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Master

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Master is one of the twelve power classifications created by the PRT still in modern day use.<ref>PRT Master Reference - Classifications</ref> Masters have the ability to control other entities.<ref name=":0">Master

Has the ability to control others.  Can include degrees of control (swaying attitudes or emotions) and a wealth of controlled entities (individuals, animals, objects, created beings).

Numbers assumed to be equal, masters take second highest priority and are targeted first.

Threat level 2+:  Team is notified as to master classification.  Master prioritized as target, with likely location regularly communicated to team and oversight, to allow expedient removal.

Threat level 5+:  Assuming nonhuman, non-sapient minions, full lethal munitions are authorized against any massed forces.  In case of controlled humans, all standard ‘eyes-on’ protocols are in effect (see Changer and Stranger).  Passwords in effect. Threat level 9+:  Inter-city missiles and other large-scale munitions may be authorized, depending on the situation. - PRT Master Reference - Classifications - Master</ref>

Methodology

Masters are parahumans that are either able to manipulate others or to create minions to do their bidding.<ref name=":1">Master - Creates minions or has a means of compelling others to take certain actions.
Masters come about from isolation, alienation, exile, or betrayal. - WD Rulebook: Character Creation - Trigger Capes: Classifications</ref> They can do this through a variety of ways, including, but not limited to:

  • The ability to create and control minions<ref name=":1" />, with a large amount of variations in size<ref name=":2">Detail Generator - LIST, spreadsheet by wildbow.</ref>, control<ref name=":2" />, amount<ref name=":3">Detail Generator - Master, spreadsheet by wildbow.</ref>, and exact method:
    • The ability to control and sometimes enhance existing creatures, such as bugs<ref>Taylor_Hebert#Abilities_and_Powers</ref>, rats<ref>Chitter</ref> or dogs<ref>Rachel_Lindt#Abilities_and_Powers</ref>.
    • The power to animate normally inanimate objects.<ref name=":3" />
    • The creation of duplicates of oneself.<ref name=":2" />
    • The power to create projections.<ref name=":2" />
  • The ability to control other people actively or passively, either directly or by manipulating emotions or attitudes.<ref name=":0" />
  • Tinkers can often build drones<ref>Controllers (New!)

The Controller is a tinker who creates drones as their primary field of specialty.  Drones come in a variety of shapes and sizes, ranging from the miniscule to the massive.  They vary in the form they take, and can range from insectile to humanoid, or even to gigantic creations. - TINKERS, document by wildbow.</ref> or breed creatures<ref>Blasto#Abilities_and_Powers</ref>, falling under the Master classification.<ref name=":0" />

Trigger Event

Masters arise from trigger events involving isolation, alienation, exile or betrayal.<ref name=":1" /> It should be noted that the loss of a loved one can be considered a Master trigger, one with a singular, focused sense of loss and isolation.<ref>Losing Annette is a master trigger, one with a singular, focused sense of loss/isolation. - reddit comment by wildbow.</ref>

Combinations with other ratings

[Coming soon]

PRT countermeasures

All numbers assumed to be equal, the PRT considers Masters the second highest priority after Thinkers: they should be considered a high priority target.<ref name=":0" />

Threat level Additional measures
2+
  • Team is notified as to Master classification.<ref name=":0" />
  • The Master is prioritized as a target, with their likely location regularly communicated to the team and oversight, to allow expedient removal.<ref name=":0" />
5+
  • Assuming nonhuman, non-sapient minions, full lethal munitions are authorized against any massed forces.<ref name=":0" />
  • A In case of controlled humans, all standard ‘eyes-on’ protocols are in effect (see also Changer and Stranger).<ref name=":0" />
  • Passwords are in effect.<ref name=":0" />
9+
  • Inter-city missiles and other large-scale munitions may be authorized, depending on the situation.<ref name=":0" />

Known Masters

Note: This list describes the Master ratings of different capes. For a full overview of their abilities, please check their individual pages.

Name Known ratings Power description
August Prince Master/Stranger 3<ref>“Focus,” Prefab said. “We know who these three are. We’ve got a

Mover-shaker six, a blaster-shaker four, and a master-stranger three.”

If the Prince was the master-stranger hybrid, and Bambina the mover-shaker, then that left the blaster power to Starlet. - Drone 23.2 </ref>

Cannot be deliberately harmed by anyone.<ref>If there's intent behind the action, you can't do it any more than if you were shoving him into an open fire. - wildbow reddit comment.</ref>
Bitch Master
Blasto Tinker 6 (Master 5, Blaster 2, Changer 2, Brute 2)<ref>Blasto, Real Name Unknown

Classification: Tinker 6 (sub: master 5, blaster 2, shifter 2, brute 2); plants.
Disposition: Villain (B)
Last Known Location: Boston (Allston area, east). - Interlude 19 (Donation Bonus #1)</ref>

Produces plant-hybrid minions.<ref>Power: Blastocyst - Produces plant hybrid minions. Minions cannot communicate (this includes clones and humanoids), are lumpy/misshapen, and have social scores of 0. They suffer one additional wound of the same type (without any attached effects) every time they take fire damage. Creations are loyal. They follow simple instructions, 20 words or less, and obey a pheromone-laden Blasto so long as he is in earshot. - Playtest Capes, document by wildbow.</ref>
Blister Master/Stranger<ref name=":8">Classification: Master/Stranger

Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing Blister duplicates. - WD Helena, document by wildbow. </ref>

Forms subtle bulges of warped space; bulges ‘pop’ on approach, revealing Blister duplicates.<ref name=":8" />
Canary Master 8<ref name=":4" />
Cask Tinker 5 (Blaster 1, Brute 2*, Master 1, Trump 2)<ref>CASK; Lawrence Batson (“L.B.”)

Classification: Tinker 5 (Sub: Blaster 1, Brute 2*, Master 1, Trump 2) Medicine and performance enhancing admixtures. - PRT Quest (Anchorage) </ref>

Produces and consumes chemical batches that enhance strength, resistance to harm and resistance to the elements.<ref>Powers:

Produces chemical batches that enhance strength, flexibility, resistance to toxins, resistance to the elements, resistance to harm, reflexes, or focus. Produces chemical batches that quickly restore damaged tissues and prompt rapid cellular growth. One dose is a minimum of 1.33 liters, administered orally, limiting the speed consumption, emergency application and the number of successive doses that can be given. Potentially shortens patrol runs or prompts somewhat frequent pit stops. - PRT Quest (Anchorage) </ref>

Crusader Master 6
Echidna Master/Striker 10, Brute 8, Changer 2<ref>“Tentative ratings, based on what we know, we have her down as a brute

eight, a changer two and a combination of striker and master with a rating of ten.” - Queen 18.4</ref>, Thinker<ref>“Chevalier, take your team, follow after my Wards. If she can detect capes, we’ll need to assign her a thinker classification, and we’ll need

to assume that any isolated groups are at risk.  Undersiders?  Take 

Myrddin’s Wards and pursue Flechette and Parian. Ensure they aren’t intercepted. The rest of us will track down Noelle. Any indications about her location from the video?” - Queen 18.5</ref>

Superstrength, durability and regeneration.<ref>“What does she do?” Grue asked.

Ballistic sighed. “Besides the ridiculous super strength, durability and the regeneration?”

“Besides that,” Grue said. - Queen 18.2 </ref>

Edict Master
Feint Master/Shaker 2<ref>◈ FEINT; Q.J. Irvine

Classification: Master/Shaker 2 Projects moving-object illusions based on nearby objects or persons. - PRT Quest (Anchorage)</ref>

Can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire.<ref>Feint can generate ‘hard light’ shells around objects and individuals, then mobilize these shells for a duration before they expire. Images can be made to follow a set path, turning corners, and move in whatever manner Feint sees fit. Images break after five to ten seconds or when subjected to an impact or obstacle that would block their continued movement. - PRT Quest (Anchorage)</ref>
Felix Swoop Master/Blaster<ref name=":7">“Felix Swoop, tier three member of the group,” Jouster said.

“Master-blaster hybrid. Controls birds, but not as much control as you seem to have. Thing is, he applies fire immunity and pyrokinesis to the

birds, programs them with movements.  You said he’s distracted?” - Drone 23.1</ref>
Controls birds to which he applies fire immunity and pyrokinesis and then programs with movements.<ref name=":7" />
Glaistig Uaine Master<ref>“No. I got it. Chronologically, you’re older, and by those measures, your youth is only a mask you wear. By other
measures, you’re still a child.  You triggered at a very young age, you
were no doubt isolated, as masters tend to be.  No doubt surviving 

purely by your own methods. Somewhere along the way, something happened. You stole the wrong power, you fought someone and lost, or you found yourself in a bad situation. In the course of that event or in the wake of it, you unlocked stronger powers, and they eclipsed you as a person. Am I too far off track, here?” - Teneral e.1</ref>

Goddess Trump<ref name=":7">An attack from two directions. She wasn’t immune, only resistant. I felt myself assert control. I understood her power, even if I didn’t understand a thing about her.
A personal, point-blank trump power, allowing her to tune abilities and
defenses much like Scion did.  A powerful long-ranged telekinesis, a 

compulsion power like Canary’s, presence-based rather than voice based, and a personal power battery that let her be stronger, for limited times. - Speck 30.4</ref>, Master<ref name=":7" /><ref name=":4">“Prisoner 601, codename Canary. PRT powers designation Master 8. Recommended protocols were properly carried out, with provided restraints and no human personnel being brought within three hundred yards of said individual’s position. Hi Canary.” - Interlude 6</ref>

Hijack See: Regent.
Mockshow Master/Shaker 6<ref>“Be advised,” I reported, my hand to my ear, “They’re attempting retreat
in vehicles.  Original plan may hit a snag.  Topsy’s got a newbie 

supervillain working for him. Mockshow. If I’m remembering right, she’s a master-slash-shaker six.” - Scarab 25.3</ref>

Creates telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino.<ref>I noted Mock, but I couldn’t see much of what she was doing. Her power,
though, put her in the same general category as Rachel.  She empowered 

minions. They even fit into the same general weight class as Rachel’s dogs. The difference, though, was that they were inanimate. Loose, telekinetically animated servants, typically with the size, clout and general strategy of a grown rhino. Charge things, hit them hard, repeat. - Scarab 25.3</ref>

Monokeros Master/Trump<ref>◈ UNICORN IV / MONOKEROS; Kathlee Rosenthal

Classification: Master/Trump

Power connects to single target, applies immunity, psychometry, clairvoyance and domination. - WD Helena, document by wildbow. </ref>

Is immune to anything an individual under her powers does.<ref>Monokeros can, at whim, with only a brief period between each selection, apply her power to a nearby individual she is aware of. While under the effect of her power, the individual is attacked with an overwhelming wave of emotion, typically admiration for Monokeros. Though this can be resisted for a time, Monokeros also remains immune to anything and everything that individual does, has clairvoyance through their eyes, and can psychometrically observe their history/memories, though apparently not to an overwhelming degree of accuracy. - WD Helena, document by wildbow.</ref>
Parian Master 6
Regent Master 8
Romp See: Mockshow.
Skitter Master 5<ref>“She’s a villain,” the PRT uniform cut me off, touching his way through

some blackberry device with his free hand. “Designation Master-5, specifically arthropodovoyance, arthropodokinesis. No super strength.” - Extermination 8.5</ref>, Thinker 1<ref>“Prescience. Interesting,” the Director called out, as I ducked low and

used the cubicles to hide.  “We assigned you a thinker-one 

classification, but perhaps we fell short.” - Monarch 16.2</ref> (later: Master 8, Thinker 1<ref>“Arthropodokinesis, arthropodovoyance,” the Deputy Director said. “She’s on record as a master eight, thinker one. The thinker classification is key here: ex-Director Piggot noted Skitter can see through her bugs’ eyes.” - Cell 22.1</ref>)

Receives sensory input from the bugs she controls.<ref>Long story short, Taylor’s sensory input from the bugs is vastly

different depending on whether she’s giving them a general ‘find your way to me’ impulse or whether she’s focused enough on them individually to have them navigating their way into somebody’s underpants. In the former case, she’s drawn her bugs in while really stressed (such as when

Bitch attacked her) without really noticing she was doing it.  Things 

are that thin, that easy to block out. - wildbow comment for Shell 4.3</ref>

Unicorn IV See: Monokeros.
Weaver See: Skitter.

Speculated Masters

Note: This list describes the Master ratings of different capes. For a full overview of their abilities, please check their individual pages.

Note: This list deals with speculation. If you have a relevant and reliable citation, please add that cape to the 'Known Masters' list. Please add capes to this list conservatively: It's meant to list capes that are generally agreed upon to be Masters, but we lack proper citations for.

Name Speculated ratings Power description

References

<references/>

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