Kid Win: Difference between revisions
Appearance
Fixed a bit of grammar. Tag: visualeditor |
added links, removed a major spoiler Tag: visualeditor |
||
| Line 1: | Line 1: | ||
'''Kid Win, Chris'''– A ‘[[tinker]]’, Kid Win has the ability to invent things well beyond current levels of technology. After a long period spent struggling to find his niche, he discovered his powers didn’t center around laser guns as he’d thought, but around modular equipment. He is a member of [[the Wards]] - specifically, the [[Brockton Bay]] branch. | |||
Initially modeling his outfit and his weaponry on Hero, the first tinker, Kid Win is in the midst of finding his identity. He wears a costume of red and gold, with red lenses and a characteristic red glow where he uses antigravity gear. As a tinker, his costume and gear change on a regular basis. | |||
Initially modeling his outfit and his weaponry on Hero, the first tinker, Kid Win is in the midst of finding his identity. | |||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Hero]] | [[Category:Hero]] | ||
[[Category:The Wards]] | [[Category:The Wards]] | ||
[[Category:Males]] | [[Category:Males]] | ||
Revision as of 13:31, July 16, 2014
Kid Win, Chris– A ‘tinker’, Kid Win has the ability to invent things well beyond current levels of technology. After a long period spent struggling to find his niche, he discovered his powers didn’t center around laser guns as he’d thought, but around modular equipment. He is a member of the Wards - specifically, the Brockton Bay branch.
Initially modeling his outfit and his weaponry on Hero, the first tinker, Kid Win is in the midst of finding his identity. He wears a costume of red and gold, with red lenses and a characteristic red glow where he uses antigravity gear. As a tinker, his costume and gear change on a regular basis.