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Palanquin

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<infobox>

 <title source="name">
   <default>Palanquin</default>
 </title>

<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Alignment</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label> </infobox> Faultline's Crew is a group of supervillains-for-hire, organized by Faultline. They eventually became known as Palanquin, similar to their nightclub of the same name.<ref> The Undersiders had met with the Palanquin mercenaries, despite the fact that Tattletale’s feud with Faultline was common knowledge. - Polarize 10.4</ref>

Goals

Several members of Faultline's Crew are Case 53s. Some of them have put their wages toward investigating their origins.<ref name="15.x">Interlude 5</ref>

Though explicitly mercenary, the crew does have limits on who they work for and what they do, willing to do "anything short of murder".<ref name="5.1e1">Tattletale nodded, "Faultline's crew does anything short of murder. You can say her personality sucks, you can say her powers suck, but I'll admit she's very good at finding hidden strengths in the people that work for her. See those two guys? When it came to powers, they got a bad roll of the dice. Became freaks that couldn't hope to pass in normal society, wound up homeless or living in the sewers. There's a story behind it, but they became a team, she made them effective, and they've only messed up one or two jobs so far."
"Gotcha," I said, "Impressive."

"Keep in mind, though, we haven't screwed up any. We're 100%."

"They've done something like three times as many jobs as us," Regent pointed out. - Hive 5.1</ref> They make a point of never fighting without pay.<ref name="5.1e2">"Just saying my group won't be getting directly involved in this without a reason," Faultline spoke, "We won't be going after the ABB unless they get in my way or someone pays my rates. It's the only workable policy when you're a cape for hire. And just so we're clear, if it's the ABB paying, my team's going to be on the other side of things." - Hive 5.1</ref>

Members

Name Status
Faultline Active
Gregor the Snail Active
Newter Active
Labyrinth Active
Spitfire Active
Shamrock Active
Scrub Unknown
Matryoshka Active
Whippersnap Active
Chantilly Active

History

Background

Faultline recruited Newter and Gregor the Snail after saving them from being arrested by a hero. After they met her conditions.<ref name="S:BW">The nature of Faultline’s meeting with her ‘crew’ is essentially what happened in canon. - Snippets: Before Worm</ref> This 'founding' was roughly three years before the story started.[citation needed]

The group pulled a job on the North American Tinker black market<ref name="15.x" /> and infiltrated a high-security asylum seeking information on the Dragonslayers. After defeating a team from the Boston Protectorate, they recruited Labyrinth, an inmate who had been recently transferred there<ref name="15.x">Interlude 5</ref>.

Around a month before coming to Brockton Bay, they defeated Chevalier and Myrddin in Philadelphia.<ref name="15.x" />

The crew recruited Spitfire at some time either before or during the early events of Worm.<ref>"Uh, yeah," Brian looked a touch embarrassed, he rubbed the back of his neck, "It didn't go well. We tried with Spitfire, and she got scared off before we even got to the job offer. Our fault, for bringing Rachel along that time."

"And then she got recruited by someone else," Alec added.

"Yeah," Brian shrugged, "She got snagged by Faultline before we got a second chance. - Insinuation 2.6</ref>

Overall, the group had performed three times as many jobs as the Undersiders with only one or two failures as of the meeting at Somer's Rock in Hive.<ref name="5.1e2"> Tattletale nodded, "Faultline's crew does anything short of murder. You can say her personality sucks, you can say her powers suck, but I'll admit she's very good at finding hidden strengths in the people that work for her. See those two guys? When it came to powers, they got a bad roll of the dice. Became freaks that couldn't hope to pass in normal society, wound up homeless or living in the sewers. There's a story behind it, but they became a team, she made them effective, and they've only messed up one or two jobs so far."
"Gotcha," I said, "Impressive."
"Keep in mind, though, we haven't screwed up any. We're 100%."
"They've done something like three times as many jobs as us," Regent pointed out. - Hive 5.1</ref>

Start of Worm

The crew attended a meeting at the neutral ground of Somer's Rock, and were paid by Coil to join the attack against the ABB.<ref name="5.1">Hive 5.1</ref> Members of the crew partnered with subordinates or members of the Empire, Coil, the Undersiders, and the Travelers in raiding ABB warehouses and positions.

Post-ABB battle

At some time between Interlude 5 and Infestation 11.7, the crew recruited Shamrock. The crew crashed a Merchants "party" in an attempt to seize six Cauldron vials in Skidmark's possession.<ref>Infestation 11.7</ref>

Burnscar attacked the crew's living quarters at Palanquin to talk to Labyrinth.<ref>Interlude 11c</ref>

Post-Slaughterhouse Nine

Faultline's Crew were away on a fact finding mission when the undersiders suffered a betrayal. The crew assaulted Jeremy Foster at his house and recruited Matryoshka in Madison, Wisconsin, and was subsequently attacked by Contessa as a warning from Cauldron.<ref name="I18.f">Interlude 18.f</ref>

They were called back to Brockton Bay and participated in concluding the battle against Echidna.

Post-Echidna

The crew attended Cauldron's meeting following a new threat emerging.<ref>Scarab 25.5</ref>

Post-Timeskip

Almost two years later they participated in another meeting. They collectively participated in Gold Morning.

Ward

At some point rebranded themselves as Palanquin. Some of survived Irregulars joined the team.

Post-Goddess' Takeover

Assisted Tattletale and the Undersiders in escaping from March.

Met with the members of Breakthrough to connect them to Tattletale.

Post-Attack on Teacher

Palanquin was employed by Dinah Alcott to ensure her safety and independence,<ref name="16.3II">From Within 16.3</ref> and by extension The Wardens.<ref name="II17.z">Sundown 17.z</ref>

The Ice Breaks

Faultline, Gregor the Snail, Newter, Shamrock, Matryoshka, Whippersnap and Chantilly attend emergency power testing of Case 53s, arranged by The Wardens.<ref name="II19.a">Infrared 19.a</ref>

Later, they stood in the way of Titan Fortuna going to Earth Shin portal.<ref name="II19.4">Infrared 19.4</ref>

References

<references/>

Site Navigation

Palanquin
Leader Faultline
Members Gregor the SnailLabyrinthNewterScrubShamrockSpitfireMatryoshkaWhippersnap
Associates Coil {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Tattletale {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Dinah Alcott {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}

Coil's Organization
Leader Coil {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Tattletale

Members Dinah Alcott {{#switch: former deceased= noncanon= former= unknown=* #DEFAULT=

}} • ChariotCreepLeahPitterTrainwreck {{#switch: deceased

deceased= noncanon= former= unknown=* #DEFAULT=

}} • The Travelers {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • The Undersiders

Associates Accord {{#switch: deceased deceased= noncanon= former= unknown=* #DEFAULT=

}} • Circus {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Faultline’s CrewLeet {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}} • Über {{#switch: former

deceased= noncanon= former= unknown=* #DEFAULT=

}}