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|align =  
|align =  
|occupation = Transport and Guardian
|occupation = Transport and Guardian
|alignment = Villain
|status = Deceased
|team = [[The Undersiders]]
|team = [[The Undersiders]]
|previous team =  
|previous team =  
Line 13: Line 15:
|location = [[Brockton Bay]]
|location = [[Brockton Bay]]
|relations = [[Amy Dallon|Panacea]] (Creator)<br>[[Brian Laborn|Grue]] (Editor)<br>[[Taylor Hebert|Skitter]] (Master)
|relations = [[Amy Dallon|Panacea]] (Creator)<br>[[Brian Laborn|Grue]] (Editor)<br>[[Taylor Hebert|Skitter]] (Master)
|alignment = Villain
|status = Deceased
}}
}}
'''Atlas''' is a giant beetle created by [[Amy Dallon|Panacea]] to aid [[Taylor Hebert|Skitter]] in her fight against the [[Slaughterhouse Nine]]. Skitter used Atlas primarily as a mode of aerial transportation and thought of it as a mindless automaton/pet.<!--
'''Atlas''' is a giant beetle created by [[Amy Dallon|Panacea]] to aid [[Taylor Hebert|Skitter]] in her fight against the [[Slaughterhouse Nine]]. Skitter used Atlas primarily as a mode of aerial transportation and thought of it as a mindless automaton/pet.<!--
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After Skitter returned from scouting the battlefield, Panacea modified Atlas once more to make it simpler to fly, by allowing it to repeat any previous action performed. This removed some of the focus Skitter required before, though she found it more irritating than helpful, as it may continue to fly without her should she be incapacitated. Panacea wanted to leave Atlas to starve to death but [[Grue]] used his new abilities to modify Atlas with a human digestive system.<ref name="14.5">[[Prey 14.5]]</ref>
After Skitter returned from scouting the battlefield, Panacea modified Atlas once more to make it simpler to fly, by allowing it to repeat any previous action performed. This removed some of the focus Skitter required before, though she found it more irritating than helpful, as it may continue to fly without her should she be incapacitated. Panacea wanted to leave Atlas to starve to death but [[Grue]] used his new abilities to modify Atlas with a human digestive system.<ref name="14.5">[[Prey 14.5]]</ref>


Atlas was then utilized as a mount by Skitter to perform aerial bombings and strafing (with grenades and a handgun) to remove the cars atop a frozen [[Cache]] and [[Clockblocker]] as well as to fend off both [[Mannequin]] and [[Crawler]]. After [[Glory Girl]] had been seriously injured by Crawler, Skitter unsuccessfully attempted to carry the combined weight of herself and Glory Girl to be evacuated. Instead, using Glory Girl's own flight ability, Skitter used Atlas to lead her to Panacea.
Atlas was then utilized as a mount by Skitter to perform aerial bombings and strafing (with grenades and a handgun) to remove the cars atop a frozen [[Cache]] and [[Clockblocker]] as well as to fend off both [[Mannequin]] and [[Crawler]]. After [[Victoria Dallon|Glory Girl]] had been seriously injured by Crawler, Skitter unsuccessfully attempted to carry the combined weight of herself and Glory Girl to be evacuated. Instead, using Glory Girl's own flight ability, Skitter used Atlas to lead her to Panacea.


===Post-[[Slaughterhouse Nine]]===
===Post-[[Slaughterhouse Nine]]===

Latest revision as of 07:00, July 8, 2025

<infobox> <title source="name"><default>Atlas</default></title>

<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>

<label>Status</label><format>
Deceased
</format>

<label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Atlas is a giant beetle created by Panacea to aid Skitter in her fight against the Slaughterhouse Nine. Skitter used Atlas primarily as a mode of aerial transportation and thought of it as a mindless automaton/pet.

Appearance[edit]

Atlas has a Hercules beetle body plan, scaled up to a huge size. He is roughly two meters long and one and half meters tall at the shoulder and wide, large enough for his master to ride. He is colored black excepting some white along the edges of the rugged carapace that holds his wings. His legs are splayed out longer then a beetle of equivalent size would be and he has two mantis like scythe limbs. His horn curves up like a regular beetles but ends up pointing downward.<ref name="14.5 e1">I landed, and I couldn't get the beetle's legs under him to brace our landing. He hit his stomach, his legs squashing against his underside.

"What?" I hurried to get off him. "Is he okay?"

"It's a he?" Tattletale asked.

Amy stepped forward a little, "Its legs work through something like hydraulics. When it's flying, it diverts those fluids to the flight system. Do you know how hard it was to make that thing able to fly? It's not like I've practiced this sort of thing." - Excerpt from Prey 14.5</ref>

Powers and Abilities[edit]

Atlas had the ability of mechanical flight, but could only handle a single full-grown person at a time. It was also durable enough to survive a ten to twelve foot crash without any noticeable damage. However, Skitter felt it was too fragile to survive any hostile actions while in air.<ref name="14.4">Prey 14.4</ref>

Atlas' large scythe-like talons could also be used as a weapon. Though like his other legs, it was a hydraulic-based system that could not be utilized during flight and vice versa.<ref name="14.5 e2">"Can't make any promises, but flying should require less of your attention," Amy said.

"Okay," I said.

"So you focus on helping my sister."

"I'll help anyone that needs it," I said. With one false start, I managed to take off. I stayed low to the ground for as long as I could, to try to judge what Amy had done to the beetle.

There was some underlying logic, but it wasn't the same sort of instinctual behavior I was used to. As far as I could tell, she had set him up to continue whatever I'd last instructed him to do, so I didn't need to maintain focus to keep him going.

I frowned and suppressed that instinct. As it stood, it was dangerous. If he was flying and I got knocked out, he might keep flying. The same might apply if I was turning, or adjusting to compensate for my weight and got distracted partway through.

No, after testing it I didn't like how slippery it made the navigation feel. I'd only use it on a case-by-case basis. Besides, it was something I could do with my power anyways, with greater effect and nuance. I'd been knocked out once, and my power had continued directing insects by my last given order.

Irritating. - Excerpt from Prey 14.5</ref>

Tactics[edit]

As he was essentially a brainless extension of his Master he had no tactics of his own but he was instrumental in several. He was used like an attack drone on at least one occasion.<ref>Colony 15.6</ref>

History[edit]

Background[edit]

After Panacea elaborated on her restrictions when it came to manipulating biology, Skitter asked Panacea if she could think of some other way to assist.

Convinced to help out in the fight against the Slaughterhouse 9, Panacea set out to create a form of transportation for Skitter upon overhearing Grue mentioning the lack of such.<ref name="14.4"/>

Post-Leviathan[edit]

Atlas was formed from the mass of bugs Skitter sent to Panacea, who created him using a Hercules beetle as its base. Skitter immediately used Atlas for flight upon meeting it to escape Crawler and the imminent PRT bombing.<ref name="14.4">Prey 14.4</ref>

Despite being based on a scaled up hercules beetle, Atlas had no instincts or any inherent knowledge of a beetle and required Skitter to fully manage its flight at all times. With trial and error (crashing once), Skitter managed to familiarize herself with its mechanics of flight to confidently fly it at a relatively high altitude away from the expected blast zone.

After Skitter returned from scouting the battlefield, Panacea modified Atlas once more to make it simpler to fly, by allowing it to repeat any previous action performed. This removed some of the focus Skitter required before, though she found it more irritating than helpful, as it may continue to fly without her should she be incapacitated. Panacea wanted to leave Atlas to starve to death but Grue used his new abilities to modify Atlas with a human digestive system.<ref name="14.5">Prey 14.5</ref>

Atlas was then utilized as a mount by Skitter to perform aerial bombings and strafing (with grenades and a handgun) to remove the cars atop a frozen Cache and Clockblocker as well as to fend off both Mannequin and Crawler. After Glory Girl had been seriously injured by Crawler, Skitter unsuccessfully attempted to carry the combined weight of herself and Glory Girl to be evacuated. Instead, using Glory Girl's own flight ability, Skitter used Atlas to lead her to Panacea.

Post-Slaughterhouse Nine[edit]

When Skitter and Ballistic were sent in to deal with Parian, Skitter was captured by Parians friend Flechette. She brought in Atlas as a stop gap measure if she wasn't able to to convince Parian to leave Brockton Bay or join the Undersiders. Eventually, Atlas was spotted, alarming everyone present besides his master.<ref name="15.6 e1">I directed Atlas in through an open window. Every set of eyes was on Flechette and I, which made it easy for him to slip into the room. My bugs had identified tripwires Parian had set, and navigating Atlas around them wasn't too hard.

"Stop it!" Parian cried. For a second, I thought it had to do with Atlas, but her shout followed within a second of my question to Flechette.

Flechette looked like she'd been slapped. I stopped Atlas where he was, poised a few feet behind Parian. I folded his scythe-like claws down and out of the way. - Excerpt from Colony 15.6</ref>

The Undersiders' former benefactor made sure to remove Atlas from play when it came to betraying the team.

He was eventually found and returned to his master, just in time to join in the fight against Echidna, where Skitter had him land and use his scythe limbs to attack and to form flanking maneuvers with Weld.<ref name="19.5 e1">I stood on Atlas' back as he descended to the road, shaking my mask to let the glass fall free before carefully pulling it back on. Weld glanced at me and nodded as I appeared at his left, helping to form a defensive line.

Weld's hands started to change into long blades, and with the reach they afforded him, he was able to defend more ground.

I stepped off Atlas and let him stand on his own, his scythelike forelimbs raised. He wouldn't be that good in a fight, but the clones were fragile, and two more weapons was better than nothing. My knife and baton slid free of their respective slots in my compartment, and I whipped the baton out to its full length. It offered me a little more reach, an excuse to take one more step away from Scapegoat's body and the frozen Tecton. In this fashion, Weld, Atlas and I formed something of a triangle. - Excerpt from Scourge 19.5</ref>

Post-Echidna[edit]

During a quiet moment thinking to herself Skitter noted the stress and tear that was accumulating on Atlas.<ref name="21.2">

Atlas started to falter. Compared to humans and other animals, bugs didn't quite have the same ability to push themselves past the breaking point. Most bugs were small, and their bodies were hyperefficient, condensed down to the essential elements. If a bug needed to be able to leap, to lunge or to fly, it maintained a certain capacity and it didn't generally go beyond that. It wasn't absolute, but I'd found it was a definite trend.

In brief, there wasn't really a hundred-and-ten-percent. When Atlas started demonstrating fatigue and difficulty in carrying me, I wasted no time in setting him down on the ground.

I ran my hand along the giant beetle's shell while Tattletale and Rachel caught up.
[...]
"What's wrong with Atlas?" Tattletale asked.

"He's wearing out," I said. My voice sounded flat. "During the Echidna fight, I saw how quickly he was getting tired, and I chalked it up to the fact that he hadn't eaten properly while separated from me... but I've been realizing that it's more than that. I haven't figured out the perfect diet to give him absolutely everything he needs, and I'm only barely managing to maintain an equilibrium. Every time he gets hurt, every time he gets tired, there's general wear and tear I can't compensate for." - Excerpt from Imago 21.2</ref>

Atlas eventually died when Skitter was incarcerated after turning herself in to the Protectorate, as it was unable to eat without Skitter's direct control. There were plans to turn him into a mold for a bronze statue, honoring everything the supposed villain did for the people of Brockton Bay and the Boardwalk.<ref name="23.3 e2">Atlas died. I wanted to let you know. Tattletale had him, but he wouldn't eat or move. We asked for him, and we found a place for him. The guys say they think they know a good way to make a mold. They're covering him in brass.

A way of saying you're still with us. Take care of yourself.

-Char - Excerpt from Drone 23.3</ref>

His master would eventually be given a flight pack to make up for the mobility Atlas had given her.<ref name="23.1">Drone 23.1</ref>

Post-Timeskip[edit]

The statue was eventually completed. It survived Gold Morning, though it had been knocked off of its damaged pedestal.<ref>A bubble sits suspended in the sky. Some earth still clings to it, but the ground dropped and the bubble remained fixed to this point in space. Off to the side, a scarab beetle is cast in bronze, the pedestal broken, the statue sitting askew on broken road. - Excerpt from Heavens 12.all</ref>

Chapter Appearances[edit]

Worm Chapter Appearances
{{#if:Prey|{{#if:Prey|Prey|Prey}}|Prey}}
1. Prey 14.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Prey 14.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Prey 14.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Prey 14.4 {{#switch:debut debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Prey 14.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Prey 14.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Prey 14.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Prey 14.8 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Prey 14.9 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Prey 14.10 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Prey 14.11 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 14.x {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 14.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Monarch|{{#if:Monarch|Monarch|Monarch}}|Monarch}}
1. Monarch 16.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Monarch 16.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 16.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Monarch 16.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Monarch 16.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Monarch 16.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Monarch 16.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 16.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Monarch 16.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Monarch 16.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
9. Monarch 16.9 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
10. Monarch 16.10 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 16.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
11. Monarch 16.11 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
12. Monarch 16.12 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
13. Monarch 16.13 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Queen|{{#if:Queen|Queen|Queen}}|Queen}}
1. Queen 18.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Queen 18.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 18.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Queen 18.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Queen 18.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 18.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Queen 18.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Queen 18.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 18.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Queen 18.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
8. Queen 18.8 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
f. Interlude 18.f {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
i. Interlude 18 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Scourge|{{#if:Scourge|Scourge|Scourge}}|Scourge}}
1. Scourge 19.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Scourge 19.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Scourge 19.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 19.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Scourge 19.4 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Scourge 19.5 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Scourge 19.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Scourge 19.7 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 19.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
z. Interlude 19.z {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Imago|{{#if:Imago|Imago|Imago}}|Imago}}
1. Imago 21.1 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Imago 21.2 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Imago 21.3 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Imago 21.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Imago 21.5 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Imago 21.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Imago 21.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 21.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 21.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Cell|{{#if:Cell|Cell|Cell}}|Cell}}
1. Cell 22.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Cell 22.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Cell 22.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Cell 22.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Cell 22.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Cell 22.6 {{#switch:yes debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 22.x {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
y. Interlude 22.y {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Drone|{{#if:Drone|Drone|Drone}}|Drone}}
1. Drone 23.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Drone 23.2 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Drone 23.3 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Drone 23.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Drone 23.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
x. Interlude 23 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
{{#if:Speck|{{#if:Speck|Speck|Speck}}|Speck}}
1. Speck 30.1 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
2. Speck 30.2 {{#switch:m debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
3. Speck 30.3 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
4. Speck 30.4 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
5. Speck 30.5 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
6. Speck 30.6 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}
7. Speck 30.7 {{#switch: debut=Debut yes=Appears pov=Point of View flash=Flashback f=Fantasy c=Clone s=Spirit m=Mentioned sc=Screen d=Death co=Corpse sh=Shadow Absent}}

Trivia[edit]

  • Tattletale commented on the similarity of Atlas' name and the mythic giant's role of holding the heavens on his shoulders and Skitter's role of keeping the peace.
  • There is an actual atlas beetle that is related to the Hercules beetle.
  • As a one-off artificial organic construction with no ability to breed, Atlas is effectively genderless. Regardless, the beetle is continually referred to as male in text, and is similarly done on this page.

Fanart Gallery[edit]

References[edit]

<references/>

Site Navigation[edit]

The Undersiders
Leader Grue {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • Skitter {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Tattletale

Members BitchFoilImpParianRegent {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Chicken Little

Subordinates Atlas {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • BarkerBiterCassieCharlotteForrestBryce KileySierra KileyChicken LargeSnuff

Associates Accord's AmbassadorsBitch's DogsCoil's OrganizationThe HeartbrokenThe NeedlepointsSons of BitchThe Chicken Tenders