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Über is described as a tall man with a sculpted physique and broad shoulders. The costume he wears depends on the current game he and Leet are basing their crimes off of.<ref name="4.6">[[Shell 4.6]]</ref>
Über is described as a tall man with a sculpted physique and broad shoulders. The costume he wears depends on the current game he and Leet are basing their crimes off of.<ref name="4.6">[[Shell 4.6]]</ref>


==Abilities and Powers:==
==Abilities and Powers==
Über's power grants him a high level of skill at any specific technique<ref name=":0" /> he wants as long as he focuses and concentrates on it.<ref name="4.6e1">I didn’t get a chance to dwell on it, because Über charged us. I hurried to get out of his way. Über’s power made him talented. It didn’t matter if it was playing the harmonica, parkour stunts or Muay Thai, he could pull it off like he’d been working on it for hours a day for most of his life. If he really focused on it, the way I understood it, he could be top notch. - [https://parahumans.wordpress.com/2011/10/11/shell-4-6/ Excerpt] from [[Shell 4.6]]</ref><ref>'''Über''' – A thinker who pairs up with Leet, can master any skill as long as he concentrates.  His costume varies from appearance to appearance, in keeping with the pair’s video game theme. - Cast (spoiler-free)</ref><!-- https://parahumans.wordpress.com/cast-spoiler-free/ --> Wildbow commented that people out-of-universe tend to overestimate his power.<ref name=":0">Über and Leet are really problematic in that they're two characters that people tend to overinflate, powerwise.<br><br>I'm exaggerating, but man, am I tired of reading, "Why doesn't Leet just make a machine that turns him into a god!?"<br><br>Über is in the same boat. It would perhaps be better to say that he's able to learn ''technique''s. - [http://forums.sufficientvelocity.com/posts/2469748 Wildbow on SufficientVelocity]</ref> For instance, he can perform a martial arts recovery but does not have the broader skill, balance and poise a real martial artist would have.<ref>Grue had the opposite perspective. He stepped forward and then disappeared as darkness swelled around him. A second later, Über stumbled out of one side of the cloud, landed on his rear end, and then did a fancy spinning kick maneuver to bring himself to his feet again. The juxtaposition of clumsiness and technique was outright bizarre. - [[Shell 4.6]]</ref> <!--he can master any technique but this doesn't translate into longterm knowledge, unless he is expecting something his stride can be broken before he 'runs' another technique to get back on his feet or similar-->  
Über's power grants him a high level of skill at any specific technique<ref name=":0" /> he wants as long as he focuses and concentrates on it.<ref name="4.6e1">I didn’t get a chance to dwell on it, because Über charged us. I hurried to get out of his way. Über’s power made him talented. It didn’t matter if it was playing the harmonica, parkour stunts or Muay Thai, he could pull it off like he’d been working on it for hours a day for most of his life. If he really focused on it, the way I understood it, he could be top notch. - [https://parahumans.wordpress.com/2011/10/11/shell-4-6/ Excerpt] from [[Shell 4.6]]</ref><ref>'''Über''' – A thinker who pairs up with Leet, can master any skill as long as he concentrates.  His costume varies from appearance to appearance, in keeping with the pair’s video game theme. - Cast (spoiler-free)</ref><!-- https://parahumans.wordpress.com/cast-spoiler-free/ --> Wildbow commented that people out-of-universe tend to overestimate his power.<ref name=":0">Über and Leet are really problematic in that they're two characters that people tend to overinflate, powerwise.<br><br>I'm exaggerating, but man, am I tired of reading, "Why doesn't Leet just make a machine that turns him into a god!?"<br><br>Über is in the same boat. It would perhaps be better to say that he's able to learn ''technique''s. - [http://forums.sufficientvelocity.com/posts/2469748 Wildbow on SufficientVelocity]</ref> For instance, he can perform a martial arts recovery but does not have the broader skill, balance and poise a real martial artist would have.<ref>Grue had the opposite perspective. He stepped forward and then disappeared as darkness swelled around him. A second later, Über stumbled out of one side of the cloud, landed on his rear end, and then did a fancy spinning kick maneuver to bring himself to his feet again. The juxtaposition of clumsiness and technique was outright bizarre. - [https://parahumans.wordpress.com/2011/10/11/shell-4-6/ Excerpt] from [[Shell 4.6]]</ref><!--he can master any technique but this doesn't translate into longterm knowledge, unless he is expecting something his stride can be broken before he 'runs' another technique to get back on his feet or similar--> Uber did not intimidate [[Tattletale]] as she believes even with his power that he still manages to mess up half the time.<ref>Leet took a step forward, fists clenched, but Über called out, “She’s provoking you.”<br><br>“Damn right I am.  And I can do it because I’m not scared of you.  I don’t have any powers that are useful in a fight, and you guys don’t intimidate me in the least.  A guy who’s good at everything yet still manages to fuck up half the time, and a Tinker who can only make stuff that breaks comically.” - [https://parahumans.wordpress.com/2011/10/11/shell-4-6/ Excerpt] from [[Shell 4.6]]</ref>


Über is largely limited to techniques; in comparison, [[Victor]] can learn skills, accumulate knowledge, and carry them with him for a time period. As an example, Über might be able to pull out three different martial arts moves for as long as he focuses and concentrates on them, but he lacks the fundamentals that [[Victor]], in comparison, could collect. However, Wildbow notes that both fall prey to the same trap: however capable they are as a normal, they are limited in being a better than average 'normal'.<ref>Über is largely limited to techniques. Victor can learn skills and accumulate knowledge, and carries them with him for days, weeks, or months. Where Über might be able to pull out three different martial arts moves, Victor can collect the fundamentals.<br><br>That said, both fall prey to the trap that they're largely badass normals, and however capable you are as a normal, you're sorta limited in being a better than average 'normal'. - Wildbow on Spacebattles</ref><!-- https://forums.spacebattles.com/posts/16797181 -->  
Über is largely limited to techniques; in comparison, [[Victor]] can learn skills, accumulate knowledge, and carry them with him for a time period. As an example, Über might be able to pull out three different martial arts moves for as long as he focuses and concentrates on them, but he lacks the fundamentals that [[Victor]], in comparison, could collect. However, Wildbow notes that both fall prey to the same trap: however capable they are as a normal, they are limited in being a better than average 'normal'.<ref>Über is largely limited to techniques. Victor can learn skills and accumulate knowledge, and carries them with him for days, weeks, or months. Where Über might be able to pull out three different martial arts moves, Victor can collect the fundamentals.<br><br>That said, both fall prey to the trap that they're largely badass normals, and however capable you are as a normal, you're sorta limited in being a better than average 'normal'. - Wildbow on Spacebattles</ref><!-- https://forums.spacebattles.com/posts/16797181 -->  

Revision as of 21:57, September 29, 2021

<infobox> <title source="name"><default>Über</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
{{{status}}}
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Über is a supervillain who is part of a videogame-themed duo with Leet.<ref name="Cast2">Über and Leet (Missing) – A thinker with the ability to be a master at anything he tries, and a tinker with the ability to build anything, the two only barely managed to be b-list supervillains with a video game theme. - Cast (in depth)</ref>

Personality

Both Über and Leet are demonstrated to be despicable human beings, having no problems with beating prostitutes on the street to gain online viewers.<ref name=":1">Leet and Über glared at him. Their entire schtick was a video game theme. With every escapade, they picked a different video game or series, designing their costumes and crimes around it. One day it would be Leet in a Mario costume throwing fireballs while Über was dressed up as Bowser, the two of them breaking into a mint to collect ‘coins’. Then a week later, they would have a Grand Theft Auto theme, and they would be driving through the city in a souped up car, ripping off the ABB and beating up hookers. - Excerpt from Shell 4.5</ref>

Über remains with Leet because he considers him a friend, despite the very real possibility that Leet is holding Über back.<ref>“Why are you even with this guy, Über?” Regent asked, “I mean, you’re kind of lame, but you could at least accomplish something if he wasn’t fucking up half your jobs.”

“He’s my friend,” Über replied, like it was the simplest thing in the world. - Excerpt from Shell 4.6</ref> The sentiment is returned by Leet, who trusts Über as a friend.<ref>“Shut up!” Leet spat the words, glancing over his shoulder at his teammate, “I trust Über.” - Excerpt from Shell 4.6</ref>

Ostensibly, Über is a fan of videogames. He and Leet made it a "mission" to spread the artform of videogames.<ref>“Our mission is worth it,” Leet raised his chin – inasmuch as he had one – a notch.
“Right,” Tattletale said, “Spreading the word about the noble and underrated art form that is video games. That's from your website, word for word. People don't watch your show because they think you're righteous. They watch because you're so lame it's funny.” - Excerpt from Shell 4.6</ref>

Appearance

Über is described as a tall man with a sculpted physique and broad shoulders. The costume he wears depends on the current game he and Leet are basing their crimes off of.<ref name="4.6">Shell 4.6</ref>

Abilities and Powers

Über's power grants him a high level of skill at any specific technique<ref name=":0" /> he wants as long as he focuses and concentrates on it.<ref name="4.6e1">I didn’t get a chance to dwell on it, because Über charged us. I hurried to get out of his way. Über’s power made him talented. It didn’t matter if it was playing the harmonica, parkour stunts or Muay Thai, he could pull it off like he’d been working on it for hours a day for most of his life. If he really focused on it, the way I understood it, he could be top notch. - Excerpt from Shell 4.6</ref><ref>Über – A thinker who pairs up with Leet, can master any skill as long as he concentrates. His costume varies from appearance to appearance, in keeping with the pair’s video game theme. - Cast (spoiler-free)</ref> Wildbow commented that people out-of-universe tend to overestimate his power.<ref name=":0">Über and Leet are really problematic in that they're two characters that people tend to overinflate, powerwise.

I'm exaggerating, but man, am I tired of reading, "Why doesn't Leet just make a machine that turns him into a god!?"

Über is in the same boat. It would perhaps be better to say that he's able to learn techniques. - Wildbow on SufficientVelocity</ref> For instance, he can perform a martial arts recovery but does not have the broader skill, balance and poise a real martial artist would have.<ref>Grue had the opposite perspective. He stepped forward and then disappeared as darkness swelled around him. A second later, Über stumbled out of one side of the cloud, landed on his rear end, and then did a fancy spinning kick maneuver to bring himself to his feet again. The juxtaposition of clumsiness and technique was outright bizarre. - Excerpt from Shell 4.6</ref> Uber did not intimidate Tattletale as she believes even with his power that he still manages to mess up half the time.<ref>Leet took a step forward, fists clenched, but Über called out, “She’s provoking you.”

“Damn right I am. And I can do it because I’m not scared of you. I don’t have any powers that are useful in a fight, and you guys don’t intimidate me in the least. A guy who’s good at everything yet still manages to fuck up half the time, and a Tinker who can only make stuff that breaks comically.” - Excerpt from Shell 4.6</ref>

Über is largely limited to techniques; in comparison, Victor can learn skills, accumulate knowledge, and carry them with him for a time period. As an example, Über might be able to pull out three different martial arts moves for as long as he focuses and concentrates on them, but he lacks the fundamentals that Victor, in comparison, could collect. However, Wildbow notes that both fall prey to the same trap: however capable they are as a normal, they are limited in being a better than average 'normal'.<ref>Über is largely limited to techniques. Victor can learn skills and accumulate knowledge, and carries them with him for days, weeks, or months. Where Über might be able to pull out three different martial arts moves, Victor can collect the fundamentals.

That said, both fall prey to the trap that they're largely badass normals, and however capable you are as a normal, you're sorta limited in being a better than average 'normal'. - Wildbow on Spacebattles</ref>

He can likely escape handcuffs or ropes if restrained.<ref>“Leave one of them in a state to be interrogated. Make it Leet, since Über’s powers make him annoying to keep contained. Give him a chance and he can figure out how to do anything like he’s a goddamn expert at it, and that probably extends to escaping from ropes or handcuffs. Alright?” - Excerpt from Shell 4.5</ref> He can also alter his voice dramatically like an announcer or professional voice actor.<ref name="4.5e1">“Rest assured, Tattletale, you do,” Über proclaimed. He was the sort of person who proclaimed, announced, broadcasted and declared. Just like Grue’s power altered his voice to make him sound haunting and inhuman, Über’s power made him sound like the guy who narrated trailers for action movies or late night commercials. Overdramatic, intense about everything he said, no matter how mundane. Like someone overacting the role of a gallant knight in a kid’s movie. - Excerpt from Shell 4.5</ref>

History

Background

Formed a criminal partnership with Über, performing various videogame-themed crimes. They streamed their activities online, gaining notoriety for being both incompetent and despicable.<ref name=":1" />

Story Start

Über and Leet ambushed the Undersiders at the storage facility where the gang had stashed their money from the bank robbery in. Dressed up in Bomberman costumes, they revealed that they had found and stolen the money by following Bitch, capturing her in the process. At that, they engaged the Undersiders in battle, with Über taking them on while Leet threw fake bomb holograms at them. Despite their preparation, they were quickly and brutally dispatched by the Undersiders.<ref name="4.5">Shell 4.5</ref><ref name="4.6" />

After their defeat, Bakuda showed up, revealing that she had hired Über and Leet to soften the Undersiders up. She then initiated the true ambush, signaling for members of the ABB to step out of their hiding places to assist her.<ref name="4.6" />

Post-Slaughterhouse Nine

Über and Leet were contracted by Coil in his operations to take over the city. During the mayoral debates, Über participated in the attack that would lead to the faking of Coil's death. During this attack, Über used a heavy metal suit constructed by Leet.

After Coil's death, Über was captured by Echidna along with Leet and Circus during her search for independent capes. Echidna would go on to create multiple clones of all three of them. The real Über later escaped in one of Echidna's vomit streams.<ref>She couldn’t wholly control the vomit, lost one of the powered ones.  Not one of the Undersiders, she was relieved to note.  It had been the big one, who’d been with the tinker.  He’d called himself Über.  She didn’t try to reclaim him.  He was more or less useless.  The loss still pained her.  Better to have him than one of the unpowered ones. - Excerpt from Interlude 18</ref>

Post-Echidna

After the Echidna battle, he left Brockton Bay along with Leet and Circus.

Timeskip

Retaining their videogame theme, the newly formed trio briefly passed through Tijuana, Mexico, where they evaded authorities and caused property damage after detonating a device.<ref>Since the opening of the Tijuana PRT, there have been three incidents involving capes; the forcefield labyrinth, a raid by an American gang, and a trio of capes with a video game theme evading authorities and causing some property damage with the detonation of a device. - Tijuana PRT Struggles, Announces Split, PHO Sunday</ref> They eventually traveled to South America and tried to stay under the radar. However, after getting into trouble and crossing the wrong people, Leet was killed.<ref>Quest Premise: In South America, Über, Circus and Leet are making their way through the city after having left Brockton Bay. It’s a situation as simple as flying under the radar, playing nice, and being cool, calm and efficient, so as not to stir up trouble with the locals.
Spoiler: Leet is bad at this.
Spoiler: Things get worse when his luggage is looted, and his laptop with notes on what inventions are mostly okay for him to make is taken, along with the reality hacker.
Spoiler: Leet dies. - Leet Quest</ref><ref>“Something happened to Leet,” I concluded. “Only way he’d be that… rudderless.”
“Crossed the wrong people, got offed,” Glenn told me. - Excerpt from Cockroaches 28.6</ref>

After Leet's death in South America, Über became rudderless. He entered a brief relationship with Circus but split up not long after. After a case of attempted murder, he ran afoul of the law, getting arrested and eventually being imprisoned in a secure prison facility.<ref name="28.6e12">Mr. Calle answered for Glenn. “Attempted murder. Bit of a loose cannon, but not so loose they’d stick him in the Birdcage. Shacked up with Circus for a while, but it didn’t take. Relationship-wise or as a partnership. They stood to lose more than they could ever gain if he got loose again, so they made it a secure facility. He hasn’t escaped.” - Excerpt from Cockroaches 28.6</ref>

Gold Morning

During Gold Morning, he was relocated to a hospital so he could help give medical attention.<ref>“Put Über in a hospital. Let him give medical attention. Easy, move on to the next.” - Excerpt from Cockroaches 28.6</ref>

Chapter Appearances

Worm Chapter Appearances
{{#if:Insinuation|{{#if:Insinuation|Insinuation|Insinuation}}|Insinuation}}
1. Insinuation 2.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Insinuation 2.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Insinuation 2.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Insinuation 2.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Insinuation 2.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Insinuation 2.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Insinuation 2.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Insinuation 2.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Insinuation 2.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Agitation|{{#if:Agitation|Agitation|Agitation}}|Agitation}}
1. Agitation 3.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Agitation 3.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Agitation 3.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Agitation 3.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Agitation 3.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Agitation 3.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Agitation 3.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Agitation 3.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Agitation 3.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Agitation 3.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Agitation 3.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Agitation 3.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Shell|{{#if:Shell|Shell|Shell}}|Shell}}
1. Shell 4.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Shell 4.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Shell 4.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Shell 4.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Shell 4.5 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Shell 4.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 3.5 (Bonus) {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Shell 4.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Shell 4.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Shell 4.9 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Shell 4.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Shell 4.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Tangle|{{#if:Tangle|Tangle|Tangle}}|Tangle}}
1. Tangle 6.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Tangle 6.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Tangle 6.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Tangle 6.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Tangle 6.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Tangle 6.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Tangle 6.7 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Tangle 6.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Tangle 6.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Monarch|{{#if:Monarch|Monarch|Monarch}}|Monarch}}
1. Monarch 16.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Monarch 16.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 16.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Monarch 16.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Monarch 16.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Monarch 16.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Monarch 16.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 16.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Monarch 16.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Monarch 16.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Monarch 16.9 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Monarch 16.10 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 16.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Monarch 16.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Monarch 16.12 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
13. Monarch 16.13 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Queen|{{#if:Queen|Queen|Queen}}|Queen}}
1. Queen 18.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Queen 18.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 18.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Queen 18.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Queen 18.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 18.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Queen 18.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Queen 18.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 18.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Queen 18.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Queen 18.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 18.f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 18 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scourge|{{#if:Scourge|Scourge|Scourge}}|Scourge}}
1. Scourge 19.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scourge 19.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scourge 19.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 19.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scourge 19.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scourge 19.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scourge 19.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Scourge 19.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 19.y {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 19.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Crushed|{{#if:Crushed|Crushed|Crushed}}|Crushed}}
1. Crushed 24.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Crushed 24.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Crushed 24.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Crushed 24.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Crushed 24.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 24.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 24.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cockroaches|{{#if:Cockroaches|Cockroaches|Cockroaches}}|Cockroaches}}
1. Cockroaches 28.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cockroaches 28.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cockroaches 28.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cockroaches 28.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cockroaches 28.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cockroaches 28.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 28 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Trivia

  • The name Über is a reference to leetspeak, a system of spelling and grammar commonly used in gaming communities. Über, meaning over or above in German, is a word commonly used for emphasis in leetspeak.
    • Clones of Über created by Echidna are given the name Unter. The word "unter," meaning beneath or under, is the antonym of the German word über, meaning over or above.

References

<references/>

Site Navigation

Über and Leet
Members Leet {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Über

Associates Circus
Coil's Organization
Leader Coil {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Tattletale

Members Dinah Alcott {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChariotCreepLeahPitterTrainwreck {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • The Travelers {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • The Undersiders

Associates Accord {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Circus {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Faultline’s CrewLeet {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Über {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}