar on the top of one foot, and an inch-wide scar on the right side of her chest, among others<ref name="9.5"/>. During Slaughterhouse 9000, she was cut across the face by a Murder Rat, whose scars do not easily heal.

after the timeskip, Missy would carry a powerful Tinker weapon likely given to her by Kid Win,<ref name="26.2">Vista, for her part, was a little taller, her hair longer, tied in a french braid that was clipped just in front of one shoulder. She was packing a heavier gun. Probably something Kid Win had made. - Excerpt from Sting 26.2</ref> capable of disintegrating a whole vending machine,<ref name="26.3">Sting 26.3</ref> as well as people.

Abilities and Powers

Vista is a spatial warper. She has the ability to distort space (stretching, compressing, bending, etc.) by creating a series of events that modify the material.<ref name="Cast1">Vista - The youngest member of the local team at thirteen years of age, Vista can bend, stretch, compress and distort non-living matter, effectively warping space. - Cast (spoiler free)</ref> The presence of living creatures interferes with her ability. In the absence of people, her power was potent enough to distort the horizon, and alter travel times on a continental scale.<ref name="29.1e">The horizon should have been straight, or at least a gentle curve to accommodate the planet’s natural curvature, but it was almost a wavy line.
“The fuck?” (Taylor) muttered.
“Vista,” Tattletale said, very matter-of-factly.--Excerpt from Venom 29.1</ref>

As with many shakers time is a crucial element for her, the more time she has in a particuler area the greater amount she can shape. Her power and reflexes were too slow to deflect or redirect projectiles<ref name="R1">Comment by Wildbow on Reddit</ref>. However, she was able to reduce the distance Crawler's spit moved to a tenth it's usual distance,<ref name="14.6">Prey 14.6</ref> so projectiles passing through a prepared warped area may be affected.

Vista's power provided her with a mental map of the terrain<ref name="9.5">Sentinel 9.5</ref>. She usually needed solid matter to "anchor" her power to.<ref name="R1">Comment by Wildbow on Reddit</ref> She was able to target specific objects, which remained small and lightweight until her power wore off.<ref name="9.5"/><ref name ="IRC1"/>


She could shrink part of an object like the leg of a chair or the wheels of a car.<ref name="R1" />

History

Background

Due to an unstable home life between quarreling parents Missy triggered in 2008 a month shy of eleven.<ref name="9.5"/>

Vista had been a parahuman the longest of the Brockton Bay Wards as of arc 9, though she remained the youngest. She had a scar on her chest where she was stabbed by a villain and sewed it up herself rather than risk looking like a baby in front of her team.

Story Start

Vista was deployed alongside her teammates once news arrived of the Undersiders robbing a bank. Shortly after she arrived, the Undersiders released some of their hostages before Grue flooded the street with darkness. She took a few steps backward to avoid being caught in it and then used her power to swell and widen the street.

After Aegis and Clockblocker had been taken down, Hellhound rode Judas towards Vista. Vista raised a short wall to trip Judas and send Hellhound tumbling off. Gallant hit Hellhound with his power and Hellhound sent Judas after him before going towards Vista. Vista stretched out the space between them and then pinched the space behind her and crossed a third of a block before returning the street to normal. Grue stumbled out of the darkness near Vista, screaming about bugs, and then collapsed. Thinking that he was Browbeat, Vista approached to help, and Grue struck her against the side of her head, knocking her down. Grue then covered them both in darkness.<ref name="3.10">Agitation 3.10</ref>

Later, Vista traveled to the PRT Building where her team was met by Director Piggot, who berated them on their poor showing. After the team, sans Kid Win, arrived in their quarters, Gallant asked Vista to grab two whiteboards. She grabbed the whiteboards, set them up, and blushed after Gallant thanked her.

After the new leader of the ABB went crazy and broke out her predecessor from custody. The other villains of Brockton Bay banded together to take on ABB operations while the Heroes focused on the leaders themselves. In capturing Bakuda in her workshop Vista and Clockblocker were able to stop Bakuda's final bomb.<ref name = "IRC1">Wildbow: shrink bomb with Vista, surround with clockblocked material. - IRC comment by Wildbow, archived on SpaceBattles</ref><ref name = "SV1">Or you contain it in a time-invulnerable container while it is continually shrunk, until the explosion is proportionately minor. - comment by Wildbow on Sufficient Velocity</ref> In doing so they saved the city from an EM Pulse that would have devastated the east coast.

Post-Leviathan

With Weld called in to lead to Brockton Bay Wards, Vista was willing to give him the benefit of the doubt when it came to him serving as leader.

Had an argument with Dennis over the disgreemnt he had with Victoria. Later participated in a skirmish with The Travelers, was prioritized as the most dangerous threat.

Weld assigned Flechette to Vista to get a second opinion on how she was acting. Meeting her, she gave her a pep talk about life and told her it was okay to cry. Getting into a confrontation with Shadow Stalker, she asked why the other hero was so disdainful of emotions and her attachment to Gallant. Shadow Stalker slammed her into the wall before leaving on patrol.<ref name="9.5">Sentinel 9.5</ref>

When Shadow Stalker returned, supposedly having captured the Undersiders by herself, Vista was suspicious.

When Director Piggot asked for volunteers to flight the Slaughterhouse Nine, Vista was one of those who volunteered.

When deployed against the killers, she was able to keep Crawler at bay while other members were being retrieved from Cache.

Post-Slaughterhouse Nine

During the attack by the new S-class threat, Vista was taken out early. Deliberately kidnapped before the Protectorate was fully informed about the threat. The replicates the threat created harried the responding forces and prevented them for disposing of the threat for hours.

Eventually freed, Vista was trapped in the ruins of coils base, and while digging through the rubble she met Shatterbird. Forced to defend herself, she killed her fellow shaker.<ref name="MI">Missing Interlude</ref>

She was reunited with her team.

Post-Echidna

Reacted badly to Flechette's defection, and blamed the supposedly surrendering Skitter for Flechette's actions. It is unknown if Vista participated at New Delhi like her fellow Ward teammates did.

Post-Timeskip

Nearly fifteen now, Vista was one of the most experienced capes in the wards. She was chosen to deploy against the Slaughter House Nine due to her versatility.

Gold Morning

Late in the story, on the near un-populated Earth Bet, Vista extends her power over a huge track of land, from one end of the horizon to the other, as she is not limited by the number of people there.<ref name="29.1"">Venom 29.1</ref> She uses this in combination with another cape called Silk Road to provide transportation while Doormaker was unconscious.

She later joined the Wardens, and accompanied Miss Militia in her meeting with Hellhound.

Early-Ward

Helped deal with a broken trigger, was helped by Victoria and Laserdream.

Quotes

  • When asked about what was up with the attitude of Brockton Bay capes. “Make it a Brockton Bay thing. We’re motherfuckers, we’re survivors.”<ref name="Te.4">Teneral e.4</ref>

Trivia

  • Echidna made copies of Missy are given the name 'Scap', as in landscape, mirroring Missy's cape name of Vista which also deals with a view.
  • It is not confirmed that Missy has green eyes, the only description of her eyes while unmasked refers to a artistic picture portrait with modified colors<ref name="9.5"/>.
  • While Missy is sometimes a shortened form of Melissa, Vista's civilian name is only ever given as Missy.
  • According to a semi canonical card by Wildbow Vista is the highest rated shaker of the East Coast Wards.

Fanart Gallery

References

<references/>

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