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| gender = Male
| gender = Male
| image= Heartbreaker by glowspiders.jpg
| image= Heartbreaker by glowspiders.jpg
| imagecaption= Image by [https://www.reddit.com/r/Parahumans/comments/d4i04y/handy_dandy_heartbroken_guide/ Glowspiders]
| imagecaption= Illustration by [https://www.reddit.com/r/Parahumans/comments/d4i04y/handy_dandy_heartbroken_guide/ Glowspiders]
| age = 40s<ref name="21.3 e1"/>
| age = 40s<ref name="21.3 e1"/>
| alignment = [[Villain]]
| alignment = [[Villain]]
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*[[The Heartbroken#Members|Samuel Vasil]] (Son)-->
*[[The Heartbroken#Members|Samuel Vasil]] (Son)-->
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'''Nikos Vasil''', known publicly as '''{{PAGENAME}}''', is a renowned supervillain based in Montreal.<ref name="7.1 e1">“My dad runs his own group in Montreal.  I was working for him before anything else.” - [https://parahumans.wordpress.com/2012/01/17/buzz-7-1/ Excerpt] from [[Buzz 7.1]]</ref>
'''Nikos Vasil''', known publicly as '''{{PAGENAME}}''', is an infamous supervillain based in Montreal.<ref name="7.1 e1">“My dad runs his own group in Montreal.  I was working for him before anything else.” - [https://parahumans.wordpress.com/2012/01/17/buzz-7-1/ Excerpt] from [[Buzz 7.1]]</ref>


==Personality==
==Personality==
Heartbreaker is short-sighted as his power has typically allowed him to receive anything he wants with minimal effort. However, he is not stupid when he tries taking what he wants.<ref name="R5">I'm not saying he doesn't take what he wants. He just isn't stupid when he goes about it. He makes a lot of enemies as it stands. Cherish was frustrated that he was reaching for the stars (ho ho ho ho), and threatening to burn the rest of them. - [https://redd.it/3ctox4 Comment by Wildbow on Reddit]</ref> Heartbreaker 'oozed' confidence and sexuality.<ref name="21.3 e1" />
Heartbreaker is a highly controlling and hedonistic individual, primarily interested in living a life of luxury and surrounding himself with beautiful women.  He is also rather short-sighted, as his power has typically allowed him to receive anything he wants with minimal effort. However, he isn't stupid, and runs his operation in an insidious manner.<ref name="R5">I'm not saying he doesn't take what he wants. He just isn't stupid when he goes about it. He makes a lot of enemies as it stands. Cherish was frustrated that he was reaching for the stars (ho ho ho ho), and threatening to burn the rest of them. - [https://redd.it/3ctox4 Wildbow on Reddit]</ref> Outside his occasional flights of fancy, he usually stays inside, using his women and children to run errands and scout for potential victims.<ref name="R1">Heartbreaker is slippery. His location is rarely easy to pin down, he doesn't go out much, he'll use his women and kids to find good looking women or women he can use and add them to his circle. They run the errands. - [https://redd.it/3ctox4 Wildbow on Reddit]</ref>


He is cautious and typically plays it safe; he does not go out much and instead uses his women and kids to run errands and search for potential victims.<ref name="R1">Heartbreaker is slippery. His location is rarely easy to pin down, he doesn't go out much, he'll use his women and kids to find good looking women or women he can use and add them to his circle. They run the errands. - [https://redd.it/3ctox4 Comment by Wildbow on Reddit]</ref> Through planning and careful application of his power, Heartbreaker has managed to remain several steps ahead of the authorities.<ref name="R2">Woman A has a fight with her boyfriend, drives the man away, and becomes more isolated, she heads to her job, orders in, and generally mopes and acts normal for a recent divorcee single mother. Enter Heartbreaker.<br><br>Haha, no. Heartbreaker was there from the beginning. He targeted her and her daughter, had her drive her spouse away and disconnect from extended family, and moved his flock into the nice house... a surprising number of people can be fit into a house if they're willing/forced to sleep five or six people to a room.<br><br>Maybe target the neighbors too, if there isn't enough room around. Woman A continues to work, embezzles from the company, and disappears from the grid. Authorities only learn that Heartbreaker was there after the fact, when they connect the dots.<br><br>The group moves on to Woman B, who happens to work in a police station or PRT office. She's not that attractive, but she's useful. Like Woman A, she continues to work, but she keeps an ear to the ground regarding all things Heartbreaker related. - [https://redd.it/3ctox4 Comment by Wildbow on Reddit]</ref> However, his cult-like group can slip; if forces mobilize against him, Heartbreaker and much of his group will run and move out to a rural location for a while or disappear into another densely populated neighborhood.<ref name="R3">Maybe it's one of the once-a-year times when something slips. A kid gets recognized. Forces mobilize, the mole alerts Heartbreaker. Forces teleport in or mobilize via. flying vehicles, and Heartbreaker is already gone and running. He's got kids like Guillaume and the like, who already have dozens of unwitting spies watching (Guillame touches everyone in a crowd, and senses through their eyes, like Taylor's swarm sense, minus the control aspect, and can temporarily blind them or fuzz their senses), allowing the escape route to be plotted, and the group gets a few seconds of warning time before the flying suit passes over the area. Capes are forced to move in groups, because moving out alone means running the risk that Cherish might sense them, and the small group of Heartbreaker's kids, a handful of captured capes, and his elite zealot-soldiers could flank them and give Heartbreaker the moment he needs to wololo the solo cape.<br><br>Meanwhile, the women he's tired of are armed and ready to fight like the worst kind of zealot, convinced he's in the bedroom. The heroes approach, forming a perimeter, and neighbors of the initial victim make a move, flanking, opening fire with hunting rifles or improvised weapons. Chaos, fires are set.<br><br>It's hell - fighting guerilla forces made up of people you really don't want to hurt, blameless. Heartbreaker moves out to the periphery of the city to live in a rural location, or just disappears into another densely populated neighborhood. - [https://redd.it/3ctox4 Comment by Wildbow on Reddit]</ref>
Heartbreaker is incredibly narcissistic, carrying little empathy for others. He casually sent women that he tired of to their deaths in shootouts with local authorities,<ref name="R3">Maybe it's one of the once-a-year times when something slips. A kid gets recognized. Forces mobilize, the mole alerts Heartbreaker. Forces teleport in or mobilize via. flying vehicles, and Heartbreaker is already gone and running. He's got kids like Guillaume and the like, who already have dozens of unwitting spies watching (Guillame touches everyone in a crowd, and senses through their eyes, like Taylor's swarm sense, minus the control aspect, and can temporarily blind them or fuzz their senses), allowing the escape route to be plotted, and the group gets a few seconds of warning time before the flying suit passes over the area. Capes are forced to move in groups, because moving out alone means running the risk that Cherish might sense them, and the small group of Heartbreaker's kids, a handful of captured capes, and his elite zealot-soldiers could flank them and give Heartbreaker the moment he needs to wololo the solo cape.<br><br>Meanwhile, the women he's tired of are armed and ready to fight like the worst kind of zealot, convinced he's in the bedroom. The heroes approach, forming a perimeter, and neighbors of the initial victim make a move, flanking, opening fire with hunting rifles or improvised weapons. Chaos, fires are set.<br><br>It's hell - fighting guerilla forces made up of people you really don't want to hurt, blameless. Heartbreaker moves out to the periphery of the city to live in a rural location, or just disappears into another densely populated neighborhood. - [https://redd.it/3ctox4 Wildbow on Reddit]</ref> and he regularly abused his own children to keep them under his control.<ref name="10.I" /> Whenever his children were firmly under his control, he didn't care about them all, neglecting them in favor of his ever-adoring harem.<ref name="7.1 e5">He scowled briefly, then crossed one foot over the other on the coffee table, settling deeper into the couch with his coffee resting on his belt buckle.  “We had everything we could ask for, as far as money and stuff went.  Dad’s victims took care of the chores, so the only thing us kids would have to do was take care of the babies sometimes.  Didn’t have to go to school, but some of my brothers and sisters did just to stay out of my dad’s way.”<br><br>“Why?” I asked, “Or is that a dumb question?”<br><br>“Eh.  It’s hard to explain.  He cultivated us, bred for us, went miles out of his way to get us back if a member of his ‘family’ was taken from him.  Mounted a freaking crusade if it came down to it.  But when we were around, he paid almost no attention to us kids.  When he did pay attention, it was to discipline us or test us.  Discipline usually meant getting a dose of paralyzing terror for not listening to him, insulting him or even looking him in the eye, sometimes.  Testing happened on our birthdays or if he’d had a bad day… he’d try to set up a trigger event.  Not supposed to be so hard, given that we were second generation capes, obviously, but he started when we were eight or so.” - [https://parahumans.wordpress.com/2012/01/17/buzz-7-1/ Excerpt] from [[Buzz 7.1]]</ref>


Heartbreaker is willing to let some men pay him for access to his women. More specifically, to have his women keep them company. He is also willing to let some men purchase time to spend with his daughters.<ref name="II16.8">[[From Within 16.8]]</ref>
Heartbreaker was willing to let other men pay him to let the women under his control keep them company. He was even willing to let some men purchase time to spend with his own daughters.<ref name="II16.8">“I am your ally.  I know some men pay your father for access to his, um, girlfriends, wives?  To have them keep them company?” - [[From Within 16.8]]</ref> Since Heartbreaker could presumably just control the men into paying him, he likely rented out his women and daughters for non-monetary reasons, desiring to cement his "ownership" over them.


He had the habit of collecting wedding rings, presumably from the married women he abducted.<ref name="25.6 e1">I looked at the rings on the memorial.  “Heartbreaker’s.”<br/><br/>“He collected them.  I ''uncollected'' them.”<br/><br/>“I’d heard he died.”<br/><br/>Imp nodded slowly.  “Said I would.  I told you I’d kill his dad for him.” - [https://parahumans.wordpress.com/2013/07/13 Excerpt] from [[Scarab 25.6]]</ref>
He had the habit of collecting rings, presumably wedding rings from the married women he abducted.<ref name="25.6 e1">I looked at the rings on the memorial.  “Heartbreaker’s.”<br /><br />“He collected them.  I ''uncollected'' them.”<br /><br />“I’d heard he died.”<br /><br />Imp nodded slowly.  “Said I would.  I told you I’d kill his dad for him.” - [https://parahumans.wordpress.com/2013/07/13 Excerpt] from [[Scarab 25.6]]</ref>


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===Reputation===
===Reputation ===
Was known to the public throughout the northeast of [[United States of America]] and [[Canada]].<ref name="21.1 e1">“And if they tried to come at me through my family, they’d get what they deserved,” Regent said.<br/><br/>“Why?” Parian asked.<br/><br/>“His dad’s Heartbreaker,” Tattletale said.<br/><br/>“Oh.  Oh wow.”<br/><br/>“Funny thing is,” Regent said, “If you think about it, we might be bigger than Heartbreaker, now.  People all over America know who we are, and I’m not sure if Heartbreaker is known that far to the south or west.” - [https://parahumans.wordpress.com/2013/04/09/imago-21-1/ Excerpt] from [[Imago 21.1]]</ref> His use of his abilities gives him a fearsome rep, whether or not it is exactly earned.<ref name="7.1 e2">Lisa whistled, “After Coil let that detail slip, I made a mental list of possibilities.  Had it narrowed down to four.  Heartbreaker was one, the pieces fit, but it was so hard to believe.”<br/><br/>“He’s big,” Brian said.<br/><br/>“No,” Alec shook his head, “He’s scary.  He’s newsworthy.  But he’s not all that.” - [https://parahumans.wordpress.com/2012/01/17/buzz-7-1/ Excerpt] from [[Buzz 7.1]]</ref>
Was known throughout the northeast of [[United States of America]] and [[Canada]].<ref name="21.1 e1">“And if they tried to come at me through my family, they’d get what they deserved,” Regent said.<br /><br />“Why?” Parian asked.<br /><br />“His dad’s Heartbreaker,” Tattletale said.<br /><br />“Oh.  Oh wow.”<br /><br />“Funny thing is,” Regent said, “If you think about it, we might be bigger than Heartbreaker, now.  People all over America know who we are, and I’m not sure if Heartbreaker is known that far to the south or west.” - [https://parahumans.wordpress.com/2013/04/09/imago-21-1/ Excerpt] from [[Imago 21.1]]</ref> His use of his abilities made him feared by the public.<ref name="7.1 e2">Lisa whistled, “After Coil let that detail slip, I made a mental list of possibilities.  Had it narrowed down to four.  Heartbreaker was one, the pieces fit, but it was so hard to believe.”<br /><br />“He’s big,” Brian said.<br /><br />“No,” Alec shook his head, “He’s scary.  He’s newsworthy.  But he’s not all that.” - [https://parahumans.wordpress.com/2012/01/17/buzz-7-1/ Excerpt] from [[Buzz 7.1]]</ref>


==Appearance==
==Appearance==
Heartbreaker is a tall man with a lanky, muscular physique, long black hair, and a goatee.<ref name="10.I">[[Interlude 10]]</ref> Unlike most capes thanks to his cautiousness and intelligence he has been able to live to middle age.<ref name="21.3 e1">“If it was easy to take over a city, more people would have managed it,” I said.  “This is work.  There’s always more to be done, whether you’re dealing with your enemies, dealing with your subordinates or coordinating with your allies.  If you find you have free time, you’re probably fucking up.”<br/><br/>“Or!” he said, raising a finger, “I could delegate.”<br/><br/>“That’s a recipe for failure,” I told him.<br/><br/>“My dad managed it.”<br/><br/>''Heartbreaker'', I thought.  I was put in mind of the images of Heartbreaker that had made the web.  The villain, by virtue of his personal, ''extensive'' harem, had a whole cadre of women virtually climbing over each other for the chance to fawn over him and worship him.  The pictures were a consequence of that, released by his ‘girls’, as Regent had termed them.  Each picture depicted a man in his thirties or forties, depending on the time the picture in question had been taken.  He had black hair, the scruff of a beard, and was invariably seen sitting or reclining on couches and beds, often shirtless, with women at the periphery of the image.  He ''oozed'' confidence and raw sexuality, languid, more lanky than athletic. - [https://parahumans.wordpress.com/2013/04/16/imago-21-3/ Excerpt] from [[Imago 21.3]]</ref>
Heartbreaker is a tall man with a lanky, muscular physique, long black hair, and a scruffy beard.<ref name="10.I">He could remember being young, maybe eight or so, fighting with two of his sisters over the fact that he’d wanted to watch the music channel and they wanted to watch some craptastic stop motion cartoon.  They’d outnumbered him two to one, and he’d known he would lose the argument.  So he’d thrown a tantrum, started screaming.<br><br>The entire atmosphere in the house had changed in a second.  His sisters went from argumentative to conciliatory in an instant, changed the channel to the music, tried to give him the remote.  One of father’s ‘girls’ came in and tried to quiet him down.  When he hadn’t, she’d clamped a hand over his mouth.<br><br>It hadn’t been enough.  Dear Old Dad had come marching out of the master bedroom.  Nikos Vasil.  ''Heartbreaker''.  Tall, wearing only boxer briefs, with a muscled, lanky physique, long hair plastered to his head with sweat.  Father had taken two or three seconds to assess the situation before using his power on Alec, his two sisters and the ‘girl’ with a hand over Alec’s mouth.  He hit each of them with stark terror.  The kind of fear you experienced when you were claustrophobic and you woke up in a coffin six feet underground.<br><br>Then father had gone back into the bedroom and slammed the door behind him. - [https://parahumans.wordpress.com/2012/05/15/interlude-10/ Excerpt] from [[Interlude 10]]</ref> He often went shirtless, and appeared to ooze confidence and sexuality, often languidly reclining in couches and beds surrounded by his harem. He appears to be in his thirties or forties.<ref name="21.3 e1">“If it was easy to take over a city, more people would have managed it,” I said.  “This is work.  There’s always more to be done, whether you’re dealing with your enemies, dealing with your subordinates or coordinating with your allies.  If you find you have free time, you’re probably fucking up.”<br /><br />“Or!” he said, raising a finger, “I could delegate.”<br /><br />“That’s a recipe for failure,” I told him.<br /><br />“My dad managed it.”<br /><br />''Heartbreaker'', I thought.  I was put in mind of the images of Heartbreaker that had made the web.  The villain, by virtue of his personal, ''extensive'' harem, had a whole cadre of women virtually climbing over each other for the chance to fawn over him and worship him.  The pictures were a consequence of that, released by his ‘girls’, as Regent had termed them.  Each picture depicted a man in his thirties or forties, depending on the time the picture in question had been taken.  He had black hair, the scruff of a beard, and was invariably seen sitting or reclining on couches and beds, often shirtless, with women at the periphery of the image.  He ''oozed'' confidence and raw sexuality, languid, more lanky than athletic. - [https://parahumans.wordpress.com/2013/04/16/imago-21-3/ Excerpt] from [[Imago 21.3]]</ref>


==Abilities and Powers==
==Abilities and Powers==


Heartbreaker has the [[Master]]<ref name="8.5 c1">‘Master’ refers to the ability to control others or (in the case of specialized cases of other powers, like Tinkers) to create minons… Taylor, Parian, Crusader, Heartbreaker and Nilbog all fit this classification.<br/><br/>[...]<br/><br/>She isn’t controlling stuffed animals the size of a second story building like Parian or directing squads of women with machine guns, grenades and zero self preservation like Heartbreaker. - [https://parahumans.wordpress.com/2012/03/17/extermination-8-5/#comment-59978 Comment] on [[Extermination 8.5]]</ref> ability to manipulate the emotions of nearby people.<ref name="7.1 e3">Heartbreaker was what you got when someone had a power like Gallant, the ability to manipulate emotions, and absolutely no compunctions about using it selfishly.  Unlike Gallant, Heartbreaker didn’t need to shoot you with any blasts of energy to affect you.  He just needed to be near you, and the effects were long term or permanent. - [https://parahumans.wordpress.com/2012/01/17/buzz-7-1/ Excerpt] from [[Buzz 7.1]]</ref> He used this ability to form a harem of beautiful/useful women that serve him zealously, committing crimes and dying for him.<ref name="7.1 e4">Heartbreaker found beautiful women, made them love him, ''really'' love him, and formed a cult-like group with them serving him hand and foot, committing crimes for his favor.  They worshiped him to the extent they were willing to ''die'' for him.  Drawn to their natural conclusion, his methods meant he had lots of kids.  Alec included. - [https://parahumans.wordpress.com/2012/01/17/buzz-7-1/ Excerpt] from [[Buzz 7.1]]</ref>
Heartbreaker is a [[Master]] with the ability to manipulate the emotions of anyone within his line of sight.<ref name="11.g e3">See, difference between me and Daddy is that I have ''range''. I can use my power even if I can’t see the person I’m using it on. Through walls, from the building next door. - [https://parahumans.wordpress.com/2012/06/22 Excerpt] from [[Interlude 11g]]</ref> While his range is shorter and more limited than those of some of his [[The Heartbroken|children]],<ref name="11.g e3" /> the effects of his emotional manipulation are stronger and can be long-term or even permanent, continuing even after his death.<ref name="7.1 e3">Heartbreaker was what you got when someone had a power like Gallant, the ability to manipulate emotions, and absolutely no compunctions about using it selfishly.  Unlike Gallant, Heartbreaker didn’t need to shoot you with any blasts of energy to affect you.  He just needed to be near you, and the effects were long term or permanent. - [https://parahumans.wordpress.com/2012/01/17/buzz-7-1/ Excerpt] from [[Buzz 7.1]]</ref><ref name="24.5 c1">Alas, Heartbreaker’s powers have permanent effects, beyond even his death. - [https://parahumans.wordpress.com/2013/06/20/crushed-24-5/#comment-29002 Comment] by Wildbow on [[Crushed 24.5]]</ref> The effects of his power are so powerful that his thralls are willing to die for him.<ref name="7.1 e4">Heartbreaker found beautiful women, made them love him, ''really'' love him, and formed a cult-like group with them serving him hand and foot, committing crimes for his favor.  They worshiped him to the extent they were willing to ''die'' for him.  Drawn to their natural conclusion, his methods meant he had lots of kids.  Alec included. - [https://parahumans.wordpress.com/2012/01/17/buzz-7-1/ Excerpt] from [[Buzz 7.1]]</ref>


Heartbreaker appears to require line of sight to use his power on targets.<ref name="11.g e3">See, difference between me and Daddy is that I have ''range''.  I can use my power even if I can’t see the person I’m using it on.  Through walls, from the building next door. - [https://parahumans.wordpress.com/2012/06/22 Excerpt] from [[Interlude 11g]]</ref><ref name="CaE">[[Circus and the Elite]]</ref> Both of his runaway children have greater range with their powers than he does.<ref name="11.g e3" /><ref name="12.3">[[Plague 12.3]]</ref> However, the effects of Heartbreaker's power are long-term or permanent,<ref name="7.1 e3" /> continuing even after his death.<ref name="24.5 c1">Alas, Heartbreaker’s powers have permanent effects, beyond even his death. - [https://parahumans.wordpress.com/2013/06/20/crushed-24-5/#comment-29002 Comment] by Wildbow on [[Crushed 24.5]]</ref>
Due to being a emotion-controlling Master, Heartbreaker is resistant to Master capes with similar powers, including his various children. In turn, he is unable to manipulate these capes as effectively, as shown when [[Jean-Paul "Alec" Vasil|Regent]] triggered and Heartbreaker was unable to control him as well as he could before.<ref name="7.1 e6">Alec shrugged, “So yeah.  I worked for him for three or four years.  We did jobs, I learned the family trade.  Called myself Hijack at first.  He started to get on my case.  I think maybe he was having trouble affecting me the same way he did before my powers kicked in, so he compensated for that by riding me.  Pushed my limits, made me do stuff that was dangerous, stuff that was hard on my conscience.  Wanted me to break, beg him to stop, so he’d have leverage to get me to do what he wanted.”  - [https://parahumans.wordpress.com/2012/01/17/buzz-7-1/ Excerpt] from [[Buzz 7.1]]</ref><ref name="11.g e4">His emotions were so muted.  Dim.  How much of that was Jean-Paul or Alec’s personality, and how much was his natural immunity, built up over years of exposure to Daddy?  She couldn’t get a sense of what he was feeling, which was disappointing. - [https://parahumans.wordpress.com/2012/06/22 Excerpt] from [[Interlude 11g]]</ref>
 
As a human-based [[Master]], Heartbreaker is resistant to, and interfered with, by similar [[Master]]s. After his son [[Regent | Jean-Paul]] gained his powers by Heartbreaker using his powers to cause a [[Trigger]],<ref name="7.1 e5">Testing happened on our birthdays or if he’d had a bad day… he’d try to set up a trigger event.  Not supposed to be so hard, given that we were second generation capes, obviously, but he started when we were eight or so.”  - [https://parahumans.wordpress.com/2012/01/17/buzz-7-1/ Excerpt] from [[Buzz 7.1]]</ref> Heartbreaker had troubles affecting him, so attempted to obtain leverage instead.<ref name="7.1 e6">Alec shrugged, “So yeah.  I worked for him for three or four years.  We did jobs, I learned the family trade.  Called myself Hijack at first.  He started to get on my case.  I think maybe he was having trouble affecting me the same way he did before my powers kicked in, so he compensated for that by riding me.  Pushed my limits, made me do stuff that was dangerous, stuff that was hard on my conscience.  Wanted me to break, beg him to stop, so he’d have leverage to get me to do what he wanted.”  - [https://parahumans.wordpress.com/2012/01/17/buzz-7-1/ Excerpt] from [[Buzz 7.1]]</ref> It might also be possible to build up resistance to Heartbreaker's powers after years of exposure.<ref name="10.I" /><ref name="11.g e4">His emotions were so muted.  Dim.  How much of that was Jean-Paul or Alec’s personality, and how much was his natural immunity, built up over years of exposure to Daddy?  She couldn’t get a sense of what he was feeling, which was disappointing. - [https://parahumans.wordpress.com/2012/06/22 Excerpt] from [[Interlude 11g]]</ref>


==History==
==History==
===Background===
===Background===
Heartbreaker was born in Europe and later moved to Quebec.<ref name="10.I d1>'''jmdlugosz:''' «“I think I’m done with listening to you whinge,”» “whinge” is completely unknown to most Americans, and is British. An Amarican girl would say “whine”.<br/><br/>'''Wildbow:'''Regent’s dad was European & later Anglophone Quebecois.<br/>Upbringing/background. - [https://parahumans.wordpress.com/2012/05/15/interlude-10/#comment-78040 Comment by Wildbow] on [[Interlude 10]]</ref> Due to his slipperiness, he was active for several years and never caught.<ref name="R1" /><ref name="R2" /> Authorities did mobilize forces against him when he slipped, but they often fought guerilla forces of innocents that let Heartbreaker and much of his group get away.<ref name="R3" /> Authorities kept an eye on things and maintained warnings, but avoided placing a [[Kill Order]] on him due to the risk of crazies coming out and getting themselves controlled by Heartbreaker.<ref name="R4">Authorities maintain warnings and circulate pictures, they keep an eye on things, root out moles, and everyone knows but few say that the open confrontations are too costly, and the subtle stuff is matched by the power of this one cape and his nine or so cape children. It's bad enough with controlled assaults, but bringing a Kill Order into it? Crazies coming out of the woodwork, making mistakes? Nightmare. - [https://redd.it/3ctox4 Comment by Wildbow on Reddit]</ref><!-- He was classified as "too dangerous to fight" due to the risk of him gaining control of anyone who opposed him, human or Parahuman, as well as generally creating such volatile initial situation, that it would be borderline impossible to root it out by force without too much damage to the reputation of authorities and public morale. -->
Heartbreaker was born in Europe and later moved to Quebec.<ref name="10.I d1">'''jmdlugosz:''' «“I think I’m done with listening to you whinge,”» “whinge” is completely unknown to most Americans, and is British. An Amarican girl would say “whine”.<br /><br />'''Wildbow:'''Regent’s dad was European & later Anglophone Quebecois.<br />Upbringing/background. - [https://parahumans.wordpress.com/2012/05/15/interlude-10/#comment-78040 Comment by Wildbow] on [[Interlude 10]]</ref> He used his abilities to form a cult-like harem of beautiful and useful women that adored him and served him zealously, willing to commit crimes and even die for him. From these women, he sired numerous children, who he would purposely try to trigger in order to bolster his forces.<ref name="R1" /><ref name="7.1 e4" /> His children were his primary resource, and he kept them under strict control, going to tremendous efforts to reacquire his children if they were taken away. Starting around the age of eight, he would continuously attempt to "test" his children on their birthdays or whenever he was having a bad day, setting up situations to torment them into triggering and gaining powers.<ref name="7.1 e5" />
 
Heartbreaker operated in an elusive manner, laying low in the houses of the women he manipulated and utilizing the women and children under his command to do errands and carry out his whims. Along with controlling attractive women for his own pleasure, he controlled women in important positions, using them to embezzle funds or monitor PRT activities in order to stay one step ahead of the law.<ref name="R1" /><ref name="R2">Woman A has a fight with her boyfriend, drives the man away, and becomes more isolated, she heads to her job, orders in, and generally mopes and acts normal for a recent divorcee single mother. Enter Heartbreaker.<br><br>Haha, no. Heartbreaker was there from the beginning. He targeted her and her daughter, had her drive her spouse away and disconnect from extended family, and moved his flock into the nice house... a surprising number of people can be fit into a house if they're willing/forced to sleep five or six people to a room.<br><br>Maybe target the neighbors too, if there isn't enough room around. Woman A continues to work, embezzles from the company, and disappears from the grid. Authorities only learn that Heartbreaker was there after the fact, when they connect the dots.<br><br>The group moves on to Woman B, who happens to work in a police station or PRT office. She's not that attractive, but she's useful. Like Woman A, she continues to work, but she keeps an ear to the ground regarding all things Heartbreaker related. - [https://redd.it/3ctox4 Wildbow on Reddit]</ref> Authorities did mobilize forces against him whenever Heartbreaker was noticed, but his children were always able to alert him beforehand, and the people they sent in often fought guerilla forces of brainwashed innocents that let Heartbreaker and much of his group get away, making mobilizing against Heartbreaker not only difficult, but costly in terms of civilian casualties.<ref name="R3" /> Local authorities kept an eye on things, rooting out Heartbreaker's moles and putting out warnings, but avoided placing a [[Kill Order|kill order]] on Heartbreaker due to the risk of vigilantes coming out and getting themselves controlled by Heartbreaker.<ref name="R4">Authorities maintain warnings and circulate pictures, they keep an eye on things, root out moles, and everyone knows but few say that the open confrontations are too costly, and the subtle stuff is matched by the power of this one cape and his nine or so cape children. It's bad enough with controlled assaults, but bringing a Kill Order into it? Crazies coming out of the woodwork, making mistakes? Nightmare. - [https://redd.it/3ctox4 Comment by Wildbow on Reddit]</ref>
 
After his son [[Regent |Jean-Paul]] triggered, Heartbreaker used him as one of his soldiers for three or four years. However, Heartbreaker had trouble controlling Jean-Paul's emotions the way he used to before his trigger, and thus resorted to pushing him into increasingly dangerous and morally bankrupt situations in an attempt to get Jean-Paul to break and finally submit to him.<ref name="7.1 e6" /> This pushed Jean-Paul to eventually run away after realizing Heartbreaker would never let up.<ref name="7.1 e7">“And he ordered me to kill this foot soldier for a group trying to push us out of their territory.  After I was done, he told me I did it wrong, that I had to do it again with a captive we’d taken, and I knew no matter what I did, he’d make me keep doing it.  Just another way of pushing my limits.  I had convinced myself I didn’t care about the people I was hurting or about this guy I’d just killed, and maybe I didn’t.  Maybe I don’t, still.  Dunno.  But it was so pointless.”<br><br>He shrugged, “I didn’t see a real reason to stay.  Walked away.  Changed my name, got fresh ID, changed my villain name too.” - [https://parahumans.wordpress.com/2012/01/17/buzz-7-1/ Excerpt] from [[Buzz 7.1]]</ref>


After working for his father for three or four years as a cape,<ref name="7.1 e6" /> his son [[Regent | Jean-Paul]] decided to leave because Heartbreaker kept trying to control him.<ref name="7.1 e7">“And he ordered me to kill this foot soldier for a group trying to push us out of their territory.  After I was done, he told me I did it wrong, that I had to do it again with a captive we’d taken, and I knew no matter what I did, he’d make me keep doing it.  Just another way of pushing my limits.  I had convinced myself I didn’t care about the people I was hurting or about this guy I’d just killed, and maybe I didn’t.  Maybe I don’t, still.  Dunno.  But it was so pointless.”<br><br>He shrugged, “I didn’t see a real reason to stay.  Walked away.  Changed my name, got fresh ID, changed my villain name too.” - [https://parahumans.wordpress.com/2012/01/17/buzz-7-1/ Excerpt] from [[Buzz 7.1]]</ref><ref name="7.12">[[Buzz 7.12]]</ref> After some time passed, Heartbreaker eventually got enough resources to break his typical pattern.<ref name="11.g e1">“But it didn’t happen.  Time passed, he never made a push for it.  Guillaume got his power, you know.  Ten or so of us kids, and three of us could control people one way or another.  Four if we count you.  We had what we needed to pull off something huge, and Daddy decided he wanted a celebrity among his girls.  Took us on a road trip to a film set in Vancouver, kidnapped this star, took her back to Montreal.  So petty.”<br><br>“Somehow I’m not surprised.”<br><br>“Heroes came after us, from both Vancouver and Montreal.  Half of what we had built and earned as the Vasil family just kind of got trampled in the fighting that spilled out from that.  All because Daddy wanted to bone someone famous.  I got fed up, left.” - [https://parahumans.wordpress.com/2012/06/22 Excerpt] from [[Interlude 11g]]</ref> He and the [[Heartbroken]] kidnapped the actress Sidney Saile<ref name="II11.c">[[Interlude 11.c II]]</ref> from Vancouver and took her back to Montreal.<ref name="11.g e1" /> However, [[Heroes]] from Vancouver and Montreal went after them<ref name="11.g e1" /> and successfully foiled his attempt to collect the actress.<ref name="II11.c" /> His family lost half of their resources after the fight and his daughter [[Cherish | Cherie]] ended up leaving,<ref name="11.g e1" /> which left Heartbreaker in a black mood for a while.<ref name="II11.c" />
After some time passed, Heartbreaker eventually got enough resources to break his typical pattern.<ref name="11.g e1">“But it didn’t happen.  Time passed, he never made a push for it.  Guillaume got his power, you know.  Ten or so of us kids, and three of us could control people one way or another.  Four if we count you.  We had what we needed to pull off something huge, and Daddy decided he wanted a celebrity among his girls.  Took us on a road trip to a film set in Vancouver, kidnapped this star, took her back to Montreal.  So petty.”<br><br>“Somehow I’m not surprised.”<br><br>“Heroes came after us, from both Vancouver and Montreal.  Half of what we had built and earned as the Vasil family just kind of got trampled in the fighting that spilled out from that.  All because Daddy wanted to bone someone famous.  I got fed up, left.” - [https://parahumans.wordpress.com/2012/06/22 Excerpt] from [[Interlude 11g]]</ref> He and the [[Heartbroken]] kidnapped the actress Sidney Saile<ref name="II11.c">[[Interlude 11.c II]]</ref> from Vancouver and took her back to Montreal.<ref name="11.g e1" /> However, [[Heroes]] from Vancouver and Montreal went after them<ref name="11.g e1" /> and successfully foiled his attempt to collect the actress.<ref name="II11.c" /> His family lost half of their resources after the fight and his daughter [[Cherish | Cherie]] ended up leaving,<ref name="11.g e1" /> which left Heartbreaker in a black mood for a while.<ref name="II11.c" />


===Story Start===
===Story Start===
Two of his children, [[Regent | Jean-Paul]] and [[Cherish | Cherie]], had run away from him at this point.<ref name="7.1 e7" /><ref name="11.g e1" /> He sent two of his children after at least one of them.<ref name="11.g e2">“So you’re on your own.  And he didn’t send the others after you?”  Alec moved one of his subject’s legs so she would fall to the ground rather than point her gun at the man standing next to her.<br><br>“He did.  Guillaume and Nicholas.  Guillaume just has to touch someone and he can sense everything they do for a good while.  Nicholas just wallops you with pants-shitting waves of terror.  Literally thousands of eyes and ears looking for me, can’t fight when they do get close to me.” - [https://parahumans.wordpress.com/2012/06/22 Excerpt] from [[Interlude 11g]]</ref>
Two of his children, [[Regent |Jean-Paul]] and [[Cherish |Cherie]], had run away from him at this point.<ref name="7.1 e7" /><ref name="11.g e1" /> He sent two of his children after at least one of them.<ref name="11.g e2">“So you’re on your own.  And he didn’t send the others after you?”  Alec moved one of his subject’s legs so she would fall to the ground rather than point her gun at the man standing next to her.<br><br>“He did.  Guillaume and Nicholas.  Guillaume just has to touch someone and he can sense everything they do for a good while.  Nicholas just wallops you with pants-shitting waves of terror.  Literally thousands of eyes and ears looking for me, can’t fight when they do get close to me.” - [https://parahumans.wordpress.com/2012/06/22 Excerpt] from [[Interlude 11g]]</ref>


===Post-[[Battle against Echidna|Echidna]]===
===Post-[[Battle against Echidna|Echidna]]===
Made initial forays into [[Brockton Bay]] looking for his wayward children.<ref>[[Drone 23.3]]</ref>
Made initial forays into [[Brockton Bay]] looking for his wayward children.<ref>[[Drone 23.3]]</ref>
Saw a video where one of his children died.<ref>[[Scarab 25.4]]</ref>


===Post-[[Timeskip]]===
===Post-[[Timeskip]]===
Heartbreaker was driven to suicide by [[Imp]]<ref name="II19.g">“Heartbreaker slit his own throat after Imp tormented him for long enough.  Everyone freaked out.” - [https://www.parahumans.net/2020/02/18/infrared-19-g/ Excerpt] from [[Infrared 19.g]]</ref> who then adopted his children as a way of honoring the memory of [[Regent]].<ref name="25.6 e2">“And you recruited the kids,” I said.  I used my bugs to track the bystanders, my eyes to note more who fit the criteria.  Boys and girls, some narrow in physique, most with black curls, others with that ''pretty'' set of features that had marked Regent and Cherish.  Some were fit on all counts, others mingled two of the qualities and skipped a third.  Heartbreaker’s offspring, unmistakably.<br><br>“I recruited some.  They needed a place to go, and it’s kind of nice, having them around,” Imp said.  “They’re good enough at fending for themselves.  One or two, you get the feeling they’re almost like him.  In a good way.” - [https://parahumans.wordpress.com/2013/07/13 Excerpt] from [[Scarab 25.6]]</ref>
Heartbreaker committed suicide after [[Imp]] tormented him until he slit his own throat.<ref name="II19.g">“Heartbreaker slit his own throat after Imp tormented him for long enough.  Everyone freaked out.” - [https://www.parahumans.net/2020/02/18/infrared-19-g/ Excerpt] from [[Infrared 19.g]]</ref> Imp then adopted his children as a way of honoring the memory of Regent.<ref name="25.6 e2">“And you recruited the kids,” I said.  I used my bugs to track the bystanders, my eyes to note more who fit the criteria.  Boys and girls, some narrow in physique, most with black curls, others with that ''pretty'' set of features that had marked Regent and Cherish.  Some were fit on all counts, others mingled two of the qualities and skipped a third.  Heartbreaker’s offspring, unmistakably.<br><br>“I recruited some.  They needed a place to go, and it’s kind of nice, having them around,” Imp said.  “They’re good enough at fending for themselves.  One or two, you get the feeling they’re almost like him.  In a good way.” - [https://parahumans.wordpress.com/2013/07/13 Excerpt] from [[Scarab 25.6]]</ref>


===Legacy===
===Legacy===

Revision as of 07:39, April 8, 2022

[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of completion]]

<infobox> <title source="name"><default>Heartbreaker</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Deceased
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Nikos Vasil, known publicly as Heartbreaker, is an infamous supervillain based in Montreal.<ref name="7.1 e1">“My dad runs his own group in Montreal. I was working for him before anything else.” - Excerpt from Buzz 7.1</ref>

Personality

Heartbreaker is a highly controlling and hedonistic individual, primarily interested in living a life of luxury and surrounding himself with beautiful women. He is also rather short-sighted, as his power has typically allowed him to receive anything he wants with minimal effort. However, he isn't stupid, and runs his operation in an insidious manner.<ref name="R5">I'm not saying he doesn't take what he wants. He just isn't stupid when he goes about it. He makes a lot of enemies as it stands. Cherish was frustrated that he was reaching for the stars (ho ho ho ho), and threatening to burn the rest of them. - Wildbow on Reddit</ref> Outside his occasional flights of fancy, he usually stays inside, using his women and children to run errands and scout for potential victims.<ref name="R1">Heartbreaker is slippery. His location is rarely easy to pin down, he doesn't go out much, he'll use his women and kids to find good looking women or women he can use and add them to his circle. They run the errands. - Wildbow on Reddit</ref>

Heartbreaker is incredibly narcissistic, carrying little empathy for others. He casually sent women that he tired of to their deaths in shootouts with local authorities,<ref name="R3">Maybe it's one of the once-a-year times when something slips. A kid gets recognized. Forces mobilize, the mole alerts Heartbreaker. Forces teleport in or mobilize via. flying vehicles, and Heartbreaker is already gone and running. He's got kids like Guillaume and the like, who already have dozens of unwitting spies watching (Guillame touches everyone in a crowd, and senses through their eyes, like Taylor's swarm sense, minus the control aspect, and can temporarily blind them or fuzz their senses), allowing the escape route to be plotted, and the group gets a few seconds of warning time before the flying suit passes over the area. Capes are forced to move in groups, because moving out alone means running the risk that Cherish might sense them, and the small group of Heartbreaker's kids, a handful of captured capes, and his elite zealot-soldiers could flank them and give Heartbreaker the moment he needs to wololo the solo cape.

Meanwhile, the women he's tired of are armed and ready to fight like the worst kind of zealot, convinced he's in the bedroom. The heroes approach, forming a perimeter, and neighbors of the initial victim make a move, flanking, opening fire with hunting rifles or improvised weapons. Chaos, fires are set.

It's hell - fighting guerilla forces made up of people you really don't want to hurt, blameless. Heartbreaker moves out to the periphery of the city to live in a rural location, or just disappears into another densely populated neighborhood. - Wildbow on Reddit</ref> and he regularly abused his own children to keep them under his control.<ref name="10.I" /> Whenever his children were firmly under his control, he didn't care about them all, neglecting them in favor of his ever-adoring harem.<ref name="7.1 e5">He scowled briefly, then crossed one foot over the other on the coffee table, settling deeper into the couch with his coffee resting on his belt buckle.  “We had everything we could ask for, as far as money and stuff went.  Dad’s victims took care of the chores, so the only thing us kids would have to do was take care of the babies sometimes.  Didn’t have to go to school, but some of my brothers and sisters did just to stay out of my dad’s way.”

“Why?” I asked, “Or is that a dumb question?”

“Eh.  It’s hard to explain.  He cultivated us, bred for us, went miles out of his way to get us back if a member of his ‘family’ was taken from him.  Mounted a freaking crusade if it came down to it.  But when we were around, he paid almost no attention to us kids.  When he did pay attention, it was to discipline us or test us.  Discipline usually meant getting a dose of paralyzing terror for not listening to him, insulting him or even looking him in the eye, sometimes.  Testing happened on our birthdays or if he’d had a bad day… he’d try to set up a trigger event.  Not supposed to be so hard, given that we were second generation capes, obviously, but he started when we were eight or so.” - Excerpt from Buzz 7.1</ref>

Heartbreaker was willing to let other men pay him to let the women under his control keep them company. He was even willing to let some men purchase time to spend with his own daughters.<ref name="II16.8">“I am your ally.  I know some men pay your father for access to his, um, girlfriends, wives?  To have them keep them company?” - From Within 16.8</ref> Since Heartbreaker could presumably just control the men into paying him, he likely rented out his women and daughters for non-monetary reasons, desiring to cement his "ownership" over them.

He had the habit of collecting rings, presumably wedding rings from the married women he abducted.<ref name="25.6 e1">I looked at the rings on the memorial. “Heartbreaker’s.”

“He collected them. I uncollected them.”

“I’d heard he died.”

Imp nodded slowly. “Said I would. I told you I’d kill his dad for him.” - Excerpt from Scarab 25.6</ref>

Reputation

Was known throughout the northeast of United States of America and Canada.<ref name="21.1 e1">“And if they tried to come at me through my family, they’d get what they deserved,” Regent said.

“Why?” Parian asked.

“His dad’s Heartbreaker,” Tattletale said.

“Oh. Oh wow.”

“Funny thing is,” Regent said, “If you think about it, we might be bigger than Heartbreaker, now. People all over America know who we are, and I’m not sure if Heartbreaker is known that far to the south or west.” - Excerpt from Imago 21.1</ref> His use of his abilities made him feared by the public.<ref name="7.1 e2">Lisa whistled, “After Coil let that detail slip, I made a mental list of possibilities. Had it narrowed down to four. Heartbreaker was one, the pieces fit, but it was so hard to believe.”

“He’s big,” Brian said.

“No,” Alec shook his head, “He’s scary. He’s newsworthy. But he’s not all that.” - Excerpt from Buzz 7.1</ref>

Appearance

Heartbreaker is a tall man with a lanky, muscular physique, long black hair, and a scruffy beard.<ref name="10.I">He could remember being young, maybe eight or so, fighting with two of his sisters over the fact that he’d wanted to watch the music channel and they wanted to watch some craptastic stop motion cartoon.  They’d outnumbered him two to one, and he’d known he would lose the argument.  So he’d thrown a tantrum, started screaming.

The entire atmosphere in the house had changed in a second.  His sisters went from argumentative to conciliatory in an instant, changed the channel to the music, tried to give him the remote.  One of father’s ‘girls’ came in and tried to quiet him down.  When he hadn’t, she’d clamped a hand over his mouth.

It hadn’t been enough.  Dear Old Dad had come marching out of the master bedroom.  Nikos Vasil.  Heartbreaker.  Tall, wearing only boxer briefs, with a muscled, lanky physique, long hair plastered to his head with sweat.  Father had taken two or three seconds to assess the situation before using his power on Alec, his two sisters and the ‘girl’ with a hand over Alec’s mouth.  He hit each of them with stark terror.  The kind of fear you experienced when you were claustrophobic and you woke up in a coffin six feet underground.

Then father had gone back into the bedroom and slammed the door behind him. - Excerpt from Interlude 10</ref> He often went shirtless, and appeared to ooze confidence and sexuality, often languidly reclining in couches and beds surrounded by his harem. He appears to be in his thirties or forties.<ref name="21.3 e1">“If it was easy to take over a city, more people would have managed it,” I said. “This is work. There’s always more to be done, whether you’re dealing with your enemies, dealing with your subordinates or coordinating with your allies. If you find you have free time, you’re probably fucking up.”

“Or!” he said, raising a finger, “I could delegate.”

“That’s a recipe for failure,” I told him.

“My dad managed it.”

Heartbreaker, I thought. I was put in mind of the images of Heartbreaker that had made the web. The villain, by virtue of his personal, extensive harem, had a whole cadre of women virtually climbing over each other for the chance to fawn over him and worship him. The pictures were a consequence of that, released by his ‘girls’, as Regent had termed them. Each picture depicted a man in his thirties or forties, depending on the time the picture in question had been taken. He had black hair, the scruff of a beard, and was invariably seen sitting or reclining on couches and beds, often shirtless, with women at the periphery of the image. He oozed confidence and raw sexuality, languid, more lanky than athletic. - Excerpt from Imago 21.3</ref>

Abilities and Powers

Heartbreaker is a Master with the ability to manipulate the emotions of anyone within his line of sight.<ref name="11.g e3">See, difference between me and Daddy is that I have range. I can use my power even if I can’t see the person I’m using it on. Through walls, from the building next door. - Excerpt from Interlude 11g</ref> While his range is shorter and more limited than those of some of his children,<ref name="11.g e3" /> the effects of his emotional manipulation are stronger and can be long-term or even permanent, continuing even after his death.<ref name="7.1 e3">Heartbreaker was what you got when someone had a power like Gallant, the ability to manipulate emotions, and absolutely no compunctions about using it selfishly. Unlike Gallant, Heartbreaker didn’t need to shoot you with any blasts of energy to affect you. He just needed to be near you, and the effects were long term or permanent. - Excerpt from Buzz 7.1</ref><ref name="24.5 c1">Alas, Heartbreaker’s powers have permanent effects, beyond even his death. - Comment by Wildbow on Crushed 24.5</ref> The effects of his power are so powerful that his thralls are willing to die for him.<ref name="7.1 e4">Heartbreaker found beautiful women, made them love him, really love him, and formed a cult-like group with them serving him hand and foot, committing crimes for his favor. They worshiped him to the extent they were willing to die for him. Drawn to their natural conclusion, his methods meant he had lots of kids. Alec included. - Excerpt from Buzz 7.1</ref>

Due to being a emotion-controlling Master, Heartbreaker is resistant to Master capes with similar powers, including his various children. In turn, he is unable to manipulate these capes as effectively, as shown when Regent triggered and Heartbreaker was unable to control him as well as he could before.<ref name="7.1 e6">Alec shrugged, “So yeah. I worked for him for three or four years. We did jobs, I learned the family trade. Called myself Hijack at first. He started to get on my case. I think maybe he was having trouble affecting me the same way he did before my powers kicked in, so he compensated for that by riding me. Pushed my limits, made me do stuff that was dangerous, stuff that was hard on my conscience. Wanted me to break, beg him to stop, so he’d have leverage to get me to do what he wanted.” - Excerpt from Buzz 7.1</ref><ref name="11.g e4">His emotions were so muted. Dim. How much of that was Jean-Paul or Alec’s personality, and how much was his natural immunity, built up over years of exposure to Daddy? She couldn’t get a sense of what he was feeling, which was disappointing. - Excerpt from Interlude 11g</ref>

History

Background

Heartbreaker was born in Europe and later moved to Quebec.<ref name="10.I d1">jmdlugosz: «“I think I’m done with listening to you whinge,”» “whinge” is completely unknown to most Americans, and is British. An Amarican girl would say “whine”.

Wildbow:Regent’s dad was European & later Anglophone Quebecois.
Upbringing/background. - Comment by Wildbow on Interlude 10</ref> He used his abilities to form a cult-like harem of beautiful and useful women that adored him and served him zealously, willing to commit crimes and even die for him. From these women, he sired numerous children, who he would purposely try to trigger in order to bolster his forces.<ref name="R1" /><ref name="7.1 e4" /> His children were his primary resource, and he kept them under strict control, going to tremendous efforts to reacquire his children if they were taken away. Starting around the age of eight, he would continuously attempt to "test" his children on their birthdays or whenever he was having a bad day, setting up situations to torment them into triggering and gaining powers.<ref name="7.1 e5" />

Heartbreaker operated in an elusive manner, laying low in the houses of the women he manipulated and utilizing the women and children under his command to do errands and carry out his whims. Along with controlling attractive women for his own pleasure, he controlled women in important positions, using them to embezzle funds or monitor PRT activities in order to stay one step ahead of the law.<ref name="R1" /><ref name="R2">Woman A has a fight with her boyfriend, drives the man away, and becomes more isolated, she heads to her job, orders in, and generally mopes and acts normal for a recent divorcee single mother. Enter Heartbreaker.

Haha, no. Heartbreaker was there from the beginning. He targeted her and her daughter, had her drive her spouse away and disconnect from extended family, and moved his flock into the nice house... a surprising number of people can be fit into a house if they're willing/forced to sleep five or six people to a room.

Maybe target the neighbors too, if there isn't enough room around. Woman A continues to work, embezzles from the company, and disappears from the grid. Authorities only learn that Heartbreaker was there after the fact, when they connect the dots.

The group moves on to Woman B, who happens to work in a police station or PRT office. She's not that attractive, but she's useful. Like Woman A, she continues to work, but she keeps an ear to the ground regarding all things Heartbreaker related. - Wildbow on Reddit</ref> Authorities did mobilize forces against him whenever Heartbreaker was noticed, but his children were always able to alert him beforehand, and the people they sent in often fought guerilla forces of brainwashed innocents that let Heartbreaker and much of his group get away, making mobilizing against Heartbreaker not only difficult, but costly in terms of civilian casualties.<ref name="R3" /> Local authorities kept an eye on things, rooting out Heartbreaker's moles and putting out warnings, but avoided placing a kill order on Heartbreaker due to the risk of vigilantes coming out and getting themselves controlled by Heartbreaker.<ref name="R4">Authorities maintain warnings and circulate pictures, they keep an eye on things, root out moles, and everyone knows but few say that the open confrontations are too costly, and the subtle stuff is matched by the power of this one cape and his nine or so cape children. It's bad enough with controlled assaults, but bringing a Kill Order into it? Crazies coming out of the woodwork, making mistakes? Nightmare. - Comment by Wildbow on Reddit</ref>

After his son Jean-Paul triggered, Heartbreaker used him as one of his soldiers for three or four years. However, Heartbreaker had trouble controlling Jean-Paul's emotions the way he used to before his trigger, and thus resorted to pushing him into increasingly dangerous and morally bankrupt situations in an attempt to get Jean-Paul to break and finally submit to him.<ref name="7.1 e6" /> This pushed Jean-Paul to eventually run away after realizing Heartbreaker would never let up.<ref name="7.1 e7">“And he ordered me to kill this foot soldier for a group trying to push us out of their territory. After I was done, he told me I did it wrong, that I had to do it again with a captive we’d taken, and I knew no matter what I did, he’d make me keep doing it. Just another way of pushing my limits. I had convinced myself I didn’t care about the people I was hurting or about this guy I’d just killed, and maybe I didn’t. Maybe I don’t, still. Dunno. But it was so pointless.”

He shrugged, “I didn’t see a real reason to stay. Walked away. Changed my name, got fresh ID, changed my villain name too.” - Excerpt from Buzz 7.1</ref>

After some time passed, Heartbreaker eventually got enough resources to break his typical pattern.<ref name="11.g e1">“But it didn’t happen. Time passed, he never made a push for it. Guillaume got his power, you know. Ten or so of us kids, and three of us could control people one way or another. Four if we count you. We had what we needed to pull off something huge, and Daddy decided he wanted a celebrity among his girls. Took us on a road trip to a film set in Vancouver, kidnapped this star, took her back to Montreal. So petty.”

“Somehow I’m not surprised.”

“Heroes came after us, from both Vancouver and Montreal. Half of what we had built and earned as the Vasil family just kind of got trampled in the fighting that spilled out from that. All because Daddy wanted to bone someone famous. I got fed up, left.” - Excerpt from Interlude 11g</ref> He and the Heartbroken kidnapped the actress Sidney Saile<ref name="II11.c">Interlude 11.c II</ref> from Vancouver and took her back to Montreal.<ref name="11.g e1" /> However, Heroes from Vancouver and Montreal went after them<ref name="11.g e1" /> and successfully foiled his attempt to collect the actress.<ref name="II11.c" /> His family lost half of their resources after the fight and his daughter Cherie ended up leaving,<ref name="11.g e1" /> which left Heartbreaker in a black mood for a while.<ref name="II11.c" />

Story Start

Two of his children, Jean-Paul and Cherie, had run away from him at this point.<ref name="7.1 e7" /><ref name="11.g e1" /> He sent two of his children after at least one of them.<ref name="11.g e2">“So you’re on your own. And he didn’t send the others after you?” Alec moved one of his subject’s legs so she would fall to the ground rather than point her gun at the man standing next to her.

“He did. Guillaume and Nicholas. Guillaume just has to touch someone and he can sense everything they do for a good while. Nicholas just wallops you with pants-shitting waves of terror. Literally thousands of eyes and ears looking for me, can’t fight when they do get close to me.” - Excerpt from Interlude 11g</ref>

Post-Echidna

Made initial forays into Brockton Bay looking for his wayward children.<ref>Drone 23.3</ref>

Post-Timeskip

Heartbreaker committed suicide after Imp tormented him until he slit his own throat.<ref name="II19.g">“Heartbreaker slit his own throat after Imp tormented him for long enough. Everyone freaked out.” - Excerpt from Infrared 19.g</ref> Imp then adopted his children as a way of honoring the memory of Regent.<ref name="25.6 e2">“And you recruited the kids,” I said. I used my bugs to track the bystanders, my eyes to note more who fit the criteria. Boys and girls, some narrow in physique, most with black curls, others with that pretty set of features that had marked Regent and Cherish. Some were fit on all counts, others mingled two of the qualities and skipped a third. Heartbreaker’s offspring, unmistakably.

“I recruited some. They needed a place to go, and it’s kind of nice, having them around,” Imp said. “They’re good enough at fending for themselves. One or two, you get the feeling they’re almost like him. In a good way.” - Excerpt from Scarab 25.6</ref>

Legacy

He had many children but seemingly all of them are working in the exact opposite direction that he had all of his life.

Chapter Appearances

Worm Chapter Appearances
{{#if:Agitation|{{#if:Agitation|Agitation|Agitation}}|Agitation}}
1. Agitation 3.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Agitation 3.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Agitation 3.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Agitation 3.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Agitation 3.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Agitation 3.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Agitation 3.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Agitation 3.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Agitation 3.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Agitation 3.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Agitation 3.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Agitation 3.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Buzz|{{#if:Buzz|Buzz|Buzz}}|Buzz}}
1. Buzz 7.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Buzz 7.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Buzz 7.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Buzz 7.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Buzz 7.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Buzz 7.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Buzz 7.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Buzz 7.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Buzz 7.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Buzz 7.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Buzz 7.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Buzz 7.12 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Parasite|{{#if:Parasite|Parasite|Parasite}}|Parasite}}
1. Parasite 10.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Parasite 10.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Parasite 10.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Parasite 10.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Parasite 10.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Parasite 10.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 10.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Infestation|{{#if:Infestation|Infestation|Infestation}}|Infestation}}
1. Infestation 11.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Infestation 11.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Infestation 11.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Infestation 11.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Infestation 11.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Infestation 11.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Infestation 11.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Infestation 11.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
a. Interlude 11a {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
b. Interlude 11b {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
c. Interlude 11c {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
d. Interlude 11d {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
e. Interlude 11e {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 11f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
g. Interlude 11g {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
h. Interlude 11h {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Plague|{{#if:Plague|Plague|Plague}}|Plague}}
1. Plague 12.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Plague 12.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Plague 12.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Plague 12.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Plague 12.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Plague 12.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Plague 12.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Plague 12.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 12.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Prey|{{#if:Prey|Prey|Prey}}|Prey}}
1. Prey 14.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Prey 14.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Prey 14.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Prey 14.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Prey 14.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Prey 14.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Prey 14.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Prey 14.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Prey 14.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Prey 14.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Prey 14.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 14.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 14.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Monarch|{{#if:Monarch|Monarch|Monarch}}|Monarch}}
1. Monarch 16.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Monarch 16.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 16.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Monarch 16.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Monarch 16.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Monarch 16.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Monarch 16.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 16.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Monarch 16.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Monarch 16.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Monarch 16.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Monarch 16.10 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 16.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Monarch 16.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Monarch 16.12 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
13. Monarch 16.13 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Imago|{{#if:Imago|Imago|Imago}}|Imago}}
1. Imago 21.1 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Imago 21.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Imago 21.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Imago 21.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Imago 21.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Imago 21.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Imago 21.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 21.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 21.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Drone|{{#if:Drone|Drone|Drone}}|Drone}}
1. Drone 23.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Drone 23.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Drone 23.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Drone 23.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Drone 23.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 23 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Crushed|{{#if:Crushed|Crushed|Crushed}}|Crushed}}
1. Crushed 24.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Crushed 24.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Crushed 24.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Crushed 24.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Crushed 24.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 24.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 24.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scarab|{{#if:Scarab|Scarab|Scarab}}|Scarab}}
1. Scarab 25.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scarab 25.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scarab 25.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scarab 25.4 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scarab 25.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scarab 25.6 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 25 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Venom|{{#if:Venom|Venom|Venom}}|Venom}}
1. Venom 29.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Venom 29.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Venom 29.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Venom 29.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Venom 29.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Venom 29.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Venom 29.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Venom 29.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Venom 29.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 29 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Teneral|{{#if:Teneral|Teneral|Teneral}}|Teneral}}
1. Teneral e.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Teneral e.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Teneral e.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Teneral e.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Teneral e.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude: End {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

References

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