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Thinker

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Thinker is one of the twelve power classifications created by the PRT still in modern day use.<ref>PRT Master Reference - Classifications</ref> Thinkers have powers related to knowledge, skills and enhanced perception.

Methodology

Thinkers might use their abilities to gather information, coordinate their allies or find weaknesses in their opponents. Their powers might manifest in variety of different ways, including but not limited to:

  • Improved senses, including enhanced sight, hearing, balance and others.
  • Entirely new senses, including x-ray vision and echolocation.
  • Precognition, postcognition, and other variants of clairvoyance.
  • Skill acquisition, either in general or focused on a specific area: Examples include combat, social interactions, and leadership.
  • Superpowered analysis, used to uncover hidden information.
  • Enhanced understanding beyond the ability of normal humans.

Trigger events

Trigger events produce Thinkers when the parahuman experiences large amounts of emotional and mental strain while a crisis point is reached in a short period of time. This contrasts with Tinkers, where issues remain unresolved over a large amount of time before they culminate in a crisis moment.

Combinations with other ratings

[Coming soon]

Use by the PRT

The PRT employs a large amount of Thinkers in their operations. They are used to vet applicants, but were also used to screen individuals during the outtake process for the Madison quarantine zone. Watchdog, a PRT-subgroup focused primarily on preventing economic and political disruption by parahumans, employs think-tanks of Thinkers, using them to sift through large amount of information.

PRT countermeasures

In direct engagements, the PRT-teams often targets Thinkers first, considering them the highest priority when all numbers are assumed to be equal.

Threat level Additional measures
2+
  • The team is notified of a Thinker classification.
  • Communication should be limited and the thinker should be cut off from teammates where possible.
  • Encrypted or coded communications may be necessary.
  • Failing that, the operation may need to be silent (noncommunicative team).
5+
  • Maximum disruption to the senses, with flashbangs and nonlethal truck emplacements put into regular effect.
  • All possible measures should be undertaken to keep the thinker threat from communicating.
  • Pre-prepared thinker countermeasures (false information) should be put into play.
  • PRT thinkers should be contacted remotely to maximize counter-thinking.
9+
  • The head office should be contacted to discuss needs and availabe resources.

Known Thinkers

Note: This list describes the Thinker ratings of different capes. For a full overview of their abilities, please check their individual pages.

Name Known ratings Power description
Accord Thinker Gets naturally smarter as the problems he is addressing get more complex.
Alexandria Brute, Mover, Thinker Perfect memory, heightened cognitive speed and planning
Appraiser Thinker "Rates" situations using colors and textures
Arbiter Thinker, Blaster (low), Shaker (low) Senses danger from the associates of those around her
Chevalier Thinker senses properties and sees phantom images of objects he targets, sees illusions surrounding parahumans
Codex Blaster/Thinker "steals" intelligence
Coil Thinker Views visions of worlds where he made different decisions, can choose between them
Contessa Thinker Can instantly determine the exact steps needed to accomplish any task and perform them accurately
Dinah Alcott Thinker Can calculate the probability of any event to an exacting degree and express it as a percentage
Dragon Thinker, Tinker, Trump Co-opts and draws inspiration from other tinkers' work.
Eleventh Hour Thinker Provides numerical threat ratings
Echidna Master/Striker 10, Brute 8, Changer 2, Thinker Smells parahumans
Hunch Thinker Provides very vague info
Kismet Thinker Calls himself a 'Balance Thinker'.
Leonid Thinker, Stranger, Mover Secondary powers of sound detection and sound manipulation.
Shamrock Thinker, Shaker Very weak telekinetic and clairvoyant, so effects resemble luck
Skitter Master 5, Thinker 1, (later: Master 8, Thinker 1) Arthropodokinesis, arthropodovoyance
Tattletale Thinker 7 Can obtain information by making connections, essentially making superlatively good guesses that build on each other. (Intuition)
Tecton Tinker, Thinker Architecture and geology sense[19].
Über Thinker Mastery of any one skill as long as he concentrates on it.
Victor Thinker Able to steal skills from others.
Watch Thinker, Mover, Striker Short-duration 360-degree X-ray vision uninhibited by shadows, walls or skin

Speculated Thinkers

Note: This list describes the Thinker ratings of different capes. For a full overview of their abilities, please check their individual pages.

Note: This list deals with speculation. If you have a relevant and reliable citation, please add that cape to the 'Known Thinkers' list. Please add capes to this list conservatively: It's meant to list capes that are generally agreed upon to be Thinkers, but we lack proper citations for.

Name Speculated classification Power description
[Coming soon]

References

<references/>

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