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Endbringers

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Revision as of 18:46, June 2, 2016 by FossilLord (talk | contribs) (start of a hopefully comprehensive list)

The Endbringers are monstrous beings that take turn attacking locations around the globe to cause as much damage as they possibly can. Apparently unkillable, the Endbringers retreat to their respective domains to heal after they have sustained sufficient damage, only to attack again months later.

Biology

According to Tattletale’s power, the Endbringers were never human and have no vulnerable organs. Rather, the Endbringers appear to be made out some type of a crystalline material. In addition, they consist of about 200 layers in the main body and 33 in the limbs, each one approximately twice as hard as the previous one. These layers surround its core, the only part of its body that is actually vital.

An Endbringer's skin is "hard as aluminum alloy, but flexible"; and it's strength, toughness, and healing factor increase exponentially. 3% deeper in toward core of arms, legs, claws, tail, or .5% in toward core of head, trunk, neck, tissues are hard as steel. tensile strength of the material roughly doubles with each layer, every 0.5% of the way towards the center of his body and every 3% of the way toward the center of their extremities; Wildbow has confirmed <ref>https://www.reddit.com/r/Parahumans/comments/2s1gem/community_readthrough_discussion_thread_week_24/cnlb9yf</ref><ref>http://www.reddit.com/r/whowouldwin/comments/2sju2u/the_endbringers_worm_vs_the_justice_league/cnqkz88</ref> that "extremities would take 30 trillion atmospheres of pressure to damage." The core of an Endbringer would require around five hundred and sixty novemdecillion<ref>https://en.wiktionary.org/wiki/novemdecillion</ref> MPa of pressure; in practice, only parahumanss capable of breaking the laws of physics can seriously harm an Endbringer<ref>http://www.reddit.com/r/whowouldwin/comments/2sju2u/the_endbringers_worm_vs_the_justice_league/cnqkz88</ref>.

However when they take damage they leak a thick ichor-like substance, suggesting a non-standard cardiac system. Their nervous system is also foreign enough to prevent body control powers from working. They regenerate quickly as well, even in the middle of a battle. The deeper layers regenerate faster because the material from the intact layers expands to fill in any damaged or missing areas.

Timeline

Marun Field, Iran, 12/13/1992 São Paulo, Brazil, 7/6/1993 New York, United States, 3/26/1994 Jakarta, Indonesia, 11/1/1994 Moscow, Russia, 6/18/1995 Johannesburg, South Africa, 1/3/1996 Oslo, Norway, 6/9/1996 Cologne, Germany, 11/6/1996 Busan, South Korea, 4/23/1997 Buenos Aires, Argentina, 9/30/1997 Sydney, Australia, 1/18/1998 Jinzhou, China, 7/3/1998 Madrid, Spain, 12/25/1998 Ankara, Turkey, 7/21/1999 Kyushu, Japan, 11/2/1999 Lyon, France, 4/10/2000 Naples, Italy, 9/16/2000 Vanderhoof, Canada, 2/25/2001 Hyderabad, India, 7/6/2001 Lagos, Nigeria 12/6/2001 Shanghai, China, 4/23/2002 Bogotá, Columbia, 8/20/2002 Lausanne, Switzerland, 12/30/2002 Seattle, United States, 4/1/2003 London, United Kingdom 8/12/2003 Lyon, France, 10/3/2003 Newfoundland, Canada, 5/9/2005 Canberra, Australia, 2/24/2011


Known Endbringers

Behemoth

Behemoth — also known as "Hadhayosh" and "Prathama" — appeared on December 13, 1992<ref name=":0">https://parahumans.wordpress.com/category/stories-arcs-21/arc-24-crushed/24-x-interlude/</ref>. It has the ability to manipulate multiple forms of energy (electrical, thermal, kinetic, and etc.) while bypassing the Manton Effect.

Leviathan

Leviathan — also known as "Jormungand" or "Jörmungandr" — appeared in 1996<ref name=":0" />. It has macro-hydrokinesis and a water "afterimage" that follows behind it and moves as fast as Leviathan is.

Simurgh

The Simurgh - also known as "Ziz" - appeared in 2002<ref name=":0" />. It has psionic abilities, precognition, and the ability to draw on Tinker powers around it in order to build its own Tinker devices.

The Simurgh is known to adjust the events in places it attacks to set up the survivors to be "walking disasters" that happen days, months, or even years after.

Khonsu

Khonsu appeared in Japan in 2012. It has the ability to create circular fields that trap people inside. People from the outside see the field as increasing the speed of time, but it passes normally to those inside. It also has world-wide teleportation abilities.

Tohu and Bohu

Tohu and Bohu appeared in Bucharest in 2012. Bohu manipulates the battlefield - setting up traps for defending parahumans and manipulates the area in a set pattern. Tohu chooses three capes and then copies their powers to defend its "sister" Bohu.

References

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