Entity: Difference between revisions
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When the cycle has run its course and the shards are at "critical mass," the two entities reconsolidate. They then exchange shards, rubbing their interdimensional bodies against each other, generating heat and friction that forces shards to intermingle and mutate. Through this, they share information, comparing and contrasting the data they have gathered by way of their differing roles in the cycle. Finally, they detonate the planet, scattering multiple copies of themselves across the universe in search of new planets to inhabit. In this stage, both partners are required in order to gestate and complete the cycle, as they have evolved to become dependent on one another after thousands of cycles.<ref name="I26" /> | When the cycle has run its course and the shards are at "critical mass," the two entities reconsolidate. They then exchange shards, rubbing their interdimensional bodies against each other, generating heat and friction that forces shards to intermingle and mutate. Through this, they share information, comparing and contrasting the data they have gathered by way of their differing roles in the cycle. Finally, they detonate the planet, scattering multiple copies of themselves across the universe in search of new planets to inhabit. In this stage, both partners are required in order to gestate and complete the cycle, as they have evolved to become dependent on one another after thousands of cycles.<ref name="I26" /> | ||
The Entites' shards are limited to operating within their hosts home planet's atmosphere, | The Entites' shards are limited to operating within their hosts home planet's atmosphere, sometimes to protect the parahuman host, sometimes to prevent them from leaving the planet the Entities are working with,<ref name="SB1"/> but mostly due to stretching the limits of their range, as Shards are situated on the planet. Broken Shards not linked to a network ignore these limitations, and some normal Shards can draw energy with other methods, but most powers cannot work past a certain point between the upper atmosphere and 400km up. However, particularly creative hosts that greatly contribute data to the cycle are afforded some leeway in exchange, though this only goes so far.<ref>Uphill/doomed project from the start. Shards are situated on Earth, reaching through realities for corona pollentiae. Powers don't really go into space, because, well, you've got the shard situated on the planet, and their reach is stretching, stretching up & out to the person with the shard. Do they exceed the shard's reach?<br/>Broken shards don't care so much, some powers can draw energy in other ways, but by and large, powers stop being responsive or start getting fucky at some point between the upper atmosphere and 400k km out. Many powers are manton limited so they don't actually get out into the vacuum.<br/>[...]<br/>He likely had the means of creating the moon bubbles and tertiary systems and life support and keeping it running... but maintenance starts getting tricky. The first option is that the shard goes 'this is worth the effort' because Gramme is giving the shard fuel for something interesting, and all is well except for whatever it is that the shard was so keen about. The second option is that the moon base works fine, the first colony gets out there, and then somewhere along the line Gramme's well of inspiration and his eye for key details in his tinkerings just... stops. - [https://www.reddit.com/r/Parahumans/comments/5isiez/_/dbbiwel Wildbow on Reddit]</ref> The possibility of a host species evacuating large portions of their population from the planet is one the [[Entities]] considered long ago; [[Tinker]] shards that could grant mass-evacuation capabilities deliberately sabotage themselves to prevent a host from accomplishing such a thing, although individuals could potentially leave.<ref name="R2">By and large, the shards would sabotage attempts at going to space. Even Sphere's moon base was probably doomed from the start.<br/>[...]<br/>Avatars like Scion are there in part to ensure things continue smoothly. If people decided to mass evacuate, he'd step in.<br/>[...]<br/>It is a built-in limitation. Individuals could theoretically leave (Legend?), but mass transportation options would likely be sabotaged (like a Squealer spacehulk, or Sphere's power, for example).<br/>[...]<br/>[Eden shards] tend to be missing /current/ limitations; the ban on space travel is something that would be long-established, valid across multiple species. Other stuff varies for different plans of attack and the like. - [https://redd.it/32ni7z Wildbow on Reddit]</ref> Were large numbers of [[parahumans]] to leave the target planet, an avatar like [[Scion]] would step in to stop them.<ref name="R2"/><ref name="SB1"/> | ||
Should they instead encounter a species that has already expanded beyond their planet and become spacefaring, there are a number of different possible ways they could handle it: Set up exclusively at a high-traffic planet with steady growth to ensure they get the widest selection of the species population, treat the whole system as a biome and distribute individualised avatars to each populated planet, or broadcast a signal to all available nearby Entities and increasing the number of partners and potential yield.<ref name="SB1">They don't want people leaving the planet they're working with. A very good reason to have an avatar like Scion around. Probably wouldn't draw his notice until people with shards started leaving in any greater number.<br/> | Should they instead encounter a species that has already expanded beyond their planet and become spacefaring, there are a number of different possible ways they could handle it: Set up exclusively at a high-traffic planet with steady growth to ensure they get the widest selection of the species population, treat the whole system as a biome and distribute individualised avatars to each populated planet, or broadcast a signal to all available nearby Entities and increasing the number of partners and potential yield.<ref name="SB1">They don't want people leaving the planet they're working with. A very good reason to have an avatar like Scion around. Probably wouldn't draw his notice until people with shards started leaving in any greater number.<br/> | ||
Revision as of 18:28, August 1, 2022
<infobox> <title source="name"><default>Entity</default></title>
<image source="image"><default>File:Placeholder location.png</default></image> <header>Basic Information</header> <image source="map"></image> <label>Type</label> <label>Location</label> <label>Teams</label> <label>Inhabitants</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> The Entities, also known as the Worms<ref name="SB1"/><ref name="I26"/>, are a race of multidimensional creatures of incomprehensible size. They are the source of parahuman powers.
Goals and Methods
Introduction
In order to evolve and learn a means by which their species may infinitely survive and propagate past the heat death of the universe, entities disseminate 'shards' across a chosen planet containing sapient life.<ref>The entities are trying to answer a question. How do they survive when they're done? When all's said and done and they've taken every planet and everything's shifting toward the same ambient state. How do they survive the heat death of the universe? They don't have the answer, and if they're going to use simulations to figure it out, they need as much data as possible to justify the expense, by the time they reach that point. They don't have a lot of creativity, so they borrow it from others. From humans. - Comment by Wildbow on Spacebattles</ref> Shards are the cells of the entities, fragments capable of performing numerous functions, retaining information, and maturing by means of learning from their hosts. Nearly all of an entity's shards are distributed across alternate versions of the planet, bar a few 'vital' shards that they keep for themselves. These shards are assigned to hosts, who use their newfound powers in various ways that the shard records.
After the shards have gathered sufficient information, they return to their respective entities, which briefly exchange information between themselves and then siphon energy from all versions of the host planet except one. Using this gathered energy, they detonate the remaining planet, using the resultant force to scatter fragments of themselves across the universe, which eventually grow into individual entities.
Through repetition of this process, knowledge is acquired across many civilizations across the universe, knowledge which can then be used to grant powers to the next set of hosts, forming the basis of the superpowers seen in Worm. This process of distributing and reacquiring shards in order to propagate is known as The Cycle.<ref name="I26">Interlude 26</ref>
The Warrior and Thinker
Though entities can vary wildly in their approach to gathering information, there are only a select few entities shown in Worm. The Warrior and The Thinker are the names given to the two entities that chose to settle on the Earths. The two fulfill different roles: the Warrior is more direct and focuses on short-term problems and threats, while the Thinker is capable of abstract thought, looking ahead past the current cycle and thinking about the goal of the entities as a whole. They work as a pair, traveling together through the universe to visit planets and carry out the cycle.<ref name="I26" />
As the Warrior and Thinker approach new planets, they undergo a negotiation over which realities to inhabit. Realities are categorized and separated into groups according to their similarity to each other, with shards capable of settling in and drawing energy from these various groupings. By grouping worlds like this, the entities maximize the amount of information that can be learned without rehashing the same experiences over and over. The realities that the entities focus on are chosen according to the degree of conflict, long-term viability of the environment, and population of the planet.<ref name="I26" />
During their approach, the entities also simulate the future to optimize the cycle. Both entities use precognition to assign likely hosts for their shards, though they differ in their methods. The Warrior observes the immediate impact of the shards, seeing how shards shed from their mass will interact with the local host species. Modifications are then made to the shards in order to make them compatible with their soon-to-be hosts. This is the origin of the Manton Effect, which prevents powers from harming their hosts. Modifications are also made to prevent the shards from being used against the entities. One such alteration is what causes the inability to remember the trigger vision following a trigger event, and was done using the shard given to Imp.<ref name="I26" /> Differing from the Warrior, the Thinker observes the path of the cycle as a whole, trying to find the optimal future in order to maximize conflict and gather the most data. It simulates possible futures, making adjustments until it finds one that is suitable for its goals.<ref name=":0">Interlude 29</ref>
The cycle is when their individual roles come into play the most. In some cycles, the Warrior and Thinker work behind the scenes, out of sight. In others, they take a more direct hand in the cycle, directly interacting with the host population. In the latter situation, both of the entities typically form avatars, representations that fit in with the rest of the host species. The Warrior's avatar holds great power, able to counter and nullify any immediate threats to the cycle. The Thinker's avatar keeps the cycle running smoothly, manipulating the hosts and making sure that conflict runs high.<ref name=":0" />
When the cycle has run its course and the shards are at "critical mass," the two entities reconsolidate. They then exchange shards, rubbing their interdimensional bodies against each other, generating heat and friction that forces shards to intermingle and mutate. Through this, they share information, comparing and contrasting the data they have gathered by way of their differing roles in the cycle. Finally, they detonate the planet, scattering multiple copies of themselves across the universe in search of new planets to inhabit. In this stage, both partners are required in order to gestate and complete the cycle, as they have evolved to become dependent on one another after thousands of cycles.<ref name="I26" />
The Entites' shards are limited to operating within their hosts home planet's atmosphere, sometimes to protect the parahuman host, sometimes to prevent them from leaving the planet the Entities are working with,<ref name="SB1"/> but mostly due to stretching the limits of their range, as Shards are situated on the planet. Broken Shards not linked to a network ignore these limitations, and some normal Shards can draw energy with other methods, but most powers cannot work past a certain point between the upper atmosphere and 400km up. However, particularly creative hosts that greatly contribute data to the cycle are afforded some leeway in exchange, though this only goes so far.<ref>Uphill/doomed project from the start. Shards are situated on Earth, reaching through realities for corona pollentiae. Powers don't really go into space, because, well, you've got the shard situated on the planet, and their reach is stretching, stretching up & out to the person with the shard. Do they exceed the shard's reach?
Broken shards don't care so much, some powers can draw energy in other ways, but by and large, powers stop being responsive or start getting fucky at some point between the upper atmosphere and 400k km out. Many powers are manton limited so they don't actually get out into the vacuum.
[...]
He likely had the means of creating the moon bubbles and tertiary systems and life support and keeping it running... but maintenance starts getting tricky. The first option is that the shard goes 'this is worth the effort' because Gramme is giving the shard fuel for something interesting, and all is well except for whatever it is that the shard was so keen about. The second option is that the moon base works fine, the first colony gets out there, and then somewhere along the line Gramme's well of inspiration and his eye for key details in his tinkerings just... stops. - Wildbow on Reddit</ref> The possibility of a host species evacuating large portions of their population from the planet is one the Entities considered long ago; Tinker shards that could grant mass-evacuation capabilities deliberately sabotage themselves to prevent a host from accomplishing such a thing, although individuals could potentially leave.<ref name="R2">By and large, the shards would sabotage attempts at going to space. Even Sphere's moon base was probably doomed from the start.
[...]
Avatars like Scion are there in part to ensure things continue smoothly. If people decided to mass evacuate, he'd step in.
[...]
It is a built-in limitation. Individuals could theoretically leave (Legend?), but mass transportation options would likely be sabotaged (like a Squealer spacehulk, or Sphere's power, for example).
[...]
[Eden shards] tend to be missing /current/ limitations; the ban on space travel is something that would be long-established, valid across multiple species. Other stuff varies for different plans of attack and the like. - Wildbow on Reddit</ref> Were large numbers of parahumans to leave the target planet, an avatar like Scion would step in to stop them.<ref name="R2"/><ref name="SB1"/>
Should they instead encounter a species that has already expanded beyond their planet and become spacefaring, there are a number of different possible ways they could handle it: Set up exclusively at a high-traffic planet with steady growth to ensure they get the widest selection of the species population, treat the whole system as a biome and distribute individualised avatars to each populated planet, or broadcast a signal to all available nearby Entities and increasing the number of partners and potential yield.<ref name="SB1">They don't want people leaving the planet they're working with. A very good reason to have an avatar like Scion around. Probably wouldn't draw his notice until people with shards started leaving in any greater number.
Anyway, joking about star wars aside, the question of how the shards would deal with a species that already has spacefaring abilities is an interesting one. Possibilities include:
- Going after one planet with a high influx of people and a steady growth rate. Operate as normal.
- Divide into sub-shards, have each worm becomes two or three avatars. Probably a slower development rate, but they can still operate on multiple key planets, and work in concert, treating a system as a single planet, for all intents and purposes.
- Broadcast a signal to all their entity buddies in that overarching section of space, so anything passing by is liable to reroute and home in. Easily ten+ entities working together. - Wildbow on Spacebattles</ref>
Having encountered technology and programming before, the Entities are very careful to limit any power that could allow the creation of Artificial Intelligences; compulsions that nudge the host to severely limit their creations, keeping them bound to a certain level of functionality and power to keep interference and threats to a cycle low.<ref>Xexilf: In that world, probably the best that can be hoped for is an unchained dragon going von neumann and taking over for humanitys own good. If Richter would really unchain her, and if she still triggers somehow. Untriggered dragin would do less well.
Hmm, multi-dimensional dragon empire, can she progress far enough in the less than twenty years to match scion somehow? If she has planets worth of resources.... and with her intelligence she may just figure out his theoretical weaknesses.
Wildbow: It would be a grave oversight by the entities to give someone the ability to make artificial intelligences and not, say, compel him to bind those AI to a certain level of power and keep them bound. - Comment by Wildbow on Spacebattles.</ref>
Abilities and Powers
Basic Abilities
Entities have the ability to navigate between alternate versions of reality. If an entity grows large enough, they extend into multiple worlds at once, distributing their bodies across realities. They could absorb starlight and radiation for energy, as well as consume prey for food, though this ceased to be their primary source of energy after they began carrying out the cycle. Entities could also consume other entities, absorbing their shards and thus growing larger.
Each of the entities are made up of countless shards. Different clusters of shards corresponded to different abilities, almost being analogous to organs like how individual Shards are referred to as cells. Early entities possessed control over heat, cold, electricity and mental manipulation. Currently, most if not all entities have a wide variety of shards that are able to do essentially anything, possessing a vast array of abilities accumulated and refined over countless cycles. Shards also carry information, codifying entity memories that allow for every entity to carry memories dating back to the very beginning of the species.
Although the Entities have encountered and assimilated abilities that deal with time manipulation, they are unfortunately unable to use such powers efficiently, with such uses costing more energy than it preserve that prevent it from being used as a solution to the Entities' question. As such, most time-manipulation powers in canon are mixed with simulation/precognition and manifestation.<ref>Comment by Wildbow on Spacebattles.</ref>
Communication
Entities primarily communicate through "broadcasting." The first complex message ever sent by an entity was communicated by having every one of their shards express the same concept at the same time, with each of the millions of their shards contributing a different nuance to the message. This method was violent, involving almost every shard turning the full force of their different capabilities outward, expressing an impossibly informationally dense message across countless wavelengths and forms of energy.
Later, more evolved entities broadcasted similarly nuanced signals across channels formed of the very foundation of the universe. The signals were only sent across specific realities, so that they would not accidentally contact uninhabited worlds. These broadcasts were conveyed using trillions upon trillions of shards, capable of conveying more information than an entire planet of sapient beings might in a century. One drawback of this method of communication was that it grew quieter and less nuanced as an entity lost its shards.
Outside of broadcasting, entities also exchange shards with one another, a practice that is vital for them to evolve and grow. One method they use is to exchange shards codified with memories and techniques. Another method is achieved by direct physical contact, in which the entities rub against one another with intense friction. This physically transfers shards as well as creating new shards via forced mutation. Many shards are destroyed in this process, with many more being created. It is possible for an entity to sacrifice too much of oneself this way.
Space Travel/Reproduction
The Entities, before they began the Cycles, had an exponential rate of reproduction, shown to be capable on at least a hundred-and-seventy different occasions to multiply and overcrowd every parallel version of their home planet even when there are more versions of said planet then there might be particles in a single universe.<ref name="I26" /> It is unknown if their current method of reproduction with the Cycles is faster or slower, there are still a vast number of Entities across the multiverse despite starting from just two at the beginning: in an analogue, it is compared to spreading glass marbles across the whole of Canada, standing in a random spot and throwing another marble, and the marble will pass within a foot of one of them no matter what.<ref> Discord conversation with Wildbow, archived on Spacebattles</ref>
When entities are ready to leave a planet and propagate, they form protective shells and reorganize themselves to wrap around countless versions of the target planet, forming a complex shape that weaves in and out of the various realities. Then, they draw all the heat and energy from countless worlds at once and focus it with such intensity into one reality that it destroys that planet, shattering it with such force that the explosion echoes through the channels they use to extend into other realities and shatters those worlds as well.
The force of the detonation is such that it shatters the entities, sending their fragments flying through the vacuum of space, with each serving as a miniature entity with all the memories and knowledge of their parent. Originally, this process was much more uncontrolled, with the detonation destroying many of the fragments and haphazardly flinging out many more, with only a slim chance of taking root on viable worlds. Later, this process became more streamlined, killing less to none of the fragments in the blast, and certain entities like the Warrior and Thinker entities employed more refined travel methods like gravity-warping and space-warping abilities to steer their fragments toward habitable worlds with the guidance of precognition.
The Warrior and Thinker lineage mainly reproduced and traveled in pairs, though some of their offspring gathered into trios instead, and the Loner travelled by itself.<ref>But her attention was on the first. She felt it reach out and connect with another that shared a similar trajectory. Still more were doing the same, pairing off. Forming into trios, in some cases, but most chose to form pairs. - Excerpt from Interlude 15.x</ref> Pairs of these entities moved in spirals while maintaining a measured distance from one another. Abaddon traveled using a different means, mostly using momentum to move and only changing course when it needed to, as doing so expended vast amounts of energy.
Combat
Each shard from an entity is capable of producing countless powers, and are deliberately limited during the cycle to give a very small set of powers to a host. Entities can draw upon all this power, though during the cycle they are mostly limited to the shards that they keep within their main bodies.<ref name="I29.x">Venom 29.x</ref>
Though the combat abilities of entities are too countless to enumerate in detail, one notable ability carried by Scion is stilling, which lets him cancel out wavelengths, which can be applied in a variety of ways, defensive or offensive - it lets him counteract, manipulate, and cancel virtually any parahuman or human generated effect. He can cancel out heat, eliminate sound, break Grey Boy's ability, disintegrate molecular bonds, etc. He can do so with beams, thrown orbs/bullets, a light he emanates, and a personal forcefield, among a variety of other mechanisms.<ref>Comment by Wildbow. Archived.</ref>
History
Origins
The entities originally lived on a planet of gray sludge, in a strange region of space where a tear in reality cut through their home star system. Twice per revolution, their home planet passed through the tear in reality and allowed the entities to travel to alternative versions of their planet, allowing for them to access new resources in order to feed and breed. Soon, after countless revolutions, some entities retained the ability to travel between worlds even outside the tear.<ref name="origin">Wildbow - 05/29/2019
- Kind of like we'll never know how a biological worm like the proto-Entities managed to go across dimensions
My thoughts on it is that it was just the reality on their planet that things were a bit ripped up or torn, and abundant resources and advanced hunting encouraged those that could better absorb or adapt to interdimensional stuff. - Wildbow on Discord, Archived on Spacebattles</ref><ref name="origin2">It began at a planet that rotated around a star that was simultaneously binary and solitary because of a tear in space that cut through it, transforming it into a double image. The planet traveled a path that, twice per revolution, intersected a hole in space. When that planet intersected the hole, the writhing species that lived on it could move between. Those that could travel could access other layers of that same world. Other possibilities. Food was abundant, and so was breeding. Those that could see and interact with the tears when they passed by had the advantage.
After a thousand thousand such revolutions, a thousand contests, some began to be able to create and work with their own tears, keeping the subatomic particles with them. - Excerpt from Last_20.e1</ref> Over time, this ability allowed them to thrive and reproduce across countless versions of their planet until they had choked out almost every other food source on their world in every reality. The entities would then devour each other as well until there were only a few left, then retreat to a handful of worlds while life across the realities replenished. This cycle of life and death occurred over a hundred and seventy times without variation, and each time the cycle would be shorter, with some realities left permanently barren.<ref name="I26" />
Eventually, one of the entities realized that there was only so much time left before every version of their world would be rendered barren, and with a powerful broadcast that crippled the entity, proposed that the entire species consolidate and leave their planet. One last war was fought, carried out over several revolutions, with each entity consuming and incorporating one another until there were only two entities left, each so large their bodies snaked across countless realities. Ready to depart, they configured their bodies into numerous fragments that formed an interdimensional shell around the planet, then leeched all the heat and energy from every version of their world and used it to shatter them all in a massive detonation, launching their fragments into space in search of new homes, like the seeds of a dandelion.<ref name="I26" />
The First Cycle
The early ancestor of the Warrior Entity first landed on a small planet with caustic acid rain, filled with plant life. It inhabited one of the plants, nourishing it and protecting it, and across the span of many revolutions the entity multiplied, seeding the other plants with its shards and conceptualizing an early idea of the cycle, testing the host species through conflict. Eventually, the entity began spreading to other versions of the planet, and in the process it encountered another entity, which had also arrived on the planet and chosen a similar method of parasitism. The two exchanged information in the realities where they met, sharing knowledge, and eventually they came to the conclusion that they needed to move on.
Preparing to leave, the two absorbed the host species for energy and took back their shards, forming once again into two entities as they funneled energy into a singular reality. However, while waiting for the detonation, the second entity suggested that they exchange information by carefully attacking each other, colliding with friction that joined their shards into combinations, creating variation. After experimenting like that as well for some time, they came together into one, configured into a shell, and detonated the planet, sending out countless fragments of themselves to other worlds.
The Second Cycle
In the next cycle, the next ancestor landed on a world with advanced technology. The entity's relationship with the host species was more symbiotic this time, with the entity studying the host species' technology and being studied in turn by the host species. However, war broke out between members of the host species that had bonded with shards and those that had not, and soon the natives began rooting out and destroying the entity's shards, forcing the entity to make an early exit.
As the various shards consolidated, this time they formed three larger entities, which came together and combined shards in a manner similar to that in the first cycle. After detonating the planet and fragmenting outward, the offspring were now able to control their paths through space utilizing the technology of the previous species, warping gravity and space to guide themselves.
3,000+ Cycles
As the ancestors replicated and spread, the cycle repeated over three thousand times, and they grew more powerful each time. A collection of safeguards and protections were developed, conceptualized from previous failures, such as in the second cycle, to make sure they would never happen again.
At some point relatively recently, the Warrior's ancestors began replicating and traveling in pairs of entities. Each entity in the pair had a subtly different role in the cycle, such as attacker/defender, warrior/thinker, and builder/destroyer. These individual roles allowed for their shards to be shaped in different ways, allowing for more variation when they came back together at the end of the cycle.<ref name="I26" />
Earth's Cycle
The Warrior and Thinker entities found the Earths through precognition, scouting out humanity as a viable host species. While the Warrior prepared for the immediate cycle, the Thinker thought ahead, preparing to simulate the future. However, the arrival of a third entity, Abaddon, distracted the Thinker, taking a detour to exchange shards with the new entity. While this process enriched the Thinker with information, it also caused it to suffer heavy losses in body mass,
Fanart Gallery
-
Two Entities travel through space.
-
The Warrior creating Scion.
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Entities travelling by MugaSofer.
-
In the beginning, a species chokes their gray planet.
Trivia
- Apollyon is a hypothetical entity that showcases the fact that entities still do eat one another.
References
<references/>