Clairvoyant
<infobox> <title source="name"><default>Clairvoyant</default></title>
<image source="Image"></image> <image source="image"></image> <group><header>Basic Information</header> <label>Civilian Name</label> <label>Aliases</label> <label>Gender</label><default>Unknown</default> <label>Death</label> <label>Age</label><default>Unknown</default> <label>Post-timeskip</label> <label>Ward start</label> <label>Relations</label> <label>Family</label></group> <group><header>Professional Status</header> <label>Occupation</label> <label>Classification</label> <label>Unique Features</label> <label>Alignment</label>
<label>Status</label><format><label>Location</label> <label>Teams</label> <label>Previous Team(s)</label> <label>Base of Operations</label></group> <group><header>First Appearance</header> <label>Worm Debut</label> <label>Ward Debut</label></group> </infobox> Clairvoyant is a member of Cauldron and Doormaker's perpetual companion.
Personality
The clairvoyant's mind never developed beyond the mental age of eight.<ref name="21.x">Interlude 21.x</ref>
Appearance
His eyes burned out when he triggered, and his eyes are described as twin ash trays.<ref name="21.x">Interlude 21.x</ref>
Abilities and Powers
Clairvoyant is capable of viewing wide areas or multiple things at once, viewing other universes, whole cities, anyone or everyone. He could recognize people asking for Doormaker to open a portal anywhere in the multiverse.<ref name="30.3">Speck 30.3</ref><ref name="21.x">Interlude 21.x</ref>
He can grant visions of multiple, entire Alternate Earths to the people that he is in physical contact with, but breaking contact leaves the recipient immediately unconscious and requiring bed rest for a week, dazed and weak.<ref name="30.3">Speck 30.3</ref><ref name="21.x">Interlude 21.x</ref><ref name="I28">Interlude 28</ref> The effect "overrides" all other perception abilities.<ref name="21.x">Interlude 21.x</ref> Long-term exposure to his abilities atrophies the user's senses, as with Doormaker.<ref name="30.3">Speck 30.3</ref> Using the Clairvoyant's power required a degree of skill to handle the overload of detail.<ref name="30.4">Speck 30.4</ref> The effect was "gradual", taking time to make the target's awareness unfold.<ref name="30.3">Speck 30.3</ref>
The Clairvoyant's ability could be used offensively, forcing remote viewing on a person with a touch and then withdrawing it, rendering them unconscious.<ref name="I28">Interlude 28</ref>
A few people are immune to Clairvoyant. Contessa<ref name="30.5">Speck 30.5</ref>, Shamrock, and the Dealer are mentioned as being able to evade Clairvoyant's ability.<ref name="21.x">Interlude 21.x</ref> The Clairvoyant's vision could also be blocked by some tinker devices, producing noticable blind spots; one such was possessed by Teacher.<ref name="30.3">Speck 30.3</ref> Scion was not a blindspot for the Clairvoyant.<ref name="30.3">Speck 30.3</ref> Clairvoyant's power was confined to the limits of Earth's atmosphere.<ref name="30.4">Speck 30.4</ref> The user could choose not to observe specific areas if they wished, excluding them from their awareness.<ref name="30.3">Speck 30.3</ref>
History
Background
Clairvoyant is a young man who took a Cauldron potion when he was too young. He is in his late teens as of 2011, but is still mentally around the age of eight. Doormaker is able to use Clairvoyant to find out where he should open, close, or maintain doors.
Golden Morning
During Golden Morning, Teacher provides Cauldron with two capes that allow Doctor Mother to use Clairvoyant without the side-effects. During the attack on Cauldron by the Irregulars, the Clairvoyant touched and forced remote viewing on a hostile Case 53. Withdrawing his hand, the Case 53 fell unconscious. <ref name="I28">Interlude 28</ref>
References
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