Thinker
This page is under construction: please refer to Power Classifications for the proper, cited version.
Thinker is one of the twelve power classifications created by the PRT still in modern day use.<ref>PRT Master Reference - Classifications</ref> Thinkers have powers related to knowledge, skills and enhanced perception.<ref name=":2">Possesses enhanced knowledge, skills and/or perceptions beyond any reasonable norm. Includes clairvoyance, precognition, skill acquisition, enhanced hearing and enhanced sight. - PRT Master Reference - Classifications - Thinker</ref>
Methodology
Thinkers might use their abilities to gather information<ref name=":1">Thinker - Advanced perception, knowledge, data-collection, or skills.
Thinkers manifest from emotional or mental strain, reaching a crisis point in a short time. - WD Rulebook: Character Creation</ref>, coordinate their allies<ref name=":3">Detail Generator - Thinker, spreadsheet by wildbow.</ref> or find weaknesses in their opponents<ref name=":3" />. Their powers might manifest in variety of different ways, including but not limited to:
- Improved senses<ref name=":3" />, including enhanced sight<ref name=":2" /> and hearing<ref name=":2" />.
- Entirely new senses, including x-ray vision and echolocation.<ref>No doubt they were organized by ability. Teacher could grant thinker
and tinker powers. If I assumed at least one tinker per group, with the
tinkers carrying some ranged weapon or defense, and if the athletic
members of the roaming squads were the soldiers, gifted with some knowledge that would give them a small edge in a fight, there were still
two or three members in a given group I couldn’t identify. - Speck 30.3</ref><ref>https://www.reddit.com/r/Parahumans/comments/3sn02a/need_some_ideas_for_list_of_powers_teacher_can/cwzaytv</ref>
- Precognition and other variants of clairvoyance.<ref name=":2" />
- Skill acquisition<ref name=":2" />, either in general or focused on a specific area: Examples include combat<ref name=":3" />, social interactions<ref name=":3" />, and leadership<ref name=":3" />.
- Superpowered analysis, used to uncover hidden information.<ref name=":3" />
- Enhanced understanding beyond the ability of normal humans.<ref name=":3" />
Trigger events
Trigger events produce Thinkers when the parahuman experiences large amounts of emotional and mental strain while a crisis point is reached in a short period of time.<ref name=":1" /> This contrasts with Tinkers, where issues remain unresolved over a large amount of time before they culminate in a crisis moment.<ref>Tinker - Building alien or advanced technology.
Thinkers arise from solutionless problems over long periods, culminating in crisis moment.. - WD Rulebook: Character Creation</ref>
Combinations with other ratings
[Coming soon]
Use by the PRT
The PRT employs a large amount of Thinkers in their operations. They are used to vet applicants<ref>Applicants are subject to spot drug and background checks, as well as scanning by PRT-approved thinkers. - PRT Master Reference - Employment in the PRT</ref>, but were also used to screen individuals during the outtake process for the Madison quarantine zone<ref>Three years after the incident, the PRT restarted the process of outtake, each individual undergoing a background check and screening by a
PRT-approved thinker. To minimize the effects of cumulative influence,
the PRT rotates out directors and teams. - wildbow reddit comment</ref>. Watchdog, a PRT-subgroup focused primarily on preventing economic and political disruption by parahumans, employs think-tanks of Thinkers, using them to sift through large amount of information.<ref>Watchdog - A group based primarily in San Francisco with offices elsewhere, Watchdog is focused primarily on preventing economic and political disruption by parahumans. Think tanks of thinkers are employed to sift through large quantities of data using their individual talents, while non-parahuman staff works on ways to gather the data in question. Watchdog regularly launches investigations or sends individuals as a sort of internal affairs within the PRT, sometimes overt, sometimes covert. - PRT Master Reference - Subgroups in the PRT</ref>
PRT countermeasures
In direct engagements, the PRT-teams often targets Thinkers first, considering them the highest priority when all numbers are assumed to be equal.<ref name=":0">Thinker capes, all numbers assumed to be equal, take the highest priority in engagements.
Threat level 2+: Team is notified as to thinker classification. Communication should be limited and the thinker should be cut off from teammates where possible. Encrypted or coded communications may be necessary. Failing that, the operation may need to be silent (noncommunicative team).
Threat level 5+: Maximum disruption to the senses, with flashbangs and nonlethal truck emplacements put into regular effect. All possible measures should be undertaken to keep the thinker threat from communicating. Pre-prepared thinker countermeasures (false information) should be entered into play. PRT thinkers should be contacted remotely to maximize counter-thinking.
Threat level 9+: Contact the head office to discuss needs and resources available. - PRT Master Reference - Classifications - Thinker </ref>
| Threat level | Additional measures |
|---|---|
| 2+ |
|
| 5+ |
|
| 9+ |
|
Known Thinkers
Note: This list describes the Thinker ratings of different capes. For a full overview of their abilities, please check their individual pages.
| Name | Known ratings | Power description |
|---|---|---|
| Accord | Thinker | Gets naturally smarter as the problems he is addressing get more complex. |
| Alexandria | Brute, Mover, Thinker | Perfect memory, heightened cognitive speed and planning |
| Appraiser | Thinker | "Rates" situations using colors and textures |
| Arbiter | Thinker, Blaster (low), Shaker (low) | Senses danger from the associates of those around her |
| Chevalier | Thinker | senses properties and sees phantom images of objects he targets, sees illusions surrounding parahumans |
| Codex | Blaster/Thinker | "steals" intelligence |
| Coil | Thinker | Views visions of worlds where he made different decisions, can choose between them |
| Contessa | Thinker | Can instantly determine the exact steps needed to accomplish any task and perform them accurately |
| Dinah Alcott | Thinker | Can calculate the probability of any event to an exacting degree and express it as a percentage |
| Dragon | Thinker, Tinker, Trump | Co-opts and draws inspiration from other tinkers' work. |
| Eleventh Hour | Thinker | Provides numerical threat ratings |
| Echidna | Master/Striker 10, Brute 8, Changer 2, Thinker | Smells parahumans |
| Hunch | Thinker | Provides very vague info |
| Kismet | Thinker | Calls himself a 'Balance Thinker'. |
| Leonid | Thinker, Stranger, Mover | Secondary powers of sound detection and sound manipulation. |
| Shamrock | Thinker, Shaker | Very weak telekinetic and clairvoyant, so effects resemble luck |
| Skitter | Master 5, Thinker 1, (later: Master 8, Thinker 1) | Arthropodokinesis, arthropodovoyance |
| Tattletale | Thinker 7 | Can obtain information by making connections, essentially making superlatively good guesses that build on each other. (Intuition) |
| Tecton | Tinker, Thinker | Architecture and geology sense[19]. |
| Über | Thinker | Mastery of any one skill as long as he concentrates on it. |
| Victor | Thinker | Able to steal skills from others. |
| Watch | Thinker, Mover, Striker | Short-duration 360-degree X-ray vision uninhibited by shadows, walls or skin |
Speculated Thinkers
Note: This list describes the Thinker ratings of different capes. For a full overview of their abilities, please check their individual pages.
Note: This list deals with speculation. If you have a relevant and reliable citation, please add that cape to the 'Known Thinkers' list. Please add capes to this list conservatively: It's meant to list capes that are generally agreed upon to be Thinkers, but we lack proper citations for.
| Name | Speculated classification | Power description |
|---|---|---|
| [Coming soon] |
References
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